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third_party_mesa3d/src/egl/main/eglsurface.c

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/**
* Surface-related functions.
*/
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "eglcontext.h"
#include "eglconfig.h"
#include "eglglobals.h"
#include "eglhash.h"
#include "egllog.h"
#include "eglsurface.h"
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/**
* Do error check on parameters and initialize the given _EGLSurface object.
* \return EGL_TRUE if no errors, EGL_FALSE otherwise.
*/
EGLBoolean
_eglInitSurface(_EGLDriver *drv, EGLDisplay dpy,
_EGLSurface *surf, EGLint type, EGLConfig config,
const EGLint *attrib_list)
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{
const char *func;
_EGLConfig *conf;
EGLint width = 0, height = 0, largest = 0;
EGLint texFormat = 0, texTarget = 0, mipmapTex = 0;
EGLint i;
switch (type) {
case EGL_WINDOW_BIT:
func = "eglCreateWindowSurface";
break;
case EGL_PIXMAP_BIT:
func = "eglCreatePixmapSurface";
break;
case EGL_PBUFFER_BIT:
func = "eglCreatePBufferSurface";
break;
case EGL_SCREEN_BIT_MESA:
func = "eglCreateScreenSurface";
break;
default:
_eglLog(_EGL_WARNING, "Bad type in _eglInitSurface");
return EGL_FALSE;
}
conf = _eglLookupConfig(drv, dpy, config);
if (!conf) {
_eglError(EGL_BAD_CONFIG, func);
return EGL_FALSE;
}
/*
* Parse attribute list. Different kinds of surfaces support different
* attributes.
*/
for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
switch (attrib_list[i]) {
case EGL_WIDTH:
if (type == EGL_PBUFFER_BIT || type == EGL_SCREEN_BIT_MESA) {
width = attrib_list[++i];
}
else {
_eglError(EGL_BAD_ATTRIBUTE, func);
return EGL_FALSE;
}
break;
case EGL_HEIGHT:
if (type == EGL_PBUFFER_BIT || type == EGL_SCREEN_BIT_MESA) {
height = attrib_list[++i];
}
else {
_eglError(EGL_BAD_ATTRIBUTE, func);
return EGL_FALSE;
}
break;
case EGL_LARGEST_PBUFFER:
if (type == EGL_PBUFFER_BIT) {
largest = attrib_list[++i];
}
else {
_eglError(EGL_BAD_ATTRIBUTE, func);
return EGL_FALSE;
}
break;
case EGL_TEXTURE_FORMAT:
if (type == EGL_PBUFFER_BIT) {
texFormat = attrib_list[++i];
}
else {
_eglError(EGL_BAD_ATTRIBUTE, func);
return EGL_FALSE;
}
break;
case EGL_TEXTURE_TARGET:
if (type == EGL_PBUFFER_BIT) {
texTarget = attrib_list[++i];
}
else {
_eglError(EGL_BAD_ATTRIBUTE, func);
return EGL_FALSE;
}
break;
case EGL_MIPMAP_TEXTURE:
if (type == EGL_PBUFFER_BIT) {
mipmapTex = attrib_list[++i];
}
else {
_eglError(EGL_BAD_ATTRIBUTE, func);
return EGL_FALSE;
}
break;
default:
_eglError(EGL_BAD_ATTRIBUTE, func);
return EGL_FALSE;
}
}
if (width <= 0 || height <= 0) {
_eglError(EGL_BAD_ATTRIBUTE, func);
return EGL_FALSE;
}
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memset(surf, 0, sizeof(_EGLSurface));
surf->Config = conf;
surf->Type = type;
surf->Width = width;
surf->Height = height;
surf->TextureFormat = texFormat;
surf->TextureTarget = texTarget;
surf->MipmapTexture = mipmapTex;
surf->MipmapLevel = 0;
surf->SwapInterval = 0;
return EGL_TRUE;
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}
void
_eglSaveSurface(_EGLSurface *surf)
{
assert(surf);
assert(!surf->Handle);
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surf->Handle = _eglHashGenKey(_eglGlobal.Contexts);
assert(surf->Handle);
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_eglHashInsert(_eglGlobal.Surfaces, surf->Handle, surf);
}
void
_eglRemoveSurface(_EGLSurface *surf)
{
_eglHashRemove(_eglGlobal.Surfaces, surf->Handle);
}
_EGLSurface *
_eglLookupSurface(EGLSurface surf)
{
_EGLSurface *c = (_EGLSurface *) _eglHashLookup(_eglGlobal.Surfaces, surf);
return c;
}
_EGLSurface *
_eglGetCurrentSurface(EGLint readdraw)
{
_EGLContext *ctx = _eglGetCurrentContext();
if (ctx) {
switch (readdraw) {
case EGL_DRAW:
return ctx->DrawSurface;
case EGL_READ:
return ctx->ReadSurface;
default:
return NULL;
}
}
return NULL;
}
EGLBoolean
_eglSwapBuffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw)
{
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/* Basically just do error checking here. Drivers have to do the
* actual buffer swap.
*/
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_EGLContext *context = _eglGetCurrentContext();
_EGLSurface *surface = _eglLookupSurface(draw);
if (context && context->DrawSurface != surface) {
_eglError(EGL_BAD_SURFACE, "eglSwapBuffers");
return EGL_FALSE;
}
if (surface == NULL) {
_eglError(EGL_BAD_SURFACE, "eglSwapBuffers");
return EGL_FALSE;
}
return EGL_TRUE;
}
EGLBoolean
_eglCopyBuffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface,
NativePixmapType target)
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{
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/* copy surface to native pixmap */
/* All implementation burdon for this is in the device driver */
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return EGL_FALSE;
}
EGLBoolean
_eglQuerySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surf,
EGLint attribute, EGLint *value)
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{
_EGLSurface *surface = _eglLookupSurface(surf);
if (surface == NULL) {
_eglError(EGL_BAD_SURFACE, "eglQuerySurface");
return EGL_FALSE;
}
switch (attribute) {
case EGL_WIDTH:
*value = surface->Width;
return EGL_TRUE;
case EGL_HEIGHT:
*value = surface->Height;
return EGL_TRUE;
case EGL_CONFIG_ID:
*value = GET_CONFIG_ATTRIB(surface->Config, EGL_CONFIG_ID);
return EGL_TRUE;
case EGL_TEXTURE_FORMAT:
/* texture attributes: only for pbuffers, no error otherwise */
if (surface->Type == EGL_PBUFFER_BIT)
*value = surface->TextureFormat;
return EGL_TRUE;
case EGL_TEXTURE_TARGET:
if (surface->Type == EGL_PBUFFER_BIT)
*value = surface->TextureTarget;
return EGL_TRUE;
case EGL_MIPMAP_TEXTURE:
if (surface->Type == EGL_PBUFFER_BIT)
*value = surface->MipmapTexture;
return EGL_TRUE;
case EGL_MIPMAP_LEVEL:
if (surface->Type == EGL_PBUFFER_BIT)
*value = surface->MipmapLevel;
return EGL_TRUE;
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case EGL_SURFACE_TYPE:
*value = surface->Type;
return EGL_TRUE;
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default:
_eglError(EGL_BAD_ATTRIBUTE, "eglQuerySurface");
return EGL_FALSE;
}
}
/**
* Example function - drivers should do a proper implementation.
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*/
EGLSurface
_eglCreateWindowSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
NativeWindowType window, const EGLint *attrib_list)
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{
#if 0 /* THIS IS JUST EXAMPLE CODE */
_EGLSurface *surf;
surf = (_EGLSurface *) calloc(1, sizeof(_EGLSurface));
if (!surf)
return EGL_NO_SURFACE;
if (!_eglInitSurface(drv, dpy, surf, EGL_WINDOW_BIT, config, attrib_list)) {
free(surf);
return EGL_NO_SURFACE;
}
_eglSaveSurface(surf);
return surf->Handle;
#endif
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return EGL_NO_SURFACE;
}
/**
* Example function - drivers should do a proper implementation.
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*/
EGLSurface
_eglCreatePixmapSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
NativePixmapType pixmap, const EGLint *attrib_list)
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{
#if 0 /* THIS IS JUST EXAMPLE CODE */
_EGLSurface *surf;
surf = (_EGLSurface *) calloc(1, sizeof(_EGLSurface));
if (!surf)
return EGL_NO_SURFACE;
if (!_eglInitSurface(drv, dpy, surf, EGL_PIXMAP_BIT, config, attrib_list)) {
free(surf);
return EGL_NO_SURFACE;
}
_eglSaveSurface(surf);
return surf->Handle;
#endif
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return EGL_NO_SURFACE;
}
/**
* Example function - drivers should do a proper implementation.
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*/
EGLSurface
_eglCreatePbufferSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
const EGLint *attrib_list)
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{
#if 0 /* THIS IS JUST EXAMPLE CODE */
_EGLSurface *surf;
surf = (_EGLSurface *) calloc(1, sizeof(_EGLSurface));
if (!surf)
return EGL_NO_SURFACE;
if (!_eglInitSurface(drv, dpy, surf, EGL_PBUFFER_BIT, config, attrib_list)) {
free(surf);
return EGL_NO_SURFACE;
}
_eglSaveSurface(surf);
return surf->Handle;
#endif
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return EGL_NO_SURFACE;
}
/**
* Default fallback routine - drivers should usually override this.
*/
EGLBoolean
_eglDestroySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface)
{
_EGLSurface *surf = _eglLookupSurface(surface);
if (surf) {
_eglHashRemove(_eglGlobal.Surfaces, surface);
if (surf->IsBound) {
surf->DeletePending = EGL_TRUE;
}
else {
free(surf);
}
return EGL_TRUE;
}
else {
_eglError(EGL_BAD_SURFACE, "eglDestroySurface");
return EGL_FALSE;
}
}
/**
* Default fallback routine - drivers might override this.
*/
EGLBoolean
_eglSurfaceAttrib(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surf, EGLint attribute, EGLint value)
{
_EGLSurface *surface = _eglLookupSurface(surf);
if (surface == NULL) {
_eglError(EGL_BAD_SURFACE, "eglSurfaceAttrib");
return EGL_FALSE;
}
switch (attribute) {
case EGL_MIPMAP_LEVEL:
surface->MipmapLevel = value;
break;
default:
_eglError(EGL_BAD_ATTRIBUTE, "eglSurfaceAttrib");
return EGL_FALSE;
}
return EGL_TRUE;
}
EGLBoolean
_eglBindTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint buffer)
{
/* XXX unfinished */
return EGL_FALSE;
}
EGLBoolean
_eglReleaseTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint buffer)
{
/* XXX unfinished */
return EGL_FALSE;
}
EGLBoolean
_eglSwapInterval(_EGLDriver *drv, EGLDisplay dpy, EGLint interval)
{
_EGLSurface *surf = _eglGetCurrentSurface(EGL_DRAW);
if (surf == NULL) {
_eglError(EGL_BAD_SURFACE, "eglSwapInterval");
return EGL_FALSE;
}
surf->SwapInterval = interval;
return EGL_TRUE;
}