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third_party_mesa3d/src/mesa/tnl/t_vb_program.c

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/*
* Mesa 3-D graphics library
* Version: 6.5.3
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*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file tnl/t_vb_program.c
* \brief Pipeline stage for executing vertex programs.
* \author Brian Paul, Keith Whitwell
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*/
#include "glheader.h"
#include "colormac.h"
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#include "context.h"
#include "macros.h"
#include "imports.h"
#include "shader/prog_instruction.h"
#include "shader/prog_statevars.h"
#include "shader/prog_execute.h"
#include "swrast/s_context.h"
#include "swrast/s_texfilter.h"
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#include "tnl.h"
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#include "t_context.h"
#include "t_pipeline.h"
/**
* XXX the texture sampling code in this module is a bit of a hack.
* The texture sampling code is in swrast, though it doesn't have any
* real dependencies on the rest of swrast. It should probably be
* moved into main/ someday.
*/
static void
vp_fetch_texel(GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
GLuint unit, GLfloat color[4])
{
GLchan rgba[4];
SWcontext *swrast = SWRAST_CONTEXT(ctx);
/* XXX use a float-valued TextureSample routine here!!! */
swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
1, (const GLfloat (*)[4]) texcoord,
&lambda, &rgba);
color[0] = CHAN_TO_FLOAT(rgba[0]);
color[1] = CHAN_TO_FLOAT(rgba[1]);
color[2] = CHAN_TO_FLOAT(rgba[2]);
color[3] = CHAN_TO_FLOAT(rgba[3]);
}
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/**
* Called via ctx->Driver.ProgramStringNotify() after a new vertex program
* string has been parsed.
*/
void
_tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program)
{
/* No-op.
* If we had derived anything from the program that was private to this
* stage we'd recompute/validate it here.
*/
}
/*!
* Private storage for the vertex program pipeline stage.
*/
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struct vp_stage_data {
/** The results of running the vertex program go into these arrays. */
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GLvector4f results[VERT_RESULT_MAX];
GLvector4f ndcCoords; /**< normalized device coords */
GLubyte *clipmask; /**< clip flags */
GLubyte ormask, andmask; /**< for clipping */
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};
#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
/**
* Initialize virtual machine state prior to executing vertex program.
*/
static void
init_machine(GLcontext *ctx, struct gl_program_machine *machine)
{
/* Input registers get initialized from the current vertex attribs */
MEMCPY(machine->VertAttribs, ctx->Current.Attrib,
MAX_VERTEX_PROGRAM_ATTRIBS * 4 * sizeof(GLfloat));
if (ctx->VertexProgram._Current->IsNVProgram) {
GLuint i;
/* Output/result regs are initialized to [0,0,0,1] */
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) {
ASSIGN_4V(machine->Outputs[i], 0.0F, 0.0F, 0.0F, 1.0F);
}
/* Temp regs are initialized to [0,0,0,0] */
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_TEMPS; i++) {
ASSIGN_4V(machine->Temporaries[i], 0.0F, 0.0F, 0.0F, 0.0F);
}
for (i = 0; i < MAX_VERTEX_PROGRAM_ADDRESS_REGS; i++) {
ASSIGN_4V(machine->AddressReg[i], 0, 0, 0, 0);
}
}
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machine->NumDeriv = 0;
/* init condition codes */
machine->CondCodes[0] = COND_EQ;
machine->CondCodes[1] = COND_EQ;
machine->CondCodes[2] = COND_EQ;
machine->CondCodes[3] = COND_EQ;
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/* init call stack */
machine->StackDepth = 0;
machine->FetchTexelLod = vp_fetch_texel;
machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
}
/**
* Copy the 16 elements of a matrix into four consecutive program
* registers starting at 'pos'.
*/
static void
load_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16])
{
GLuint i;
for (i = 0; i < 4; i++) {
registers[pos + i][0] = mat[0 + i];
registers[pos + i][1] = mat[4 + i];
registers[pos + i][2] = mat[8 + i];
registers[pos + i][3] = mat[12 + i];
}
}
/**
* As above, but transpose the matrix.
*/
static void
load_transpose_matrix(GLfloat registers[][4], GLuint pos,
const GLfloat mat[16])
{
MEMCPY(registers[pos], mat, 16 * sizeof(GLfloat));
}
/**
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* Load current vertex program's parameter registers with tracked
* matrices (if NV program). This only needs to be done per
* glBegin/glEnd, not per-vertex.
*/
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void
_mesa_load_tracked_matrices(GLcontext *ctx)
{
GLuint i;
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
/* point 'mat' at source matrix */
GLmatrix *mat;
if (ctx->VertexProgram.TrackMatrix[i] == GL_MODELVIEW) {
mat = ctx->ModelviewMatrixStack.Top;
}
else if (ctx->VertexProgram.TrackMatrix[i] == GL_PROJECTION) {
mat = ctx->ProjectionMatrixStack.Top;
}
else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) {
mat = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top;
}
else if (ctx->VertexProgram.TrackMatrix[i] == GL_COLOR) {
mat = ctx->ColorMatrixStack.Top;
}
else if (ctx->VertexProgram.TrackMatrix[i]==GL_MODELVIEW_PROJECTION_NV) {
/* XXX verify the combined matrix is up to date */
mat = &ctx->_ModelProjectMatrix;
}
else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV &&
ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) {
GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV;
ASSERT(n < MAX_PROGRAM_MATRICES);
mat = ctx->ProgramMatrixStack[n].Top;
}
else {
/* no matrix is tracked, but we leave the register values as-is */
assert(ctx->VertexProgram.TrackMatrix[i] == GL_NONE);
continue;
}
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/* load the matrix values into sequential registers */
if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_IDENTITY_NV) {
load_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
}
else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_NV) {
_math_matrix_analyse(mat); /* update the inverse */
ASSERT(!_math_matrix_is_dirty(mat));
load_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
}
else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_TRANSPOSE_NV) {
load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
}
else {
assert(ctx->VertexProgram.TrackMatrixTransform[i]
== GL_INVERSE_TRANSPOSE_NV);
_math_matrix_analyse(mat); /* update the inverse */
ASSERT(!_math_matrix_is_dirty(mat));
load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
}
}
}
/**
* This function executes vertex programs
*/
static GLboolean
run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
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{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vp_stage_data *store = VP_STAGE_DATA(stage);
struct vertex_buffer *VB = &tnl->vb;
struct gl_vertex_program *program = ctx->VertexProgram._Current;
struct gl_program_machine machine;
GLuint outputs[VERT_RESULT_MAX], numOutputs;
GLuint i, j;
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if (!program)
return GL_TRUE;
if (program->IsNVProgram) {
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_mesa_load_tracked_matrices(ctx);
}
else {
/* ARB program or vertex shader */
_mesa_load_state_parameters(ctx, program->Base.Parameters);
}
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numOutputs = 0;
for (i = 0; i < VERT_RESULT_MAX; i++) {
if (program->Base.OutputsWritten & (1 << i)) {
outputs[numOutputs++] = i;
}
}
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for (i = 0; i < VB->Count; i++) {
GLuint attr;
init_machine(ctx, &machine);
#if 0
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printf("Input %d: %f, %f, %f, %f\n", i,
VB->AttribPtr[0]->data[i][0],
VB->AttribPtr[0]->data[i][1],
VB->AttribPtr[0]->data[i][2],
VB->AttribPtr[0]->data[i][3]);
printf(" color: %f, %f, %f, %f\n",
VB->AttribPtr[3]->data[i][0],
VB->AttribPtr[3]->data[i][1],
VB->AttribPtr[3]->data[i][2],
VB->AttribPtr[3]->data[i][3]);
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printf(" normal: %f, %f, %f, %f\n",
VB->AttribPtr[2]->data[i][0],
VB->AttribPtr[2]->data[i][1],
VB->AttribPtr[2]->data[i][2],
VB->AttribPtr[2]->data[i][3]);
#endif
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/* the vertex array case */
for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
if (program->Base.InputsRead & (1 << attr)) {
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const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;
const GLuint size = VB->AttribPtr[attr]->size;
const GLuint stride = VB->AttribPtr[attr]->stride;
const GLfloat *data = (GLfloat *) (ptr + stride * i);
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COPY_CLEAN_4V(machine.VertAttribs[attr], size, data);
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}
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}
/* execute the program */
_mesa_execute_program(ctx, &program->Base, &machine);
/* copy the output registers into the VB->attribs arrays */
for (j = 0; j < numOutputs; j++) {
const GLuint attr = outputs[j];
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COPY_4V(store->results[attr].data[i], machine.Outputs[attr]);
}
#if 0
printf("HPOS: %f %f %f %f\n",
machine.Outputs[0][0],
machine.Outputs[0][1],
machine.Outputs[0][2],
machine.Outputs[0][3]);
#endif
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}
/* Fixup fog and point size results if needed */
if (program->IsNVProgram) {
if (ctx->Fog.Enabled &&
(program->Base.OutputsWritten & (1 << VERT_RESULT_FOGC)) == 0) {
for (i = 0; i < VB->Count; i++) {
store->results[VERT_RESULT_FOGC].data[i][0] = 1.0;
}
}
if (ctx->VertexProgram.PointSizeEnabled &&
(program->Base.OutputsWritten & (1 << VERT_RESULT_PSIZ)) == 0) {
for (i = 0; i < VB->Count; i++) {
store->results[VERT_RESULT_PSIZ].data[i][0] = ctx->Point.Size;
}
}
}
/* Setup the VB pointers so that the next pipeline stages get
* their data from the right place (the program output arrays).
*/
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VB->ClipPtr = &store->results[VERT_RESULT_HPOS];
VB->ClipPtr->size = 4;
VB->ClipPtr->count = VB->Count;
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VB->ColorPtr[0] = &store->results[VERT_RESULT_COL0];
VB->ColorPtr[1] = &store->results[VERT_RESULT_BFC0];
VB->SecondaryColorPtr[0] = &store->results[VERT_RESULT_COL1];
VB->SecondaryColorPtr[1] = &store->results[VERT_RESULT_BFC1];
VB->FogCoordPtr = &store->results[VERT_RESULT_FOGC];
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VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VERT_RESULT_COL0];
VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VERT_RESULT_COL1];
VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VERT_RESULT_FOGC];
VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VERT_RESULT_PSIZ];
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
VB->TexCoordPtr[i] =
VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]
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= &store->results[VERT_RESULT_TEX0 + i];
}
for (i = 0; i < ctx->Const.MaxVarying; i++) {
if (program->Base.OutputsWritten & (1 << (VERT_RESULT_VAR0 + i))) {
/* Note: varying results get put into the generic attributes */
VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
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= &store->results[VERT_RESULT_VAR0 + i];
}
}
/* Cliptest and perspective divide. Clip functions must clear
* the clipmask.
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*/
store->ormask = 0;
store->andmask = CLIP_FRUSTUM_BITS;
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if (tnl->NeedNdcCoords) {
VB->NdcPtr =
_mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
&store->ndcCoords,
store->clipmask,
&store->ormask,
&store->andmask );
}
else {
VB->NdcPtr = NULL;
_mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
NULL,
store->clipmask,
&store->ormask,
&store->andmask );
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}
if (store->andmask) /* All vertices are outside the frustum */
return GL_FALSE;
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/* This is where we'd do clip testing against the user-defined
* clipping planes, but they're not supported by vertex programs.
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*/
VB->ClipOrMask = store->ormask;
VB->ClipMask = store->clipmask;
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return GL_TRUE;
}
/**
* Called the first time stage->run is called. In effect, don't
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* allocate data until the first time the stage is run.
*/
static GLboolean
init_vp(GLcontext *ctx, struct tnl_pipeline_stage *stage)
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{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &(tnl->vb);
struct vp_stage_data *store;
const GLuint size = VB->Size;
GLuint i;
stage->privatePtr = MALLOC(sizeof(*store));
store = VP_STAGE_DATA(stage);
if (!store)
return GL_FALSE;
/* Allocate arrays of vertex output values */
for (i = 0; i < VERT_RESULT_MAX; i++) {
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_mesa_vector4f_alloc( &store->results[i], 0, size, 32 );
store->results[i].size = 4;
}
/* a few other misc allocations */
_mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
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return GL_TRUE;
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}
/**
* Destructor for this pipeline stage.
*/
static void
dtr(struct tnl_pipeline_stage *stage)
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{
struct vp_stage_data *store = VP_STAGE_DATA(stage);
if (store) {
GLuint i;
/* free the vertex program result arrays */
for (i = 0; i < VERT_RESULT_MAX; i++)
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_mesa_vector4f_free( &store->results[i] );
/* free misc arrays */
_mesa_vector4f_free( &store->ndcCoords );
ALIGN_FREE( store->clipmask );
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FREE( store );
stage->privatePtr = NULL;
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}
}
static void
validate_vp_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
if (ctx->VertexProgram._Current) {
_swrast_update_texture_samplers(ctx);
}
}
/**
* Public description of this pipeline stage.
*/
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const struct tnl_pipeline_stage _tnl_vertex_program_stage =
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{
"vertex-program",
NULL, /* private_data */
init_vp, /* create */
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dtr, /* destroy */
validate_vp_stage, /* validate */
run_vp /* run -- initially set to ctr */
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};