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third_party_mesa3d/src/compiler/nir/nir_lower_io.c

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/*
* Copyright © 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Connor Abbott (cwabbott0@gmail.com)
* Jason Ekstrand (jason@jlekstrand.net)
*
*/
/*
* This lowering pass converts references to input/output variables with
* loads/stores to actual input/output intrinsics.
*/
#include "nir.h"
#include "nir_builder.h"
struct lower_io_state {
nir_builder builder;
void *mem_ctx;
int (*type_size)(const struct glsl_type *type);
nir_variable_mode modes;
};
void
nir_assign_var_locations(struct exec_list *var_list, unsigned *size,
unsigned base_offset,
int (*type_size)(const struct glsl_type *))
{
unsigned location = 0;
/* There are 32 regular and 32 patch varyings allowed */
int locations[64][2];
for (unsigned i = 0; i < 64; i++) {
for (unsigned j = 0; j < 2; j++)
locations[i][j] = -1;
}
nir_foreach_variable(var, var_list) {
/*
* UBO's have their own address spaces, so don't count them towards the
* number of global uniforms
*/
if ((var->data.mode == nir_var_uniform || var->data.mode == nir_var_shader_storage) &&
var->interface_type != NULL)
continue;
/* Make sure we give the same location to varyings packed with
* ARB_enhanced_layouts.
*/
int idx = var->data.location - base_offset;
if (base_offset && idx >= 0) {
assert(idx < ARRAY_SIZE(locations));
if (locations[idx][var->data.index] == -1) {
var->data.driver_location = location;
locations[idx][var->data.index] = location;
location += type_size(var->type);
} else {
var->data.driver_location = locations[idx][var->data.index];
}
} else {
var->data.driver_location = location;
location += type_size(var->type);
}
}
*size = location;
}
/**
* Returns true if we're processing a stage whose inputs are arrays indexed
* by a vertex number (such as geometry shader inputs).
*/
static bool
is_per_vertex_input(struct lower_io_state *state, nir_variable *var)
{
gl_shader_stage stage = state->builder.shader->stage;
return var->data.mode == nir_var_shader_in && !var->data.patch &&
(stage == MESA_SHADER_TESS_CTRL ||
stage == MESA_SHADER_TESS_EVAL ||
stage == MESA_SHADER_GEOMETRY);
}
static bool
is_per_vertex_output(struct lower_io_state *state, nir_variable *var)
{
gl_shader_stage stage = state->builder.shader->stage;
return var->data.mode == nir_var_shader_out && !var->data.patch &&
stage == MESA_SHADER_TESS_CTRL;
}
nir: Get rid of *_indirect variants of input/output load/store intrinsics There is some special-casing needed in a competent back-end. However, they can do their special-casing easily enough based on whether or not the offset is a constant. In the mean time, having the *_indirect variants adds special cases a number of places where they don't need to be and, in general, only complicates things. To complicate matters, NIR had no way to convdert an indirect load/store to a direct one in the case that the indirect was a constant so we would still not really get what the back-ends wanted. The best solution seems to be to get rid of the *_indirect variants entirely. This commit is a bunch of different changes squashed together: - nir: Get rid of *_indirect variants of input/output load/store intrinsics - nir/glsl: Stop handling UBO/SSBO load/stores differently depending on indirect - nir/lower_io: Get rid of load/store_foo_indirect - i965/fs: Get rid of load/store_foo_indirect - i965/vec4: Get rid of load/store_foo_indirect - tgsi_to_nir: Get rid of load/store_foo_indirect - ir3/nir: Use the new unified io intrinsics - vc4: Do all uniform loads with byte offsets - vc4/nir: Use the new unified io intrinsics - vc4: Fix load_user_clip_plane crash - vc4: add missing src for store outputs - vc4: Fix state uniforms - nir/lower_clip: Update to the new load/store intrinsics - nir/lower_two_sided_color: Update to the new load intrinsic NIR and i965 changes are Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> NIR indirect declarations and vc4 changes are Reviewed-by: Eric Anholt <eric@anholt.net> ir3 changes are Reviewed-by: Rob Clark <robdclark@gmail.com> NIR changes are Acked-by: Rob Clark <robdclark@gmail.com>
2015-11-25 14:14:05 -08:00
static nir_ssa_def *
get_io_offset(nir_builder *b, nir_deref_var *deref,
nir_ssa_def **vertex_index,
int (*type_size)(const struct glsl_type *))
{
nir_deref *tail = &deref->deref;
/* For per-vertex input arrays (i.e. geometry shader inputs), keep the
* outermost array index separate. Process the rest normally.
*/
if (vertex_index != NULL) {
tail = tail->child;
assert(tail->deref_type == nir_deref_type_array);
nir_deref_array *deref_array = nir_deref_as_array(tail);
nir_ssa_def *vtx = nir_imm_int(b, deref_array->base_offset);
if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
vtx = nir_iadd(b, vtx, nir_ssa_for_src(b, deref_array->indirect, 1));
}
*vertex_index = vtx;
}
nir: Get rid of *_indirect variants of input/output load/store intrinsics There is some special-casing needed in a competent back-end. However, they can do their special-casing easily enough based on whether or not the offset is a constant. In the mean time, having the *_indirect variants adds special cases a number of places where they don't need to be and, in general, only complicates things. To complicate matters, NIR had no way to convdert an indirect load/store to a direct one in the case that the indirect was a constant so we would still not really get what the back-ends wanted. The best solution seems to be to get rid of the *_indirect variants entirely. This commit is a bunch of different changes squashed together: - nir: Get rid of *_indirect variants of input/output load/store intrinsics - nir/glsl: Stop handling UBO/SSBO load/stores differently depending on indirect - nir/lower_io: Get rid of load/store_foo_indirect - i965/fs: Get rid of load/store_foo_indirect - i965/vec4: Get rid of load/store_foo_indirect - tgsi_to_nir: Get rid of load/store_foo_indirect - ir3/nir: Use the new unified io intrinsics - vc4: Do all uniform loads with byte offsets - vc4/nir: Use the new unified io intrinsics - vc4: Fix load_user_clip_plane crash - vc4: add missing src for store outputs - vc4: Fix state uniforms - nir/lower_clip: Update to the new load/store intrinsics - nir/lower_two_sided_color: Update to the new load intrinsic NIR and i965 changes are Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> NIR indirect declarations and vc4 changes are Reviewed-by: Eric Anholt <eric@anholt.net> ir3 changes are Reviewed-by: Rob Clark <robdclark@gmail.com> NIR changes are Acked-by: Rob Clark <robdclark@gmail.com>
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/* Just emit code and let constant-folding go to town */
nir_ssa_def *offset = nir_imm_int(b, 0);
while (tail->child != NULL) {
const struct glsl_type *parent_type = tail->type;
tail = tail->child;
if (tail->deref_type == nir_deref_type_array) {
nir_deref_array *deref_array = nir_deref_as_array(tail);
unsigned size = type_size(tail->type);
nir: Get rid of *_indirect variants of input/output load/store intrinsics There is some special-casing needed in a competent back-end. However, they can do their special-casing easily enough based on whether or not the offset is a constant. In the mean time, having the *_indirect variants adds special cases a number of places where they don't need to be and, in general, only complicates things. To complicate matters, NIR had no way to convdert an indirect load/store to a direct one in the case that the indirect was a constant so we would still not really get what the back-ends wanted. The best solution seems to be to get rid of the *_indirect variants entirely. This commit is a bunch of different changes squashed together: - nir: Get rid of *_indirect variants of input/output load/store intrinsics - nir/glsl: Stop handling UBO/SSBO load/stores differently depending on indirect - nir/lower_io: Get rid of load/store_foo_indirect - i965/fs: Get rid of load/store_foo_indirect - i965/vec4: Get rid of load/store_foo_indirect - tgsi_to_nir: Get rid of load/store_foo_indirect - ir3/nir: Use the new unified io intrinsics - vc4: Do all uniform loads with byte offsets - vc4/nir: Use the new unified io intrinsics - vc4: Fix load_user_clip_plane crash - vc4: add missing src for store outputs - vc4: Fix state uniforms - nir/lower_clip: Update to the new load/store intrinsics - nir/lower_two_sided_color: Update to the new load intrinsic NIR and i965 changes are Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> NIR indirect declarations and vc4 changes are Reviewed-by: Eric Anholt <eric@anholt.net> ir3 changes are Reviewed-by: Rob Clark <robdclark@gmail.com> NIR changes are Acked-by: Rob Clark <robdclark@gmail.com>
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offset = nir_iadd(b, offset,
nir_imm_int(b, size * deref_array->base_offset));
if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
nir_ssa_def *mul =
nir_imul(b, nir_imm_int(b, size),
nir_ssa_for_src(b, deref_array->indirect, 1));
nir: Get rid of *_indirect variants of input/output load/store intrinsics There is some special-casing needed in a competent back-end. However, they can do their special-casing easily enough based on whether or not the offset is a constant. In the mean time, having the *_indirect variants adds special cases a number of places where they don't need to be and, in general, only complicates things. To complicate matters, NIR had no way to convdert an indirect load/store to a direct one in the case that the indirect was a constant so we would still not really get what the back-ends wanted. The best solution seems to be to get rid of the *_indirect variants entirely. This commit is a bunch of different changes squashed together: - nir: Get rid of *_indirect variants of input/output load/store intrinsics - nir/glsl: Stop handling UBO/SSBO load/stores differently depending on indirect - nir/lower_io: Get rid of load/store_foo_indirect - i965/fs: Get rid of load/store_foo_indirect - i965/vec4: Get rid of load/store_foo_indirect - tgsi_to_nir: Get rid of load/store_foo_indirect - ir3/nir: Use the new unified io intrinsics - vc4: Do all uniform loads with byte offsets - vc4/nir: Use the new unified io intrinsics - vc4: Fix load_user_clip_plane crash - vc4: add missing src for store outputs - vc4: Fix state uniforms - nir/lower_clip: Update to the new load/store intrinsics - nir/lower_two_sided_color: Update to the new load intrinsic NIR and i965 changes are Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> NIR indirect declarations and vc4 changes are Reviewed-by: Eric Anholt <eric@anholt.net> ir3 changes are Reviewed-by: Rob Clark <robdclark@gmail.com> NIR changes are Acked-by: Rob Clark <robdclark@gmail.com>
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offset = nir_iadd(b, offset, mul);
}
} else if (tail->deref_type == nir_deref_type_struct) {
nir_deref_struct *deref_struct = nir_deref_as_struct(tail);
nir: Get rid of *_indirect variants of input/output load/store intrinsics There is some special-casing needed in a competent back-end. However, they can do their special-casing easily enough based on whether or not the offset is a constant. In the mean time, having the *_indirect variants adds special cases a number of places where they don't need to be and, in general, only complicates things. To complicate matters, NIR had no way to convdert an indirect load/store to a direct one in the case that the indirect was a constant so we would still not really get what the back-ends wanted. The best solution seems to be to get rid of the *_indirect variants entirely. This commit is a bunch of different changes squashed together: - nir: Get rid of *_indirect variants of input/output load/store intrinsics - nir/glsl: Stop handling UBO/SSBO load/stores differently depending on indirect - nir/lower_io: Get rid of load/store_foo_indirect - i965/fs: Get rid of load/store_foo_indirect - i965/vec4: Get rid of load/store_foo_indirect - tgsi_to_nir: Get rid of load/store_foo_indirect - ir3/nir: Use the new unified io intrinsics - vc4: Do all uniform loads with byte offsets - vc4/nir: Use the new unified io intrinsics - vc4: Fix load_user_clip_plane crash - vc4: add missing src for store outputs - vc4: Fix state uniforms - nir/lower_clip: Update to the new load/store intrinsics - nir/lower_two_sided_color: Update to the new load intrinsic NIR and i965 changes are Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> NIR indirect declarations and vc4 changes are Reviewed-by: Eric Anholt <eric@anholt.net> ir3 changes are Reviewed-by: Rob Clark <robdclark@gmail.com> NIR changes are Acked-by: Rob Clark <robdclark@gmail.com>
2015-11-25 14:14:05 -08:00
unsigned field_offset = 0;
for (unsigned i = 0; i < deref_struct->index; i++) {
nir: Get rid of *_indirect variants of input/output load/store intrinsics There is some special-casing needed in a competent back-end. However, they can do their special-casing easily enough based on whether or not the offset is a constant. In the mean time, having the *_indirect variants adds special cases a number of places where they don't need to be and, in general, only complicates things. To complicate matters, NIR had no way to convdert an indirect load/store to a direct one in the case that the indirect was a constant so we would still not really get what the back-ends wanted. The best solution seems to be to get rid of the *_indirect variants entirely. This commit is a bunch of different changes squashed together: - nir: Get rid of *_indirect variants of input/output load/store intrinsics - nir/glsl: Stop handling UBO/SSBO load/stores differently depending on indirect - nir/lower_io: Get rid of load/store_foo_indirect - i965/fs: Get rid of load/store_foo_indirect - i965/vec4: Get rid of load/store_foo_indirect - tgsi_to_nir: Get rid of load/store_foo_indirect - ir3/nir: Use the new unified io intrinsics - vc4: Do all uniform loads with byte offsets - vc4/nir: Use the new unified io intrinsics - vc4: Fix load_user_clip_plane crash - vc4: add missing src for store outputs - vc4: Fix state uniforms - nir/lower_clip: Update to the new load/store intrinsics - nir/lower_two_sided_color: Update to the new load intrinsic NIR and i965 changes are Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> NIR indirect declarations and vc4 changes are Reviewed-by: Eric Anholt <eric@anholt.net> ir3 changes are Reviewed-by: Rob Clark <robdclark@gmail.com> NIR changes are Acked-by: Rob Clark <robdclark@gmail.com>
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field_offset += type_size(glsl_get_struct_field(parent_type, i));
}
nir: Get rid of *_indirect variants of input/output load/store intrinsics There is some special-casing needed in a competent back-end. However, they can do their special-casing easily enough based on whether or not the offset is a constant. In the mean time, having the *_indirect variants adds special cases a number of places where they don't need to be and, in general, only complicates things. To complicate matters, NIR had no way to convdert an indirect load/store to a direct one in the case that the indirect was a constant so we would still not really get what the back-ends wanted. The best solution seems to be to get rid of the *_indirect variants entirely. This commit is a bunch of different changes squashed together: - nir: Get rid of *_indirect variants of input/output load/store intrinsics - nir/glsl: Stop handling UBO/SSBO load/stores differently depending on indirect - nir/lower_io: Get rid of load/store_foo_indirect - i965/fs: Get rid of load/store_foo_indirect - i965/vec4: Get rid of load/store_foo_indirect - tgsi_to_nir: Get rid of load/store_foo_indirect - ir3/nir: Use the new unified io intrinsics - vc4: Do all uniform loads with byte offsets - vc4/nir: Use the new unified io intrinsics - vc4: Fix load_user_clip_plane crash - vc4: add missing src for store outputs - vc4: Fix state uniforms - nir/lower_clip: Update to the new load/store intrinsics - nir/lower_two_sided_color: Update to the new load intrinsic NIR and i965 changes are Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> NIR indirect declarations and vc4 changes are Reviewed-by: Eric Anholt <eric@anholt.net> ir3 changes are Reviewed-by: Rob Clark <robdclark@gmail.com> NIR changes are Acked-by: Rob Clark <robdclark@gmail.com>
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offset = nir_iadd(b, offset, nir_imm_int(b, field_offset));
}
}
nir: Get rid of *_indirect variants of input/output load/store intrinsics There is some special-casing needed in a competent back-end. However, they can do their special-casing easily enough based on whether or not the offset is a constant. In the mean time, having the *_indirect variants adds special cases a number of places where they don't need to be and, in general, only complicates things. To complicate matters, NIR had no way to convdert an indirect load/store to a direct one in the case that the indirect was a constant so we would still not really get what the back-ends wanted. The best solution seems to be to get rid of the *_indirect variants entirely. This commit is a bunch of different changes squashed together: - nir: Get rid of *_indirect variants of input/output load/store intrinsics - nir/glsl: Stop handling UBO/SSBO load/stores differently depending on indirect - nir/lower_io: Get rid of load/store_foo_indirect - i965/fs: Get rid of load/store_foo_indirect - i965/vec4: Get rid of load/store_foo_indirect - tgsi_to_nir: Get rid of load/store_foo_indirect - ir3/nir: Use the new unified io intrinsics - vc4: Do all uniform loads with byte offsets - vc4/nir: Use the new unified io intrinsics - vc4: Fix load_user_clip_plane crash - vc4: add missing src for store outputs - vc4: Fix state uniforms - nir/lower_clip: Update to the new load/store intrinsics - nir/lower_two_sided_color: Update to the new load intrinsic NIR and i965 changes are Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> NIR indirect declarations and vc4 changes are Reviewed-by: Eric Anholt <eric@anholt.net> ir3 changes are Reviewed-by: Rob Clark <robdclark@gmail.com> NIR changes are Acked-by: Rob Clark <robdclark@gmail.com>
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return offset;
}
static nir_intrinsic_instr *
lower_load(nir_intrinsic_instr *intrin, struct lower_io_state *state,
nir_ssa_def *vertex_index, nir_ssa_def *offset)
{
nir_variable *var = intrin->variables[0]->var;
nir_variable_mode mode = var->data.mode;
nir_intrinsic_op op;
switch (mode) {
case nir_var_shader_in:
op = vertex_index ? nir_intrinsic_load_per_vertex_input :
nir_intrinsic_load_input;
break;
case nir_var_shader_out:
op = vertex_index ? nir_intrinsic_load_per_vertex_output :
nir_intrinsic_load_output;
break;
case nir_var_uniform:
nir: Get rid of *_indirect variants of input/output load/store intrinsics There is some special-casing needed in a competent back-end. However, they can do their special-casing easily enough based on whether or not the offset is a constant. In the mean time, having the *_indirect variants adds special cases a number of places where they don't need to be and, in general, only complicates things. To complicate matters, NIR had no way to convdert an indirect load/store to a direct one in the case that the indirect was a constant so we would still not really get what the back-ends wanted. The best solution seems to be to get rid of the *_indirect variants entirely. This commit is a bunch of different changes squashed together: - nir: Get rid of *_indirect variants of input/output load/store intrinsics - nir/glsl: Stop handling UBO/SSBO load/stores differently depending on indirect - nir/lower_io: Get rid of load/store_foo_indirect - i965/fs: Get rid of load/store_foo_indirect - i965/vec4: Get rid of load/store_foo_indirect - tgsi_to_nir: Get rid of load/store_foo_indirect - ir3/nir: Use the new unified io intrinsics - vc4: Do all uniform loads with byte offsets - vc4/nir: Use the new unified io intrinsics - vc4: Fix load_user_clip_plane crash - vc4: add missing src for store outputs - vc4: Fix state uniforms - nir/lower_clip: Update to the new load/store intrinsics - nir/lower_two_sided_color: Update to the new load intrinsic NIR and i965 changes are Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> NIR indirect declarations and vc4 changes are Reviewed-by: Eric Anholt <eric@anholt.net> ir3 changes are Reviewed-by: Rob Clark <robdclark@gmail.com> NIR changes are Acked-by: Rob Clark <robdclark@gmail.com>
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op = nir_intrinsic_load_uniform;
break;
case nir_var_shared:
op = nir_intrinsic_load_shared;
break;
default:
unreachable("Unknown variable mode");
}
nir_intrinsic_instr *load = nir_intrinsic_instr_create(state->mem_ctx, op);
load->num_components = intrin->num_components;
nir_intrinsic_set_base(load, var->data.driver_location);
if (mode == nir_var_shader_in || mode == nir_var_shader_out)
nir_intrinsic_set_component(load, var->data.location_frac);
if (load->intrinsic == nir_intrinsic_load_uniform)
nir_intrinsic_set_range(load, state->type_size(var->type));
if (vertex_index)
load->src[0] = nir_src_for_ssa(vertex_index);
load->src[vertex_index ? 1 : 0] = nir_src_for_ssa(offset);
return load;
}
static nir_intrinsic_instr *
lower_store(nir_intrinsic_instr *intrin, struct lower_io_state *state,
nir_ssa_def *vertex_index, nir_ssa_def *offset)
{
nir_variable *var = intrin->variables[0]->var;
nir_variable_mode mode = var->data.mode;
nir_intrinsic_op op;
if (mode == nir_var_shared) {
op = nir_intrinsic_store_shared;
} else {
assert(mode == nir_var_shader_out);
op = vertex_index ? nir_intrinsic_store_per_vertex_output :
nir_intrinsic_store_output;
}
nir_intrinsic_instr *store = nir_intrinsic_instr_create(state->mem_ctx, op);
store->num_components = intrin->num_components;
nir_src_copy(&store->src[0], &intrin->src[0], store);
nir_intrinsic_set_base(store, var->data.driver_location);
if (mode == nir_var_shader_out)
nir_intrinsic_set_component(store, var->data.location_frac);
nir_intrinsic_set_write_mask(store, nir_intrinsic_write_mask(intrin));
if (vertex_index)
store->src[1] = nir_src_for_ssa(vertex_index);
store->src[vertex_index ? 2 : 1] = nir_src_for_ssa(offset);
return store;
}
static nir_intrinsic_instr *
lower_atomic(nir_intrinsic_instr *intrin, struct lower_io_state *state,
nir_ssa_def *offset)
{
nir_variable *var = intrin->variables[0]->var;
assert(var->data.mode == nir_var_shared);
nir_intrinsic_op op;
switch (intrin->intrinsic) {
#define OP(O) case nir_intrinsic_var_##O: op = nir_intrinsic_shared_##O; break;
OP(atomic_exchange)
OP(atomic_comp_swap)
OP(atomic_add)
OP(atomic_imin)
OP(atomic_umin)
OP(atomic_imax)
OP(atomic_umax)
OP(atomic_and)
OP(atomic_or)
OP(atomic_xor)
#undef OP
default:
unreachable("Invalid atomic");
}
nir_intrinsic_instr *atomic =
nir_intrinsic_instr_create(state->mem_ctx, op);
nir_intrinsic_set_base(atomic, var->data.driver_location);
atomic->src[0] = nir_src_for_ssa(offset);
for (unsigned i = 0; i < nir_op_infos[intrin->intrinsic].num_inputs; i++) {
nir_src_copy(&atomic->src[i+1], &intrin->src[i], atomic);
}
return atomic;
}
static bool
nir_lower_io_block(nir_block *block,
struct lower_io_state *state)
{
nir_builder *b = &state->builder;
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
switch (intrin->intrinsic) {
case nir_intrinsic_load_var:
case nir_intrinsic_store_var:
case nir_intrinsic_var_atomic_add:
case nir_intrinsic_var_atomic_imin:
case nir_intrinsic_var_atomic_umin:
case nir_intrinsic_var_atomic_imax:
case nir_intrinsic_var_atomic_umax:
case nir_intrinsic_var_atomic_and:
case nir_intrinsic_var_atomic_or:
case nir_intrinsic_var_atomic_xor:
case nir_intrinsic_var_atomic_exchange:
case nir_intrinsic_var_atomic_comp_swap:
/* We can lower the io for this nir instrinsic */
break;
default:
/* We can't lower the io for this nir instrinsic, so skip it */
continue;
}
nir_variable *var = intrin->variables[0]->var;
nir_variable_mode mode = var->data.mode;
if ((state->modes & mode) == 0)
continue;
if (mode != nir_var_shader_in &&
mode != nir_var_shader_out &&
mode != nir_var_shared &&
mode != nir_var_uniform)
continue;
b->cursor = nir_before_instr(instr);
const bool per_vertex =
is_per_vertex_input(state, var) || is_per_vertex_output(state, var);
nir_ssa_def *offset;
nir_ssa_def *vertex_index = NULL;
offset = get_io_offset(b, intrin->variables[0],
per_vertex ? &vertex_index : NULL,
state->type_size);
nir_intrinsic_instr *replacement;
switch (intrin->intrinsic) {
case nir_intrinsic_load_var:
replacement = lower_load(intrin, state, vertex_index, offset);
break;
case nir_intrinsic_store_var:
replacement = lower_store(intrin, state, vertex_index, offset);
break;
case nir_intrinsic_var_atomic_add:
case nir_intrinsic_var_atomic_imin:
case nir_intrinsic_var_atomic_umin:
case nir_intrinsic_var_atomic_imax:
case nir_intrinsic_var_atomic_umax:
case nir_intrinsic_var_atomic_and:
case nir_intrinsic_var_atomic_or:
case nir_intrinsic_var_atomic_xor:
case nir_intrinsic_var_atomic_exchange:
case nir_intrinsic_var_atomic_comp_swap:
assert(vertex_index == NULL);
replacement = lower_atomic(intrin, state, offset);
break;
default:
continue;
}
if (nir_intrinsic_infos[intrin->intrinsic].has_dest) {
if (intrin->dest.is_ssa) {
nir_ssa_dest_init(&replacement->instr, &replacement->dest,
intrin->dest.ssa.num_components,
intrin->dest.ssa.bit_size, NULL);
nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
nir_src_for_ssa(&replacement->dest.ssa));
} else {
nir_dest_copy(&replacement->dest, &intrin->dest, state->mem_ctx);
}
}
nir_instr_insert_before(&intrin->instr, &replacement->instr);
nir_instr_remove(&intrin->instr);
}
return true;
}
static void
nir_lower_io_impl(nir_function_impl *impl,
nir_variable_mode modes,
int (*type_size)(const struct glsl_type *))
{
struct lower_io_state state;
nir_builder_init(&state.builder, impl);
state.mem_ctx = ralloc_parent(impl);
state.modes = modes;
state.type_size = type_size;
nir_foreach_block(block, impl) {
nir_lower_io_block(block, &state);
}
nir_metadata_preserve(impl, nir_metadata_block_index |
nir_metadata_dominance);
}
void
nir_lower_io(nir_shader *shader, nir_variable_mode modes,
int (*type_size)(const struct glsl_type *))
{
nir_foreach_function(function, shader) {
if (function->impl)
nir_lower_io_impl(function->impl, modes, type_size);
}
}
/**
nir: Get rid of *_indirect variants of input/output load/store intrinsics There is some special-casing needed in a competent back-end. However, they can do their special-casing easily enough based on whether or not the offset is a constant. In the mean time, having the *_indirect variants adds special cases a number of places where they don't need to be and, in general, only complicates things. To complicate matters, NIR had no way to convdert an indirect load/store to a direct one in the case that the indirect was a constant so we would still not really get what the back-ends wanted. The best solution seems to be to get rid of the *_indirect variants entirely. This commit is a bunch of different changes squashed together: - nir: Get rid of *_indirect variants of input/output load/store intrinsics - nir/glsl: Stop handling UBO/SSBO load/stores differently depending on indirect - nir/lower_io: Get rid of load/store_foo_indirect - i965/fs: Get rid of load/store_foo_indirect - i965/vec4: Get rid of load/store_foo_indirect - tgsi_to_nir: Get rid of load/store_foo_indirect - ir3/nir: Use the new unified io intrinsics - vc4: Do all uniform loads with byte offsets - vc4/nir: Use the new unified io intrinsics - vc4: Fix load_user_clip_plane crash - vc4: add missing src for store outputs - vc4: Fix state uniforms - nir/lower_clip: Update to the new load/store intrinsics - nir/lower_two_sided_color: Update to the new load intrinsic NIR and i965 changes are Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> NIR indirect declarations and vc4 changes are Reviewed-by: Eric Anholt <eric@anholt.net> ir3 changes are Reviewed-by: Rob Clark <robdclark@gmail.com> NIR changes are Acked-by: Rob Clark <robdclark@gmail.com>
2015-11-25 14:14:05 -08:00
* Return the offset soruce for a load/store intrinsic.
*/
nir_src *
nir: Get rid of *_indirect variants of input/output load/store intrinsics There is some special-casing needed in a competent back-end. However, they can do their special-casing easily enough based on whether or not the offset is a constant. In the mean time, having the *_indirect variants adds special cases a number of places where they don't need to be and, in general, only complicates things. To complicate matters, NIR had no way to convdert an indirect load/store to a direct one in the case that the indirect was a constant so we would still not really get what the back-ends wanted. The best solution seems to be to get rid of the *_indirect variants entirely. This commit is a bunch of different changes squashed together: - nir: Get rid of *_indirect variants of input/output load/store intrinsics - nir/glsl: Stop handling UBO/SSBO load/stores differently depending on indirect - nir/lower_io: Get rid of load/store_foo_indirect - i965/fs: Get rid of load/store_foo_indirect - i965/vec4: Get rid of load/store_foo_indirect - tgsi_to_nir: Get rid of load/store_foo_indirect - ir3/nir: Use the new unified io intrinsics - vc4: Do all uniform loads with byte offsets - vc4/nir: Use the new unified io intrinsics - vc4: Fix load_user_clip_plane crash - vc4: add missing src for store outputs - vc4: Fix state uniforms - nir/lower_clip: Update to the new load/store intrinsics - nir/lower_two_sided_color: Update to the new load intrinsic NIR and i965 changes are Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> NIR indirect declarations and vc4 changes are Reviewed-by: Eric Anholt <eric@anholt.net> ir3 changes are Reviewed-by: Rob Clark <robdclark@gmail.com> NIR changes are Acked-by: Rob Clark <robdclark@gmail.com>
2015-11-25 14:14:05 -08:00
nir_get_io_offset_src(nir_intrinsic_instr *instr)
{
switch (instr->intrinsic) {
nir: Get rid of *_indirect variants of input/output load/store intrinsics There is some special-casing needed in a competent back-end. However, they can do their special-casing easily enough based on whether or not the offset is a constant. In the mean time, having the *_indirect variants adds special cases a number of places where they don't need to be and, in general, only complicates things. To complicate matters, NIR had no way to convdert an indirect load/store to a direct one in the case that the indirect was a constant so we would still not really get what the back-ends wanted. The best solution seems to be to get rid of the *_indirect variants entirely. This commit is a bunch of different changes squashed together: - nir: Get rid of *_indirect variants of input/output load/store intrinsics - nir/glsl: Stop handling UBO/SSBO load/stores differently depending on indirect - nir/lower_io: Get rid of load/store_foo_indirect - i965/fs: Get rid of load/store_foo_indirect - i965/vec4: Get rid of load/store_foo_indirect - tgsi_to_nir: Get rid of load/store_foo_indirect - ir3/nir: Use the new unified io intrinsics - vc4: Do all uniform loads with byte offsets - vc4/nir: Use the new unified io intrinsics - vc4: Fix load_user_clip_plane crash - vc4: add missing src for store outputs - vc4: Fix state uniforms - nir/lower_clip: Update to the new load/store intrinsics - nir/lower_two_sided_color: Update to the new load intrinsic NIR and i965 changes are Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> NIR indirect declarations and vc4 changes are Reviewed-by: Eric Anholt <eric@anholt.net> ir3 changes are Reviewed-by: Rob Clark <robdclark@gmail.com> NIR changes are Acked-by: Rob Clark <robdclark@gmail.com>
2015-11-25 14:14:05 -08:00
case nir_intrinsic_load_input:
case nir_intrinsic_load_output:
case nir_intrinsic_load_uniform:
return &instr->src[0];
case nir_intrinsic_load_ubo:
case nir_intrinsic_load_ssbo:
nir: Get rid of *_indirect variants of input/output load/store intrinsics There is some special-casing needed in a competent back-end. However, they can do their special-casing easily enough based on whether or not the offset is a constant. In the mean time, having the *_indirect variants adds special cases a number of places where they don't need to be and, in general, only complicates things. To complicate matters, NIR had no way to convdert an indirect load/store to a direct one in the case that the indirect was a constant so we would still not really get what the back-ends wanted. The best solution seems to be to get rid of the *_indirect variants entirely. This commit is a bunch of different changes squashed together: - nir: Get rid of *_indirect variants of input/output load/store intrinsics - nir/glsl: Stop handling UBO/SSBO load/stores differently depending on indirect - nir/lower_io: Get rid of load/store_foo_indirect - i965/fs: Get rid of load/store_foo_indirect - i965/vec4: Get rid of load/store_foo_indirect - tgsi_to_nir: Get rid of load/store_foo_indirect - ir3/nir: Use the new unified io intrinsics - vc4: Do all uniform loads with byte offsets - vc4/nir: Use the new unified io intrinsics - vc4: Fix load_user_clip_plane crash - vc4: add missing src for store outputs - vc4: Fix state uniforms - nir/lower_clip: Update to the new load/store intrinsics - nir/lower_two_sided_color: Update to the new load intrinsic NIR and i965 changes are Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> NIR indirect declarations and vc4 changes are Reviewed-by: Eric Anholt <eric@anholt.net> ir3 changes are Reviewed-by: Rob Clark <robdclark@gmail.com> NIR changes are Acked-by: Rob Clark <robdclark@gmail.com>
2015-11-25 14:14:05 -08:00
case nir_intrinsic_load_per_vertex_input:
case nir_intrinsic_load_per_vertex_output:
case nir_intrinsic_store_output:
return &instr->src[1];
case nir_intrinsic_store_ssbo:
nir: Get rid of *_indirect variants of input/output load/store intrinsics There is some special-casing needed in a competent back-end. However, they can do their special-casing easily enough based on whether or not the offset is a constant. In the mean time, having the *_indirect variants adds special cases a number of places where they don't need to be and, in general, only complicates things. To complicate matters, NIR had no way to convdert an indirect load/store to a direct one in the case that the indirect was a constant so we would still not really get what the back-ends wanted. The best solution seems to be to get rid of the *_indirect variants entirely. This commit is a bunch of different changes squashed together: - nir: Get rid of *_indirect variants of input/output load/store intrinsics - nir/glsl: Stop handling UBO/SSBO load/stores differently depending on indirect - nir/lower_io: Get rid of load/store_foo_indirect - i965/fs: Get rid of load/store_foo_indirect - i965/vec4: Get rid of load/store_foo_indirect - tgsi_to_nir: Get rid of load/store_foo_indirect - ir3/nir: Use the new unified io intrinsics - vc4: Do all uniform loads with byte offsets - vc4/nir: Use the new unified io intrinsics - vc4: Fix load_user_clip_plane crash - vc4: add missing src for store outputs - vc4: Fix state uniforms - nir/lower_clip: Update to the new load/store intrinsics - nir/lower_two_sided_color: Update to the new load intrinsic NIR and i965 changes are Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> NIR indirect declarations and vc4 changes are Reviewed-by: Eric Anholt <eric@anholt.net> ir3 changes are Reviewed-by: Rob Clark <robdclark@gmail.com> NIR changes are Acked-by: Rob Clark <robdclark@gmail.com>
2015-11-25 14:14:05 -08:00
case nir_intrinsic_store_per_vertex_output:
return &instr->src[2];
default:
return NULL;
}
}
/**
* Return the vertex index source for a load/store per_vertex intrinsic.
*/
nir_src *
nir_get_io_vertex_index_src(nir_intrinsic_instr *instr)
{
switch (instr->intrinsic) {
case nir_intrinsic_load_per_vertex_input:
case nir_intrinsic_load_per_vertex_output:
return &instr->src[0];
case nir_intrinsic_store_per_vertex_output:
return &instr->src[1];
default:
return NULL;
}
}