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third_party_mesa3d/src/mesa/pipe/softpipe/sp_tile_cache.c

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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Framebuffer/surface tile caching.
*
* Author:
* Brian Paul
*/
#include "sp_context.h"
#include "sp_surface.h"
#include "sp_tile_cache.h"
#define NUM_ENTRIES 20
/** XXX move these */
#define MAX_WIDTH 2048
#define MAX_HEIGHT 2048
struct softpipe_tile_cache
{
struct softpipe_surface *surface; /**< the surface we're caching */
struct pipe_mipmap_tree *texture; /**< if caching a texture */
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struct softpipe_cached_tile entries[NUM_ENTRIES];
uint clear_flags[(MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32];
};
/**
* Return the position in the cache for the tile that contains win pos (x,y).
* We currently use a direct mapped cache so this is like a hack key.
* At some point we should investige something more sophisticated, like
* a LRU replacement policy.
*/
#define CACHE_POS(x, y) \
(((x) / TILE_SIZE + ((y) / TILE_SIZE) * 5) % NUM_ENTRIES)
static uint
is_clear_flag_set(const uint *bitvec, int x, int y)
{
int pos, bit;
x /= TILE_SIZE;
y /= TILE_SIZE;
pos = y * (MAX_WIDTH / TILE_SIZE) + x;
bit = bitvec[pos / 32] & (1 << (pos & 31));
return bit;
}
static void
clear_clear_flag(uint *bitvec, int x, int y)
{
int pos;
x /= TILE_SIZE;
y /= TILE_SIZE;
pos = y * (MAX_WIDTH / TILE_SIZE) + x;
bitvec[pos / 32] &= ~(1 << (pos & 31));
}
struct softpipe_tile_cache *
sp_create_tile_cache(void)
{
struct softpipe_tile_cache *tc;
uint pos;
tc = calloc(1, sizeof(*tc));
if (tc) {
for (pos = 0; pos < NUM_ENTRIES; pos++) {
tc->entries[pos].x =
tc->entries[pos].y = -1;
}
}
return tc;
}
void
sp_destroy_tile_cache(struct softpipe_tile_cache *tc)
{
uint pos;
for (pos = 0; pos < NUM_ENTRIES; pos++) {
assert(tc->entries[pos].x < 0);
}
free(tc);
}
void
sp_tile_cache_set_surface(struct softpipe_tile_cache *tc,
struct softpipe_surface *sps)
{
tc->surface = sps;
}
void
sp_tile_cache_set_texture(struct softpipe_tile_cache *tc,
struct pipe_mipmap_tree *texture)
{
tc->texture = texture;
}
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void
sp_flush_tile_cache(struct softpipe_tile_cache *tc)
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{
struct pipe_surface *ps = &tc->surface->surface;
boolean is_depth_stencil;
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int inuse = 0, pos;
if (!ps || !ps->region || !ps->region->map)
return;
is_depth_stencil = (ps->format == PIPE_FORMAT_S8_Z24 ||
ps->format == PIPE_FORMAT_U_Z16 ||
ps->format == PIPE_FORMAT_U_Z32 ||
ps->format == PIPE_FORMAT_U_S8);
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for (pos = 0; pos < NUM_ENTRIES; pos++) {
struct softpipe_cached_tile *tile = tc->entries + pos;
if (tile->x >= 0) {
if (is_depth_stencil) {
ps->put_tile_raw(ps,
tile->x, tile->y, TILE_SIZE, TILE_SIZE,
tile->data.depth32);
}
else {
ps->put_tile(ps,
tile->x, tile->y, TILE_SIZE, TILE_SIZE,
(float *) tile->data.color);
}
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tile->x = tile->y = -1; /* mark as empty */
inuse++;
}
}
/*
printf("flushed tiles in use: %d\n", inuse);
*/
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}
struct softpipe_cached_tile *
sp_get_cached_tile(struct softpipe_tile_cache *tc, int x, int y)
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{
struct pipe_surface *ps = &tc->surface->surface;
boolean is_depth_stencil
= (ps->format == PIPE_FORMAT_S8_Z24 ||
ps->format == PIPE_FORMAT_U_Z16 ||
ps->format == PIPE_FORMAT_U_Z32 ||
ps->format == PIPE_FORMAT_U_S8);
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/* tile pos in framebuffer: */
const int tile_x = x & ~(TILE_SIZE - 1);
const int tile_y = y & ~(TILE_SIZE - 1);
/* cache pos/entry: */
const int pos = CACHE_POS(x, y);
struct softpipe_cached_tile *tile = tc->entries + pos;
/*
printf("output %d, %d at pos %d\n", x, y, pos);
*/
if (tile_x != tile->x ||
tile_y != tile->y) {
/*
printf("new tile at %d, %d, pos %d\n", tile_x, tile_y, pos);
*/
if (tile->x != -1) {
/* put dirty tile back in framebuffer */
if (is_depth_stencil) {
ps->put_tile_raw(ps,
tile->x, tile->y, TILE_SIZE, TILE_SIZE,
tile->data.depth32);
}
else {
ps->put_tile(ps,
tile->x, tile->y, TILE_SIZE, TILE_SIZE,
(float *) tile->data.color);
}
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}
if (0/*is_clear_flag_set(tc->clear_flags, x, y)*/) {
/* don't get tile from framebuffer, just clear it */
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#if 0
printf("clear tile\n");
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uint i, j;
for (i = 0; i < TILE_SIZE; i++) {
for (j = 0; j < TILE_SIZE; j++) {
tile->data.color[i][j][0] = 0.5;
tile->data.color[i][j][1] = 0.5;
tile->data.color[i][j][2] = 0.5;
tile->data.color[i][j][3] = 0.5;
}
}
#else
(void) is_clear_flag_set;
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#endif
memset(tile->data.color, 0, sizeof(tile->data.color));
clear_clear_flag(tc->clear_flags, x, y);
}
else {
/* get new tile from framebuffer */
if (is_depth_stencil) {
ps->get_tile_raw(ps,
tile_x, tile_y, TILE_SIZE, TILE_SIZE,
tile->data.depth32);
}
else {
ps->get_tile(ps,
tile_x, tile_y, TILE_SIZE, TILE_SIZE,
(float *) tile->data.color);
}
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}
tile->x = tile_x;
tile->y = tile_y;
}
return tile;
}
/**
* Given the texture face, level, zslice, x and y values, compute
* the cache entry position/index where we'd hope to find the
* cached texture tile.
* This is basically a direct-map cache.
* XXX There's probably lots of ways in which we can improve this.
*/
static uint
tex_cache_pos(int x, int y, int z, int face, int level)
{
uint entry = x + y * 2 + z * 4 + face + level;
return entry % NUM_ENTRIES;
}
/**
* Similar to sp_get_cached_tile() but for textures.
* Tiles are read-only and indexed with more params.
*/
struct softpipe_cached_tile *
sp_get_cached_tile_tex(struct softpipe_tile_cache *tc, int x, int y, int z,
int face, int level)
{
struct pipe_context *pipe; /* XXX need this */
/* tile pos in framebuffer: */
const int tile_x = x & ~(TILE_SIZE - 1);
const int tile_y = y & ~(TILE_SIZE - 1);
/* cache pos/entry: */
const int pos = tex_cache_pos(x / TILE_SIZE, y / TILE_SIZE,
z, face, level);
struct softpipe_cached_tile *tile = tc->entries + pos;
if (tile_x != tile->x ||
tile_y != tile->y ||
z != tile->z ||
face != tile->face ||
level != tile->level) {
struct pipe_surface *ps
= pipe->get_tex_surface(pipe, tc->texture, face, level, z);
ps->get_tile(ps,
tile_x, tile_y, TILE_SIZE, TILE_SIZE,
(float *) tile->data.color);
pipe_surface_reference(&ps, NULL);
}
return tile;
}
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void
sp_clear_tile_cache(struct softpipe_tile_cache *tc, unsigned clearval)
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{
(void) clearval; /* XXX use this */
memset(tc->clear_flags, 255, sizeof(tc->clear_flags));
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}