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third_party_mesa3d/src/gallium/drivers/r300/r300_vs.c

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/*
* Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com>
* Copyright 2009 Marek Olšák <maraeo@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "r300_vs.h"
#include "r300_context.h"
#include "r300_screen.h"
#include "r300_tgsi_to_rc.h"
#include "r300_reg.h"
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_parse.h"
#include "radeon_compiler.h"
/* Convert info about VS output semantics into r300_shader_semantics. */
static void r300_shader_read_vs_outputs(
struct tgsi_shader_info* info,
struct r300_shader_semantics* vs_outputs)
{
int i;
unsigned index;
r300_shader_semantics_reset(vs_outputs);
for (i = 0; i < info->num_outputs; i++) {
index = info->output_semantic_index[i];
switch (info->output_semantic_name[i]) {
case TGSI_SEMANTIC_POSITION:
assert(index == 0);
vs_outputs->pos = i;
break;
case TGSI_SEMANTIC_PSIZE:
assert(index == 0);
vs_outputs->psize = i;
break;
case TGSI_SEMANTIC_COLOR:
assert(index <= ATTR_COLOR_COUNT);
vs_outputs->color[index] = i;
break;
case TGSI_SEMANTIC_BCOLOR:
assert(index <= ATTR_COLOR_COUNT);
vs_outputs->bcolor[index] = i;
break;
case TGSI_SEMANTIC_GENERIC:
assert(index <= ATTR_GENERIC_COUNT);
vs_outputs->generic[index] = i;
break;
case TGSI_SEMANTIC_FOG:
assert(index == 0);
vs_outputs->fog = i;
break;
default:
assert(0);
}
}
}
static void r300_shader_vap_output_fmt(
struct r300_shader_semantics* vs_outputs,
uint* hwfmt)
{
int i, gen_count;
/* Do the actual vertex_info setup.
*
* vertex_info has four uints of hardware-specific data in it.
* vinfo.hwfmt[0] is R300_VAP_VTX_STATE_CNTL
* vinfo.hwfmt[1] is R300_VAP_VSM_VTX_ASSM
* vinfo.hwfmt[2] is R300_VAP_OUTPUT_VTX_FMT_0
* vinfo.hwfmt[3] is R300_VAP_OUTPUT_VTX_FMT_1 */
hwfmt[0] = 0x5555; /* XXX this is classic Mesa bonghits */
/* Position. */
if (vs_outputs->pos != ATTR_UNUSED) {
hwfmt[1] |= R300_INPUT_CNTL_POS;
hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
} else {
assert(0);
}
/* Point size. */
if (vs_outputs->psize != ATTR_UNUSED) {
hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
}
/* Colors. */
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
if (vs_outputs->color[i] != ATTR_UNUSED) {
hwfmt[1] |= R300_INPUT_CNTL_COLOR;
hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i;
}
}
/* XXX Back-face colors. */
/* Texture coordinates. */
gen_count = 0;
for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
if (vs_outputs->generic[i] != ATTR_UNUSED) {
hwfmt[1] |= (R300_INPUT_CNTL_TC0 << gen_count);
hwfmt[3] |= (4 << (3 * gen_count));
gen_count++;
}
}
/* Fog coordinates. */
if (vs_outputs->fog != ATTR_UNUSED) {
hwfmt[1] |= (R300_INPUT_CNTL_TC0 << gen_count);
hwfmt[3] |= (4 << (3 * gen_count));
gen_count++;
}
/* XXX magic */
assert(gen_count <= 8);
}
/* Set VS output stream locations for SWTCL. */
static void r300_stream_locations_swtcl(
struct r300_shader_semantics* vs_outputs,
int* output_stream_loc)
{
int i, tabi = 0, gen_count;
/* XXX Check whether the numbers (0, 1, 2+i, etc.) are correct.
* These should go to VAP_PROG_STREAM_CNTL/DST_VEC_LOC. */
/* Position. */
output_stream_loc[tabi++] = 0;
/* Point size. */
if (vs_outputs->psize != ATTR_UNUSED) {
output_stream_loc[tabi++] = 1;
}
/* Colors. */
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
if (vs_outputs->color[i] != ATTR_UNUSED) {
output_stream_loc[tabi++] = 2 + i;
}
}
/* Back-face colors. */
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
if (vs_outputs->bcolor[i] != ATTR_UNUSED) {
output_stream_loc[tabi++] = 4 + i;
}
}
/* Texture coordinates. */
gen_count = 0;
for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
if (vs_outputs->bcolor[i] != ATTR_UNUSED) {
assert(tabi < 16);
output_stream_loc[tabi++] = 6 + gen_count;
gen_count++;
}
}
/* Fog coordinates. */
if (vs_outputs->fog != ATTR_UNUSED) {
assert(tabi < 16);
output_stream_loc[tabi++] = 6 + gen_count;
gen_count++;
}
/* XXX magic */
assert(gen_count <= 8);
for (; tabi < 16;) {
output_stream_loc[tabi++] = -1;
}
}
static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c)
{
struct r300_vertex_shader * vs = c->UserData;
struct tgsi_shader_info* info = &vs->info;
struct tgsi_parse_context parser;
struct tgsi_full_declaration * decl;
boolean pointsize = FALSE;
int out_colors = 0;
int colors = 0;
int out_generic = 0;
int generic = 0;
int i;
/* Fill in the input mapping */
for (i = 0; i < info->num_inputs; i++)
c->code->inputs[i] = i;
/* Fill in the output mapping */
for (i = 0; i < info->num_outputs; i++) {
switch (info->output_semantic_name[i]) {
case TGSI_SEMANTIC_PSIZE:
pointsize = TRUE;
break;
case TGSI_SEMANTIC_COLOR:
out_colors++;
break;
case TGSI_SEMANTIC_FOG:
case TGSI_SEMANTIC_GENERIC:
out_generic++;
break;
}
}
tgsi_parse_init(&parser, vs->state.tokens);
while (!tgsi_parse_end_of_tokens(&parser)) {
tgsi_parse_token(&parser);
if (parser.FullToken.Token.Type != TGSI_TOKEN_TYPE_DECLARATION)
continue;
decl = &parser.FullToken.FullDeclaration;
if (decl->Declaration.File != TGSI_FILE_OUTPUT)
continue;
switch (decl->Semantic.SemanticName) {
case TGSI_SEMANTIC_POSITION:
c->code->outputs[decl->DeclarationRange.First] = 0;
break;
case TGSI_SEMANTIC_PSIZE:
c->code->outputs[decl->DeclarationRange.First] = 1;
break;
case TGSI_SEMANTIC_COLOR:
c->code->outputs[decl->DeclarationRange.First] = 1 +
(pointsize ? 1 : 0) +
colors++;
break;
case TGSI_SEMANTIC_FOG:
case TGSI_SEMANTIC_GENERIC:
c->code->outputs[decl->DeclarationRange.First] = 1 +
(pointsize ? 1 : 0) +
out_colors +
generic++;
break;
default:
debug_printf("r300: vs: Bad semantic declaration %d\n",
decl->Semantic.SemanticName);
assert(0);
}
}
tgsi_parse_free(&parser);
}
void r300_translate_vertex_shader(struct r300_context* r300,
struct r300_vertex_shader* vs)
{
struct r300_vertex_program_compiler compiler;
struct tgsi_to_rc ttr;
/* Initialize. */
r300_shader_read_vs_outputs(&vs->info, &vs->outputs);
r300_shader_vap_output_fmt(&vs->outputs, vs->hwfmt);
if (!r300_screen(r300->context.screen)->caps->has_tcl) {
r300_stream_locations_swtcl(&vs->outputs, vs->output_stream_loc_swtcl);
}
/* Setup the compiler */
rc_init(&compiler.Base);
compiler.Base.Debug = DBG_ON(r300, DBG_VP);
compiler.code = &vs->code;
compiler.UserData = vs;
if (compiler.Base.Debug) {
debug_printf("r300: Initial vertex program\n");
tgsi_dump(vs->state.tokens, 0);
}
/* Translate TGSI to our internal representation */
ttr.compiler = &compiler.Base;
ttr.info = &vs->info;
r300_tgsi_to_rc(&ttr, vs->state.tokens);
compiler.RequiredOutputs = ~(~0 << vs->info.num_outputs);
compiler.SetHwInputOutput = &set_vertex_inputs_outputs;
/* Invoke the compiler */
r3xx_compile_vertex_program(&compiler);
if (compiler.Base.Error) {
/* XXX Fail gracefully */
fprintf(stderr, "r300 VP: Compiler error\n");
abort();
}
/* And, finally... */
rc_destroy(&compiler.Base);
vs->translated = TRUE;
}