2007-06-22 13:08:49 -06:00
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/*
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* Authors:
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* Keith Whitwell <keith@tungstengraphics.com>
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* Brian Paul
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*/
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#include "st_context.h"
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2007-09-17 09:47:41 -04:00
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#include "st_cache.h"
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2007-06-22 13:08:49 -06:00
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#include "st_atom.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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/**
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* Convert GLenum texcoord wrap tokens to pipe tokens.
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*/
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static GLuint
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gl_wrap_to_sp(GLenum wrap)
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{
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switch (wrap) {
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case GL_REPEAT:
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return PIPE_TEX_WRAP_REPEAT;
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case GL_CLAMP:
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return PIPE_TEX_WRAP_CLAMP;
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case GL_CLAMP_TO_EDGE:
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return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
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case GL_CLAMP_TO_BORDER:
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return PIPE_TEX_WRAP_CLAMP_TO_BORDER;
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case GL_MIRRORED_REPEAT:
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return PIPE_TEX_WRAP_MIRROR_REPEAT;
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case GL_MIRROR_CLAMP_EXT:
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return PIPE_TEX_WRAP_MIRROR_CLAMP;
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case GL_MIRROR_CLAMP_TO_EDGE_EXT:
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return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
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case GL_MIRROR_CLAMP_TO_BORDER_EXT:
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return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER;
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default:
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abort();
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return 0;
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}
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}
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static GLuint
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gl_filter_to_mip_filter(GLenum filter)
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{
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switch (filter) {
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case GL_NEAREST:
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case GL_LINEAR:
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return PIPE_TEX_MIPFILTER_NONE;
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2007-06-22 13:08:49 -06:00
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case GL_NEAREST_MIPMAP_NEAREST:
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2007-08-09 19:09:19 +01:00
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case GL_LINEAR_MIPMAP_NEAREST:
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return PIPE_TEX_MIPFILTER_NEAREST;
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2007-06-22 13:08:49 -06:00
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case GL_NEAREST_MIPMAP_LINEAR:
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2007-08-09 19:09:19 +01:00
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case GL_LINEAR_MIPMAP_LINEAR:
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return PIPE_TEX_MIPFILTER_LINEAR;
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default:
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assert(0);
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return PIPE_TEX_MIPFILTER_NONE;
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}
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}
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static GLuint
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gl_filter_to_img_filter(GLenum filter)
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{
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switch (filter) {
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case GL_NEAREST:
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case GL_NEAREST_MIPMAP_NEAREST:
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case GL_NEAREST_MIPMAP_LINEAR:
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return PIPE_TEX_FILTER_NEAREST;
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case GL_LINEAR:
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case GL_LINEAR_MIPMAP_NEAREST:
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case GL_LINEAR_MIPMAP_LINEAR:
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2007-08-09 19:09:19 +01:00
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return PIPE_TEX_FILTER_LINEAR;
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2007-06-22 13:08:49 -06:00
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default:
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2007-08-09 19:09:19 +01:00
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assert(0);
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return PIPE_TEX_FILTER_NEAREST;
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2007-06-22 13:08:49 -06:00
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}
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}
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static void
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update_samplers(struct st_context *st)
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{
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GLuint u;
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for (u = 0; u < st->ctx->Const.MaxTextureImageUnits; u++) {
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const struct gl_texture_object *texobj
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= st->ctx->Texture.Unit[u]._Current;
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struct pipe_sampler_state sampler;
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2007-09-20 10:07:10 -04:00
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const struct cso_sampler *cso;
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2007-06-22 13:08:49 -06:00
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memset(&sampler, 0, sizeof(sampler));
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2007-08-07 15:12:22 -06:00
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if (texobj) {
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sampler.wrap_s = gl_wrap_to_sp(texobj->WrapS);
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sampler.wrap_t = gl_wrap_to_sp(texobj->WrapT);
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sampler.wrap_r = gl_wrap_to_sp(texobj->WrapR);
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2007-08-09 19:09:19 +01:00
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sampler.min_img_filter = gl_filter_to_img_filter(texobj->MinFilter);
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sampler.min_mip_filter = gl_filter_to_mip_filter(texobj->MinFilter);
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sampler.mag_img_filter = gl_filter_to_img_filter(texobj->MagFilter);
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2007-06-22 13:08:49 -06:00
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2007-10-15 11:47:53 -06:00
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if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
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sampler.normalized_coords = 1;
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2007-08-08 16:47:51 -06:00
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sampler.lod_bias = st->ctx->Texture.Unit[u].LodBias;
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2007-10-01 18:10:53 -06:00
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#if 1
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sampler.min_lod = texobj->MinLod;
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sampler.max_lod = texobj->MaxLod;
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2007-10-01 18:10:53 -06:00
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#else
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/* min/max lod should really be as follows (untested).
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* Also, calculate_first_last_level() needs to be overhauled
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* since today's hardware had real support for LOD clamping.
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*/
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sampler.min_lod = MAX2(texobj->BaseLevel, texobj->MinLod);
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sampler.max_lod = MIN2(texobj->MaxLevel, texobj->MaxLod);
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#endif
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2007-08-09 19:09:19 +01:00
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sampler.max_anisotropy = texobj->MaxAnisotropy;
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2007-08-08 16:47:51 -06:00
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2007-08-07 15:12:22 -06:00
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/* XXX more sampler state here */
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}
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2007-09-20 10:07:10 -04:00
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cso = st_cached_sampler_state(st, &sampler);
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2007-09-17 09:47:41 -04:00
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2007-09-20 10:07:10 -04:00
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if (cso != st->state.sampler[u]) {
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/* state has changed */
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st->state.sampler[u] = cso;
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st->pipe->bind_sampler_state(st->pipe, u, cso->data);
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2007-06-22 13:08:49 -06:00
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}
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}
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2007-10-26 19:19:09 -06:00
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/* mapping from sampler vars to texture units */
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{
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2007-10-29 09:24:29 -06:00
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struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
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2007-10-26 19:19:09 -06:00
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uint sample_units[PIPE_MAX_SAMPLERS];
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uint s;
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for (s = 0; s < PIPE_MAX_SAMPLERS; s++) {
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sample_units[s] = fprog->Base.SamplerUnits[s];
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}
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st->pipe->set_sampler_units(st->pipe, PIPE_MAX_SAMPLERS, sample_units);
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}
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2007-06-22 13:08:49 -06:00
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}
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const struct st_tracked_state st_update_sampler = {
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2007-08-25 22:00:36 +01:00
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.name = "st_update_sampler",
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.dirty = {
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.mesa = _NEW_TEXTURE | _NEW_PROGRAM,
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.st = 0,
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},
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.update = update_samplers
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};
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