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third_party_mesa3d/src/mapi/glapi/gen/gl_genexec.py

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glapi/gen: Add code generation script for _mesa_create_exec_table(). This script generates the file api_exec.c, which contains just the function _mesa_create_exec_table(), based on the XML files in src/mapi/glapi/gen. The following XML attributes, in particular, are used: - "es1" indicates functions that should be available in ES1 contexts. - "es2" indicates functions that should be available in ES2/ES3 contexts. - "exec" indicates which Mesa function should be dispatched to. E.g. if the GL function is glFoo(), then: - exec="mesa" (the default) dispatches to _mesa_Foo(). - exec="check" dispatches to _check_Foo(). - exec="es" dispatches to _es_Foo(). - exec="loopback" dispatches to loopback_Foo(). - exec="skip" or exec="dynamic" causes this function to be skipped; either it is not yet supported ("skip"), or its dispatch table entry will be dynamically populated based on GL state ("dynamic"). - "desktop" indicates functions that should be available in desktop GL (non-ES) contexts. - "deprecated" indicates functions that should not be available in core contexts. - "mesa_name" indicates functions whose implementation in Mesa has a different suffix than the corresponding GL function name. The generated code looks roughly like this (showing just a single statement in each block for brevity): struct _glapi_table * _mesa_create_exec_table(struct gl_context *ctx) { struct _glapi_table *exec; exec = _mesa_alloc_dispatch_table(_gloffset_COUNT); if (exec == NULL) return NULL; if (_mesa_is_desktop_gl(ctx)) { SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT); /* other functions not shown */ } if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { SET_BeginQueryARB(exec, _mesa_BeginQueryARB); /* other functions not shown */ } if (_mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES) { SET_GetPointerv(exec, _mesa_GetPointerv); /* other functions not shown */ } if (_mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2) { SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB); /* other functions not shown */ } if (_mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES2) { SET_AttachShader(exec, _mesa_AttachShader); /* other functions not shown */ } if (ctx->API == API_OPENGL) { SET_Accum(exec, _mesa_Accum); /* other functions not shown */ } if (ctx->API == API_OPENGL || ctx->API == API_OPENGLES) { SET_AlphaFunc(exec, _mesa_AlphaFunc); /* other functions not shown */ } if (ctx->API == API_OPENGLES) { SET_AlphaFuncxOES(exec, _es_AlphaFuncx); /* other functions not shown */ } return exec; } Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
2012-10-30 16:21:18 -07:00
#!/usr/bin/env python
# Copyright (C) 2012 Intel Corporation
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice (including the next
# paragraph) shall be included in all copies or substantial portions of the
# Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# This script generates the file api_exec.c, which contains
# _mesa_create_exec_table(). It is responsible for populating all
# entries in the "exec" dispatch table that aren't dynamic.
import collections
import license
import gl_XML
import sys, getopt
exec_flavor_map = {
'dynamic': None,
'mesa': '_mesa_',
'skip': None,
}
header = """/**
* \\file api_exec.c
* Initialize dispatch table.
*/
#include "main/mfeatures.h"
#include "main/accum.h"
#include "main/api_loopback.h"
#include "main/api_exec.h"
#include "main/arbprogram.h"
#include "main/atifragshader.h"
#include "main/attrib.h"
#include "main/blend.h"
#include "main/bufferobj.h"
#include "main/arrayobj.h"
#include "main/buffers.h"
#include "main/clear.h"
#include "main/clip.h"
#include "main/colortab.h"
#include "main/condrender.h"
#include "main/context.h"
#include "main/convolve.h"
#include "main/depth.h"
#include "main/dlist.h"
#include "main/drawpix.h"
#include "main/drawtex.h"
#include "main/rastpos.h"
#include "main/enable.h"
#include "main/errors.h"
#include "main/es1_conversion.h"
#include "main/eval.h"
#include "main/get.h"
#include "main/feedback.h"
#include "main/fog.h"
#include "main/fbobject.h"
#include "main/framebuffer.h"
#include "main/hint.h"
#include "main/histogram.h"
#include "main/imports.h"
#include "main/light.h"
#include "main/lines.h"
#include "main/matrix.h"
#include "main/multisample.h"
#include "main/pixel.h"
#include "main/pixelstore.h"
#include "main/points.h"
#include "main/polygon.h"
#include "main/querymatrix.h"
#include "main/queryobj.h"
#include "main/readpix.h"
#include "main/samplerobj.h"
#include "main/scissor.h"
#include "main/stencil.h"
#include "main/texenv.h"
#include "main/texgetimage.h"
#include "main/teximage.h"
#include "main/texgen.h"
#include "main/texobj.h"
#include "main/texparam.h"
#include "main/texstate.h"
#include "main/texstorage.h"
#include "main/texturebarrier.h"
#include "main/transformfeedback.h"
#include "main/mtypes.h"
#include "main/varray.h"
#include "main/viewport.h"
#include "main/shaderapi.h"
#include "main/uniforms.h"
#include "main/syncobj.h"
#include "main/dispatch.h"
/**
* Initialize a dispatch table with pointers to Mesa's immediate-mode
* commands.
*
* Pointers to glBegin()/glEnd() object commands and a few others
* are provided via the GLvertexformat interface.
*
* \param ctx GL context to which \c exec belongs.
* \param exec dispatch table.
*/
struct _glapi_table *
_mesa_create_exec_table(struct gl_context *ctx)
{
struct _glapi_table *exec;
exec = _mesa_alloc_dispatch_table(_gloffset_COUNT);
if (exec == NULL)
return NULL;
"""
footer = """
return exec;
}
"""
class PrintCode(gl_XML.gl_print_base):
def __init__(self):
gl_XML.gl_print_base.__init__(self)
self.name = 'gl_genexec.py'
self.license = license.bsd_license_template % (
'Copyright (C) 2012 Intel Corporation',
'Intel Corporation')
def printRealHeader(self):
print header
def printRealFooter(self):
print footer
def printBody(self, api):
# Collect SET_* calls by the condition under which they should
# be called.
settings_by_condition = collections.defaultdict(lambda: [])
for f in api.functionIterateAll():
if f.exec_flavor not in exec_flavor_map:
raise Exception(
'Unrecognized exec flavor {0!r}'.format(f.exec_flavor))
condition_parts = []
if f.desktop:
if f.deprecated:
condition_parts.append('ctx->API == API_OPENGL_COMPAT')
glapi/gen: Add code generation script for _mesa_create_exec_table(). This script generates the file api_exec.c, which contains just the function _mesa_create_exec_table(), based on the XML files in src/mapi/glapi/gen. The following XML attributes, in particular, are used: - "es1" indicates functions that should be available in ES1 contexts. - "es2" indicates functions that should be available in ES2/ES3 contexts. - "exec" indicates which Mesa function should be dispatched to. E.g. if the GL function is glFoo(), then: - exec="mesa" (the default) dispatches to _mesa_Foo(). - exec="check" dispatches to _check_Foo(). - exec="es" dispatches to _es_Foo(). - exec="loopback" dispatches to loopback_Foo(). - exec="skip" or exec="dynamic" causes this function to be skipped; either it is not yet supported ("skip"), or its dispatch table entry will be dynamically populated based on GL state ("dynamic"). - "desktop" indicates functions that should be available in desktop GL (non-ES) contexts. - "deprecated" indicates functions that should not be available in core contexts. - "mesa_name" indicates functions whose implementation in Mesa has a different suffix than the corresponding GL function name. The generated code looks roughly like this (showing just a single statement in each block for brevity): struct _glapi_table * _mesa_create_exec_table(struct gl_context *ctx) { struct _glapi_table *exec; exec = _mesa_alloc_dispatch_table(_gloffset_COUNT); if (exec == NULL) return NULL; if (_mesa_is_desktop_gl(ctx)) { SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT); /* other functions not shown */ } if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { SET_BeginQueryARB(exec, _mesa_BeginQueryARB); /* other functions not shown */ } if (_mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES) { SET_GetPointerv(exec, _mesa_GetPointerv); /* other functions not shown */ } if (_mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2) { SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB); /* other functions not shown */ } if (_mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES2) { SET_AttachShader(exec, _mesa_AttachShader); /* other functions not shown */ } if (ctx->API == API_OPENGL) { SET_Accum(exec, _mesa_Accum); /* other functions not shown */ } if (ctx->API == API_OPENGL || ctx->API == API_OPENGLES) { SET_AlphaFunc(exec, _mesa_AlphaFunc); /* other functions not shown */ } if (ctx->API == API_OPENGLES) { SET_AlphaFuncxOES(exec, _es_AlphaFuncx); /* other functions not shown */ } return exec; } Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
2012-10-30 16:21:18 -07:00
else:
condition_parts.append('_mesa_is_desktop_gl(ctx)')
if 'es1' in f.api_map:
condition_parts.append('ctx->API == API_OPENGLES')
if 'es2' in f.api_map:
if f.api_map['es2'] == 3:
condition_parts.append('_mesa_is_gles3(ctx)')
else:
condition_parts.append('ctx->API == API_OPENGLES2')
if not condition_parts:
# This function does not exist in any API.
continue
condition = ' || '.join(condition_parts)
prefix = exec_flavor_map[f.exec_flavor]
if prefix is None:
# This function is not implemented, or is dispatched
# dynamically.
continue
settings_by_condition[condition].append(
'SET_{0}(exec, {1}{0});'.format(f.name, prefix, f.name))
glapi/gen: Add code generation script for _mesa_create_exec_table(). This script generates the file api_exec.c, which contains just the function _mesa_create_exec_table(), based on the XML files in src/mapi/glapi/gen. The following XML attributes, in particular, are used: - "es1" indicates functions that should be available in ES1 contexts. - "es2" indicates functions that should be available in ES2/ES3 contexts. - "exec" indicates which Mesa function should be dispatched to. E.g. if the GL function is glFoo(), then: - exec="mesa" (the default) dispatches to _mesa_Foo(). - exec="check" dispatches to _check_Foo(). - exec="es" dispatches to _es_Foo(). - exec="loopback" dispatches to loopback_Foo(). - exec="skip" or exec="dynamic" causes this function to be skipped; either it is not yet supported ("skip"), or its dispatch table entry will be dynamically populated based on GL state ("dynamic"). - "desktop" indicates functions that should be available in desktop GL (non-ES) contexts. - "deprecated" indicates functions that should not be available in core contexts. - "mesa_name" indicates functions whose implementation in Mesa has a different suffix than the corresponding GL function name. The generated code looks roughly like this (showing just a single statement in each block for brevity): struct _glapi_table * _mesa_create_exec_table(struct gl_context *ctx) { struct _glapi_table *exec; exec = _mesa_alloc_dispatch_table(_gloffset_COUNT); if (exec == NULL) return NULL; if (_mesa_is_desktop_gl(ctx)) { SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT); /* other functions not shown */ } if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { SET_BeginQueryARB(exec, _mesa_BeginQueryARB); /* other functions not shown */ } if (_mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES) { SET_GetPointerv(exec, _mesa_GetPointerv); /* other functions not shown */ } if (_mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2) { SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB); /* other functions not shown */ } if (_mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES2) { SET_AttachShader(exec, _mesa_AttachShader); /* other functions not shown */ } if (ctx->API == API_OPENGL) { SET_Accum(exec, _mesa_Accum); /* other functions not shown */ } if (ctx->API == API_OPENGL || ctx->API == API_OPENGLES) { SET_AlphaFunc(exec, _mesa_AlphaFunc); /* other functions not shown */ } if (ctx->API == API_OPENGLES) { SET_AlphaFuncxOES(exec, _es_AlphaFuncx); /* other functions not shown */ } return exec; } Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
2012-10-30 16:21:18 -07:00
# Print out an if statement for each unique condition, with
# the SET_* calls nested inside it.
for condition in sorted(settings_by_condition.keys()):
print ' if ({0}) {{'.format(condition)
for setting in sorted(settings_by_condition[condition]):
print ' {0}'.format(setting)
print ' }'
def show_usage():
print "Usage: %s [-f input_file_name]" % sys.argv[0]
sys.exit(1)
if __name__ == '__main__':
file_name = "gl_and_es_API.xml"
try:
(args, trail) = getopt.getopt(sys.argv[1:], "m:f:")
except Exception,e:
show_usage()
for (arg,val) in args:
if arg == "-f":
file_name = val
printer = PrintCode()
api = gl_XML.parse_GL_API(file_name)
printer.Print(api)