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third_party_mesa3d/src/gallium/drivers/d3d12/d3d12_fence.h

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/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef D3D12_FENCE_H
#define D3D12_FENCE_H
#include "util/u_inlines.h"
#include <directx/d3d12.h>
struct pipe_screen;
struct d3d12_screen;
struct d3d12_fence {
struct pipe_reference reference;
ID3D12Fence *cmdqueue_fence;
HANDLE event;
uint64_t value;
bool signaled;
};
static inline struct d3d12_fence *
d3d12_fence(struct pipe_fence_handle *pfence)
{
return (struct d3d12_fence *)pfence;
}
struct d3d12_fence *
d3d12_create_fence(struct d3d12_screen *screen, struct d3d12_context *ctx);
void
d3d12_fence_reference(struct d3d12_fence **ptr, struct d3d12_fence *fence);
bool
d3d12_fence_finish(struct d3d12_fence *fence, uint64_t timeout_ns);
void
d3d12_screen_fence_init(struct pipe_screen *pscreen);
#endif