mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH.

Fixes: glsl-getactiveuniform-length.
This commit is contained in:
Eric Anholt
2010-08-23 09:47:15 -07:00
parent c2f074d8a4
commit 001a7bfdfc

View File

@@ -644,8 +644,6 @@ get_programiv(GLcontext *ctx, GLuint program, GLenum pname, GLint *params)
break;
case GL_ACTIVE_UNIFORM_MAX_LENGTH:
*params = _mesa_longest_uniform_name(shProg->Uniforms);
if (*params > 0)
(*params)++; /* add one for terminating zero */
break;
case GL_PROGRAM_BINARY_LENGTH_OES:
*params = 0;