2008-03-14 16:00:15 -06:00
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/**************************************************************************
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*
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* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/*
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* Authors:
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* Keith Whitwell <keith@tungstengraphics.com>
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* Michel Dänzer <michel@tungstengraphics.com>
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*/
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_inlines.h"
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#include "pipe/p_util.h"
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#include "pipe/p_winsys.h"
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#include "sp_context.h"
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#include "sp_state.h"
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#include "sp_texture.h"
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#include "sp_tile_cache.h"
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#include "sp_screen.h"
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/* Simple, maximally packed layout.
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*/
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static unsigned minify( unsigned d )
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{
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return MAX2(1, d>>1);
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}
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static void
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softpipe_texture_layout(struct softpipe_texture * spt)
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{
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struct pipe_texture *pt = &spt->base;
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unsigned level;
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unsigned width = pt->width[0];
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unsigned height = pt->height[0];
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unsigned depth = pt->depth[0];
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spt->buffer_size = 0;
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for (level = 0; level <= pt->last_level; level++) {
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pt->width[level] = width;
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pt->height[level] = height;
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pt->depth[level] = depth;
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spt->level_offset[level] = spt->buffer_size;
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spt->buffer_size += ((pt->compressed) ? MAX2(1, height/4) : height) *
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((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) *
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width * pt->cpp;
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width = minify(width);
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height = minify(height);
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depth = minify(depth);
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}
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}
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static struct pipe_texture *
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softpipe_texture_create(struct pipe_screen *screen,
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const struct pipe_texture *templat)
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{
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struct pipe_winsys *ws = screen->winsys;
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struct softpipe_texture *spt = CALLOC_STRUCT(softpipe_texture);
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if (!spt)
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return NULL;
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spt->base = *templat;
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spt->base.refcount = 1;
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spt->base.screen = screen;
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softpipe_texture_layout(spt);
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spt->buffer = ws->buffer_create(ws, 32,
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PIPE_BUFFER_USAGE_PIXEL,
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spt->buffer_size);
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if (!spt->buffer) {
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FREE(spt);
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return NULL;
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}
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assert(spt->base.refcount == 1);
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return &spt->base;
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}
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static void
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softpipe_texture_release(struct pipe_screen *screen,
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struct pipe_texture **pt)
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{
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if (!*pt)
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return;
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if (--(*pt)->refcount <= 0) {
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struct softpipe_texture *spt = softpipe_texture(*pt);
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pipe_buffer_reference(screen->winsys, &spt->buffer, NULL);
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FREE(spt);
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}
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*pt = NULL;
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}
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static struct pipe_surface *
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softpipe_get_tex_surface(struct pipe_screen *screen,
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struct pipe_texture *pt,
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unsigned face, unsigned level, unsigned zslice,
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unsigned usage)
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{
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struct pipe_winsys *ws = screen->winsys;
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struct softpipe_texture *spt = softpipe_texture(pt);
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struct pipe_surface *ps;
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assert(level <= pt->last_level);
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ps = ws->surface_alloc(ws);
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if (ps) {
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assert(ps->refcount);
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assert(ps->winsys);
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pipe_buffer_reference(ws, &ps->buffer, spt->buffer);
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ps->format = pt->format;
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ps->cpp = pt->cpp;
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ps->width = pt->width[level];
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ps->height = pt->height[level];
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ps->pitch = ps->width;
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ps->offset = spt->level_offset[level];
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ps->usage = usage;
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if (pt->target == PIPE_TEXTURE_CUBE || pt->target == PIPE_TEXTURE_3D) {
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ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) *
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(pt->compressed ? ps->height/4 : ps->height) *
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ps->width * ps->cpp;
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}
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else {
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assert(face == 0);
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assert(zslice == 0);
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}
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if (usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
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PIPE_BUFFER_USAGE_GPU_WRITE)) {
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/* XXX if writing to the texture, invalidate the texcache entries!!! */
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assert(0);
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}
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}
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return ps;
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}
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2008-05-01 11:07:21 +01:00
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static void
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softpipe_tex_surface_release(struct pipe_screen *screen,
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struct pipe_surface **s)
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{
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/* Effectively do the texture_update work here - if texture images
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* needed post-processing to put them into hardware layout, this is
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* where it would happen. For softpipe, nothing to do.
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*/
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assert ((*s)->texture);
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screen->winsys->surface_release(screen->winsys, s);
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}
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static void *
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softpipe_surface_map( struct pipe_screen *screen,
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struct pipe_surface *surface,
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unsigned flags )
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{
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ubyte *map;
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if (flags & ~surface->usage) {
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assert(0);
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return NULL;
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}
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map = screen->winsys->buffer_map( screen->winsys, surface->buffer, flags );
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if (map == NULL)
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return NULL;
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/* May want to different things here depending on read/write nature
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* of the map:
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*/
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if (surface->texture &&
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(flags & PIPE_BUFFER_USAGE_GPU_WRITE))
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{
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/* Do something to notify sharing contexts of a texture change.
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* In softpipe, that would mean flushing the texture cache.
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*/
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softpipe_screen(screen)->timestamp++;
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}
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return map + surface->offset;
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}
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static void
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softpipe_surface_unmap(struct pipe_screen *screen,
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struct pipe_surface *surface)
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{
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screen->winsys->buffer_unmap( screen->winsys, surface->buffer );
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}
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void
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softpipe_init_texture_funcs(struct softpipe_context *sp)
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{
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}
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void
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softpipe_init_screen_texture_funcs(struct pipe_screen *screen)
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{
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screen->texture_create = softpipe_texture_create;
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screen->texture_release = softpipe_texture_release;
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2008-05-01 11:07:21 +01:00
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screen->get_tex_surface = softpipe_get_tex_surface;
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screen->tex_surface_release = softpipe_tex_surface_release;
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screen->surface_map = softpipe_surface_map;
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screen->surface_unmap = softpipe_surface_unmap;
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}
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