552 lines
13 KiB
C
552 lines
13 KiB
C
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#include "glheader.h"
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#include "api_noop.h"
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#include "context.h"
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#include "colormac.h"
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#include "light.h"
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#include "macros.h"
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#include "mmath.h"
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#include "mtypes.h"
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#ifdef __i386__
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#define COPY_FLOAT(a,b) *(int*)&(a) = *(int*)&(b)
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#else
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#define COPY_FLOAT(a,b) (a) = (b)
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#endif
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/* In states where certain vertex components are required for t&l or
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* rasterization, we still need to keep track of the current values.
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* These functions provide this service by keeping uptodate the
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* 'ctx->Current' struct for all data elements not included in the
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* currently enabled hardware vertex.
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*
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*/
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void _mesa_noop_EdgeFlag( GLboolean b )
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Current.EdgeFlag = b;
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}
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void _mesa_noop_EdgeFlagv( const GLboolean *b )
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Current.EdgeFlag = *b;
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}
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void _mesa_noop_FogCoordfEXT( GLfloat a )
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Current.FogCoord = a;
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}
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void _mesa_noop_FogCoordfvEXT( const GLfloat *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Current.FogCoord = *v;
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}
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void _mesa_noop_Indexi( GLint i )
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Current.Index = i;
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}
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void _mesa_noop_Indexiv( const GLint *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Current.Index = *v;
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}
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void _mesa_noop_Normal3f( GLfloat a, GLfloat b, GLfloat c )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLfloat *dest = ctx->Current.Normal;
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COPY_FLOAT(dest[0], a);
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COPY_FLOAT(dest[1], b);
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COPY_FLOAT(dest[2], c);
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}
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void _mesa_noop_Normal3fv( const GLfloat *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLfloat *dest = ctx->Current.Normal;
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COPY_FLOAT(dest[0], v[0]);
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COPY_FLOAT(dest[1], v[1]);
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COPY_FLOAT(dest[2], v[2]);
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}
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void _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_material mat[2];
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GLuint bitmask = gl_material_bitmask( ctx, face, pname, ~0,
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"_mesa_noop_Materialfv" );
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if (bitmask == 0)
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return;
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if (bitmask & FRONT_AMBIENT_BIT) {
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COPY_4FV( mat[0].Ambient, params );
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}
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if (bitmask & BACK_AMBIENT_BIT) {
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COPY_4FV( mat[1].Ambient, params );
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}
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if (bitmask & FRONT_DIFFUSE_BIT) {
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COPY_4FV( mat[0].Diffuse, params );
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}
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if (bitmask & BACK_DIFFUSE_BIT) {
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COPY_4FV( mat[1].Diffuse, params );
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}
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if (bitmask & FRONT_SPECULAR_BIT) {
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COPY_4FV( mat[0].Specular, params );
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}
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if (bitmask & BACK_SPECULAR_BIT) {
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COPY_4FV( mat[1].Specular, params );
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}
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if (bitmask & FRONT_EMISSION_BIT) {
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COPY_4FV( mat[0].Emission, params );
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}
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if (bitmask & BACK_EMISSION_BIT) {
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COPY_4FV( mat[1].Emission, params );
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}
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if (bitmask & FRONT_SHININESS_BIT) {
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GLfloat shininess = CLAMP( params[0], 0.0F, 128.0F );
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mat[0].Shininess = shininess;
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}
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if (bitmask & BACK_SHININESS_BIT) {
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GLfloat shininess = CLAMP( params[0], 0.0F, 128.0F );
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mat[1].Shininess = shininess;
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}
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if (bitmask & FRONT_INDEXES_BIT) {
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mat[0].AmbientIndex = params[0];
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mat[0].DiffuseIndex = params[1];
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mat[0].SpecularIndex = params[2];
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}
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if (bitmask & BACK_INDEXES_BIT) {
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mat[1].AmbientIndex = params[0];
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mat[1].DiffuseIndex = params[1];
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mat[1].SpecularIndex = params[2];
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}
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gl_update_material( ctx, mat, bitmask );
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}
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void _mesa_noop_Color4ub( GLubyte a, GLubyte b, GLubyte c, GLubyte d )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLubyte *color = ctx->Current.Color;
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color[0] = a;
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color[1] = b;
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color[2] = c;
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color[3] = d;
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}
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void _mesa_noop_Color4ubv( const GLubyte *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLubyte *color = ctx->Current.Color;
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COPY_4UBV( color, v );
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}
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void _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLubyte *color = ctx->Current.Color;
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FLOAT_COLOR_TO_UBYTE_COLOR(color[0], a);
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FLOAT_COLOR_TO_UBYTE_COLOR(color[1], b);
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FLOAT_COLOR_TO_UBYTE_COLOR(color[2], c);
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FLOAT_COLOR_TO_UBYTE_COLOR(color[3], d);
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}
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void _mesa_noop_Color4fv( const GLfloat *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLubyte *color = ctx->Current.Color;
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FLOAT_RGBA_TO_CHAN_RGBA( color, v );
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}
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void _mesa_noop_Color3ub( GLubyte a, GLubyte b, GLubyte c )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLubyte *color = ctx->Current.Color;
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color[0] = a;
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color[1] = b;
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color[2] = c;
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color[3] = 255;
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}
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void _mesa_noop_Color3ubv( const GLubyte *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLubyte *color = ctx->Current.Color;
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color[0] = v[0];
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color[1] = v[1];
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color[2] = v[2];
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color[3] = 255;
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}
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void _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLubyte *color = ctx->Current.Color;
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FLOAT_COLOR_TO_UBYTE_COLOR(color[0], a);
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FLOAT_COLOR_TO_UBYTE_COLOR(color[1], b);
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FLOAT_COLOR_TO_UBYTE_COLOR(color[2], c);
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color[3] = 255;
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}
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void _mesa_noop_Color3fv( const GLfloat *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLubyte *color = ctx->Current.Color;
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FLOAT_RGB_TO_CHAN_RGB( color, v );
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color[3] = 255;
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}
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void _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLuint unit = target - GL_TEXTURE0_ARB;
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/* unit is unsigned -- cannot be less than zero.
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*/
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if (unit < MAX_TEXTURE_UNITS)
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{
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GLfloat *dest = ctx->Current.Texcoord[unit];
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COPY_FLOAT(dest[0], a);
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dest[1] = 0;
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dest[2] = 0;
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dest[3] = 1;
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}
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}
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void _mesa_noop_MultiTexCoord1fvARB( GLenum target, GLfloat *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLuint unit = target - GL_TEXTURE0_ARB;
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/* unit is unsigned -- cannot be less than zero.
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*/
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if (unit < MAX_TEXTURE_UNITS)
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{
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GLfloat *dest = ctx->Current.Texcoord[unit];
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COPY_FLOAT(dest[0], v[0]);
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dest[1] = 0;
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dest[2] = 0;
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dest[3] = 1;
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}
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}
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void _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a, GLfloat b )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLuint unit = target - GL_TEXTURE0_ARB;
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/* unit is unsigned -- cannot be less than zero.
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*/
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if (unit < MAX_TEXTURE_UNITS)
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{
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GLfloat *dest = ctx->Current.Texcoord[unit];
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COPY_FLOAT(dest[0], a);
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COPY_FLOAT(dest[1], b);
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dest[2] = 0;
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dest[3] = 1;
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}
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}
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void _mesa_noop_MultiTexCoord2fvARB( GLenum target, GLfloat *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLuint unit = target - GL_TEXTURE0_ARB;
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/* unit is unsigned -- cannot be less than zero.
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*/
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if (unit < MAX_TEXTURE_UNITS)
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{
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GLfloat *dest = ctx->Current.Texcoord[unit];
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COPY_FLOAT(dest[0], v[0]);
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COPY_FLOAT(dest[1], v[1]);
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dest[2] = 0;
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dest[3] = 1;
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}
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}
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void _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a, GLfloat b, GLfloat c)
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{
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GET_CURRENT_CONTEXT(ctx);
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GLuint unit = target - GL_TEXTURE0_ARB;
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/* unit is unsigned -- cannot be less than zero.
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*/
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if (unit < MAX_TEXTURE_UNITS)
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{
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GLfloat *dest = ctx->Current.Texcoord[unit];
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COPY_FLOAT(dest[0], a);
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COPY_FLOAT(dest[1], b);
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COPY_FLOAT(dest[2], c);
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dest[3] = 1;
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}
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}
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void _mesa_noop_MultiTexCoord3fvARB( GLenum target, GLfloat *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLuint unit = target - GL_TEXTURE0_ARB;
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/* unit is unsigned -- cannot be less than zero.
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*/
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if (unit < MAX_TEXTURE_UNITS)
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{
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GLfloat *dest = ctx->Current.Texcoord[unit];
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COPY_FLOAT(dest[0], v[0]);
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COPY_FLOAT(dest[1], v[1]);
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COPY_FLOAT(dest[2], v[2]);
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dest[3] = 1;
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}
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}
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void _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a, GLfloat b,
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GLfloat c, GLfloat d )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLuint unit = target - GL_TEXTURE0_ARB;
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/* unit is unsigned -- cannot be less than zero.
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*/
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if (unit < MAX_TEXTURE_UNITS)
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{
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GLfloat *dest = ctx->Current.Texcoord[unit];
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COPY_FLOAT(dest[0], a);
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COPY_FLOAT(dest[1], b);
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COPY_FLOAT(dest[2], c);
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dest[3] = d;
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}
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}
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void _mesa_noop_MultiTexCoord4fvARB( GLenum target, GLfloat *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLuint unit = target - GL_TEXTURE0_ARB;
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/* unit is unsigned -- cannot be less than zero.
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*/
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if (unit < MAX_TEXTURE_UNITS)
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{
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GLfloat *dest = ctx->Current.Texcoord[unit];
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COPY_FLOAT(dest[0], v[0]);
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COPY_FLOAT(dest[1], v[1]);
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COPY_FLOAT(dest[2], v[2]);
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COPY_FLOAT(dest[3], v[3]);
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}
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}
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void _mesa_noop_SecondaryColor3ubEXT( GLubyte a, GLubyte b, GLubyte c )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLubyte *color = ctx->Current.SecondaryColor;
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color[0] = a;
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color[1] = b;
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color[2] = c;
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color[3] = 255;
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}
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void _mesa_noop_SecondaryColor3ubvEXT( const GLubyte *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLubyte *color = ctx->Current.SecondaryColor;
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color[0] = v[0];
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color[1] = v[1];
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color[2] = v[2];
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color[3] = 255;
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}
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void _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLubyte *color = ctx->Current.SecondaryColor;
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FLOAT_COLOR_TO_UBYTE_COLOR(color[0], a);
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FLOAT_COLOR_TO_UBYTE_COLOR(color[1], b);
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FLOAT_COLOR_TO_UBYTE_COLOR(color[2], c);
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color[3] = 255;
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}
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void _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLubyte *color = ctx->Current.SecondaryColor;
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FLOAT_RGB_TO_CHAN_RGB( color, v );
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color[3] = 255;
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}
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void _mesa_noop_TexCoord1f( GLfloat a )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLfloat *dest = ctx->Current.Texcoord[0];
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COPY_FLOAT(dest[0], a);
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dest[1] = 0;
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dest[2] = 0;
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dest[3] = 1;
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}
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void _mesa_noop_TexCoord1fv( GLfloat *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLfloat *dest = ctx->Current.Texcoord[0];
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COPY_FLOAT(dest[0], v[0]);
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dest[1] = 0;
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dest[2] = 0;
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dest[3] = 1;
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}
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void _mesa_noop_TexCoord2f( GLfloat a, GLfloat b )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLfloat *dest = ctx->Current.Texcoord[0];
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COPY_FLOAT(dest[0], a);
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COPY_FLOAT(dest[1], b);
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dest[2] = 0;
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dest[3] = 1;
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}
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void _mesa_noop_TexCoord2fv( GLfloat *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLfloat *dest = ctx->Current.Texcoord[0];
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COPY_FLOAT(dest[0], v[0]);
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COPY_FLOAT(dest[1], v[1]);
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dest[2] = 0;
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dest[3] = 1;
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}
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void _mesa_noop_TexCoord3f( GLfloat a, GLfloat b, GLfloat c )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLfloat *dest = ctx->Current.Texcoord[0];
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COPY_FLOAT(dest[0], a);
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COPY_FLOAT(dest[1], b);
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COPY_FLOAT(dest[2], c);
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dest[3] = 1;
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}
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void _mesa_noop_TexCoord3fv( GLfloat *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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|
GLfloat *dest = ctx->Current.Texcoord[0];
|
||
|
COPY_FLOAT(dest[0], v[0]);
|
||
|
COPY_FLOAT(dest[1], v[1]);
|
||
|
COPY_FLOAT(dest[2], v[2]);
|
||
|
dest[3] = 1;
|
||
|
}
|
||
|
|
||
|
void _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
|
||
|
{
|
||
|
GET_CURRENT_CONTEXT(ctx);
|
||
|
GLfloat *dest = ctx->Current.Texcoord[0];
|
||
|
COPY_FLOAT(dest[0], a);
|
||
|
COPY_FLOAT(dest[1], b);
|
||
|
COPY_FLOAT(dest[2], c);
|
||
|
COPY_FLOAT(dest[3], d);
|
||
|
}
|
||
|
|
||
|
void _mesa_noop_TexCoord4fv( GLfloat *v )
|
||
|
{
|
||
|
GET_CURRENT_CONTEXT(ctx);
|
||
|
GLfloat *dest = ctx->Current.Texcoord[0];
|
||
|
COPY_FLOAT(dest[0], v[0]);
|
||
|
COPY_FLOAT(dest[1], v[1]);
|
||
|
COPY_FLOAT(dest[2], v[2]);
|
||
|
COPY_FLOAT(dest[3], v[3]);
|
||
|
}
|
||
|
|
||
|
/* Execute a glRectf() function. This is not suitable for GL_COMPILE
|
||
|
* modes (as the test for outside begin/end is not compiled),
|
||
|
* but may be useful for drivers in circumstances which exclude
|
||
|
* display list interactions.
|
||
|
*
|
||
|
* (None of the functions in this file are suitable for GL_COMPILE
|
||
|
* modes).
|
||
|
*/
|
||
|
void _mesa_noop_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
|
||
|
{
|
||
|
{
|
||
|
GET_CURRENT_CONTEXT(ctx);
|
||
|
ASSERT_OUTSIDE_BEGIN_END(ctx, "_mesa_noop_Rectf");
|
||
|
}
|
||
|
|
||
|
glBegin( GL_QUADS );
|
||
|
glVertex2f( x1, y1 );
|
||
|
glVertex2f( x2, y1 );
|
||
|
glVertex2f( x2, y2 );
|
||
|
glVertex2f( x1, y2 );
|
||
|
glEnd();
|
||
|
}
|
||
|
|
||
|
|
||
|
#if 0
|
||
|
|
||
|
/* Some very basic support for arrays. Drivers without explicit array
|
||
|
* support can hook these in, but it may be more efficient to fall
|
||
|
* back to swtnl. Particularly if the driver is implementing a
|
||
|
* software fastpath rather than driving a hardware t&l unit.
|
||
|
*/
|
||
|
|
||
|
/* A codegen implementation of this which hardwires the multiplies and
|
||
|
* inlines the called functions would fly:
|
||
|
*/
|
||
|
void _mesa_noop_ArrayElement( GLint elt )
|
||
|
{
|
||
|
GET_CURRENT_CONTEXT(ctx);
|
||
|
int i;
|
||
|
for (i = 0 ; i < ctx->Array._nr_enabled ; i++) {
|
||
|
struct gl_client_array *a = ctx->Array._enabled[i];
|
||
|
a->_EltFunc( a->Data + elt * a->StrideB );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void _mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count)
|
||
|
{
|
||
|
GLint i;
|
||
|
for (i = start ; i <= count ; i++)
|
||
|
glArrayElement( i );
|
||
|
}
|
||
|
|
||
|
|
||
|
void _mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type,
|
||
|
const GLvoid *indices)
|
||
|
{
|
||
|
GET_CURRENT_CONTEXT(ctx);
|
||
|
GLint i;
|
||
|
|
||
|
if (count <= 0) {
|
||
|
if (count < 0) {
|
||
|
gl_error( ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
switch (type) {
|
||
|
case GL_UNSIGNED_BYTE:
|
||
|
for (i = 0 ; i < count ; i++)
|
||
|
glArrayElement( ((GLubyte *)indices)[i] );
|
||
|
break;
|
||
|
case GL_UNSIGNED_SHORT:
|
||
|
for (i = 0 ; i < count ; i++)
|
||
|
glArrayElement( ((GLushort *)indices)[i] );
|
||
|
break;
|
||
|
case GL_UNSIGNED_INT:
|
||
|
for (i = 0 ; i < count ; i++)
|
||
|
glArrayElement( ((GLuint *)indices)[i] );
|
||
|
break;
|
||
|
default:
|
||
|
gl_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void _mesa_noop_DrawRangeElements(GLenum mode, GLuint start,
|
||
|
GLuint end, GLsizei count,
|
||
|
GLenum type, const GLvoid *indices)
|
||
|
{
|
||
|
glDrawElements( mode, count, type, indices );
|
||
|
}
|
||
|
|
||
|
#endif
|