2010-06-17 12:00:25 -07:00
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/*
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* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
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* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <GL/gl.h>
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/**
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2010-06-17 12:54:24 -07:00
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* Based on gl_shader in Mesa's mtypes.h.
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2010-06-17 12:00:25 -07:00
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*/
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2010-06-17 12:54:24 -07:00
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struct glsl_shader {
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2010-06-17 12:00:25 -07:00
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GLenum Type;
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GLuint Name;
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GLint RefCount;
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GLboolean DeletePending;
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GLboolean CompileStatus;
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const GLchar *Source; /**< Source code string */
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GLuint SourceLen;
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GLchar *InfoLog;
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struct exec_list ir;
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struct glsl_symbol_table *symbols;
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};
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2010-06-17 12:59:27 -07:00
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struct gl_program_parameter_list;
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struct gl_uniform_list;
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/**
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* Based on gl_shader_program in Mesa's mtypes.h.
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*/
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struct glsl_program {
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GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
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GLuint Name; /**< aka handle or ID */
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GLint RefCount; /**< Reference count */
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GLboolean DeletePending;
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GLuint NumShaders; /**< number of attached shaders */
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struct glsl_shader **Shaders; /**< List of attached the shaders */
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/* post-link info: */
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struct gl_uniform_list *Uniforms;
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struct gl_program_parameter_list *Varying;
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GLboolean LinkStatus; /**< GL_LINK_STATUS */
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GLboolean Validated;
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GLboolean _Used; /**< Ever used for drawing? */
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GLchar *InfoLog;
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};
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2010-06-17 15:04:20 -07:00
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extern void
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link_shaders(struct glsl_program *prog);
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