287 lines
10 KiB
C
287 lines
10 KiB
C
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/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <assert.h>
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#include <stdbool.h>
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#include <string.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include "anv_private.h"
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VkResult gen8_CreateDynamicRasterState(
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VkDevice _device,
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const VkDynamicRasterStateCreateInfo* pCreateInfo,
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VkDynamicRasterState* pState)
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{
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ANV_FROM_HANDLE(anv_device, device, _device);
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struct anv_dynamic_rs_state *state;
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assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DYNAMIC_RASTER_STATE_CREATE_INFO);
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state = anv_device_alloc(device, sizeof(*state), 8,
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VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
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if (state == NULL)
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return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
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struct GEN8_3DSTATE_SF sf = {
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GEN8_3DSTATE_SF_header,
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.LineWidth = pCreateInfo->lineWidth,
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};
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GEN8_3DSTATE_SF_pack(NULL, state->state_sf, &sf);
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bool enable_bias = pCreateInfo->depthBias != 0.0f ||
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pCreateInfo->slopeScaledDepthBias != 0.0f;
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struct GEN8_3DSTATE_RASTER raster = {
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.GlobalDepthOffsetEnableSolid = enable_bias,
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.GlobalDepthOffsetEnableWireframe = enable_bias,
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.GlobalDepthOffsetEnablePoint = enable_bias,
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.GlobalDepthOffsetConstant = pCreateInfo->depthBias,
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.GlobalDepthOffsetScale = pCreateInfo->slopeScaledDepthBias,
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.GlobalDepthOffsetClamp = pCreateInfo->depthBiasClamp
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};
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GEN8_3DSTATE_RASTER_pack(NULL, state->state_raster, &raster);
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*pState = anv_dynamic_rs_state_to_handle(state);
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return VK_SUCCESS;
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}
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void
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gen8_fill_buffer_surface_state(void *state, const struct anv_format *format,
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uint32_t offset, uint32_t range)
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{
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/* This assumes RGBA float format. */
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uint32_t stride = 4;
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uint32_t num_elements = range / stride;
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struct GEN8_RENDER_SURFACE_STATE surface_state = {
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.SurfaceType = SURFTYPE_BUFFER,
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.SurfaceArray = false,
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.SurfaceFormat = format->surface_format,
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.SurfaceVerticalAlignment = VALIGN4,
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.SurfaceHorizontalAlignment = HALIGN4,
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.TileMode = LINEAR,
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.VerticalLineStride = 0,
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.VerticalLineStrideOffset = 0,
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.SamplerL2BypassModeDisable = true,
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.RenderCacheReadWriteMode = WriteOnlyCache,
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.MemoryObjectControlState = GEN8_MOCS,
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.BaseMipLevel = 0.0,
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.SurfaceQPitch = 0,
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.Height = (num_elements >> 7) & 0x3fff,
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.Width = num_elements & 0x7f,
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.Depth = (num_elements >> 21) & 0x3f,
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.SurfacePitch = stride - 1,
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.MinimumArrayElement = 0,
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.NumberofMultisamples = MULTISAMPLECOUNT_1,
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.XOffset = 0,
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.YOffset = 0,
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.SurfaceMinLOD = 0,
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.MIPCountLOD = 0,
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.AuxiliarySurfaceMode = AUX_NONE,
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.RedClearColor = 0,
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.GreenClearColor = 0,
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.BlueClearColor = 0,
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.AlphaClearColor = 0,
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.ShaderChannelSelectRed = SCS_RED,
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.ShaderChannelSelectGreen = SCS_GREEN,
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.ShaderChannelSelectBlue = SCS_BLUE,
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.ShaderChannelSelectAlpha = SCS_ALPHA,
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.ResourceMinLOD = 0.0,
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/* FIXME: We assume that the image must be bound at this time. */
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.SurfaceBaseAddress = { NULL, offset },
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};
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GEN8_RENDER_SURFACE_STATE_pack(NULL, state, &surface_state);
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}
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VkResult gen8_CreateBufferView(
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VkDevice _device,
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const VkBufferViewCreateInfo* pCreateInfo,
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VkBufferView* pView)
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{
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ANV_FROM_HANDLE(anv_device, device, _device);
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struct anv_buffer_view *view;
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VkResult result;
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result = anv_buffer_view_create(device, pCreateInfo, &view);
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if (result != VK_SUCCESS)
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return result;
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const struct anv_format *format =
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anv_format_for_vk_format(pCreateInfo->format);
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gen8_fill_buffer_surface_state(view->view.surface_state.map, format,
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view->view.offset, pCreateInfo->range);
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*pView = anv_buffer_view_to_handle(view);
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return VK_SUCCESS;
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}
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VkResult gen8_CreateSampler(
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VkDevice _device,
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const VkSamplerCreateInfo* pCreateInfo,
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VkSampler* pSampler)
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{
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ANV_FROM_HANDLE(anv_device, device, _device);
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struct anv_sampler *sampler;
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uint32_t mag_filter, min_filter, max_anisotropy;
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assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO);
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sampler = anv_device_alloc(device, sizeof(*sampler), 8,
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VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
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if (!sampler)
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return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
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static const uint32_t vk_to_gen_tex_filter[] = {
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[VK_TEX_FILTER_NEAREST] = MAPFILTER_NEAREST,
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[VK_TEX_FILTER_LINEAR] = MAPFILTER_LINEAR
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};
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static const uint32_t vk_to_gen_mipmap_mode[] = {
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[VK_TEX_MIPMAP_MODE_BASE] = MIPFILTER_NONE,
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[VK_TEX_MIPMAP_MODE_NEAREST] = MIPFILTER_NEAREST,
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[VK_TEX_MIPMAP_MODE_LINEAR] = MIPFILTER_LINEAR
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};
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static const uint32_t vk_to_gen_tex_address[] = {
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[VK_TEX_ADDRESS_WRAP] = TCM_WRAP,
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[VK_TEX_ADDRESS_MIRROR] = TCM_MIRROR,
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[VK_TEX_ADDRESS_CLAMP] = TCM_CLAMP,
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[VK_TEX_ADDRESS_MIRROR_ONCE] = TCM_MIRROR_ONCE,
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[VK_TEX_ADDRESS_CLAMP_BORDER] = TCM_CLAMP_BORDER,
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};
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static const uint32_t vk_to_gen_compare_op[] = {
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[VK_COMPARE_OP_NEVER] = PREFILTEROPNEVER,
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[VK_COMPARE_OP_LESS] = PREFILTEROPLESS,
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[VK_COMPARE_OP_EQUAL] = PREFILTEROPEQUAL,
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[VK_COMPARE_OP_LESS_EQUAL] = PREFILTEROPLEQUAL,
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[VK_COMPARE_OP_GREATER] = PREFILTEROPGREATER,
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[VK_COMPARE_OP_NOT_EQUAL] = PREFILTEROPNOTEQUAL,
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[VK_COMPARE_OP_GREATER_EQUAL] = PREFILTEROPGEQUAL,
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[VK_COMPARE_OP_ALWAYS] = PREFILTEROPALWAYS,
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};
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if (pCreateInfo->maxAnisotropy > 1) {
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mag_filter = MAPFILTER_ANISOTROPIC;
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min_filter = MAPFILTER_ANISOTROPIC;
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max_anisotropy = (pCreateInfo->maxAnisotropy - 2) / 2;
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} else {
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mag_filter = vk_to_gen_tex_filter[pCreateInfo->magFilter];
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min_filter = vk_to_gen_tex_filter[pCreateInfo->minFilter];
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max_anisotropy = RATIO21;
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}
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struct GEN8_SAMPLER_STATE sampler_state = {
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.SamplerDisable = false,
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.TextureBorderColorMode = DX10OGL,
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.LODPreClampMode = 0,
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.BaseMipLevel = 0.0,
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.MipModeFilter = vk_to_gen_mipmap_mode[pCreateInfo->mipMode],
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.MagModeFilter = mag_filter,
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.MinModeFilter = min_filter,
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.TextureLODBias = pCreateInfo->mipLodBias * 256,
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.AnisotropicAlgorithm = EWAApproximation,
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.MinLOD = pCreateInfo->minLod,
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.MaxLOD = pCreateInfo->maxLod,
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.ChromaKeyEnable = 0,
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.ChromaKeyIndex = 0,
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.ChromaKeyMode = 0,
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.ShadowFunction = vk_to_gen_compare_op[pCreateInfo->compareOp],
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.CubeSurfaceControlMode = 0,
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.IndirectStatePointer =
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device->border_colors.offset +
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pCreateInfo->borderColor * sizeof(float) * 4,
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.LODClampMagnificationMode = MIPNONE,
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.MaximumAnisotropy = max_anisotropy,
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.RAddressMinFilterRoundingEnable = 0,
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.RAddressMagFilterRoundingEnable = 0,
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.VAddressMinFilterRoundingEnable = 0,
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.VAddressMagFilterRoundingEnable = 0,
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.UAddressMinFilterRoundingEnable = 0,
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.UAddressMagFilterRoundingEnable = 0,
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.TrilinearFilterQuality = 0,
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.NonnormalizedCoordinateEnable = 0,
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.TCXAddressControlMode = vk_to_gen_tex_address[pCreateInfo->addressU],
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.TCYAddressControlMode = vk_to_gen_tex_address[pCreateInfo->addressV],
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.TCZAddressControlMode = vk_to_gen_tex_address[pCreateInfo->addressW],
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};
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GEN8_SAMPLER_STATE_pack(NULL, sampler->state, &sampler_state);
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*pSampler = anv_sampler_to_handle(sampler);
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return VK_SUCCESS;
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}
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VkResult gen8_CreateDynamicDepthStencilState(
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VkDevice _device,
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const VkDynamicDepthStencilStateCreateInfo* pCreateInfo,
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VkDynamicDepthStencilState* pState)
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{
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ANV_FROM_HANDLE(anv_device, device, _device);
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struct anv_dynamic_ds_state *state;
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assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DYNAMIC_DEPTH_STENCIL_STATE_CREATE_INFO);
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state = anv_device_alloc(device, sizeof(*state), 8,
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VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
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if (state == NULL)
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return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
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struct GEN8_3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil = {
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GEN8_3DSTATE_WM_DEPTH_STENCIL_header,
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/* Is this what we need to do? */
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.StencilBufferWriteEnable = pCreateInfo->stencilWriteMask != 0,
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.StencilTestMask = pCreateInfo->stencilReadMask & 0xff,
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.StencilWriteMask = pCreateInfo->stencilWriteMask & 0xff,
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.BackfaceStencilTestMask = pCreateInfo->stencilReadMask & 0xff,
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.BackfaceStencilWriteMask = pCreateInfo->stencilWriteMask & 0xff,
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};
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GEN8_3DSTATE_WM_DEPTH_STENCIL_pack(NULL, state->state_wm_depth_stencil,
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&wm_depth_stencil);
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struct GEN8_COLOR_CALC_STATE color_calc_state = {
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.StencilReferenceValue = pCreateInfo->stencilFrontRef,
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.BackFaceStencilReferenceValue = pCreateInfo->stencilBackRef
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};
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GEN8_COLOR_CALC_STATE_pack(NULL, state->state_color_calc, &color_calc_state);
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*pState = anv_dynamic_ds_state_to_handle(state);
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return VK_SUCCESS;
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}
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