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third_party_mesa3d/src/egl/main/egldisplay.h

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#ifndef EGLDISPLAY_INCLUDED
#define EGLDISPLAY_INCLUDED
#ifdef _EGL_PLATFORM_X
#include <X11/Xlib.h>
#endif
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#include "egltypedefs.h"
struct _egl_display
{
EGLNativeDisplayType NativeDisplay;
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EGLDisplay Handle;
const char *DriverName;
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const char *DriverArgs;
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_EGLDriver *Driver;
EGLint NumScreens;
_EGLScreen **Screens; /* array [NumScreens] */
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EGLint NumConfigs;
_EGLConfig **Configs; /* array [NumConfigs] of ptr to _EGLConfig */
/* lists of linked contexts and surface */
_EGLContext *ContextList;
_EGLSurface *SurfaceList;
#ifdef _EGL_PLATFORM_X
Display *Xdpy;
#endif
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};
extern _EGLDisplay *
_eglNewDisplay(NativeDisplayType displayName);
extern EGLDisplay
_eglLinkDisplay(_EGLDisplay *dpy);
extern void
_eglUnlinkDisplay(_EGLDisplay *dpy);
extern EGLDisplay
_eglGetDisplayHandle(_EGLDisplay *display);
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extern _EGLDisplay *
_eglLookupDisplay(EGLDisplay dpy);
extern void
_eglCleanupDisplay(_EGLDisplay *disp);
extern EGLContext
_eglLinkContext(_EGLContext *ctx, _EGLDisplay *dpy);
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extern void
_eglUnlinkContext(_EGLContext *ctx);
extern EGLContext
_eglGetContextHandle(_EGLContext *ctx);
extern _EGLContext *
_eglLookupContext(EGLContext ctx);
extern EGLSurface
_eglLinkSurface(_EGLSurface *surf, _EGLDisplay *dpy);
extern void
_eglUnlinkSurface(_EGLSurface *surf);
extern EGLSurface
_eglGetSurfaceHandle(_EGLSurface *);
extern _EGLSurface *
_eglLookupSurface(EGLSurface surf);
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#endif /* EGLDISPLAY_INCLUDED */