2020-04-22 11:51:42 -07:00
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/*
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* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Rob Clark <robclark@freedesktop.org>
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*/
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#include "ir3/ir3_nir.h"
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/* This has to reach into the fd_context a bit more than the rest of
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* ir3, but it needs to be aligned with the compiler, so both agree
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* on which const regs hold what. And the logic is identical between
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* ir3 generations, the only difference is small details in the actual
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* CP_LOAD_STATE packets (which is handled inside the generation
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* specific ctx->emit_const(_bo)() fxns)
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*
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* This file should be included in only a single .c file per gen, which
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* defines the following functions:
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*/
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static bool is_stateobj(struct fd_ringbuffer *ring);
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static void emit_const(struct fd_ringbuffer *ring,
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const struct ir3_shader_variant *v, uint32_t dst_offset,
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uint32_t offset, uint32_t size,
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const void *user_buffer, struct pipe_resource *buffer);
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static void emit_const_bo(struct fd_ringbuffer *ring,
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2020-05-11 09:46:03 -07:00
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const struct ir3_shader_variant *v, uint32_t dst_offset,
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2020-04-22 11:51:42 -07:00
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uint32_t num, struct pipe_resource **prscs, uint32_t *offsets);
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static void
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ring_wfi(struct fd_batch *batch, struct fd_ringbuffer *ring)
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{
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/* when we emit const state via ring (IB2) we need a WFI, but when
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* it is emit'd via stateobj, we don't
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*/
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if (is_stateobj(ring))
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return;
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fd_wfi(batch, ring);
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}
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/**
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* Indirectly calculates size of cmdstream needed for ir3_emit_user_consts().
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* Returns number of packets, and total size of all the payload.
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*
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* The value can be a worst-case, ie. some shader variants may not read all
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* consts, etc.
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*
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* Returns size in dwords.
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*/
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static inline void
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ir3_user_consts_size(struct ir3_ubo_analysis_state *state,
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unsigned *packets, unsigned *size)
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{
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*packets = *size = 0;
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for (uint32_t i = 0; i < ARRAY_SIZE(state->range); i++) {
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if (state->range[i].start < state->range[i].end) {
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*size += state->range[i].end - state->range[i].start;
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(*packets)++;
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}
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}
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}
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/**
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* Uploads sub-ranges of UBOs to the hardware's constant buffer (UBO access
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* outside of these ranges will be done using full UBO accesses in the
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* shader).
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*/
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static inline void
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ir3_emit_user_consts(struct fd_screen *screen, const struct ir3_shader_variant *v,
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struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
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{
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2020-06-14 12:44:17 -07:00
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const struct ir3_const_state *const_state = ir3_const_state(v);
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const struct ir3_ubo_analysis_state *state = &const_state->ubo_state;
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2020-04-22 11:51:42 -07:00
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for (unsigned i = 0; i < state->num_enabled; i++) {
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2020-06-17 09:22:42 -07:00
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assert(!state->range[i].ubo.bindless);
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unsigned ubo = state->range[i].ubo.block;
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2020-04-22 11:51:42 -07:00
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if (!(constbuf->enabled_mask & (1 << ubo)))
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continue;
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struct pipe_constant_buffer *cb = &constbuf->cb[ubo];
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uint32_t size = state->range[i].end - state->range[i].start;
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uint32_t offset = cb->buffer_offset + state->range[i].start;
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2020-05-13 10:34:25 -07:00
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/* Pre-a6xx, we might have ranges enabled in the shader that aren't
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* used in the binning variant.
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*/
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if (16 * v->constlen <= state->range[i].offset)
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continue;
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2020-04-22 11:51:42 -07:00
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/* and even if the start of the const buffer is before
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* first_immediate, the end may not be:
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*/
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size = MIN2(size, (16 * v->constlen) - state->range[i].offset);
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if (size == 0)
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continue;
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/* things should be aligned to vec4: */
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debug_assert((state->range[i].offset % 16) == 0);
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debug_assert((size % 16) == 0);
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debug_assert((offset % 16) == 0);
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emit_const(ring, v, state->range[i].offset / 4,
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offset, size / 4, cb->user_buffer, cb->buffer);
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}
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}
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static inline void
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2020-06-01 11:53:22 -07:00
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ir3_emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v,
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2020-04-22 11:51:42 -07:00
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struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
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{
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2020-06-14 11:36:05 -07:00
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const struct ir3_const_state *const_state = ir3_const_state(v);
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2020-04-22 11:51:42 -07:00
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uint32_t offset = const_state->offsets.ubo;
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2020-06-14 12:54:05 -07:00
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/* a6xx+ uses UBO state and ldc instead of pointers emitted in
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* const state and ldg:
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*/
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if (ctx->screen->gpu_id >= 600)
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return;
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2020-04-22 11:51:42 -07:00
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if (v->constlen > offset) {
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uint32_t params = const_state->num_ubos;
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uint32_t offsets[params];
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struct pipe_resource *prscs[params];
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for (uint32_t i = 0; i < params; i++) {
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2020-05-29 10:21:02 -07:00
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struct pipe_constant_buffer *cb = &constbuf->cb[i];
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2020-06-01 11:53:22 -07:00
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/* If we have user pointers (constbuf 0, aka GL uniforms), upload
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* them to a buffer now, and save it in the constbuf so that we
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* don't have to reupload until they get changed.
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*/
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if (cb->user_buffer) {
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struct pipe_context *pctx = &ctx->base;
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u_upload_data(pctx->stream_uploader, 0,
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cb->buffer_size,
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64,
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cb->user_buffer,
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&cb->buffer_offset, &cb->buffer);
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cb->user_buffer = NULL;
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}
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2020-04-22 11:51:42 -07:00
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2020-05-29 10:21:02 -07:00
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if ((constbuf->enabled_mask & (1 << i)) && cb->buffer) {
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2020-04-22 11:51:42 -07:00
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offsets[i] = cb->buffer_offset;
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prscs[i] = cb->buffer;
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} else {
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offsets[i] = 0;
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prscs[i] = NULL;
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}
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}
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2020-05-17 01:42:06 -04:00
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assert(offset * 4 + params <= v->constlen * 4);
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2020-04-22 11:51:42 -07:00
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2020-05-11 09:46:03 -07:00
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emit_const_bo(ring, v, offset * 4, params, prscs, offsets);
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2020-04-22 11:51:42 -07:00
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}
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}
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static inline void
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ir3_emit_ssbo_sizes(struct fd_screen *screen, const struct ir3_shader_variant *v,
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struct fd_ringbuffer *ring, struct fd_shaderbuf_stateobj *sb)
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{
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2020-06-14 11:36:05 -07:00
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const struct ir3_const_state *const_state = ir3_const_state(v);
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2020-04-22 11:51:42 -07:00
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uint32_t offset = const_state->offsets.ssbo_sizes;
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if (v->constlen > offset) {
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uint32_t sizes[align(const_state->ssbo_size.count, 4)];
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unsigned mask = const_state->ssbo_size.mask;
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while (mask) {
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unsigned index = u_bit_scan(&mask);
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unsigned off = const_state->ssbo_size.off[index];
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sizes[off] = sb->sb[index].buffer_size;
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}
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emit_const(ring, v, offset * 4, 0, ARRAY_SIZE(sizes), sizes, NULL);
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}
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}
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static inline void
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ir3_emit_image_dims(struct fd_screen *screen, const struct ir3_shader_variant *v,
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struct fd_ringbuffer *ring, struct fd_shaderimg_stateobj *si)
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{
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2020-06-14 11:36:05 -07:00
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const struct ir3_const_state *const_state = ir3_const_state(v);
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2020-04-22 11:51:42 -07:00
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uint32_t offset = const_state->offsets.image_dims;
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if (v->constlen > offset) {
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uint32_t dims[align(const_state->image_dims.count, 4)];
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unsigned mask = const_state->image_dims.mask;
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while (mask) {
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struct pipe_image_view *img;
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struct fd_resource *rsc;
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unsigned index = u_bit_scan(&mask);
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unsigned off = const_state->image_dims.off[index];
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img = &si->si[index];
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rsc = fd_resource(img->resource);
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dims[off + 0] = util_format_get_blocksize(img->format);
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if (img->resource->target != PIPE_BUFFER) {
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struct fdl_slice *slice =
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fd_resource_slice(rsc, img->u.tex.level);
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/* note for 2d/cube/etc images, even if re-interpreted
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* as a different color format, the pixel size should
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* be the same, so use original dimensions for y and z
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* stride:
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*/
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dims[off + 1] = slice->pitch;
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/* see corresponding logic in fd_resource_offset(): */
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if (rsc->layout.layer_first) {
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dims[off + 2] = rsc->layout.layer_size;
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} else {
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dims[off + 2] = slice->size0;
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}
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} else {
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/* For buffer-backed images, the log2 of the format's
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* bytes-per-pixel is placed on the 2nd slot. This is useful
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* when emitting image_size instructions, for which we need
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* to divide by bpp for image buffers. Since the bpp
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* can only be power-of-two, the division is implemented
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* as a SHR, and for that it is handy to have the log2 of
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* bpp as a constant. (log2 = first-set-bit - 1)
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*/
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dims[off + 1] = ffs(dims[off + 0]) - 1;
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}
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}
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uint32_t size = MIN2(ARRAY_SIZE(dims), v->constlen * 4 - offset * 4);
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emit_const(ring, v, offset * 4, 0, size, dims, NULL);
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}
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}
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static inline void
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ir3_emit_immediates(struct fd_screen *screen, const struct ir3_shader_variant *v,
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struct fd_ringbuffer *ring)
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{
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2020-06-14 11:36:05 -07:00
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const struct ir3_const_state *const_state = ir3_const_state(v);
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2020-04-22 11:51:42 -07:00
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uint32_t base = const_state->offsets.immediate;
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int size = const_state->immediates_count;
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/* truncate size to avoid writing constants that shader
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* does not use:
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*/
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size = MIN2(size + base, v->constlen) - base;
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/* convert out of vec4: */
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base *= 4;
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size *= 4;
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if (size > 0)
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emit_const(ring, v, base, 0, size, const_state->immediates[0].val, NULL);
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}
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static inline void
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ir3_emit_link_map(struct fd_screen *screen,
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const struct ir3_shader_variant *producer,
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const struct ir3_shader_variant *v, struct fd_ringbuffer *ring)
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{
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2020-06-14 11:36:05 -07:00
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const struct ir3_const_state *const_state = ir3_const_state(v);
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2020-04-22 11:51:42 -07:00
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uint32_t base = const_state->offsets.primitive_map;
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uint32_t patch_locs[MAX_VARYING] = { }, num_loc;
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num_loc = ir3_link_geometry_stages(producer, v, patch_locs);
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int size = DIV_ROUND_UP(num_loc, 4);
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/* truncate size to avoid writing constants that shader
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* does not use:
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*/
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size = MIN2(size + base, v->constlen) - base;
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/* convert out of vec4: */
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base *= 4;
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size *= 4;
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if (size > 0)
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emit_const(ring, v, base, 0, size, patch_locs, NULL);
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}
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/* emit stream-out buffers: */
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static inline void
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emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
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struct fd_ringbuffer *ring)
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{
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/* streamout addresses after driver-params: */
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2020-06-14 11:36:05 -07:00
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const struct ir3_const_state *const_state = ir3_const_state(v);
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2020-04-22 11:51:42 -07:00
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uint32_t offset = const_state->offsets.tfbo;
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if (v->constlen > offset) {
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struct fd_streamout_stateobj *so = &ctx->streamout;
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struct ir3_stream_output_info *info = &v->shader->stream_output;
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uint32_t params = 4;
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uint32_t offsets[params];
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struct pipe_resource *prscs[params];
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for (uint32_t i = 0; i < params; i++) {
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struct pipe_stream_output_target *target = so->targets[i];
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if (target) {
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offsets[i] = (so->offsets[i] * info->stride[i] * 4) +
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target->buffer_offset;
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prscs[i] = target->buffer;
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} else {
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offsets[i] = 0;
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prscs[i] = NULL;
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}
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|
}
|
|
|
|
|
2020-05-17 01:42:06 -04:00
|
|
|
assert(offset * 4 + params <= v->constlen * 4);
|
2020-04-22 11:51:42 -07:00
|
|
|
|
2020-05-11 09:46:03 -07:00
|
|
|
emit_const_bo(ring, v, offset * 4, params, prscs, offsets);
|
2020-04-22 11:51:42 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline uint32_t
|
|
|
|
max_tf_vtx(struct fd_context *ctx, const struct ir3_shader_variant *v)
|
|
|
|
{
|
|
|
|
struct fd_streamout_stateobj *so = &ctx->streamout;
|
|
|
|
struct ir3_stream_output_info *info = &v->shader->stream_output;
|
|
|
|
uint32_t maxvtxcnt = 0x7fffffff;
|
|
|
|
|
|
|
|
if (ctx->screen->gpu_id >= 500)
|
|
|
|
return 0;
|
|
|
|
if (v->binning_pass)
|
|
|
|
return 0;
|
|
|
|
if (v->shader->stream_output.num_outputs == 0)
|
|
|
|
return 0;
|
|
|
|
if (so->num_targets == 0)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
/* offset to write to is:
|
|
|
|
*
|
|
|
|
* total_vtxcnt = vtxcnt + offsets[i]
|
|
|
|
* offset = total_vtxcnt * stride[i]
|
|
|
|
*
|
|
|
|
* offset = vtxcnt * stride[i] ; calculated in shader
|
|
|
|
* + offsets[i] * stride[i] ; calculated at emit_tfbos()
|
|
|
|
*
|
|
|
|
* assuming for each vtx, each target buffer will have data written
|
|
|
|
* up to 'offset + stride[i]', that leaves maxvtxcnt as:
|
|
|
|
*
|
|
|
|
* buffer_size = (maxvtxcnt * stride[i]) + stride[i]
|
|
|
|
* maxvtxcnt = (buffer_size - stride[i]) / stride[i]
|
|
|
|
*
|
|
|
|
* but shader is actually doing a less-than (rather than less-than-
|
|
|
|
* equal) check, so we can drop the -stride[i].
|
|
|
|
*
|
|
|
|
* TODO is assumption about `offset + stride[i]` legit?
|
|
|
|
*/
|
|
|
|
for (unsigned i = 0; i < so->num_targets; i++) {
|
|
|
|
struct pipe_stream_output_target *target = so->targets[i];
|
|
|
|
unsigned stride = info->stride[i] * 4; /* convert dwords->bytes */
|
|
|
|
if (target) {
|
|
|
|
uint32_t max = target->buffer_size / stride;
|
|
|
|
maxvtxcnt = MIN2(maxvtxcnt, max);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return maxvtxcnt;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void
|
|
|
|
emit_common_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
|
|
|
struct fd_context *ctx, enum pipe_shader_type t)
|
|
|
|
{
|
|
|
|
enum fd_dirty_shader_state dirty = ctx->dirty_shader[t];
|
|
|
|
|
|
|
|
/* When we use CP_SET_DRAW_STATE objects to emit constant state,
|
|
|
|
* if we emit any of it we need to emit all. This is because
|
|
|
|
* we are using the same state-group-id each time for uniform
|
|
|
|
* state, and if previous update is never evaluated (due to no
|
|
|
|
* visible primitives in the current tile) then the new stateobj
|
|
|
|
* completely replaces the old one.
|
|
|
|
*
|
|
|
|
* Possibly if we split up different parts of the const state to
|
|
|
|
* different state-objects we could avoid this.
|
|
|
|
*/
|
|
|
|
if (dirty && is_stateobj(ring))
|
|
|
|
dirty = ~0;
|
|
|
|
|
|
|
|
if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) {
|
|
|
|
struct fd_constbuf_stateobj *constbuf;
|
|
|
|
bool shader_dirty;
|
|
|
|
|
|
|
|
constbuf = &ctx->constbuf[t];
|
|
|
|
shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG);
|
|
|
|
|
|
|
|
ring_wfi(ctx->batch, ring);
|
|
|
|
|
|
|
|
ir3_emit_user_consts(ctx->screen, v, ring, constbuf);
|
2020-06-01 11:53:22 -07:00
|
|
|
ir3_emit_ubos(ctx, v, ring, constbuf);
|
2020-04-22 11:51:42 -07:00
|
|
|
if (shader_dirty)
|
|
|
|
ir3_emit_immediates(ctx->screen, v, ring);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_SSBO)) {
|
|
|
|
struct fd_shaderbuf_stateobj *sb = &ctx->shaderbuf[t];
|
|
|
|
ring_wfi(ctx->batch, ring);
|
|
|
|
ir3_emit_ssbo_sizes(ctx->screen, v, ring, sb);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_IMAGE)) {
|
|
|
|
struct fd_shaderimg_stateobj *si = &ctx->shaderimg[t];
|
|
|
|
ring_wfi(ctx->batch, ring);
|
|
|
|
ir3_emit_image_dims(ctx->screen, v, ring, si);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline bool
|
|
|
|
ir3_needs_vs_driver_params(const struct ir3_shader_variant *v)
|
|
|
|
{
|
2020-06-14 11:36:05 -07:00
|
|
|
const struct ir3_const_state *const_state = ir3_const_state(v);
|
2020-04-22 11:51:42 -07:00
|
|
|
uint32_t offset = const_state->offsets.driver_param;
|
|
|
|
|
|
|
|
return v->constlen > offset;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void
|
|
|
|
ir3_emit_vs_driver_params(const struct ir3_shader_variant *v,
|
|
|
|
struct fd_ringbuffer *ring, struct fd_context *ctx,
|
|
|
|
const struct pipe_draw_info *info)
|
|
|
|
{
|
|
|
|
debug_assert(ir3_needs_vs_driver_params(v));
|
|
|
|
|
2020-06-14 11:36:05 -07:00
|
|
|
const struct ir3_const_state *const_state = ir3_const_state(v);
|
2020-04-22 11:51:42 -07:00
|
|
|
uint32_t offset = const_state->offsets.driver_param;
|
|
|
|
uint32_t vertex_params[IR3_DP_VS_COUNT] = {
|
|
|
|
[IR3_DP_VTXID_BASE] = info->index_size ?
|
|
|
|
info->index_bias : info->start,
|
|
|
|
[IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
|
|
|
|
};
|
|
|
|
/* if no user-clip-planes, we don't need to emit the
|
|
|
|
* entire thing:
|
|
|
|
*/
|
|
|
|
uint32_t vertex_params_size = 4;
|
|
|
|
|
|
|
|
if (v->key.ucp_enables) {
|
|
|
|
struct pipe_clip_state *ucp = &ctx->ucp;
|
|
|
|
unsigned pos = IR3_DP_UCP0_X;
|
|
|
|
for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
|
|
|
|
for (unsigned j = 0; j < 4; j++) {
|
|
|
|
vertex_params[pos] = fui(ucp->ucp[i][j]);
|
|
|
|
pos++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
vertex_params_size = ARRAY_SIZE(vertex_params);
|
|
|
|
}
|
|
|
|
|
|
|
|
vertex_params_size = MAX2(vertex_params_size, const_state->num_driver_params);
|
|
|
|
|
|
|
|
bool needs_vtxid_base =
|
|
|
|
ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) != regid(63, 0);
|
|
|
|
|
|
|
|
/* for indirect draw, we need to copy VTXID_BASE from
|
|
|
|
* indirect-draw parameters buffer.. which is annoying
|
|
|
|
* and means we can't easily emit these consts in cmd
|
|
|
|
* stream so need to copy them to bo.
|
|
|
|
*/
|
|
|
|
if (info->indirect && needs_vtxid_base) {
|
|
|
|
struct pipe_draw_indirect_info *indirect = info->indirect;
|
|
|
|
struct pipe_resource *vertex_params_rsc =
|
|
|
|
pipe_buffer_create(&ctx->screen->base,
|
|
|
|
PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM,
|
|
|
|
vertex_params_size * 4);
|
|
|
|
unsigned src_off = info->indirect->offset;;
|
|
|
|
void *ptr;
|
|
|
|
|
|
|
|
ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo);
|
|
|
|
memcpy(ptr, vertex_params, vertex_params_size * 4);
|
|
|
|
|
|
|
|
if (info->index_size) {
|
|
|
|
/* indexed draw, index_bias is 4th field: */
|
|
|
|
src_off += 3 * 4;
|
|
|
|
} else {
|
|
|
|
/* non-indexed draw, start is 3rd field: */
|
|
|
|
src_off += 2 * 4;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* copy index_bias or start from draw params: */
|
|
|
|
ctx->screen->mem_to_mem(ring, vertex_params_rsc, 0,
|
|
|
|
indirect->buffer, src_off, 1);
|
|
|
|
|
|
|
|
emit_const(ring, v, offset * 4, 0,
|
|
|
|
vertex_params_size, NULL, vertex_params_rsc);
|
|
|
|
|
|
|
|
pipe_resource_reference(&vertex_params_rsc, NULL);
|
|
|
|
} else {
|
|
|
|
emit_const(ring, v, offset * 4, 0,
|
|
|
|
vertex_params_size, vertex_params, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* if needed, emit stream-out buffer addresses: */
|
|
|
|
if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
|
|
|
|
emit_tfbos(ctx, v, ring);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void
|
|
|
|
ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
|
|
|
struct fd_context *ctx, const struct pipe_draw_info *info)
|
|
|
|
{
|
|
|
|
debug_assert(v->type == MESA_SHADER_VERTEX);
|
|
|
|
|
|
|
|
emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);
|
|
|
|
|
|
|
|
/* emit driver params every time: */
|
|
|
|
if (info && ir3_needs_vs_driver_params(v)) {
|
|
|
|
ring_wfi(ctx->batch, ring);
|
|
|
|
ir3_emit_vs_driver_params(v, ring, ctx, info);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void
|
|
|
|
ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
|
|
|
struct fd_context *ctx)
|
|
|
|
{
|
|
|
|
debug_assert(v->type == MESA_SHADER_FRAGMENT);
|
|
|
|
|
|
|
|
emit_common_consts(v, ring, ctx, PIPE_SHADER_FRAGMENT);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* emit compute-shader consts: */
|
|
|
|
static inline void
|
|
|
|
ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
|
|
|
struct fd_context *ctx, const struct pipe_grid_info *info)
|
|
|
|
{
|
|
|
|
debug_assert(gl_shader_stage_is_compute(v->type));
|
|
|
|
|
|
|
|
emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE);
|
|
|
|
|
|
|
|
/* emit compute-shader driver-params: */
|
2020-06-14 11:36:05 -07:00
|
|
|
const struct ir3_const_state *const_state = ir3_const_state(v);
|
2020-04-22 11:51:42 -07:00
|
|
|
uint32_t offset = const_state->offsets.driver_param;
|
|
|
|
if (v->constlen > offset) {
|
|
|
|
ring_wfi(ctx->batch, ring);
|
|
|
|
|
|
|
|
if (info->indirect) {
|
|
|
|
struct pipe_resource *indirect = NULL;
|
|
|
|
unsigned indirect_offset;
|
|
|
|
|
|
|
|
/* This is a bit awkward, but CP_LOAD_STATE.EXT_SRC_ADDR needs
|
|
|
|
* to be aligned more strongly than 4 bytes. So in this case
|
|
|
|
* we need a temporary buffer to copy NumWorkGroups.xyz to.
|
|
|
|
*
|
|
|
|
* TODO if previous compute job is writing to info->indirect,
|
|
|
|
* we might need a WFI.. but since we currently flush for each
|
|
|
|
* compute job, we are probably ok for now.
|
|
|
|
*/
|
|
|
|
if (info->indirect_offset & 0xf) {
|
|
|
|
indirect = pipe_buffer_create(&ctx->screen->base,
|
|
|
|
PIPE_BIND_COMMAND_ARGS_BUFFER, PIPE_USAGE_STREAM,
|
|
|
|
0x1000);
|
|
|
|
indirect_offset = 0;
|
|
|
|
|
|
|
|
ctx->screen->mem_to_mem(ring, indirect, 0, info->indirect,
|
|
|
|
info->indirect_offset, 3);
|
|
|
|
} else {
|
|
|
|
pipe_resource_reference(&indirect, info->indirect);
|
|
|
|
indirect_offset = info->indirect_offset;
|
|
|
|
}
|
|
|
|
|
|
|
|
emit_const(ring, v, offset * 4, indirect_offset, 4, NULL, indirect);
|
|
|
|
|
|
|
|
pipe_resource_reference(&indirect, NULL);
|
|
|
|
} else {
|
|
|
|
uint32_t compute_params[IR3_DP_CS_COUNT] = {
|
|
|
|
[IR3_DP_NUM_WORK_GROUPS_X] = info->grid[0],
|
|
|
|
[IR3_DP_NUM_WORK_GROUPS_Y] = info->grid[1],
|
|
|
|
[IR3_DP_NUM_WORK_GROUPS_Z] = info->grid[2],
|
|
|
|
[IR3_DP_LOCAL_GROUP_SIZE_X] = info->block[0],
|
|
|
|
[IR3_DP_LOCAL_GROUP_SIZE_Y] = info->block[1],
|
|
|
|
[IR3_DP_LOCAL_GROUP_SIZE_Z] = info->block[2],
|
|
|
|
};
|
|
|
|
uint32_t size = MIN2(const_state->num_driver_params,
|
|
|
|
v->constlen * 4 - offset * 4);
|
|
|
|
|
|
|
|
emit_const(ring, v, offset * 4, 0, size, compute_params, NULL);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|