2007-09-25 14:21:18 -06:00
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/**************************************************************************
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*
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* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* State validation for vertex/fragment shaders.
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* Note that we have to delay most vertex/fragment shader translation
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* until rendering time since the linkage between the vertex outputs and
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* fragment inputs can vary depending on the pairing of shaders.
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*
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* Authors:
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* Brian Paul
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*/
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#include "main/imports.h"
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#include "main/mtypes.h"
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#include "pipe/p_context.h"
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2007-11-23 13:28:16 +00:00
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#include "pipe/p_shader_tokens.h"
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2007-09-25 14:21:18 -06:00
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#include "st_context.h"
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#include "st_cache.h"
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#include "st_atom.h"
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#include "st_program.h"
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#include "st_atom_shader.h"
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2007-10-27 09:03:15 -06:00
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#include "st_mesa_to_tgsi.h"
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2007-09-25 14:21:18 -06:00
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/**
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2007-09-28 15:39:09 -06:00
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* This represents a vertex program, especially translated to match
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* the inputs of a particular fragment shader.
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2007-09-25 14:21:18 -06:00
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*/
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struct translated_vertex_program
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{
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struct st_vertex_program *master;
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2007-09-28 15:39:09 -06:00
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/** The fragment shader "signature" this vertex shader is meant for: */
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GLbitfield frag_inputs;
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/** Compared against master vertex program's serialNo: */
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GLuint serialNo;
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2007-09-28 15:39:09 -06:00
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/** Maps VERT_RESULT_x to slot */
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GLuint output_to_slot[VERT_RESULT_MAX];
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2007-09-28 15:39:09 -06:00
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/** The program in TGSI format */
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struct tgsi_token tokens[ST_MAX_SHADER_TOKENS];
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2007-09-28 15:39:09 -06:00
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/** Pointer to the translated, cached vertex shader */
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const struct cso_vertex_shader *vs;
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2007-09-28 15:39:09 -06:00
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struct translated_vertex_program *next; /**< next in linked list */
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};
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/**
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2007-09-28 15:39:09 -06:00
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* Free data hanging off the st vert prog.
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2007-09-25 14:21:18 -06:00
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*/
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void
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st_remove_vertex_program(struct st_context *st, struct st_vertex_program *stvp)
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{
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/* no-op, for now? */
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}
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/**
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2007-09-28 15:39:09 -06:00
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* Free data hanging off the st frag prog.
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2007-09-25 14:21:18 -06:00
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*/
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void
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st_remove_fragment_program(struct st_context *st,
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struct st_fragment_program *stfp)
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{
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2007-09-28 15:39:09 -06:00
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struct translated_vertex_program *xvp, *next;
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for (xvp = stfp->vertex_programs; xvp; xvp = next) {
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next = xvp->next;
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/* XXX free xvp->vs */
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free(xvp);
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}
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2007-09-25 14:21:18 -06:00
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}
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/**
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* Given a vertex program output attribute, return the corresponding
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* fragment program input attribute.
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* \return -1 for vertex outputs that have no corresponding fragment input
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*/
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static GLint
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vp_out_to_fp_in(GLuint vertResult)
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{
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if (vertResult >= VERT_RESULT_TEX0 &&
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vertResult < VERT_RESULT_TEX0 + MAX_TEXTURE_COORD_UNITS)
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return FRAG_ATTRIB_TEX0 + (vertResult - VERT_RESULT_TEX0);
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if (vertResult >= VERT_RESULT_VAR0 &&
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vertResult < VERT_RESULT_VAR0 + MAX_VARYING)
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return FRAG_ATTRIB_VAR0 + (vertResult - VERT_RESULT_VAR0);
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switch (vertResult) {
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case VERT_RESULT_HPOS:
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return FRAG_ATTRIB_WPOS;
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case VERT_RESULT_COL0:
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return FRAG_ATTRIB_COL0;
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case VERT_RESULT_COL1:
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return FRAG_ATTRIB_COL1;
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case VERT_RESULT_FOGC:
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return FRAG_ATTRIB_FOGC;
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default:
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/* Back-face colors, edge flags, etc */
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return -1;
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}
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}
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/**
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2007-09-28 15:39:09 -06:00
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* Find a translated vertex program that corresponds to stvp and
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* has outputs matched to stfp's inputs.
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* This performs vertex and fragment translation (to TGSI) when needed.
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2007-09-25 14:21:18 -06:00
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*/
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2007-09-28 15:39:09 -06:00
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static struct translated_vertex_program *
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find_translated_vp(struct st_context *st,
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struct st_vertex_program *stvp,
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struct st_fragment_program *stfp)
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{
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static const GLuint UNUSED = ~0;
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struct translated_vertex_program *xvp;
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const GLbitfield fragInputsRead = stfp->Base.Base.InputsRead;
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2007-09-28 15:39:09 -06:00
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/*
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* Translate fragment program if needed.
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*/
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if (!stfp->fs) {
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GLuint inAttr, numIn = 0;
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2007-09-28 15:39:09 -06:00
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for (inAttr = 0; inAttr < FRAG_ATTRIB_MAX; inAttr++) {
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if (fragInputsRead & (1 << inAttr)) {
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stfp->input_to_slot[inAttr] = numIn;
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numIn++;
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}
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else {
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stfp->input_to_slot[inAttr] = UNUSED;
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}
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}
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2007-09-28 15:39:09 -06:00
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stfp->num_input_slots = numIn;
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2007-10-02 16:57:19 -06:00
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assert(stfp->Base.Base.NumInstructions > 1);
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2007-09-28 15:39:09 -06:00
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(void) st_translate_fragment_program(st, stfp,
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stfp->input_to_slot,
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stfp->tokens,
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ST_MAX_SHADER_TOKENS);
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assert(stfp->fs);
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2007-09-25 14:21:18 -06:00
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}
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2007-09-28 15:39:09 -06:00
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/* See if we've got a translated vertex program whose outputs match
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* the fragment program's inputs.
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* XXX This could be a hash lookup, using InputsRead as the key.
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*/
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for (xvp = stfp->vertex_programs; xvp; xvp = xvp->next) {
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2007-10-01 13:45:53 -06:00
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if (xvp->master == stvp && xvp->frag_inputs == fragInputsRead) {
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break;
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}
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2007-09-25 14:21:18 -06:00
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}
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2007-09-28 15:39:09 -06:00
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/* No? Allocate translated vp object now */
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if (!xvp) {
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xvp = CALLOC_STRUCT(translated_vertex_program);
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xvp->frag_inputs = fragInputsRead;
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xvp->master = stvp;
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2007-09-28 15:39:09 -06:00
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xvp->next = stfp->vertex_programs;
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stfp->vertex_programs = xvp;
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}
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2007-09-25 14:21:18 -06:00
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2007-09-28 15:39:09 -06:00
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/* See if we need to translate vertex program to TGSI form */
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if (xvp->serialNo != stvp->serialNo) {
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GLuint outAttr, dummySlot;
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const GLbitfield outputsWritten = stvp->Base.Base.OutputsWritten;
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GLuint numVpOuts = 0;
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2007-09-28 15:39:09 -06:00
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/* Compute mapping of vertex program outputs to slots, which depends
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* on the fragment program's input->slot mapping.
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*/
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for (outAttr = 0; outAttr < VERT_RESULT_MAX; outAttr++) {
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/* set default: */
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xvp->output_to_slot[outAttr] = UNUSED;
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2007-12-14 11:00:46 -07:00
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if (outAttr == VERT_RESULT_HPOS) {
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/* always put xformed position into slot zero */
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xvp->output_to_slot[VERT_RESULT_HPOS] = 0;
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numVpOuts++;
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}
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else if (outputsWritten & (1 << outAttr)) {
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2007-09-28 15:39:09 -06:00
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/* see if the frag prog wants this vert output */
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GLint fpInAttrib = vp_out_to_fp_in(outAttr);
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if (fpInAttrib >= 0) {
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GLuint fpInSlot = stfp->input_to_slot[fpInAttrib];
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GLuint vpOutSlot = stfp->fs->state.input_map[fpInSlot];
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xvp->output_to_slot[outAttr] = vpOutSlot;
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numVpOuts++;
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}
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2007-12-19 08:50:52 -07:00
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else if (outAttr == VERT_RESULT_PSIZ ||
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outAttr == VERT_RESULT_BFC0 ||
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outAttr == VERT_RESULT_BFC1) {
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/* backface colors go into last slots */
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xvp->output_to_slot[outAttr] = numVpOuts++;
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2007-09-28 15:39:09 -06:00
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}
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}
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2007-12-19 08:50:52 -07:00
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/*
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printf("output_to_slot[%d] = %d\n", outAttr,
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xvp->output_to_slot[outAttr]);
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*/
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2007-09-25 14:21:18 -06:00
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}
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2007-09-28 15:39:09 -06:00
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/* Unneeded vertex program outputs will go to this slot.
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* We could use this info to do dead code elimination in the
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* vertex program.
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*/
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dummySlot = stfp->num_input_slots;
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/* Map vert program outputs that aren't used to the dummy slot */
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for (outAttr = 0; outAttr < VERT_RESULT_MAX; outAttr++) {
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if (outputsWritten & (1 << outAttr)) {
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if (xvp->output_to_slot[outAttr] == UNUSED)
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xvp->output_to_slot[outAttr] = dummySlot;
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}
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2007-09-25 14:21:18 -06:00
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}
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2007-10-02 16:57:19 -06:00
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assert(stvp->Base.Base.NumInstructions > 1);
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2007-09-25 14:21:18 -06:00
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2007-09-28 15:39:09 -06:00
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xvp->vs = st_translate_vertex_program(st, stvp,
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xvp->output_to_slot,
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xvp->tokens,
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ST_MAX_SHADER_TOKENS);
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assert(xvp->vs);
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stvp->vs = NULL; /* don't want to use this */
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2007-09-25 14:21:18 -06:00
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2007-09-28 15:39:09 -06:00
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/* translated VP is up to date now */
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xvp->serialNo = stvp->serialNo;
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}
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2007-09-28 15:39:09 -06:00
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return xvp;
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2007-09-25 14:21:18 -06:00
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}
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static void
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update_linkage( struct st_context *st )
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{
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struct st_vertex_program *stvp;
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struct st_fragment_program *stfp;
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2007-09-28 15:39:09 -06:00
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struct translated_vertex_program *xvp;
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2007-09-25 14:21:18 -06:00
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/* find active shader and params -- Should be covered by
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* ST_NEW_VERTEX_PROGRAM
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*/
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2007-10-29 09:24:29 -06:00
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assert(st->ctx->VertexProgram._Current);
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stvp = st_vertex_program(st->ctx->VertexProgram._Current);
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2007-09-25 14:21:18 -06:00
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2007-10-29 09:24:29 -06:00
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assert(st->ctx->FragmentProgram._Current);
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stfp = st_fragment_program(st->ctx->FragmentProgram._Current);
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2007-09-25 14:21:18 -06:00
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2007-09-28 15:39:09 -06:00
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xvp = find_translated_vp(st, stvp, stfp);
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2007-09-25 14:21:18 -06:00
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st->vp = stvp;
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2007-09-28 15:39:09 -06:00
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st->state.vs = xvp->vs;
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2007-09-25 14:21:18 -06:00
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st->pipe->bind_vs_state(st->pipe, st->state.vs->data);
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st->fp = stfp;
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2007-09-28 15:39:09 -06:00
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st->state.fs = stfp->fs;
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2007-09-25 14:21:18 -06:00
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st->pipe->bind_fs_state(st->pipe, st->state.fs->data);
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2007-09-28 15:39:09 -06:00
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st->vertex_result_to_slot = xvp->output_to_slot;
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2007-09-25 14:21:18 -06:00
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}
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const struct st_tracked_state st_update_shader = {
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.name = "st_update_shader",
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.dirty = {
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2007-10-01 06:25:23 -04:00
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.mesa = 0,
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.st = ST_NEW_VERTEX_PROGRAM | ST_NEW_FRAGMENT_PROGRAM
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2007-09-25 14:21:18 -06:00
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},
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.update = update_linkage
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};
|