2017-03-29 21:10:50 -07:00
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/*
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* Copyright 2016 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <stdint.h>
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#define __gen_address_type uint64_t
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#define __gen_user_data void
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2017-07-06 21:19:18 -07:00
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static uint64_t
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2018-02-20 18:42:02 -08:00
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__gen_combine_address(__attribute__((unused)) void *data,
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__attribute__((unused)) void *loc, uint64_t addr,
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uint32_t delta)
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2017-03-29 21:10:50 -07:00
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{
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return addr + delta;
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}
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#include "genxml/gen_macros.h"
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#include "genxml/genX_pack.h"
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#include "isl_priv.h"
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2017-03-29 22:24:50 -07:00
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static const uint32_t isl_to_gen_ds_surftype[] = {
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2017-03-29 21:10:50 -07:00
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#if GEN_GEN >= 9
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/* From the SKL PRM, "3DSTATE_DEPTH_STENCIL::SurfaceType":
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*
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* "If depth/stencil is enabled with 1D render target, depth/stencil
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* surface type needs to be set to 2D surface type and height set to 1.
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* Depth will use (legacy) TileY and stencil will use TileW. For this
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* case only, the Surface Type of the depth buffer can be 2D while the
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* Surface Type of the render target(s) are 1D, representing an
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* exception to a programming note above.
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*/
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[ISL_SURF_DIM_1D] = SURFTYPE_2D,
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#else
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[ISL_SURF_DIM_1D] = SURFTYPE_1D,
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#endif
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[ISL_SURF_DIM_2D] = SURFTYPE_2D,
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[ISL_SURF_DIM_3D] = SURFTYPE_3D,
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};
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void
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isl_genX(emit_depth_stencil_hiz_s)(const struct isl_device *dev, void *batch,
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const struct isl_depth_stencil_hiz_emit_info *restrict info)
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{
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struct GENX(3DSTATE_DEPTH_BUFFER) db = {
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GENX(3DSTATE_DEPTH_BUFFER_header),
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};
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if (info->depth_surf) {
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db.SurfaceType = isl_to_gen_ds_surftype[info->depth_surf->dim];
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db.SurfaceFormat = isl_surf_get_depth_format(dev, info->depth_surf);
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db.Width = info->depth_surf->logical_level0_px.width - 1;
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db.Height = info->depth_surf->logical_level0_px.height - 1;
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} else if (info->stencil_surf) {
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db.SurfaceType = isl_to_gen_ds_surftype[info->stencil_surf->dim];
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db.SurfaceFormat = D32_FLOAT;
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db.Width = info->stencil_surf->logical_level0_px.width - 1;
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db.Height = info->stencil_surf->logical_level0_px.height - 1;
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} else {
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db.SurfaceType = SURFTYPE_NULL;
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db.SurfaceFormat = D32_FLOAT;
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}
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if (info->depth_surf || info->stencil_surf) {
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/* These are based entirely on the view */
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db.Depth = db.RenderTargetViewExtent = info->view->array_len - 1;
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db.LOD = info->view->base_level;
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db.MinimumArrayElement = info->view->base_array_layer;
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}
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if (info->depth_surf) {
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#if GEN_GEN >= 7
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db.DepthWriteEnable = true;
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#endif
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db.SurfaceBaseAddress = info->depth_address;
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#if GEN_GEN >= 6
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genxml: Consistently use a numeric "MOCS" field
When we first started using genxml, we decided to represent MOCS as an
actual structure, and pack values. However, in many places, it was more
convenient to use a numeric value rather than treating it as a struct,
so we added secondary setters in a bunch of places as well.
We were not entirely consistent, either. Some places only had one.
Gen6 had both kinds of setters for STATE_BASE_ADDRESS, but newer gens
only had the struct-based setters. The names were sometimes "Constant
Buffer Object Control State" instead of "Memory", making it harder to
find. Many had prefixes like "Vertex Buffer MOCS"...in a vertex buffer
packet...which is a bit redundant.
On modern hardware, MOCS is simply an index into a table, but we were
still carrying around the structure with an "Index to MOCS Table" field,
in addition to the direct numeric setters. This is clunky - we really
just want a number on new hardware.
This patch eliminates the struct-based setters, and makes the numeric
setters be consistently called "MOCS". We leave the struct definition
around on Gen7-8 for reference purposes, but it is unused.
v2: Drop bonus "Depth Buffer MOCS" fields on Gen7.5 and Gen9
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
2018-12-11 00:34:11 -08:00
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db.MOCS = info->mocs;
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2017-03-29 21:10:50 -07:00
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#endif
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#if GEN_GEN <= 6
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db.TiledSurface = info->depth_surf->tiling != ISL_TILING_LINEAR;
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db.TileWalk = info->depth_surf->tiling == ISL_TILING_Y0 ? TILEWALK_YMAJOR :
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TILEWALK_XMAJOR;
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db.MIPMapLayoutMode = MIPLAYOUT_BELOW;
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#endif
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2018-09-05 14:02:12 -05:00
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db.SurfacePitch = info->depth_surf->row_pitch_B - 1;
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2017-03-29 21:10:50 -07:00
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#if GEN_GEN >= 8
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db.SurfaceQPitch =
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isl_surf_get_array_pitch_el_rows(info->depth_surf) >> 2;
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#endif
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}
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2017-06-02 10:36:04 -07:00
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#if GEN_GEN == 5 || GEN_GEN == 6
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const bool separate_stencil =
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info->stencil_surf && info->stencil_surf->format == ISL_FORMAT_R8_UINT;
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if (separate_stencil || info->hiz_usage == ISL_AUX_USAGE_HIZ) {
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assert(ISL_DEV_USE_SEPARATE_STENCIL(dev));
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db.SeparateStencilBufferEnable = true;
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db.HierarchicalDepthBufferEnable = true;
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}
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#endif
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2017-03-29 21:10:50 -07:00
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#if GEN_GEN >= 6
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struct GENX(3DSTATE_STENCIL_BUFFER) sb = {
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GENX(3DSTATE_STENCIL_BUFFER_header),
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};
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#else
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# define sb db
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#endif
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if (info->stencil_surf) {
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2017-08-16 16:45:47 -07:00
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#if GEN_GEN >= 7 && GEN_GEN < 12
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2017-03-29 21:10:50 -07:00
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db.StencilWriteEnable = true;
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#endif
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#if GEN_GEN >= 8 || GEN_IS_HASWELL
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sb.StencilBufferEnable = true;
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#endif
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sb.SurfaceBaseAddress = info->stencil_address;
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#if GEN_GEN >= 6
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genxml: Consistently use a numeric "MOCS" field
When we first started using genxml, we decided to represent MOCS as an
actual structure, and pack values. However, in many places, it was more
convenient to use a numeric value rather than treating it as a struct,
so we added secondary setters in a bunch of places as well.
We were not entirely consistent, either. Some places only had one.
Gen6 had both kinds of setters for STATE_BASE_ADDRESS, but newer gens
only had the struct-based setters. The names were sometimes "Constant
Buffer Object Control State" instead of "Memory", making it harder to
find. Many had prefixes like "Vertex Buffer MOCS"...in a vertex buffer
packet...which is a bit redundant.
On modern hardware, MOCS is simply an index into a table, but we were
still carrying around the structure with an "Index to MOCS Table" field,
in addition to the direct numeric setters. This is clunky - we really
just want a number on new hardware.
This patch eliminates the struct-based setters, and makes the numeric
setters be consistently called "MOCS". We leave the struct definition
around on Gen7-8 for reference purposes, but it is unused.
v2: Drop bonus "Depth Buffer MOCS" fields on Gen7.5 and Gen9
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
2018-12-11 00:34:11 -08:00
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sb.MOCS = info->mocs;
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2017-03-29 21:10:50 -07:00
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#endif
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2018-09-05 14:02:12 -05:00
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sb.SurfacePitch = info->stencil_surf->row_pitch_B - 1;
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2017-03-29 21:10:50 -07:00
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#if GEN_GEN >= 8
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sb.SurfaceQPitch =
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isl_surf_get_array_pitch_el_rows(info->stencil_surf) >> 2;
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#endif
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}
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#if GEN_GEN >= 6
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struct GENX(3DSTATE_HIER_DEPTH_BUFFER) hiz = {
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GENX(3DSTATE_HIER_DEPTH_BUFFER_header),
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};
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struct GENX(3DSTATE_CLEAR_PARAMS) clear = {
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GENX(3DSTATE_CLEAR_PARAMS_header),
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};
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assert(info->hiz_usage == ISL_AUX_USAGE_NONE ||
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info->hiz_usage == ISL_AUX_USAGE_HIZ);
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if (info->hiz_usage == ISL_AUX_USAGE_HIZ) {
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db.HierarchicalDepthBufferEnable = true;
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hiz.SurfaceBaseAddress = info->hiz_address;
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genxml: Consistently use a numeric "MOCS" field
When we first started using genxml, we decided to represent MOCS as an
actual structure, and pack values. However, in many places, it was more
convenient to use a numeric value rather than treating it as a struct,
so we added secondary setters in a bunch of places as well.
We were not entirely consistent, either. Some places only had one.
Gen6 had both kinds of setters for STATE_BASE_ADDRESS, but newer gens
only had the struct-based setters. The names were sometimes "Constant
Buffer Object Control State" instead of "Memory", making it harder to
find. Many had prefixes like "Vertex Buffer MOCS"...in a vertex buffer
packet...which is a bit redundant.
On modern hardware, MOCS is simply an index into a table, but we were
still carrying around the structure with an "Index to MOCS Table" field,
in addition to the direct numeric setters. This is clunky - we really
just want a number on new hardware.
This patch eliminates the struct-based setters, and makes the numeric
setters be consistently called "MOCS". We leave the struct definition
around on Gen7-8 for reference purposes, but it is unused.
v2: Drop bonus "Depth Buffer MOCS" fields on Gen7.5 and Gen9
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
2018-12-11 00:34:11 -08:00
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hiz.MOCS = info->mocs;
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2018-09-05 14:02:12 -05:00
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hiz.SurfacePitch = info->hiz_surf->row_pitch_B - 1;
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2017-03-29 21:10:50 -07:00
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#if GEN_GEN >= 8
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/* From the SKL PRM Vol2a:
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*
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* The interpretation of this field is dependent on Surface Type
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* as follows:
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* - SURFTYPE_1D: distance in pixels between array slices
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* - SURFTYPE_2D/CUBE: distance in rows between array slices
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* - SURFTYPE_3D: distance in rows between R - slices
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*
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* Unfortunately, the docs aren't 100% accurate here. They fail to
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* mention that the 1-D rule only applies to linear 1-D images.
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* Since depth and HiZ buffers are always tiled, they are treated as
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* 2-D images. Prior to Sky Lake, this field is always in rows.
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*/
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hiz.SurfaceQPitch =
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isl_surf_get_array_pitch_sa_rows(info->hiz_surf) >> 2;
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#endif
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clear.DepthClearValueValid = true;
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2017-05-20 15:00:42 -07:00
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#if GEN_GEN >= 8
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2017-03-29 21:10:50 -07:00
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clear.DepthClearValue = info->depth_clear_value;
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2017-05-20 15:00:42 -07:00
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#else
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switch (info->depth_surf->format) {
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case ISL_FORMAT_R32_FLOAT: {
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union { float f; uint32_t u; } fu;
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fu.f = info->depth_clear_value;
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clear.DepthClearValue = fu.u;
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break;
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}
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case ISL_FORMAT_R24_UNORM_X8_TYPELESS:
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clear.DepthClearValue = info->depth_clear_value * ((1u << 24) - 1);
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break;
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case ISL_FORMAT_R16_UNORM:
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clear.DepthClearValue = info->depth_clear_value * ((1u << 16) - 1);
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break;
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default:
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unreachable("Invalid depth type");
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}
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#endif
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2017-03-29 21:10:50 -07:00
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}
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#endif /* GEN_GEN >= 6 */
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/* Pack everything into the batch */
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uint32_t *dw = batch;
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GENX(3DSTATE_DEPTH_BUFFER_pack)(NULL, dw, &db);
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dw += GENX(3DSTATE_DEPTH_BUFFER_length);
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#if GEN_GEN >= 6
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GENX(3DSTATE_STENCIL_BUFFER_pack)(NULL, dw, &sb);
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dw += GENX(3DSTATE_STENCIL_BUFFER_length);
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GENX(3DSTATE_HIER_DEPTH_BUFFER_pack)(NULL, dw, &hiz);
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dw += GENX(3DSTATE_HIER_DEPTH_BUFFER_length);
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GENX(3DSTATE_CLEAR_PARAMS_pack)(NULL, dw, &clear);
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dw += GENX(3DSTATE_CLEAR_PARAMS_length);
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#endif
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}
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