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third_party_mesa3d/src/gallium/drivers/iris/iris_blorp.c

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/*
* Copyright © 2018 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
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*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
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*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
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*/
/**
* @file iris_blorp.c
*
* ============================= GENXML CODE =============================
* [This file is compiled once per generation.]
* =======================================================================
*
* GenX specific code for working with BLORP (blitting, resolves, clears
* on the 3D engine). This provides the driver-specific hooks needed to
* implement the BLORP API.
*
* See iris_blit.c, iris_clear.c, and so on.
*/
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#include <assert.h>
#include "iris_batch.h"
#include "iris_resource.h"
#include "iris_context.h"
#include "util/u_upload_mgr.h"
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#include "intel/common/gen_l3_config.h"
#define BLORP_USE_SOFTPIN
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#include "blorp/blorp_genX_exec.h"
static uint32_t *
stream_state(struct iris_batch *batch,
struct u_upload_mgr *uploader,
unsigned size,
unsigned alignment,
uint32_t *out_offset,
struct iris_bo **out_bo)
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{
struct pipe_resource *res = NULL;
void *ptr = NULL;
u_upload_alloc(uploader, 0, size, alignment, out_offset, &res, &ptr);
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struct iris_bo *bo = iris_resource_bo(res);
iris_use_pinned_bo(batch, bo, false, IRIS_DOMAIN_NONE);
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iris: Record state sizes for INTEL_DEBUG=bat decoding. Felix noticed a crash when using INTEL_DEBUG=bat decoding. It turned out that we were sometimes placing variable length data near the end of a buffer, and with the decoder guessing random lengths rather than having an actual count, it was walking off the end and crashing. So this does more than improve the decoder output. Unfortunately, this is a bit more complicated than i965's handling, because we don't have a single state buffer. Various places upload data via u_upload_mgr, and so there isn't a central place to record the size. We don't need to catch every single place, however, since it's only important to record variable length packets (like viewports and binding tables). State data also lives arbitrarily long, rather than being discarded on every batch like i965, so we don't know when to clear out old entries either. (We also don't have a callback when an upload buffer is released.) So, this tracking may space leak over time. That's probably okay though, as this is only a debugging feature and it's a slow leak. We may also get lucky and overwrite existing entries as we reuse BOs, though I find this unlikely to happen. The fact that the decoder works in terms of offsets from a state base address is also not ideal, as dynamic state base address and surface state base address differ for iris. However, because dynamic state addresses start from the top of a 4GB region, and binding tables start from addresses [0, 64K), it's highly unlikely that we'll get overlap. We can always improve this, but for now it's better than what we had.
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iris_record_state_size(batch->state_sizes,
bo->gtt_offset + *out_offset, size);
/* If the caller has asked for a BO, we leave them the responsibility of
* adding bo->gtt_offset (say, by handing an address to genxml). If not,
* we assume they want the offset from a base address.
*/
if (out_bo)
*out_bo = bo;
else
*out_offset += iris_bo_offset_from_base_address(bo);
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pipe_resource_reference(&res, NULL);
return ptr;
}
static void *
blorp_emit_dwords(struct blorp_batch *blorp_batch, unsigned n)
{
struct iris_batch *batch = blorp_batch->driver_batch;
return iris_get_command_space(batch, n * sizeof(uint32_t));
}
static uint64_t
combine_and_pin_address(struct blorp_batch *blorp_batch,
struct blorp_address addr)
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{
struct iris_batch *batch = blorp_batch->driver_batch;
struct iris_bo *bo = addr.buffer;
iris_use_pinned_bo(batch, bo, addr.reloc_flags & RELOC_WRITE,
IRIS_DOMAIN_NONE);
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/* Assume this is a general address, not relative to a base. */
return bo->gtt_offset + addr.offset;
}
static uint64_t
blorp_emit_reloc(struct blorp_batch *blorp_batch, UNUSED void *location,
struct blorp_address addr, uint32_t delta)
{
return combine_and_pin_address(blorp_batch, addr) + delta;
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}
static void
blorp_surface_reloc(struct blorp_batch *blorp_batch, uint32_t ss_offset,
struct blorp_address addr, uint32_t delta)
{
/* Let blorp_get_surface_address do the pinning. */
}
static uint64_t
blorp_get_surface_address(struct blorp_batch *blorp_batch,
struct blorp_address addr)
{
return combine_and_pin_address(blorp_batch, addr);
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}
UNUSED static struct blorp_address
blorp_get_surface_base_address(UNUSED struct blorp_batch *blorp_batch)
{
return (struct blorp_address) { .offset = IRIS_MEMZONE_BINDER_START };
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}
static void *
blorp_alloc_dynamic_state(struct blorp_batch *blorp_batch,
uint32_t size,
uint32_t alignment,
uint32_t *offset)
{
struct iris_context *ice = blorp_batch->blorp->driver_ctx;
struct iris_batch *batch = blorp_batch->driver_batch;
return stream_state(batch, ice->state.dynamic_uploader,
size, alignment, offset, NULL);
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}
static void
blorp_alloc_binding_table(struct blorp_batch *blorp_batch,
unsigned num_entries,
unsigned state_size,
unsigned state_alignment,
uint32_t *bt_offset,
uint32_t *surface_offsets,
void **surface_maps)
{
struct iris_context *ice = blorp_batch->blorp->driver_ctx;
struct iris_binder *binder = &ice->state.binder;
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struct iris_batch *batch = blorp_batch->driver_batch;
*bt_offset = iris_binder_reserve(ice, num_entries * sizeof(uint32_t));
uint32_t *bt_map = binder->map + *bt_offset;
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for (unsigned i = 0; i < num_entries; i++) {
surface_maps[i] = stream_state(batch, ice->state.surface_uploader,
state_size, state_alignment,
&surface_offsets[i], NULL);
bt_map[i] = surface_offsets[i] - (uint32_t) binder->bo->gtt_offset;
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}
iris_use_pinned_bo(batch, binder->bo, false, IRIS_DOMAIN_NONE);
batch->screen->vtbl.update_surface_base_address(batch, binder);
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}
static void *
blorp_alloc_vertex_buffer(struct blorp_batch *blorp_batch,
uint32_t size,
struct blorp_address *addr)
{
struct iris_context *ice = blorp_batch->blorp->driver_ctx;
struct iris_batch *batch = blorp_batch->driver_batch;
struct iris_bo *bo;
uint32_t offset;
void *map = stream_state(batch, ice->ctx.stream_uploader, size, 64,
&offset, &bo);
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*addr = (struct blorp_address) {
.buffer = bo,
.offset = offset,
.mocs = iris_mocs(bo, &batch->screen->isl_dev),
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};
return map;
}
/**
* See iris_upload_render_state's IRIS_DIRTY_VERTEX_BUFFERS handling for
* a comment about why these VF invalidations are needed.
*/
static void
blorp_vf_invalidate_for_vb_48b_transitions(struct blorp_batch *blorp_batch,
const struct blorp_address *addrs,
UNUSED uint32_t *sizes,
unsigned num_vbs)
{
#if GEN_GEN < 11
struct iris_context *ice = blorp_batch->blorp->driver_ctx;
struct iris_batch *batch = blorp_batch->driver_batch;
bool need_invalidate = false;
for (unsigned i = 0; i < num_vbs; i++) {
struct iris_bo *bo = addrs[i].buffer;
uint16_t high_bits = bo->gtt_offset >> 32u;
if (high_bits != ice->state.last_vbo_high_bits[i]) {
need_invalidate = true;
ice->state.last_vbo_high_bits[i] = high_bits;
}
}
if (need_invalidate) {
iris_emit_pipe_control_flush(batch,
"workaround: VF cache 32-bit key [blorp]",
PIPE_CONTROL_VF_CACHE_INVALIDATE |
PIPE_CONTROL_CS_STALL);
}
#endif
}
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static struct blorp_address
blorp_get_workaround_address(struct blorp_batch *blorp_batch)
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{
struct iris_batch *batch = blorp_batch->driver_batch;
return (struct blorp_address) {
.buffer = batch->screen->workaround_address.bo,
.offset = batch->screen->workaround_address.offset,
};
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}
static void
blorp_flush_range(UNUSED struct blorp_batch *blorp_batch,
UNUSED void *start,
UNUSED size_t size)
{
/* All allocated states come from the batch which we will flush before we
* submit it. There's nothing for us to do here.
*/
}
static const struct gen_l3_config *
blorp_get_l3_config(struct blorp_batch *blorp_batch)
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{
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struct iris_batch *batch = blorp_batch->driver_batch;
return batch->screen->l3_config_3d;
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}
static void
iris_blorp_exec(struct blorp_batch *blorp_batch,
const struct blorp_params *params)
{
struct iris_context *ice = blorp_batch->blorp->driver_ctx;
struct iris_batch *batch = blorp_batch->driver_batch;
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#if GEN_GEN >= 11
/* The PIPE_CONTROL command description says:
*
* "Whenever a Binding Table Index (BTI) used by a Render Target Message
* points to a different RENDER_SURFACE_STATE, SW must issue a Render
* Target Cache Flush by enabling this bit. When render target flush
* is set due to new association of BTI, PS Scoreboard Stall bit must
* be set in this packet."
*/
iris_emit_pipe_control_flush(batch,
"workaround: RT BTI change [blorp]",
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PIPE_CONTROL_RENDER_TARGET_FLUSH |
PIPE_CONTROL_STALL_AT_SCOREBOARD);
#endif
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/* Flush the sampler and render caches. We definitely need to flush the
* sampler cache so that we get updated contents from the render cache for
* the glBlitFramebuffer() source. Also, we are sometimes warned in the
* docs to flush the cache between reinterpretations of the same surface
* data with different formats, which blorp does for stencil and depth
* data.
*/
if (params->src.enabled)
iris_cache_flush_for_read(batch, params->src.addr.buffer);
if (params->dst.enabled) {
iris_cache_flush_for_render(batch, params->dst.addr.buffer,
params->dst.view.format,
params->dst.aux_usage);
}
if (params->depth.enabled)
iris_cache_flush_for_depth(batch, params->depth.addr.buffer);
if (params->stencil.enabled)
iris_cache_flush_for_depth(batch, params->stencil.addr.buffer);
iris_require_command_space(batch, 1400);
#if GEN_GEN == 8
genX(update_pma_fix)(ice, batch, false);
#endif
const unsigned scale = params->fast_clear_op ? UINT_MAX : 1;
if (ice->state.current_hash_scale != scale) {
genX(emit_hashing_mode)(ice, batch, params->x1 - params->x0,
params->y1 - params->y0, scale);
}
#if GEN_GEN >= 12
genX(invalidate_aux_map_state)(batch);
#endif
iris_handle_always_flush_cache(batch);
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blorp_exec(blorp_batch, params);
iris_handle_always_flush_cache(batch);
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/* We've smashed all state compared to what the normal 3D pipeline
* rendering tracks for GL.
*/
uint64_t skip_bits = (IRIS_DIRTY_POLYGON_STIPPLE |
IRIS_DIRTY_SO_BUFFERS |
IRIS_DIRTY_SO_DECL_LIST |
IRIS_DIRTY_LINE_STIPPLE |
IRIS_ALL_DIRTY_FOR_COMPUTE |
IRIS_DIRTY_SCISSOR_RECT |
IRIS_DIRTY_VF |
IRIS_DIRTY_SF_CL_VIEWPORT);
uint64_t skip_stage_bits = (IRIS_ALL_STAGE_DIRTY_FOR_COMPUTE |
IRIS_STAGE_DIRTY_UNCOMPILED_VS |
IRIS_STAGE_DIRTY_UNCOMPILED_TCS |
IRIS_STAGE_DIRTY_UNCOMPILED_TES |
IRIS_STAGE_DIRTY_UNCOMPILED_GS |
IRIS_STAGE_DIRTY_UNCOMPILED_FS |
IRIS_STAGE_DIRTY_SAMPLER_STATES_VS |
IRIS_STAGE_DIRTY_SAMPLER_STATES_TCS |
IRIS_STAGE_DIRTY_SAMPLER_STATES_TES |
IRIS_STAGE_DIRTY_SAMPLER_STATES_GS);
if (!ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL]) {
/* BLORP disabled tessellation, that's fine for the next draw */
skip_stage_bits |= IRIS_STAGE_DIRTY_TCS |
IRIS_STAGE_DIRTY_TES |
IRIS_STAGE_DIRTY_CONSTANTS_TCS |
IRIS_STAGE_DIRTY_CONSTANTS_TES |
IRIS_STAGE_DIRTY_BINDINGS_TCS |
IRIS_STAGE_DIRTY_BINDINGS_TES;
}
if (!ice->shaders.uncompiled[MESA_SHADER_GEOMETRY]) {
/* BLORP disabled geometry shaders, that's fine for the next draw */
skip_stage_bits |= IRIS_STAGE_DIRTY_GS |
IRIS_STAGE_DIRTY_CONSTANTS_GS |
IRIS_STAGE_DIRTY_BINDINGS_GS;
}
/* we can skip flagging IRIS_DIRTY_DEPTH_BUFFER, if
* BLORP_BATCH_NO_EMIT_DEPTH_STENCIL is set.
*/
if (blorp_batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL)
skip_bits |= IRIS_DIRTY_DEPTH_BUFFER;
if (!params->wm_prog_data)
skip_bits |= IRIS_DIRTY_BLEND_STATE | IRIS_DIRTY_PS_BLEND;
ice->state.dirty |= ~skip_bits;
ice->state.stage_dirty |= ~skip_stage_bits;
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if (params->dst.enabled) {
iris_render_cache_add_bo(batch, params->dst.addr.buffer,
params->dst.view.format,
params->dst.aux_usage);
}
if (params->depth.enabled)
iris_depth_cache_add_bo(batch, params->depth.addr.buffer);
if (params->stencil.enabled)
iris_depth_cache_add_bo(batch, params->stencil.addr.buffer);
if (params->src.enabled)
iris_bo_bump_seqno(params->src.addr.buffer, batch->next_seqno,
IRIS_DOMAIN_OTHER_READ);
if (params->dst.enabled)
iris_bo_bump_seqno(params->dst.addr.buffer, batch->next_seqno,
IRIS_DOMAIN_RENDER_WRITE);
if (params->depth.enabled)
iris_bo_bump_seqno(params->depth.addr.buffer, batch->next_seqno,
IRIS_DOMAIN_DEPTH_WRITE);
if (params->stencil.enabled)
iris_bo_bump_seqno(params->stencil.addr.buffer, batch->next_seqno,
IRIS_DOMAIN_DEPTH_WRITE);
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}
void
genX(init_blorp)(struct iris_context *ice)
{
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
blorp_init(&ice->blorp, ice, &screen->isl_dev);
ice->blorp.compiler = screen->compiler;
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ice->blorp.lookup_shader = iris_blorp_lookup_shader;
ice->blorp.upload_shader = iris_blorp_upload_shader;
ice->blorp.exec = iris_blorp_exec;
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}