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third_party_mesa3d/tests/constructor-04.glsl

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2010-03-26 16:41:43 -07:00
#version 120
/* FAIL - matrix must be only parameter to matrix constructor */
uniform mat2 a;
uniform float x;
void main()
{
mat2 b;
b = mat2(a, x);
gl_Position = gl_Vertex;
}