2017-02-02 16:24:13 -08:00
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/*
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* Copyright © 2014-2017 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <inttypes.h>
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#include "util/u_format.h"
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#include "util/u_math.h"
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#include "util/u_memory.h"
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#include "util/ralloc.h"
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#include "util/hash_table.h"
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#include "tgsi/tgsi_dump.h"
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#include "tgsi/tgsi_parse.h"
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#include "compiler/nir/nir.h"
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#include "compiler/nir/nir_builder.h"
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#include "nir/tgsi_to_nir.h"
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#include "compiler/v3d_compiler.h"
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#include "vc5_context.h"
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#include "broadcom/cle/v3d_packet_v33_pack.h"
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static void
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vc5_set_transform_feedback_outputs(struct vc5_uncompiled_shader *so,
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const struct pipe_stream_output_info *stream_output)
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{
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if (!stream_output->num_outputs)
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return;
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struct v3d_varying_slot slots[PIPE_MAX_SO_OUTPUTS * 4];
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int slot_count = 0;
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for (int buffer = 0; buffer < PIPE_MAX_SO_BUFFERS; buffer++) {
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uint32_t buffer_offset = 0;
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uint32_t vpm_start = slot_count;
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for (int i = 0; i < stream_output->num_outputs; i++) {
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const struct pipe_stream_output *output =
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&stream_output->output[i];
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if (output->output_buffer != buffer)
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continue;
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/* We assume that the SO outputs appear in increasing
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* order in the buffer.
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*/
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assert(output->dst_offset >= buffer_offset);
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/* Pad any undefined slots in the output */
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for (int j = buffer_offset; j < output->dst_offset; j++) {
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slots[slot_count] =
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v3d_slot_from_slot_and_component(VARYING_SLOT_POS, 0);
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slot_count++;
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}
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/* Set the coordinate shader up to output the
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* components of this varying.
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*/
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for (int j = 0; j < output->num_components; j++) {
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slots[slot_count] =
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v3d_slot_from_slot_and_component(VARYING_SLOT_VAR0 +
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output->register_index,
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output->start_component + j);
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slot_count++;
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}
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}
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uint32_t vpm_size = slot_count - vpm_start;
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if (!vpm_size)
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continue;
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struct V3D33_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC unpacked = {
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.first_shaded_vertex_value_to_output = vpm_start,
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2017-10-02 12:05:30 -07:00
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.number_of_consecutive_vertex_values_to_output_as_32_bit_values_minus_1 = vpm_size - 1,
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2017-02-02 16:24:13 -08:00
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.output_buffer_to_write_to = buffer,
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};
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V3D33_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC_pack(NULL,
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(void *)&so->tf_specs[so->num_tf_specs++],
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&unpacked);
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}
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so->num_tf_outputs = slot_count;
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so->tf_outputs = ralloc_array(so->base.ir.nir, struct v3d_varying_slot,
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slot_count);
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memcpy(so->tf_outputs, slots, sizeof(*slots) * slot_count);
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}
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static int
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type_size(const struct glsl_type *type)
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{
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return glsl_count_attribute_slots(type, false);
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}
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static void *
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vc5_shader_state_create(struct pipe_context *pctx,
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const struct pipe_shader_state *cso)
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{
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struct vc5_context *vc5 = vc5_context(pctx);
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struct vc5_uncompiled_shader *so = CALLOC_STRUCT(vc5_uncompiled_shader);
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if (!so)
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return NULL;
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so->program_id = vc5->next_uncompiled_program_id++;
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nir_shader *s;
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if (cso->type == PIPE_SHADER_IR_NIR) {
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/* The backend takes ownership of the NIR shader on state
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* creation.
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*/
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s = cso->ir.nir;
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NIR_PASS_V(s, nir_lower_io, nir_var_all, type_size,
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(nir_lower_io_options)0);
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} else {
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assert(cso->type == PIPE_SHADER_IR_TGSI);
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if (V3D_DEBUG & V3D_DEBUG_TGSI) {
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fprintf(stderr, "prog %d TGSI:\n",
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so->program_id);
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tgsi_dump(cso->tokens, 0);
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fprintf(stderr, "\n");
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}
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s = tgsi_to_nir(cso->tokens, &v3d_nir_options);
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}
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NIR_PASS_V(s, nir_opt_global_to_local);
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NIR_PASS_V(s, nir_lower_regs_to_ssa);
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NIR_PASS_V(s, nir_normalize_cubemap_coords);
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NIR_PASS_V(s, nir_lower_load_const_to_scalar);
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v3d_optimize_nir(s);
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NIR_PASS_V(s, nir_remove_dead_variables, nir_var_local);
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/* Garbage collect dead instructions */
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nir_sweep(s);
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so->base.type = PIPE_SHADER_IR_NIR;
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so->base.ir.nir = s;
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vc5_set_transform_feedback_outputs(so, &cso->stream_output);
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if (V3D_DEBUG & (V3D_DEBUG_NIR |
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v3d_debug_flag_for_shader_stage(s->stage))) {
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fprintf(stderr, "%s prog %d NIR:\n",
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gl_shader_stage_name(s->stage),
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so->program_id);
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nir_print_shader(s, stderr);
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fprintf(stderr, "\n");
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}
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return so;
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}
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static struct vc5_compiled_shader *
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vc5_get_compiled_shader(struct vc5_context *vc5, struct v3d_key *key)
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{
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struct vc5_uncompiled_shader *shader_state = key->shader_state;
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nir_shader *s = shader_state->base.ir.nir;
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struct hash_table *ht;
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uint32_t key_size;
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if (s->stage == MESA_SHADER_FRAGMENT) {
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ht = vc5->fs_cache;
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key_size = sizeof(struct v3d_fs_key);
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} else {
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ht = vc5->vs_cache;
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key_size = sizeof(struct v3d_vs_key);
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}
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struct hash_entry *entry = _mesa_hash_table_search(ht, key);
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if (entry)
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return entry->data;
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struct vc5_compiled_shader *shader =
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rzalloc(NULL, struct vc5_compiled_shader);
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int program_id = shader_state->program_id;
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int variant_id =
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p_atomic_inc_return(&shader_state->compiled_variant_count);
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uint64_t *qpu_insts;
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uint32_t shader_size;
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switch (s->stage) {
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case MESA_SHADER_VERTEX:
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shader->prog_data.vs = rzalloc(shader, struct v3d_vs_prog_data);
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qpu_insts = v3d_compile_vs(vc5->screen->compiler,
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(struct v3d_vs_key *)key,
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shader->prog_data.vs, s,
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program_id, variant_id,
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&shader_size);
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break;
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case MESA_SHADER_FRAGMENT:
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shader->prog_data.fs = rzalloc(shader, struct v3d_fs_prog_data);
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qpu_insts = v3d_compile_fs(vc5->screen->compiler,
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(struct v3d_fs_key *)key,
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shader->prog_data.fs, s,
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program_id, variant_id,
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&shader_size);
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break;
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default:
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unreachable("bad stage");
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}
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vc5_set_shader_uniform_dirty_flags(shader);
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shader->bo = vc5_bo_alloc(vc5->screen, shader_size, "shader");
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vc5_bo_map(shader->bo);
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memcpy(shader->bo->map, qpu_insts, shader_size);
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free(qpu_insts);
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struct vc5_key *dup_key;
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dup_key = ralloc_size(shader, key_size);
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memcpy(dup_key, key, key_size);
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_mesa_hash_table_insert(ht, dup_key, shader);
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return shader;
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}
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static void
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vc5_setup_shared_key(struct vc5_context *vc5, struct v3d_key *key,
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struct vc5_texture_stateobj *texstate)
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{
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for (int i = 0; i < texstate->num_textures; i++) {
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struct pipe_sampler_view *sampler = texstate->textures[i];
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struct vc5_sampler_view *vc5_sampler = vc5_sampler_view(sampler);
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struct pipe_sampler_state *sampler_state =
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texstate->samplers[i];
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if (!sampler)
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continue;
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key->tex[i].return_size =
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vc5_get_tex_return_size(sampler->format);
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/* For 16-bit, we set up the sampler to always return 2
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* channels (meaning no recompiles for most statechanges),
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* while for 32 we actually scale the returns with channels.
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*/
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if (key->tex[i].return_size == 16) {
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key->tex[i].return_channels = 2;
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} else {
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key->tex[i].return_channels =
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vc5_get_tex_return_channels(sampler->format);
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}
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if (vc5_get_tex_return_size(sampler->format) == 32) {
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memcpy(key->tex[i].swizzle,
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vc5_sampler->swizzle,
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sizeof(vc5_sampler->swizzle));
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} else {
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/* For 16-bit returns, we let the sampler state handle
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* the swizzle.
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*/
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key->tex[i].swizzle[0] = PIPE_SWIZZLE_X;
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key->tex[i].swizzle[1] = PIPE_SWIZZLE_Y;
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key->tex[i].swizzle[2] = PIPE_SWIZZLE_Z;
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key->tex[i].swizzle[3] = PIPE_SWIZZLE_W;
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}
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if (sampler->texture->nr_samples > 1) {
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key->tex[i].msaa_width = sampler->texture->width0;
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key->tex[i].msaa_height = sampler->texture->height0;
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} else if (sampler){
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key->tex[i].compare_mode = sampler_state->compare_mode;
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key->tex[i].compare_func = sampler_state->compare_func;
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key->tex[i].wrap_s = sampler_state->wrap_s;
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key->tex[i].wrap_t = sampler_state->wrap_t;
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}
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}
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key->ucp_enables = vc5->rasterizer->base.clip_plane_enable;
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}
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static void
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vc5_update_compiled_fs(struct vc5_context *vc5, uint8_t prim_mode)
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{
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struct vc5_job *job = vc5->job;
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struct v3d_fs_key local_key;
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struct v3d_fs_key *key = &local_key;
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if (!(vc5->dirty & (VC5_DIRTY_PRIM_MODE |
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VC5_DIRTY_BLEND |
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VC5_DIRTY_FRAMEBUFFER |
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VC5_DIRTY_ZSA |
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VC5_DIRTY_RASTERIZER |
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VC5_DIRTY_SAMPLE_MASK |
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VC5_DIRTY_FRAGTEX |
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VC5_DIRTY_UNCOMPILED_FS))) {
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return;
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}
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memset(key, 0, sizeof(*key));
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vc5_setup_shared_key(vc5, &key->base, &vc5->fragtex);
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key->base.shader_state = vc5->prog.bind_fs;
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key->is_points = (prim_mode == PIPE_PRIM_POINTS);
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key->is_lines = (prim_mode >= PIPE_PRIM_LINES &&
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prim_mode <= PIPE_PRIM_LINE_STRIP);
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key->clamp_color = vc5->rasterizer->base.clamp_fragment_color;
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if (vc5->blend->logicop_enable) {
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key->logicop_func = vc5->blend->logicop_func;
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} else {
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key->logicop_func = PIPE_LOGICOP_COPY;
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}
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if (job->msaa) {
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key->msaa = vc5->rasterizer->base.multisample;
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key->sample_coverage = (vc5->rasterizer->base.multisample &&
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vc5->sample_mask != (1 << VC5_MAX_SAMPLES) - 1);
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key->sample_alpha_to_coverage = vc5->blend->alpha_to_coverage;
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key->sample_alpha_to_one = vc5->blend->alpha_to_one;
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}
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key->depth_enabled = (vc5->zsa->base.depth.enabled ||
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vc5->zsa->base.stencil[0].enabled);
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if (vc5->zsa->base.alpha.enabled) {
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key->alpha_test = true;
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key->alpha_test_func = vc5->zsa->base.alpha.func;
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}
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if (vc5->framebuffer.cbufs[0]) {
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|
|
struct pipe_surface *cbuf = vc5->framebuffer.cbufs[0];
|
|
|
|
const struct util_format_description *desc =
|
|
|
|
util_format_description(cbuf->format);
|
|
|
|
|
|
|
|
key->swap_color_rb = desc->swizzle[0] == PIPE_SWIZZLE_Z;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (key->is_points) {
|
|
|
|
key->point_sprite_mask =
|
|
|
|
vc5->rasterizer->base.sprite_coord_enable;
|
|
|
|
key->point_coord_upper_left =
|
|
|
|
(vc5->rasterizer->base.sprite_coord_mode ==
|
|
|
|
PIPE_SPRITE_COORD_UPPER_LEFT);
|
|
|
|
}
|
|
|
|
|
|
|
|
key->light_twoside = vc5->rasterizer->base.light_twoside;
|
|
|
|
|
|
|
|
struct vc5_compiled_shader *old_fs = vc5->prog.fs;
|
|
|
|
vc5->prog.fs = vc5_get_compiled_shader(vc5, &key->base);
|
|
|
|
if (vc5->prog.fs == old_fs)
|
|
|
|
return;
|
|
|
|
|
|
|
|
vc5->dirty |= VC5_DIRTY_COMPILED_FS;
|
|
|
|
|
|
|
|
if (old_fs &&
|
|
|
|
(vc5->prog.fs->prog_data.fs->flat_shade_flags !=
|
|
|
|
old_fs->prog_data.fs->flat_shade_flags ||
|
|
|
|
(vc5->rasterizer->base.flatshade &&
|
2017-09-28 14:02:05 -07:00
|
|
|
vc5->prog.fs->prog_data.fs->shade_model_flags !=
|
|
|
|
old_fs->prog_data.fs->shade_model_flags))) {
|
2017-02-02 16:24:13 -08:00
|
|
|
vc5->dirty |= VC5_DIRTY_FLAT_SHADE_FLAGS;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (old_fs && memcmp(vc5->prog.fs->prog_data.fs->input_slots,
|
|
|
|
old_fs->prog_data.fs->input_slots,
|
|
|
|
sizeof(vc5->prog.fs->prog_data.fs->input_slots))) {
|
|
|
|
vc5->dirty |= VC5_DIRTY_FS_INPUTS;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
vc5_update_compiled_vs(struct vc5_context *vc5, uint8_t prim_mode)
|
|
|
|
{
|
|
|
|
struct v3d_vs_key local_key;
|
|
|
|
struct v3d_vs_key *key = &local_key;
|
|
|
|
|
|
|
|
if (!(vc5->dirty & (VC5_DIRTY_PRIM_MODE |
|
|
|
|
VC5_DIRTY_RASTERIZER |
|
|
|
|
VC5_DIRTY_VERTTEX |
|
|
|
|
VC5_DIRTY_VTXSTATE |
|
|
|
|
VC5_DIRTY_UNCOMPILED_VS |
|
|
|
|
VC5_DIRTY_FS_INPUTS))) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
memset(key, 0, sizeof(*key));
|
|
|
|
vc5_setup_shared_key(vc5, &key->base, &vc5->verttex);
|
|
|
|
key->base.shader_state = vc5->prog.bind_vs;
|
|
|
|
key->num_fs_inputs = vc5->prog.fs->prog_data.fs->base.num_inputs;
|
|
|
|
STATIC_ASSERT(sizeof(key->fs_inputs) ==
|
|
|
|
sizeof(vc5->prog.fs->prog_data.fs->input_slots));
|
|
|
|
memcpy(key->fs_inputs, vc5->prog.fs->prog_data.fs->input_slots,
|
|
|
|
sizeof(key->fs_inputs));
|
|
|
|
key->clamp_color = vc5->rasterizer->base.clamp_vertex_color;
|
|
|
|
|
|
|
|
key->per_vertex_point_size =
|
|
|
|
(prim_mode == PIPE_PRIM_POINTS &&
|
|
|
|
vc5->rasterizer->base.point_size_per_vertex);
|
|
|
|
|
|
|
|
struct vc5_compiled_shader *vs =
|
|
|
|
vc5_get_compiled_shader(vc5, &key->base);
|
|
|
|
if (vs != vc5->prog.vs) {
|
|
|
|
vc5->prog.vs = vs;
|
|
|
|
vc5->dirty |= VC5_DIRTY_COMPILED_VS;
|
|
|
|
}
|
|
|
|
|
|
|
|
key->is_coord = true;
|
|
|
|
/* Coord shaders only output varyings used by transform feedback. */
|
|
|
|
struct vc5_uncompiled_shader *shader_state = key->base.shader_state;
|
|
|
|
memcpy(key->fs_inputs, shader_state->tf_outputs,
|
|
|
|
sizeof(*key->fs_inputs) * shader_state->num_tf_outputs);
|
|
|
|
if (shader_state->num_tf_outputs < key->num_fs_inputs) {
|
|
|
|
memset(&key->fs_inputs[shader_state->num_tf_outputs],
|
|
|
|
0,
|
|
|
|
sizeof(*key->fs_inputs) * (key->num_fs_inputs -
|
|
|
|
shader_state->num_tf_outputs));
|
|
|
|
}
|
|
|
|
key->num_fs_inputs = shader_state->num_tf_outputs;
|
|
|
|
|
|
|
|
struct vc5_compiled_shader *cs =
|
|
|
|
vc5_get_compiled_shader(vc5, &key->base);
|
|
|
|
if (cs != vc5->prog.cs) {
|
|
|
|
vc5->prog.cs = cs;
|
|
|
|
vc5->dirty |= VC5_DIRTY_COMPILED_CS;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
vc5_update_compiled_shaders(struct vc5_context *vc5, uint8_t prim_mode)
|
|
|
|
{
|
|
|
|
vc5_update_compiled_fs(vc5, prim_mode);
|
|
|
|
vc5_update_compiled_vs(vc5, prim_mode);
|
|
|
|
}
|
|
|
|
|
|
|
|
static uint32_t
|
|
|
|
fs_cache_hash(const void *key)
|
|
|
|
{
|
|
|
|
return _mesa_hash_data(key, sizeof(struct v3d_fs_key));
|
|
|
|
}
|
|
|
|
|
|
|
|
static uint32_t
|
|
|
|
vs_cache_hash(const void *key)
|
|
|
|
{
|
|
|
|
return _mesa_hash_data(key, sizeof(struct v3d_vs_key));
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool
|
|
|
|
fs_cache_compare(const void *key1, const void *key2)
|
|
|
|
{
|
|
|
|
return memcmp(key1, key2, sizeof(struct v3d_fs_key)) == 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool
|
|
|
|
vs_cache_compare(const void *key1, const void *key2)
|
|
|
|
{
|
|
|
|
return memcmp(key1, key2, sizeof(struct v3d_vs_key)) == 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
delete_from_cache_if_matches(struct hash_table *ht,
|
|
|
|
struct vc5_compiled_shader **last_compile,
|
|
|
|
struct hash_entry *entry,
|
|
|
|
struct vc5_uncompiled_shader *so)
|
|
|
|
{
|
|
|
|
const struct v3d_key *key = entry->key;
|
|
|
|
|
|
|
|
if (key->shader_state == so) {
|
|
|
|
struct vc5_compiled_shader *shader = entry->data;
|
|
|
|
_mesa_hash_table_remove(ht, entry);
|
|
|
|
vc5_bo_unreference(&shader->bo);
|
|
|
|
|
|
|
|
if (shader == *last_compile)
|
|
|
|
*last_compile = NULL;
|
|
|
|
|
|
|
|
ralloc_free(shader);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
vc5_shader_state_delete(struct pipe_context *pctx, void *hwcso)
|
|
|
|
{
|
|
|
|
struct vc5_context *vc5 = vc5_context(pctx);
|
|
|
|
struct vc5_uncompiled_shader *so = hwcso;
|
|
|
|
|
|
|
|
struct hash_entry *entry;
|
|
|
|
hash_table_foreach(vc5->fs_cache, entry) {
|
|
|
|
delete_from_cache_if_matches(vc5->fs_cache, &vc5->prog.fs,
|
|
|
|
entry, so);
|
|
|
|
}
|
|
|
|
hash_table_foreach(vc5->vs_cache, entry) {
|
|
|
|
delete_from_cache_if_matches(vc5->vs_cache, &vc5->prog.vs,
|
|
|
|
entry, so);
|
|
|
|
}
|
|
|
|
|
|
|
|
ralloc_free(so->base.ir.nir);
|
|
|
|
free(so);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
vc5_fp_state_bind(struct pipe_context *pctx, void *hwcso)
|
|
|
|
{
|
|
|
|
struct vc5_context *vc5 = vc5_context(pctx);
|
|
|
|
vc5->prog.bind_fs = hwcso;
|
|
|
|
vc5->dirty |= VC5_DIRTY_UNCOMPILED_FS;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
vc5_vp_state_bind(struct pipe_context *pctx, void *hwcso)
|
|
|
|
{
|
|
|
|
struct vc5_context *vc5 = vc5_context(pctx);
|
|
|
|
vc5->prog.bind_vs = hwcso;
|
|
|
|
vc5->dirty |= VC5_DIRTY_UNCOMPILED_VS;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
vc5_program_init(struct pipe_context *pctx)
|
|
|
|
{
|
|
|
|
struct vc5_context *vc5 = vc5_context(pctx);
|
|
|
|
|
|
|
|
pctx->create_vs_state = vc5_shader_state_create;
|
|
|
|
pctx->delete_vs_state = vc5_shader_state_delete;
|
|
|
|
|
|
|
|
pctx->create_fs_state = vc5_shader_state_create;
|
|
|
|
pctx->delete_fs_state = vc5_shader_state_delete;
|
|
|
|
|
|
|
|
pctx->bind_fs_state = vc5_fp_state_bind;
|
|
|
|
pctx->bind_vs_state = vc5_vp_state_bind;
|
|
|
|
|
|
|
|
vc5->fs_cache = _mesa_hash_table_create(pctx, fs_cache_hash,
|
|
|
|
fs_cache_compare);
|
|
|
|
vc5->vs_cache = _mesa_hash_table_create(pctx, vs_cache_hash,
|
|
|
|
vs_cache_compare);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
vc5_program_fini(struct pipe_context *pctx)
|
|
|
|
{
|
|
|
|
struct vc5_context *vc5 = vc5_context(pctx);
|
|
|
|
|
|
|
|
struct hash_entry *entry;
|
|
|
|
hash_table_foreach(vc5->fs_cache, entry) {
|
|
|
|
struct vc5_compiled_shader *shader = entry->data;
|
|
|
|
vc5_bo_unreference(&shader->bo);
|
|
|
|
ralloc_free(shader);
|
|
|
|
_mesa_hash_table_remove(vc5->fs_cache, entry);
|
|
|
|
}
|
|
|
|
|
|
|
|
hash_table_foreach(vc5->vs_cache, entry) {
|
|
|
|
struct vc5_compiled_shader *shader = entry->data;
|
|
|
|
vc5_bo_unreference(&shader->bo);
|
|
|
|
ralloc_free(shader);
|
|
|
|
_mesa_hash_table_remove(vc5->vs_cache, entry);
|
|
|
|
}
|
|
|
|
}
|