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third_party_mesa3d/src/mesa/main/pipelineobj.c

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/*
* Mesa 3-D graphics library
*
* Copyright © 2013 Gregory Hainaut <gregory.hainaut@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* \file pipelineobj.c
* \author Hainaut Gregory <gregory.hainaut@gmail.com>
*
* Implementation of pipeline object related API functions. Based on
* GL_ARB_separate_shader_objects extension.
*/
#include "main/glheader.h"
#include "main/context.h"
#include "main/dispatch.h"
#include "main/enums.h"
#include "main/hash.h"
#include "main/mtypes.h"
#include "main/pipelineobj.h"
#include "main/shaderapi.h"
#include "main/shaderobj.h"
#include "main/transformfeedback.h"
#include "main/uniforms.h"
#include "program/program.h"
#include "program/prog_parameter.h"
#include "ralloc.h"
#include <stdbool.h>
#include "../glsl/glsl_parser_extras.h"
#include "../glsl/ir_uniform.h"
/**
* Delete a pipeline object.
*/
void
_mesa_delete_pipeline_object(struct gl_context *ctx,
struct gl_pipeline_object *obj)
{
unsinged i;
_mesa_reference_shader_program(ctx, &obj->_CurrentFragmentProgram, NULL);
for (i = 0; i < MESA_SHADER_STAGES; i++)
_mesa_reference_shader_program(ctx, &obj->CurrentProgram[i], NULL);
_mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL);
_glthread_DESTROY_MUTEX(obj->Mutex);
ralloc_free(obj);
}
/**
* Allocate and initialize a new pipeline object.
*/
static struct gl_pipeline_object *
_mesa_new_pipeline_object(struct gl_context *ctx, GLuint name)
{
struct gl_pipeline_object *obj = rzalloc(NULL, struct gl_pipeline_object);
if (obj) {
obj->Name = name;
_glthread_INIT_MUTEX(obj->Mutex);
obj->RefCount = 1;
obj->Flags = _mesa_get_shader_flags();
}
return obj;
}
/**
* Initialize pipeline object state for given context.
*/
void
_mesa_init_pipeline(struct gl_context *ctx)
{
ctx->Pipeline.Objects = _mesa_NewHashTable();
ctx->Pipeline.Current = NULL;
}
/**
* Callback for deleting a pipeline object. Called by _mesa_HashDeleteAll().
*/
static void
delete_pipelineobj_cb(GLuint id, void *data, void *userData)
{
struct gl_pipeline_object *obj = (struct gl_pipeline_object *) data;
struct gl_context *ctx = (struct gl_context *) userData;
_mesa_delete_pipeline_object(ctx, obj);
}
/**
* Free pipeline state for given context.
*/
void
_mesa_free_pipeline_data(struct gl_context *ctx)
{
_mesa_HashDeleteAll(ctx->Pipeline.Objects, delete_pipelineobj_cb, ctx);
_mesa_DeleteHashTable(ctx->Pipeline.Objects);
}
/**
* Look up the pipeline object for the given ID.
*
* \returns
* Either a pointer to the pipeline object with the specified ID or \c NULL for
* a non-existent ID. The spec defines ID 0 as being technically
* non-existent.
*/
static inline struct gl_pipeline_object *
lookup_pipeline_object(struct gl_context *ctx, GLuint id)
{
if (id == 0)
return NULL;
else
return (struct gl_pipeline_object *)
_mesa_HashLookup(ctx->Pipeline.Objects, id);
}
/**
* Add the given pipeline object to the pipeline object pool.
*/
static void
save_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
{
if (obj->Name > 0) {
_mesa_HashInsert(ctx->Pipeline.Objects, obj->Name, obj);
}
}
/**
* Remove the given pipeline object from the pipeline object pool.
* Do not deallocate the pipeline object though.
*/
static void
remove_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
{
if (obj->Name > 0) {
_mesa_HashRemove(ctx->Pipeline.Objects, obj->Name);
}
}
/**
* Set ptr to obj w/ reference counting.
* Note: this should only be called from the _mesa_reference_pipeline_object()
* inline function.
*/
void
_mesa_reference_pipeline_object_(struct gl_context *ctx,
struct gl_pipeline_object **ptr,
struct gl_pipeline_object *obj)
{
assert(*ptr != obj);
if (*ptr) {
/* Unreference the old pipeline object */
GLboolean deleteFlag = GL_FALSE;
struct gl_pipeline_object *oldObj = *ptr;
_glthread_LOCK_MUTEX(oldObj->Mutex);
ASSERT(oldObj->RefCount > 0);
oldObj->RefCount--;
deleteFlag = (oldObj->RefCount == 0);
_glthread_UNLOCK_MUTEX(oldObj->Mutex);
if (deleteFlag) {
_mesa_delete_pipeline_object(ctx, oldObj);
}
*ptr = NULL;
}
ASSERT(!*ptr);
if (obj) {
/* reference new pipeline object */
_glthread_LOCK_MUTEX(obj->Mutex);
if (obj->RefCount == 0) {
/* this pipeline's being deleted (look just above) */
/* Not sure this can ever really happen. Warn if it does. */
_mesa_problem(NULL, "referencing deleted pipeline object");
*ptr = NULL;
}
else {
obj->RefCount++;
*ptr = obj;
}
_glthread_UNLOCK_MUTEX(obj->Mutex);
}
}
/**
* Bound program to severals stages of the pipeline
*/
void GLAPIENTRY
_mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
{
}
/**
* Use the named shader program for subsequent glUniform calls (if pipeline
* bound)
*/
void GLAPIENTRY
_mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
{
}
/**
* Make program of the pipeline current
*/
void GLAPIENTRY
_mesa_BindProgramPipeline(GLuint pipeline)
{
}
/**
* Delete a set of pipeline objects.
*
* \param n Number of pipeline objects to delete.
* \param ids pipeline of \c n pipeline object IDs.
*/
void GLAPIENTRY
_mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
{
GET_CURRENT_CONTEXT(ctx);
GLsizei i;
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgramPipelines(n<0)");
return;
}
for (i = 0; i < n; i++) {
struct gl_pipeline_object *obj =
lookup_pipeline_object(ctx, pipelines[i]);
if (obj) {
ASSERT(obj->Name == pipelines[i]);
/* If the pipeline object is currently bound, the spec says "If an
* object that is currently bound is deleted, the binding for that
* object reverts to zero and no program pipeline object becomes
* current."
*/
if (obj == ctx->Pipeline.Current) {
_mesa_BindProgramPipeline(0);
}
/* The ID is immediately freed for re-use */
remove_pipeline_object(ctx, obj);
/* Unreference the pipeline object.
* If refcount hits zero, the object will be deleted.
*/
_mesa_reference_pipeline_object(ctx, &obj, NULL);
}
}
}
/**
* Generate a set of unique pipeline object IDs and store them in \c pipelines.
* \param n Number of IDs to generate.
* \param pipelines pipeline of \c n locations to store the IDs.
*/
void GLAPIENTRY
_mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines)
{
GET_CURRENT_CONTEXT(ctx);
GLuint first;
GLint i;
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGenProgramPipelines(n<0)");
return;
}
if (!pipelines) {
return;
}
first = _mesa_HashFindFreeKeyBlock(ctx->Pipeline.Objects, n);
for (i = 0; i < n; i++) {
struct gl_pipeline_object *obj;
GLuint name = first + i;
obj = _mesa_new_pipeline_object(ctx, name);
if (!obj) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenProgramPipelines");
return;
}
save_pipeline_object(ctx, obj);
pipelines[i] = first + i;
}
}
/**
* Determine if ID is the name of an pipeline object.
*
* \param id ID of the potential pipeline object.
* \return \c GL_TRUE if \c id is the name of a pipeline object,
* \c GL_FALSE otherwise.
*/
GLboolean GLAPIENTRY
_mesa_IsProgramPipeline(GLuint pipeline)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_pipeline_object *obj = lookup_pipeline_object(ctx, pipeline);
if (obj == NULL)
return GL_FALSE;
return obj->EverBound;
}
/**
* glGetProgramPipelineiv() - get pipeline shader state.
*/
void GLAPIENTRY
_mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
{
}
/**
* Check compatibility of pipeline's program
*/
void GLAPIENTRY
_mesa_ValidateProgramPipeline(GLuint pipeline)
{
}
void GLAPIENTRY
_mesa_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize,
GLsizei *length, GLchar *infoLog)
{
}