2005-04-22 21:09:39 +00:00
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#include <stdio.h>
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#include "eglglobals.h"
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struct _egl_global _eglGlobal = { EGL_FALSE };
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/**
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* Init the fields in the _eglGlobal struct
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* May be safely called more than once.
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*/
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void
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_eglInitGlobals(void)
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{
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if (!_eglGlobal.Initialized) {
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_eglGlobal.Displays = _eglNewHashTable();
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_eglGlobal.Contexts = _eglNewHashTable();
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_eglGlobal.Surfaces = _eglNewHashTable();
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2005-05-04 03:33:21 +00:00
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_eglGlobal.FreeScreenHandle = 1;
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2005-04-22 21:09:39 +00:00
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_eglGlobal.CurrentContext = EGL_NO_CONTEXT;
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_eglGlobal.LastError = EGL_SUCCESS;
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_eglGlobal.Initialized = EGL_TRUE;
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}
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}
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/**
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* Should call this via an atexit handler.
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*/
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void
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_eglDestroyGlobals(void)
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{
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/* XXX TODO walk over table entries, deleting each */
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_eglDeleteHashTable(_eglGlobal.Displays);
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_eglDeleteHashTable(_eglGlobal.Contexts);
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_eglDeleteHashTable(_eglGlobal.Surfaces);
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}
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/**
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* Record EGL error code.
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*/
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void
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_eglError(EGLint errCode, const char *msg)
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{
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if (_eglGlobal.LastError == EGL_SUCCESS) {
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_eglGlobal.LastError = errCode;
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/* XXX temporary */
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2005-11-23 01:38:30 +00:00
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fprintf(stderr, "EGL user error 0x%x in %s\n", errCode, msg);
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2005-04-22 21:09:39 +00:00
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}
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}
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2005-05-04 03:33:21 +00:00
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2005-11-23 01:38:30 +00:00
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2005-05-04 03:33:21 +00:00
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/**
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* Return a new screen handle/ID.
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* NOTE: we never reuse these!
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*/
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EGLScreenMESA
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_eglAllocScreenHandle(void)
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{
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EGLScreenMESA s = _eglGlobal.FreeScreenHandle;
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_eglGlobal.FreeScreenHandle++;
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return s;
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}
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