2002-01-05 20:51:12 +00:00
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/* $Id: t_vb_program.c,v 1.6 2002/01/05 20:51:13 brianp Exp $ */
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2001-12-14 02:50:01 +00:00
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/*
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* Mesa 3-D graphics library
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* Version: 4.1
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*
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2002-01-05 20:51:12 +00:00
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* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
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2001-12-14 02:50:01 +00:00
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* -------- Regarding NV_vertex_program --------
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* o Redistribution of the source code must contain a copyright notice
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* and this list of conditions;
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*
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* o Redistribution in binary and source code form must contain the
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* following Notice in the software and any documentation and/or other
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* materials provided with the distribution; and
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*
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* o The name of Nvidia may not be used to promote or endorse software
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* derived from the software.
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*
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* NOTICE: Nvidia hereby grants to each recipient a non-exclusive worldwide
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* royalty free patent license under patent claims that are licensable by
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* Nvidia and which are necessarily required and for which no commercially
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* viable non infringing alternative exists to make, use, sell, offer to sell,
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* import and otherwise transfer the vertex extension for the Mesa 3D Graphics
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* Library as distributed in source code and object code form. No hardware or
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* hardware implementation (including a semiconductor implementation and chips)
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* are licensed hereunder. If a recipient makes a patent claim or institutes
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* patent litigation against Nvidia or Nvidia's customers for use or sale of
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* Nvidia products, then this license grant as to such recipient shall
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* immediately terminate and recipient immediately agrees to cease use and
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* distribution of the Mesa Program and derivatives thereof.
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*
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* THE MESA 3D GRAPHICS LIBRARY IS PROVIDED ON AN "AS IS BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED INCLUDING,
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* WITHOUT LIMITATION, ANY WARRANTIES OR CONDITIONS OF TITLE, NON-NFRINGEMENT
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* MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
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*
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* NVIDIA SHALL NOT HAVE ANY LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING WITHOUT LIMITATION
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* LOST PROFITS), HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OR DISTRIBUTION OF THE MESA 3D GRAPHICS
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* LIBRARY OR EVIDENCE OR THE EXERCISE OF ANY RIGHTS GRANTED HEREUNDR, EVEN
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* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* If you do not comply with this agreement, then Nvidia may cancel the license
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* and rights granted herein.
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* ---------------------------------------------
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*/
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/*
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* Authors:
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* Brian Paul
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*/
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#include "glheader.h"
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#include "api_noop.h"
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#include "colormac.h"
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#include "context.h"
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#include "dlist.h"
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#include "hash.h"
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#include "light.h"
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#include "macros.h"
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#include "mem.h"
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#include "mmath.h"
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#include "simple_list.h"
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#include "mtypes.h"
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#include "vpexec.h"
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#include "math/m_translate.h"
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#include "t_context.h"
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#include "t_pipeline.h"
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#include "t_imm_api.h"
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#include "t_imm_exec.h"
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struct vp_stage_data {
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2001-12-15 22:31:23 +00:00
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GLvector4f clipCoords; /* post-modelview/projection coords */
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GLvector4f ndcCoords; /* normalized device coords */
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2001-12-14 02:50:01 +00:00
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struct gl_client_array color0[2]; /* front and back */
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struct gl_client_array color1[2]; /* front and back */
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GLvector4f texCoord[MAX_TEXTURE_UNITS];
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2002-01-05 20:51:12 +00:00
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GLvector4f fogCoord;
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2001-12-14 02:50:01 +00:00
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GLvector1f pointSize;
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2001-12-15 22:31:23 +00:00
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GLubyte *clipmask;
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GLubyte ormask, andmask;
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2001-12-14 02:50:01 +00:00
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};
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#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
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static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vp_stage_data *store = VP_STAGE_DATA(stage);
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struct vertex_buffer *VB = &tnl->vb;
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struct vp_machine *machine = &(ctx->VertexProgram.Machine);
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GLint i;
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/* convenience pointers */
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2001-12-15 22:31:23 +00:00
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GLfloat (*clip)[4] = (GLfloat (*)[4]) store->clipCoords.data;
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GLfloat (*color0)[4] = (GLfloat (*)[4]) store->color0[0].Ptr;
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GLfloat (*color1)[4] = (GLfloat (*)[4]) store->color1[0].Ptr;
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GLfloat (*bfcolor0)[4] = (GLfloat (*)[4]) store->color0[1].Ptr;
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GLfloat (*bfcolor1)[4] = (GLfloat (*)[4]) store->color1[1].Ptr;
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2002-01-05 20:51:12 +00:00
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GLfloat (*fog)[4] = (GLfloat (*)[4]) store->fogCoord.data;
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2001-12-15 22:31:23 +00:00
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GLfloat *pointSize = (GLfloat *) store->pointSize.data;
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GLfloat (*texture0)[4] = (GLfloat (*)[4]) store->texCoord[0].data;
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GLfloat (*texture1)[4] = (GLfloat (*)[4]) store->texCoord[1].data;
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GLfloat (*texture2)[4] = (GLfloat (*)[4]) store->texCoord[2].data;
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GLfloat (*texture3)[4] = (GLfloat (*)[4]) store->texCoord[3].data;
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2001-12-14 02:50:01 +00:00
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_mesa_init_tracked_matrices(ctx);
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_mesa_init_vp_registers(ctx); /* sets temp regs to (0,0,0,1) */
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for (i = 0; i < VB->Count; i++) {
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GLuint attr;
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2001-12-15 22:31:23 +00:00
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#if 0
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2001-12-14 02:50:01 +00:00
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printf("Input %d: %f, %f, %f, %f\n", i,
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VB->AttribPtr[0]->data[i][0],
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VB->AttribPtr[0]->data[i][1],
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VB->AttribPtr[0]->data[i][2],
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VB->AttribPtr[0]->data[i][3]);
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printf(" color: %f, %f, %f, %f\n",
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VB->AttribPtr[3]->data[i][0],
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VB->AttribPtr[3]->data[i][1],
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VB->AttribPtr[3]->data[i][2],
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VB->AttribPtr[3]->data[i][3]);
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2001-12-15 02:13:32 +00:00
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printf(" normal: %f, %f, %f, %f\n",
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VB->AttribPtr[2]->data[i][0],
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VB->AttribPtr[2]->data[i][1],
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VB->AttribPtr[2]->data[i][2],
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VB->AttribPtr[2]->data[i][3]);
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2001-12-15 22:31:23 +00:00
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#endif
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2001-12-14 02:50:01 +00:00
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/* load the input attribute registers */
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2002-01-05 20:51:12 +00:00
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for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
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2001-12-14 02:50:01 +00:00
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if (VB->Flag[i] & (1 << attr)) {
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COPY_4V(machine->Registers[VP_INPUT_REG_START + attr],
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VB->AttribPtr[attr]->data[i]);
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}
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}
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/* execute the program */
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2001-12-18 04:06:44 +00:00
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ASSERT(ctx->VertexProgram.Current);
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_mesa_exec_program(ctx, ctx->VertexProgram.Current);
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2001-12-14 02:50:01 +00:00
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2001-12-15 22:31:23 +00:00
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#if 0
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2001-12-14 02:50:01 +00:00
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printf("Output %d: %f, %f, %f, %f\n", i,
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2001-12-15 21:31:28 +00:00
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machine->Registers[VP_OUT_HPOS][0],
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machine->Registers[VP_OUT_HPOS][1],
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machine->Registers[VP_OUT_HPOS][2],
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machine->Registers[VP_OUT_HPOS][3]);
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2001-12-14 02:50:01 +00:00
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printf(" color: %f, %f, %f, %f\n",
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2001-12-15 21:31:28 +00:00
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machine->Registers[VP_OUT_COL0][0],
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machine->Registers[VP_OUT_COL0][1],
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machine->Registers[VP_OUT_COL0][2],
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machine->Registers[VP_OUT_COL0][3]);
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2001-12-15 22:31:23 +00:00
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#endif
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2001-12-14 02:50:01 +00:00
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/* store the attribute output registers into the VB arrays */
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COPY_4V(clip[i], machine->Registers[VP_OUT_HPOS]);
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COPY_4V(color0[i], machine->Registers[VP_OUT_COL0]);
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COPY_4V(color1[i], machine->Registers[VP_OUT_COL1]);
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COPY_4V(bfcolor0[i], machine->Registers[VP_OUT_BFC0]);
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COPY_4V(bfcolor1[i], machine->Registers[VP_OUT_BFC1]);
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2002-01-05 20:51:12 +00:00
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fog[i][0] = machine->Registers[VP_OUT_FOGC][0];
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2001-12-14 02:50:01 +00:00
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pointSize[i] = machine->Registers[VP_OUT_PSIZ][0];
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COPY_4V(texture0[i], machine->Registers[VP_OUT_TEX0]);
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COPY_4V(texture1[i], machine->Registers[VP_OUT_TEX0]);
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COPY_4V(texture2[i], machine->Registers[VP_OUT_TEX0]);
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COPY_4V(texture3[i], machine->Registers[VP_OUT_TEX0]);
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}
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2001-12-15 22:31:23 +00:00
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VB->ClipPtr = &store->clipCoords;
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VB->ClipPtr->size = 4;
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VB->ClipPtr->count = VB->Count;
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2001-12-14 02:50:01 +00:00
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VB->ColorPtr[0] = &store->color0[0];
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VB->ColorPtr[1] = &store->color0[1];
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VB->SecondaryColorPtr[0] = &store->color1[0];
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VB->SecondaryColorPtr[1] = &store->color1[1];
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2002-01-05 20:51:12 +00:00
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VB->AttribPtr[VERT_ATTRIB_FOG] = &store->fogCoord;
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2001-12-14 02:50:01 +00:00
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VB->PointSizePtr = &store->pointSize;
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VB->TexCoordPtr[0] = &store->texCoord[0];
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VB->TexCoordPtr[1] = &store->texCoord[1];
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VB->TexCoordPtr[2] = &store->texCoord[2];
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VB->TexCoordPtr[3] = &store->texCoord[3];
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2001-12-15 22:31:23 +00:00
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/* Cliptest and perspective divide. Clip functions must clear
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* the clipmask.
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2001-12-14 02:50:01 +00:00
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*/
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2001-12-15 22:31:23 +00:00
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store->ormask = 0;
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store->andmask = CLIP_ALL_BITS;
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2001-12-14 02:50:01 +00:00
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2001-12-18 04:06:44 +00:00
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if (tnl->NeedNdcCoords) {
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VB->NdcPtr =
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2001-12-15 22:31:23 +00:00
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_mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
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&store->ndcCoords,
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store->clipmask,
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&store->ormask,
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&store->andmask );
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2001-12-14 02:50:01 +00:00
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2001-12-15 22:31:23 +00:00
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}
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else {
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2001-12-18 04:06:44 +00:00
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VB->NdcPtr = 0;
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2001-12-15 22:31:23 +00:00
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_mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
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0,
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store->clipmask,
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&store->ormask,
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&store->andmask );
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2001-12-14 02:50:01 +00:00
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}
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2001-12-15 22:31:23 +00:00
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if (store->andmask) /* All vertices are outside the frustum */
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return GL_FALSE;
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2001-12-14 02:50:01 +00:00
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2001-12-15 22:31:23 +00:00
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/* This is where we'd do clip testing against the user-defined
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* clipping planes, but they're not supported by vertex programs.
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2001-12-14 02:50:01 +00:00
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*/
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2001-12-15 22:31:23 +00:00
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VB->ClipOrMask = store->ormask;
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VB->ClipMask = store->clipmask;
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/* XXXX what's this?
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if (VB->ClipPtr == VB->ObjPtr && (VB->importable_data & VERT_OBJ_BIT))
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VB->importable_data |= VERT_CLIP;
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*/
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2001-12-14 02:50:01 +00:00
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return GL_TRUE;
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}
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/* Called in place of do_lighting when the light table may have changed.
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*/
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static GLboolean run_validate_program( GLcontext *ctx,
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struct gl_pipeline_stage *stage )
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{
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#if 000
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2002-01-05 20:51:12 +00:00
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/* XXX do we need any validation for vertex programs? */
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2001-12-14 02:50:01 +00:00
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GLuint ind = 0;
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light_func *tab;
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if (ctx->Visual.rgbMode) {
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if (ctx->Light._NeedVertices) {
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if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
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tab = _tnl_light_spec_tab;
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else
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tab = _tnl_light_tab;
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}
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else {
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if (ctx->Light.EnabledList.next == ctx->Light.EnabledList.prev)
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tab = _tnl_light_fast_single_tab;
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else
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tab = _tnl_light_fast_tab;
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}
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}
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else
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tab = _tnl_light_ci_tab;
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if (ctx->Light.ColorMaterialEnabled)
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ind |= LIGHT_COLORMATERIAL;
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if (ctx->Light.Model.TwoSide)
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ind |= LIGHT_TWOSIDE;
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VP_STAGE_DATA(stage)->light_func_tab = &tab[ind];
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/* This and the above should only be done on _NEW_LIGHT:
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*/
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_mesa_validate_all_lighting_tables( ctx );
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#endif
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/* Now run the stage...
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*/
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stage->run = run_vp;
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return stage->run( ctx, stage );
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}
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#if 0
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static void alloc_4chan( struct gl_client_array *a, GLuint sz )
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{
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a->Ptr = ALIGN_MALLOC( sz * sizeof(GLchan) * 4, 32 );
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a->Size = 4;
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a->Type = CHAN_TYPE;
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a->Stride = 0;
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a->StrideB = sizeof(GLchan) * 4;
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a->Enabled = 0;
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a->Flags = 0;
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}
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#endif
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static void alloc_4float( struct gl_client_array *a, GLuint sz )
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{
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a->Ptr = ALIGN_MALLOC( sz * sizeof(GLfloat) * 4, 32 );
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a->Size = 4;
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a->Type = GL_FLOAT;
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a->Stride = 0;
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a->StrideB = sizeof(GLfloat) * 4;
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a->Enabled = 0;
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a->Flags = 0;
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}
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/* Called the first time stage->run is called. In effect, don't
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* allocate data until the first time the stage is run.
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*/
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static GLboolean run_init_vp( GLcontext *ctx,
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struct gl_pipeline_stage *stage )
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vertex_buffer *VB = &(tnl->vb);
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struct vp_stage_data *store;
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const GLuint size = VB->Size;
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GLuint i;
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stage->privatePtr = MALLOC(sizeof(*store));
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store = VP_STAGE_DATA(stage);
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if (!store)
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return GL_FALSE;
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/* The output of a vertex program is: */
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_mesa_vector4f_alloc( &store->clipCoords, 0, size, 32 );
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2001-12-15 22:31:23 +00:00
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_mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
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2001-12-14 02:50:01 +00:00
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alloc_4float( &store->color0[0], size );
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alloc_4float( &store->color0[1], size );
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alloc_4float( &store->color1[0], size );
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alloc_4float( &store->color1[1], size );
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for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
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_mesa_vector4f_alloc( &store->texCoord[i], 0, VB->Size, 32 );
|
2002-01-05 20:51:12 +00:00
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|
_mesa_vector4f_alloc( &store->fogCoord, 0, size, 32 );
|
2001-12-14 02:50:01 +00:00
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|
_mesa_vector1f_alloc( &store->pointSize, 0, size, 32 );
|
2001-12-15 22:31:23 +00:00
|
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|
store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
|
2001-12-14 02:50:01 +00:00
|
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|
/* Now validate the stage derived data...
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*/
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stage->run = run_validate_program;
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return stage->run( ctx, stage );
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|
}
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|
/*
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|
* Check if vertex program mode is enabled.
|
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|
|
* If so, configure the pipeline stage's type, inputs, and outputs.
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|
|
|
*/
|
|
|
|
static void check_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
|
|
|
|
{
|
|
|
|
stage->active = ctx->VertexProgram.Enabled;
|
2001-12-15 02:13:32 +00:00
|
|
|
|
2001-12-14 02:50:01 +00:00
|
|
|
if (stage->active) {
|
|
|
|
#if 000
|
|
|
|
if (stage->privatePtr)
|
|
|
|
stage->run = run_validate_program;
|
|
|
|
stage->inputs = VERT_NORMAL_BIT|VERT_MATERIAL;
|
|
|
|
if (ctx->Light._NeedVertices)
|
|
|
|
stage->inputs |= VERT_EYE; /* effectively, even when lighting in obj */
|
|
|
|
if (ctx->Light.ColorMaterialEnabled)
|
|
|
|
stage->inputs |= VERT_COLOR0_BIT;
|
|
|
|
|
|
|
|
stage->outputs = VERT_COLOR0_BIT;
|
|
|
|
if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
|
|
|
|
stage->outputs |= VERT_COLOR1_BIT;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void dtr( struct gl_pipeline_stage *stage )
|
|
|
|
{
|
|
|
|
struct vp_stage_data *store = VP_STAGE_DATA(stage);
|
|
|
|
|
|
|
|
if (store) {
|
|
|
|
GLuint i;
|
|
|
|
_mesa_vector4f_free( &store->clipCoords );
|
2001-12-15 22:31:23 +00:00
|
|
|
_mesa_vector4f_free( &store->ndcCoords );
|
2001-12-14 02:50:01 +00:00
|
|
|
ALIGN_FREE( store->color0[0].Ptr );
|
|
|
|
ALIGN_FREE( store->color0[1].Ptr );
|
|
|
|
ALIGN_FREE( store->color1[0].Ptr );
|
|
|
|
ALIGN_FREE( store->color1[1].Ptr );
|
|
|
|
for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
|
|
|
|
if (store->texCoord[i].data)
|
|
|
|
_mesa_vector4f_free( &store->texCoord[i] );
|
2002-01-05 20:51:12 +00:00
|
|
|
_mesa_vector4f_free( &store->fogCoord );
|
2001-12-14 02:50:01 +00:00
|
|
|
_mesa_vector1f_free( &store->pointSize );
|
2001-12-15 22:31:23 +00:00
|
|
|
ALIGN_FREE( store->clipmask );
|
2001-12-14 02:50:01 +00:00
|
|
|
|
|
|
|
FREE( store );
|
|
|
|
stage->privatePtr = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const struct gl_pipeline_stage _tnl_vertex_program_stage =
|
|
|
|
{
|
|
|
|
"vertex-program",
|
|
|
|
_NEW_ALL, /*XXX FIX */ /* recheck */
|
|
|
|
_NEW_ALL, /*XXX FIX */ /* recalc -- modelview dependency
|
|
|
|
* otherwise not captured by inputs
|
|
|
|
* (which may be VERT_OBJ_BIT) */
|
|
|
|
GL_FALSE, /* active */
|
|
|
|
0, /* inputs */
|
|
|
|
VERT_CLIP | VERT_COLOR0_BIT, /* outputs */
|
|
|
|
0, /* changed_inputs */
|
|
|
|
NULL, /* private_data */
|
|
|
|
dtr, /* destroy */
|
|
|
|
check_vp, /* check */
|
|
|
|
run_init_vp /* run -- initially set to ctr */
|
|
|
|
};
|