1999-09-11 11:31:34 +00:00
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/* $Id: extensions.c,v 1.2 1999/09/11 11:31:34 brianp Exp $ */
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1999-08-19 00:55:39 +00:00
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/*
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* Mesa 3-D graphics library
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* Version: 3.1
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*
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* Copyright (C) 1999 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <stdlib.h>
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1999-09-11 11:31:34 +00:00
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#include "context.h"
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1999-08-19 00:55:39 +00:00
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#include "extensions.h"
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#include "simple_list.h"
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#include "types.h"
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1999-09-11 11:31:34 +00:00
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1999-08-19 00:55:39 +00:00
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#define MAX_EXT_NAMELEN 80
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#define MALLOC_STRUCT(T) (struct T *) malloc( sizeof(struct T) )
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struct extension {
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struct extension *next, *prev;
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int enabled;
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char name[MAX_EXT_NAMELEN+1];
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void (*notify)( GLcontext *, GLboolean );
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};
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static struct { int enabled; const char *name; } default_extensions[] = {
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{ ALWAYS_ENABLED, "GL_EXT_blend_color" },
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{ ALWAYS_ENABLED, "GL_EXT_blend_minmax" },
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{ ALWAYS_ENABLED, "GL_EXT_blend_logic_op" },
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{ ALWAYS_ENABLED, "GL_EXT_blend_subtract" },
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{ ALWAYS_ENABLED, "GL_EXT_paletted_texture" },
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{ DEFAULT_ON, "GL_EXT_point_parameters" },
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{ ALWAYS_ENABLED, "GL_EXT_polygon_offset" },
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{ ALWAYS_ENABLED, "GL_EXT_vertex_array" },
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{ ALWAYS_ENABLED, "GL_EXT_texture_object" },
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{ DEFAULT_ON, "GL_EXT_texture3D" },
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{ ALWAYS_ENABLED, "GL_MESA_window_pos" },
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{ ALWAYS_ENABLED, "GL_MESA_resize_buffers" },
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{ ALWAYS_ENABLED, "GL_EXT_shared_texture_palette" },
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{ ALWAYS_ENABLED, "GL_EXT_rescale_normal" },
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{ ALWAYS_ENABLED, "GL_EXT_abgr" },
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{ ALWAYS_ENABLED, "GL_SGIS_texture_edge_clamp" },
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{ ALWAYS_ENABLED, "GL_EXT_stencil_wrap" },
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{ ALWAYS_ENABLED, "GL_INGR_blend_func_separate" },
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{ DEFAULT_ON, "GL_ARB_multitexture" },
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{ ALWAYS_ENABLED, "GL_NV_texgen_reflection" },
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{ DEFAULT_ON, "GL_PGI_misc_hints" },
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{ DEFAULT_ON, "GL_EXT_compiled_vertex_array" },
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{ DEFAULT_OFF, "GL_EXT_vertex_array_set" },
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{ DEFAULT_ON, "GL_EXT_clip_volume_hint" },
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1999-09-11 11:31:34 +00:00
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{ ALWAYS_ENABLED, "GL_EXT_get_proc_address" }
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1999-08-19 00:55:39 +00:00
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};
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int gl_extensions_add( GLcontext *ctx,
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int state,
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const char *name,
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void (*notify)() )
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{
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(void) notify;
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if (ctx->Extensions.ext_string == 0)
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{
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struct extension *t = MALLOC_STRUCT(extension);
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t->enabled = state;
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strncpy(t->name, name, MAX_EXT_NAMELEN);
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t->name[MAX_EXT_NAMELEN] = 0;
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t->notify = (void (*)(GLcontext *, GLboolean)) notify;
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insert_at_tail( ctx->Extensions.ext_list, t );
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return 0;
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}
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return 1;
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}
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static int set_extension( GLcontext *ctx, const char *name, GLuint state )
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{
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struct extension *i;
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foreach( i, ctx->Extensions.ext_list )
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if (strncmp(i->name, name, MAX_EXT_NAMELEN) == 0)
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break;
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if (i == ctx->Extensions.ext_list) return 1;
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if (i->enabled && !(i->enabled & ALWAYS_ENABLED))
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{
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if (i->notify) i->notify( ctx, state );
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i->enabled = state;
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}
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return 0;
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}
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int gl_extensions_enable( GLcontext *ctx, const char *name )
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{
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if (ctx->Extensions.ext_string == 0)
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return set_extension( ctx, name, 1 );
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return 1;
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}
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int gl_extensions_disable( GLcontext *ctx, const char *name )
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{
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if (ctx->Extensions.ext_string == 0)
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return set_extension( ctx, name, 0 );
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return 1;
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}
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void gl_extensions_dtr( GLcontext *ctx )
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{
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struct extension *i, *nexti;
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if (ctx->Extensions.ext_string) {
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free( ctx->Extensions.ext_string );
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ctx->Extensions.ext_string = 0;
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}
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if (ctx->Extensions.ext_list) {
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foreach_s( i, nexti, ctx->Extensions.ext_list ) {
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free( i );
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}
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free(ctx->Extensions.ext_list);
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ctx->Extensions.ext_list = 0;
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}
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}
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void gl_extensions_ctr( GLcontext *ctx )
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{
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GLuint i;
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ctx->Extensions.ext_string = 0;
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ctx->Extensions.ext_list = MALLOC_STRUCT(extension);
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make_empty_list( ctx->Extensions.ext_list );
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for (i = 0 ; i < Elements(default_extensions) ; i++) {
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gl_extensions_add( ctx,
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default_extensions[i].enabled,
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default_extensions[i].name,
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0 );
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}
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}
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const char *gl_extensions_get_string( GLcontext *ctx )
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{
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if (ctx->Extensions.ext_string == 0)
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{
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struct extension *i;
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char *str;
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GLuint len = 0;
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foreach (i, ctx->Extensions.ext_list)
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if (i->enabled)
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len += strlen(i->name) + 1;
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if (len == 0)
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return "";
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str = (char *)malloc(len * sizeof(char));
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ctx->Extensions.ext_string = str;
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foreach (i, ctx->Extensions.ext_list)
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if (i->enabled) {
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strcpy(str, i->name);
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str += strlen(str);
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*str++ = ' ';
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}
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*(str-1) = 0;
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}
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return ctx->Extensions.ext_string;
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}
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1999-09-11 11:31:34 +00:00
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/*
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* Return the address of an extension function.
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* NOTE: this function could be optimized to binary search a sorted
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* list of function names.
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* Also, this function does not yet do per-context function searches.
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* But since the client must also call glGetString(GL_EXTENSIONS) to
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* test for the extension this isn't a big deal.
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*/
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void *gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName )
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{
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struct proc {
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const char *name;
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void *address;
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};
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static struct proc procTable[] = {
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{ "glGetProcAddressEXT", glGetProcAddressEXT }, /* myself! */
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/* OpenGL 1.1 functions */
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{ "glEnableClientState", glEnableClientState },
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{ "glDisableClientState", glDisableClientState },
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{ "glPushClientAttrib", glPushClientAttrib },
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{ "glPopClientAttrib", glPopClientAttrib },
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{ "glIndexub", glIndexub },
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{ "glIndexubv", glIndexubv },
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{ "glVertexPointer", glVertexPointer },
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{ "glNormalPointer", glNormalPointer },
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{ "glColorPointer", glColorPointer },
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{ "glIndexPointer", glIndexPointer },
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{ "glTexCoordPointer", glTexCoordPointer },
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{ "glEdgeFlagPointer", glEdgeFlagPointer },
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{ "glGetPointerv", glGetPointerv },
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{ "glArrayElement", glArrayElement },
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{ "glDrawArrays", glDrawArrays },
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{ "glDrawElements", glDrawElements },
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{ "glInterleavedArrays", glInterleavedArrays },
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{ "glGenTextures", glGenTextures },
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{ "glDeleteTextures", glDeleteTextures },
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{ "glBindTexture", glBindTexture },
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{ "glPrioritizeTextures", glPrioritizeTextures },
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{ "glAreTexturesResident", glAreTexturesResident },
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{ "glIsTexture", glIsTexture },
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{ "glTexSubImage1D", glTexSubImage1D },
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{ "glTexSubImage2D", glTexSubImage2D },
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{ "glCopyTexImage1D", glCopyTexImage1D },
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{ "glCopyTexImage2D", glCopyTexImage2D },
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{ "glCopyTexSubImage1D", glCopyTexSubImage1D },
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{ "glCopyTexSubImage2D", glCopyTexSubImage2D },
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/* OpenGL 1.2 functions */
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{ "glDrawRangeElements", glDrawRangeElements },
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{ "glTexImage3D", glTexImage3D },
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{ "glTexSubImage3D", glTexSubImage3D },
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{ "glCopyTexSubImage3D", glCopyTexSubImage3D },
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/* NOTE: 1.2 imaging subset functions not implemented in Mesa */
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/* GL_EXT_blend_minmax */
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{ "glBlendEquationEXT", glBlendEquationEXT },
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/* GL_EXT_blend_color */
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{ "glBlendColorEXT", glBlendColorEXT },
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/* GL_EXT_polygon_offset */
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{ "glPolygonOffsetEXT", glPolygonOffsetEXT },
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/* GL_EXT_vertex_arrays */
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{ "glVertexPointerEXT", glVertexPointerEXT },
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{ "glNormalPointerEXT", glNormalPointerEXT },
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{ "glColorPointerEXT", glColorPointerEXT },
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{ "glIndexPointerEXT", glIndexPointerEXT },
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{ "glTexCoordPointerEXT", glTexCoordPointerEXT },
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{ "glEdgeFlagPointerEXT", glEdgeFlagPointerEXT },
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{ "glGetPointervEXT", glGetPointervEXT },
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{ "glArrayElementEXT", glArrayElementEXT },
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{ "glDrawArraysEXT", glDrawArraysEXT },
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/* GL_EXT_texture_object */
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{ "glGenTexturesEXT", glGenTexturesEXT },
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{ "glDeleteTexturesEXT", glDeleteTexturesEXT },
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{ "glBindTextureEXT", glBindTextureEXT },
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{ "glPrioritizeTexturesEXT", glPrioritizeTexturesEXT },
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{ "glAreTexturesResidentEXT", glAreTexturesResidentEXT },
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{ "glIsTextureEXT", glIsTextureEXT },
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/* GL_EXT_texture3D */
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{ "glTexImage3DEXT", glTexImage3DEXT },
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{ "glTexSubImage3DEXT", glTexSubImage3DEXT },
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{ "glCopyTexSubImage3DEXT", glCopyTexSubImage3DEXT },
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/* GL_EXT_color_table */
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{ "glColorTableEXT", glColorTableEXT },
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{ "glColorSubTableEXT", glColorSubTableEXT },
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{ "glGetColorTableEXT", glGetColorTableEXT },
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{ "glGetColorTableParameterfvEXT", glGetColorTableParameterfvEXT },
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{ "glGetColorTableParameterivEXT", glGetColorTableParameterivEXT },
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/* GL_ARB_multitexture */
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{ "glActiveTextureARB", glActiveTextureARB },
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{ "glClientActiveTextureARB", glClientActiveTextureARB },
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{ "glMultiTexCoord1dARB", glMultiTexCoord1dARB },
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{ "glMultiTexCoord1dvARB", glMultiTexCoord1dvARB },
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{ "glMultiTexCoord1fARB", glMultiTexCoord1fARB },
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{ "glMultiTexCoord1fvARB", glMultiTexCoord1fvARB },
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{ "glMultiTexCoord1iARB", glMultiTexCoord1iARB },
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{ "glMultiTexCoord1ivARB", glMultiTexCoord1ivARB },
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{ "glMultiTexCoord1sARB", glMultiTexCoord1sARB },
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{ "glMultiTexCoord1svARB", glMultiTexCoord1svARB },
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{ "glMultiTexCoord2dARB", glMultiTexCoord2dARB },
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{ "glMultiTexCoord2dvARB", glMultiTexCoord2dvARB },
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{ "glMultiTexCoord2fARB", glMultiTexCoord2fARB },
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{ "glMultiTexCoord2fvARB", glMultiTexCoord2fvARB },
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{ "glMultiTexCoord2iARB", glMultiTexCoord2iARB },
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{ "glMultiTexCoord2ivARB", glMultiTexCoord2ivARB },
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{ "glMultiTexCoord2sARB", glMultiTexCoord2sARB },
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{ "glMultiTexCoord2svARB", glMultiTexCoord2svARB },
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{ "glMultiTexCoord3dARB", glMultiTexCoord3dARB },
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{ "glMultiTexCoord3dvARB", glMultiTexCoord3dvARB },
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{ "glMultiTexCoord3fARB", glMultiTexCoord3fARB },
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{ "glMultiTexCoord3fvARB", glMultiTexCoord3fvARB },
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{ "glMultiTexCoord3iARB", glMultiTexCoord3iARB },
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{ "glMultiTexCoord3ivARB", glMultiTexCoord3ivARB },
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{ "glMultiTexCoord3sARB", glMultiTexCoord3sARB },
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{ "glMultiTexCoord3svARB", glMultiTexCoord3svARB },
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{ "glMultiTexCoord4dARB", glMultiTexCoord4dARB },
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{ "glMultiTexCoord4dvARB", glMultiTexCoord4dvARB },
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{ "glMultiTexCoord4fARB", glMultiTexCoord4fARB },
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{ "glMultiTexCoord4fvARB", glMultiTexCoord4fvARB },
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{ "glMultiTexCoord4iARB", glMultiTexCoord4iARB },
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{ "glMultiTexCoord4ivARB", glMultiTexCoord4ivARB },
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{ "glMultiTexCoord4sARB", glMultiTexCoord4sARB },
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{ "glMultiTexCoord4svARB", glMultiTexCoord4svARB },
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/* GL_EXT_point_parameters */
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{ "glPointParameterfEXT", glPointParameterfEXT },
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{ "glPointParameterfvEXT", glPointParameterfvEXT },
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/* GL_INGR_blend_func_separate */
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{ "glBlendFuncSeparateINGR", glBlendFuncSeparateINGR },
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/* GL_MESA_window_pos */
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{ "glWindowPos2iMESA", glWindowPos2iMESA },
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{ "glWindowPos2sMESA", glWindowPos2sMESA },
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{ "glWindowPos2fMESA", glWindowPos2fMESA },
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{ "glWindowPos2dMESA", glWindowPos2dMESA },
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{ "glWindowPos2ivMESA", glWindowPos2ivMESA },
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{ "glWindowPos2svMESA", glWindowPos2svMESA },
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{ "glWindowPos2fvMESA", glWindowPos2fvMESA },
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{ "glWindowPos2dvMESA", glWindowPos2dvMESA },
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{ "glWindowPos3iMESA", glWindowPos3iMESA },
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{ "glWindowPos3sMESA", glWindowPos3sMESA },
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{ "glWindowPos3fMESA", glWindowPos3fMESA },
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{ "glWindowPos3dMESA", glWindowPos3dMESA },
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{ "glWindowPos3ivMESA", glWindowPos3ivMESA },
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{ "glWindowPos3svMESA", glWindowPos3svMESA },
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{ "glWindowPos3fvMESA", glWindowPos3fvMESA },
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{ "glWindowPos3dvMESA", glWindowPos3dvMESA },
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{ "glWindowPos4iMESA", glWindowPos4iMESA },
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{ "glWindowPos4sMESA", glWindowPos4sMESA },
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{ "glWindowPos4fMESA", glWindowPos4fMESA },
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{ "glWindowPos4dMESA", glWindowPos4dMESA },
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{ "glWindowPos4ivMESA", glWindowPos4ivMESA },
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{ "glWindowPos4svMESA", glWindowPos4svMESA },
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{ "glWindowPos4fvMESA", glWindowPos4fvMESA },
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{ "glWindowPos4dvMESA", glWindowPos4dvMESA },
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/* GL_MESA_resize_buffers */
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{ "glResizeBuffersMESA", glResizeBuffersMESA },
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/* GL_EXT_compiled_vertex_array */
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{ "glLockArraysEXT", glLockArraysEXT },
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{ "glUnlockArraysEXT", glUnlockArraysEXT },
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{ NULL, NULL } /* end of list token */
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};
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GLuint i;
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glGetProcAddressEXT", NULL);
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/* First, look for core library functions */
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for (i = 0; procTable[i].address; i++) {
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if (strcmp((const char *) procName, procTable[i].name) == 0)
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return procTable[i].address;
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}
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return NULL;
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}
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