2006-10-29 09:46:11 +00:00
|
|
|
/**************************************************************************
|
|
|
|
|
|
|
|
Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
|
|
|
|
|
|
|
|
All Rights Reserved.
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
copy of this software and associated documentation files (the "Software"),
|
|
|
|
to deal in the Software without restriction, including without limitation
|
|
|
|
on the rights to use, copy, modify, merge, publish, distribute, sub
|
|
|
|
license, and/or sell copies of the Software, and to permit persons to whom
|
|
|
|
the Software is furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice (including the next
|
|
|
|
paragraph) shall be included in all copies or substantial portions of the
|
|
|
|
Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
|
|
|
|
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
|
|
|
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
|
|
|
USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
|
|
|
|
|
|
**************************************************************************/
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Authors:
|
|
|
|
* Keith Whitwell <keith@tungstengraphics.com>
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "glheader.h"
|
|
|
|
#include "context.h"
|
|
|
|
#include "macros.h"
|
|
|
|
#include "vtxfmt.h"
|
|
|
|
#include "dlist.h"
|
|
|
|
#include "state.h"
|
|
|
|
#include "light.h"
|
|
|
|
#include "api_arrayelt.h"
|
|
|
|
#include "api_noop.h"
|
|
|
|
#include "dispatch.h"
|
|
|
|
|
|
|
|
#include "vbo_context.h"
|
|
|
|
|
|
|
|
static void reset_attrfv( struct vbo_exec_context *exec );
|
|
|
|
|
|
|
|
|
|
|
|
/* Close off the last primitive, execute the buffer, restart the
|
|
|
|
* primitive.
|
|
|
|
*/
|
|
|
|
static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
|
|
|
|
{
|
|
|
|
if (exec->vtx.prim_count == 0) {
|
|
|
|
exec->vtx.copied.nr = 0;
|
|
|
|
exec->vtx.vert_count = 0;
|
|
|
|
exec->vtx.vbptr = (GLfloat *)exec->vtx.buffer_map;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin;
|
|
|
|
GLuint last_count;
|
|
|
|
|
|
|
|
if (exec->ctx->Driver.CurrentExecPrimitive != GL_POLYGON+1) {
|
|
|
|
GLint i = exec->vtx.prim_count - 1;
|
|
|
|
assert(i >= 0);
|
|
|
|
exec->vtx.prim[i].count = (exec->vtx.vert_count -
|
|
|
|
exec->vtx.prim[i].start);
|
|
|
|
}
|
|
|
|
|
|
|
|
last_count = exec->vtx.prim[exec->vtx.prim_count-1].count;
|
|
|
|
|
|
|
|
/* Execute the buffer and save copied vertices.
|
|
|
|
*/
|
|
|
|
if (exec->vtx.vert_count)
|
|
|
|
vbo_exec_vtx_flush( exec );
|
|
|
|
else {
|
|
|
|
exec->vtx.prim_count = 0;
|
|
|
|
exec->vtx.copied.nr = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Emit a glBegin to start the new list.
|
|
|
|
*/
|
|
|
|
assert(exec->vtx.prim_count == 0);
|
|
|
|
|
|
|
|
if (exec->ctx->Driver.CurrentExecPrimitive != GL_POLYGON+1) {
|
|
|
|
exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
|
|
|
|
exec->vtx.prim[0].start = 0;
|
|
|
|
exec->vtx.prim[0].count = 0;
|
|
|
|
exec->vtx.prim_count++;
|
|
|
|
|
|
|
|
if (exec->vtx.copied.nr == last_count)
|
|
|
|
exec->vtx.prim[0].begin = last_begin;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Deal with buffer wrapping where provoked by the vertex buffer
|
|
|
|
* filling up, as opposed to upgrade_vertex().
|
|
|
|
*/
|
|
|
|
void vbo_exec_vtx_wrap( struct vbo_exec_context *exec )
|
|
|
|
{
|
|
|
|
GLfloat *data = exec->vtx.copied.buffer;
|
|
|
|
GLuint i;
|
|
|
|
|
|
|
|
/* Run pipeline on current vertices, copy wrapped vertices
|
|
|
|
* to exec->vtx.copied.
|
|
|
|
*/
|
|
|
|
vbo_exec_wrap_buffers( exec );
|
|
|
|
|
|
|
|
/* Copy stored stored vertices to start of new list.
|
|
|
|
*/
|
|
|
|
assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
|
|
|
|
|
|
|
|
for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
|
|
|
|
_mesa_memcpy( exec->vtx.vbptr, data,
|
|
|
|
exec->vtx.vertex_size * sizeof(GLfloat));
|
|
|
|
exec->vtx.vbptr += exec->vtx.vertex_size;
|
|
|
|
data += exec->vtx.vertex_size;
|
|
|
|
exec->vtx.vert_count++;
|
|
|
|
}
|
|
|
|
|
|
|
|
exec->vtx.copied.nr = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Copy the active vertex's values to the ctx->Current fields.
|
|
|
|
*/
|
|
|
|
static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
|
|
|
|
{
|
|
|
|
GLcontext *ctx = exec->ctx;
|
2006-10-30 20:16:35 +00:00
|
|
|
struct vbo_context *vbo = vbo_context(ctx);
|
2006-10-29 09:46:11 +00:00
|
|
|
GLuint i;
|
|
|
|
|
|
|
|
for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
|
|
|
|
if (exec->vtx.attrsz[i]) {
|
2006-10-30 20:16:35 +00:00
|
|
|
GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
|
|
|
|
|
2006-10-29 09:46:11 +00:00
|
|
|
/* Note: the exec->vtx.current[i] pointers point into the
|
|
|
|
* ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
|
|
|
|
*/
|
2006-10-30 20:16:35 +00:00
|
|
|
COPY_CLEAN_4V(current,
|
2006-10-29 09:46:11 +00:00
|
|
|
exec->vtx.attrsz[i],
|
|
|
|
exec->vtx.attrptr[i]);
|
|
|
|
|
2006-10-30 20:16:35 +00:00
|
|
|
|
|
|
|
/* Given that we explicitly state size here, there is no need
|
|
|
|
* for the COPY_CLEAN above, could just copy 16 bytes and be
|
|
|
|
* done. The only problem is when Mesa accesses ctx->Current
|
|
|
|
* directly.
|
|
|
|
*/
|
|
|
|
vbo->currval[i].Size = exec->vtx.attrsz[i];
|
|
|
|
|
2006-10-29 09:46:11 +00:00
|
|
|
/* This triggers rather too much recalculation of Mesa state
|
|
|
|
* that doesn't get used (eg light positions).
|
|
|
|
*/
|
|
|
|
if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
|
|
|
|
i <= VBO_ATTRIB_MAT_BACK_INDEXES)
|
|
|
|
ctx->NewState |= _NEW_LIGHT;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Colormaterial -- this kindof sucks.
|
|
|
|
*/
|
|
|
|
if (ctx->Light.ColorMaterialEnabled &&
|
|
|
|
exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
|
|
|
|
_mesa_update_color_material(ctx,
|
|
|
|
ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
|
|
|
|
}
|
|
|
|
|
|
|
|
ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void vbo_exec_copy_from_current( struct vbo_exec_context *exec )
|
|
|
|
{
|
|
|
|
GLcontext *ctx = exec->ctx;
|
2006-10-30 20:16:35 +00:00
|
|
|
struct vbo_context *vbo = vbo_context(ctx);
|
2006-10-29 09:46:11 +00:00
|
|
|
GLint i;
|
|
|
|
|
2006-10-30 20:16:35 +00:00
|
|
|
for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
|
|
|
|
const GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
|
2006-10-29 09:46:11 +00:00
|
|
|
switch (exec->vtx.attrsz[i]) {
|
2006-10-30 20:16:35 +00:00
|
|
|
case 4: exec->vtx.attrptr[i][3] = current[3];
|
|
|
|
case 3: exec->vtx.attrptr[i][2] = current[2];
|
|
|
|
case 2: exec->vtx.attrptr[i][1] = current[1];
|
|
|
|
case 1: exec->vtx.attrptr[i][0] = current[0];
|
2006-10-29 09:46:11 +00:00
|
|
|
break;
|
|
|
|
}
|
2006-10-30 20:16:35 +00:00
|
|
|
}
|
2006-10-29 09:46:11 +00:00
|
|
|
|
|
|
|
ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Flush existing data, set new attrib size, replay copied vertices.
|
|
|
|
*/
|
|
|
|
static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec,
|
|
|
|
GLuint attr,
|
|
|
|
GLuint newsz )
|
|
|
|
{
|
|
|
|
GLcontext *ctx = exec->ctx;
|
2006-10-30 20:16:35 +00:00
|
|
|
struct vbo_context *vbo = vbo_context(ctx);
|
2006-10-29 09:46:11 +00:00
|
|
|
GLint lastcount = exec->vtx.vert_count;
|
|
|
|
GLfloat *tmp;
|
|
|
|
GLuint oldsz;
|
|
|
|
GLuint i;
|
|
|
|
|
|
|
|
/* Run pipeline on current vertices, copy wrapped vertices
|
|
|
|
* to exec->vtx.copied.
|
|
|
|
*/
|
|
|
|
vbo_exec_wrap_buffers( exec );
|
|
|
|
|
|
|
|
|
|
|
|
/* Do a COPY_TO_CURRENT to ensure back-copying works for the case
|
|
|
|
* when the attribute already exists in the vertex and is having
|
|
|
|
* its size increased.
|
|
|
|
*/
|
|
|
|
vbo_exec_copy_to_current( exec );
|
|
|
|
|
|
|
|
|
|
|
|
/* Heuristic: Attempt to isolate attributes received outside
|
|
|
|
* begin/end so that they don't bloat the vertices.
|
|
|
|
*/
|
|
|
|
if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END &&
|
|
|
|
exec->vtx.attrsz[attr] == 0 &&
|
|
|
|
lastcount > 8 &&
|
|
|
|
exec->vtx.vertex_size) {
|
|
|
|
reset_attrfv( exec );
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Fix up sizes:
|
|
|
|
*/
|
|
|
|
oldsz = exec->vtx.attrsz[attr];
|
|
|
|
exec->vtx.attrsz[attr] = newsz;
|
|
|
|
|
|
|
|
exec->vtx.vertex_size += newsz - oldsz;
|
|
|
|
exec->vtx.max_vert = VBO_VERT_BUFFER_SIZE / exec->vtx.vertex_size;
|
|
|
|
exec->vtx.vert_count = 0;
|
|
|
|
exec->vtx.vbptr = (GLfloat *)exec->vtx.buffer_map;
|
|
|
|
|
|
|
|
|
|
|
|
/* Recalculate all the attrptr[] values
|
|
|
|
*/
|
|
|
|
for (i = 0, tmp = exec->vtx.vertex ; i < VBO_ATTRIB_MAX ; i++) {
|
|
|
|
if (exec->vtx.attrsz[i]) {
|
|
|
|
exec->vtx.attrptr[i] = tmp;
|
|
|
|
tmp += exec->vtx.attrsz[i];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Copy from current to repopulate the vertex with correct values.
|
|
|
|
*/
|
|
|
|
vbo_exec_copy_from_current( exec );
|
|
|
|
|
|
|
|
/* Replay stored vertices to translate them
|
|
|
|
* to new format here.
|
|
|
|
*
|
|
|
|
* -- No need to replay - just copy piecewise
|
|
|
|
*/
|
|
|
|
if (exec->vtx.copied.nr)
|
|
|
|
{
|
|
|
|
GLfloat *data = exec->vtx.copied.buffer;
|
|
|
|
GLfloat *dest = exec->vtx.vbptr;
|
|
|
|
GLuint j;
|
|
|
|
|
|
|
|
assert(exec->vtx.vbptr == (GLfloat *)exec->vtx.buffer_map);
|
|
|
|
|
|
|
|
for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
|
|
|
|
for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
|
|
|
|
if (exec->vtx.attrsz[j]) {
|
|
|
|
if (j == attr) {
|
|
|
|
if (oldsz) {
|
|
|
|
COPY_CLEAN_4V( dest, oldsz, data );
|
|
|
|
data += oldsz;
|
|
|
|
dest += newsz;
|
|
|
|
} else {
|
2006-10-30 20:16:35 +00:00
|
|
|
const GLfloat *current = (const GLfloat *)vbo->currval[j].Ptr;
|
|
|
|
COPY_SZ_4V( dest, newsz, current );
|
2006-10-29 09:46:11 +00:00
|
|
|
dest += newsz;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
GLuint sz = exec->vtx.attrsz[j];
|
|
|
|
COPY_SZ_4V( dest, sz, data );
|
|
|
|
dest += sz;
|
|
|
|
data += sz;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
exec->vtx.vbptr = dest;
|
|
|
|
exec->vtx.vert_count += exec->vtx.copied.nr;
|
|
|
|
exec->vtx.copied.nr = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void vbo_exec_fixup_vertex( GLcontext *ctx,
|
|
|
|
GLuint attr, GLuint sz )
|
|
|
|
{
|
|
|
|
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if (sz > exec->vtx.attrsz[attr]) {
|
|
|
|
/* New size is larger. Need to flush existing vertices and get
|
|
|
|
* an enlarged vertex format.
|
|
|
|
*/
|
|
|
|
vbo_exec_wrap_upgrade_vertex( exec, attr, sz );
|
|
|
|
}
|
|
|
|
else if (sz < exec->vtx.active_sz[attr]) {
|
|
|
|
static const GLfloat id[4] = { 0, 0, 0, 1 };
|
|
|
|
|
|
|
|
/* New size is smaller - just need to fill in some
|
|
|
|
* zeros. Don't need to flush or wrap.
|
|
|
|
*/
|
|
|
|
for (i = sz ; i <= exec->vtx.attrsz[attr] ; i++)
|
|
|
|
exec->vtx.attrptr[attr][i-1] = id[i-1];
|
|
|
|
}
|
|
|
|
|
|
|
|
exec->vtx.active_sz[attr] = sz;
|
|
|
|
|
|
|
|
/* Does setting NeedFlush belong here? Necessitates resetting
|
|
|
|
* vtxfmt on each flush (otherwise flags won't get reset
|
|
|
|
* afterwards).
|
|
|
|
*/
|
|
|
|
if (attr == 0)
|
|
|
|
exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
|
|
|
|
else
|
|
|
|
exec->ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
*/
|
|
|
|
#define ATTR( A, N, V0, V1, V2, V3 ) \
|
|
|
|
do { \
|
|
|
|
struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
|
|
|
|
\
|
|
|
|
if (exec->vtx.active_sz[A] != N) \
|
|
|
|
vbo_exec_fixup_vertex(ctx, A, N); \
|
|
|
|
\
|
|
|
|
{ \
|
|
|
|
GLfloat *dest = exec->vtx.attrptr[A]; \
|
|
|
|
if (N>0) dest[0] = V0; \
|
|
|
|
if (N>1) dest[1] = V1; \
|
|
|
|
if (N>2) dest[2] = V2; \
|
|
|
|
if (N>3) dest[3] = V3; \
|
|
|
|
} \
|
|
|
|
\
|
|
|
|
if ((A) == 0) { \
|
|
|
|
GLuint i; \
|
|
|
|
\
|
|
|
|
for (i = 0; i < exec->vtx.vertex_size; i++) \
|
|
|
|
exec->vtx.vbptr[i] = exec->vtx.vertex[i]; \
|
|
|
|
\
|
|
|
|
exec->vtx.vbptr += exec->vtx.vertex_size; \
|
|
|
|
exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
|
|
|
|
\
|
|
|
|
if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
|
|
|
|
vbo_exec_vtx_wrap( exec ); \
|
|
|
|
} \
|
|
|
|
} while (0)
|
|
|
|
|
|
|
|
|
|
|
|
#define ERROR() _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ )
|
|
|
|
#define TAG(x) vbo_##x
|
|
|
|
|
|
|
|
#include "vbo_attrib_tmp.h"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* Eval
|
|
|
|
*/
|
|
|
|
static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
|
|
|
|
{
|
|
|
|
GET_CURRENT_CONTEXT( ctx );
|
|
|
|
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
|
|
|
|
|
|
|
|
{
|
|
|
|
GLint i;
|
|
|
|
if (exec->eval.recalculate_maps)
|
|
|
|
vbo_exec_eval_update( exec );
|
|
|
|
|
2007-04-06 15:45:11 -06:00
|
|
|
for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
|
2006-10-29 09:46:11 +00:00
|
|
|
if (exec->eval.map1[i].map)
|
|
|
|
if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
|
|
|
|
vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
_mesa_memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
|
|
|
|
exec->vtx.vertex_size * sizeof(GLfloat));
|
|
|
|
|
|
|
|
vbo_exec_do_EvalCoord1f( exec, u );
|
|
|
|
|
|
|
|
_mesa_memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
|
|
|
|
exec->vtx.vertex_size * sizeof(GLfloat));
|
|
|
|
}
|
|
|
|
|
|
|
|
static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v )
|
|
|
|
{
|
|
|
|
GET_CURRENT_CONTEXT( ctx );
|
|
|
|
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
|
|
|
|
|
|
|
|
{
|
|
|
|
GLint i;
|
|
|
|
if (exec->eval.recalculate_maps)
|
|
|
|
vbo_exec_eval_update( exec );
|
|
|
|
|
2007-04-06 15:45:11 -06:00
|
|
|
for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
|
2006-10-29 09:46:11 +00:00
|
|
|
if (exec->eval.map2[i].map)
|
|
|
|
if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
|
|
|
|
vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz );
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ctx->Eval.AutoNormal)
|
|
|
|
if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
|
|
|
|
vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3 );
|
|
|
|
}
|
|
|
|
|
|
|
|
_mesa_memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
|
|
|
|
exec->vtx.vertex_size * sizeof(GLfloat));
|
|
|
|
|
|
|
|
vbo_exec_do_EvalCoord2f( exec, u, v );
|
|
|
|
|
|
|
|
_mesa_memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
|
|
|
|
exec->vtx.vertex_size * sizeof(GLfloat));
|
|
|
|
}
|
|
|
|
|
|
|
|
static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u )
|
|
|
|
{
|
|
|
|
vbo_exec_EvalCoord1f( u[0] );
|
|
|
|
}
|
|
|
|
|
|
|
|
static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u )
|
|
|
|
{
|
|
|
|
vbo_exec_EvalCoord2f( u[0], u[1] );
|
|
|
|
}
|
|
|
|
|
|
|
|
static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i )
|
|
|
|
{
|
|
|
|
GET_CURRENT_CONTEXT( ctx );
|
|
|
|
GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
|
|
|
|
(GLfloat) ctx->Eval.MapGrid1un);
|
|
|
|
GLfloat u = i * du + ctx->Eval.MapGrid1u1;
|
|
|
|
|
|
|
|
vbo_exec_EvalCoord1f( u );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
|
|
|
|
{
|
|
|
|
GET_CURRENT_CONTEXT( ctx );
|
|
|
|
GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
|
|
|
|
(GLfloat) ctx->Eval.MapGrid2un);
|
|
|
|
GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
|
|
|
|
(GLfloat) ctx->Eval.MapGrid2vn);
|
|
|
|
GLfloat u = i * du + ctx->Eval.MapGrid2u1;
|
|
|
|
GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
|
|
|
|
|
|
|
|
vbo_exec_EvalCoord2f( u, v );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Build a list of primitives on the fly. Keep
|
|
|
|
* ctx->Driver.CurrentExecPrimitive uptodate as well.
|
|
|
|
*/
|
|
|
|
static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
|
|
|
|
{
|
|
|
|
GET_CURRENT_CONTEXT( ctx );
|
|
|
|
|
|
|
|
if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1) {
|
|
|
|
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if (ctx->NewState) {
|
|
|
|
_mesa_update_state( ctx );
|
|
|
|
|
2007-02-22 09:10:38 -07:00
|
|
|
/* XXX also need to check if shader enabled, but invalid */
|
2006-10-29 09:46:11 +00:00
|
|
|
if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) ||
|
|
|
|
(ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) {
|
|
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
|
|
"glBegin (invalid vertex/fragment program)");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
CALL_Begin(ctx->Exec, (mode));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Heuristic: attempt to isolate attributes occuring outside
|
|
|
|
* begin/end pairs.
|
|
|
|
*/
|
|
|
|
if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
|
|
|
|
vbo_exec_FlushVertices( ctx, ~0 );
|
|
|
|
|
|
|
|
i = exec->vtx.prim_count++;
|
|
|
|
exec->vtx.prim[i].mode = mode;
|
|
|
|
exec->vtx.prim[i].begin = 1;
|
|
|
|
exec->vtx.prim[i].end = 0;
|
|
|
|
exec->vtx.prim[i].indexed = 0;
|
|
|
|
exec->vtx.prim[i].weak = 0;
|
|
|
|
exec->vtx.prim[i].pad = 0;
|
|
|
|
exec->vtx.prim[i].start = exec->vtx.vert_count;
|
|
|
|
exec->vtx.prim[i].count = 0;
|
|
|
|
|
|
|
|
ctx->Driver.CurrentExecPrimitive = mode;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
_mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" );
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
static void GLAPIENTRY vbo_exec_End( void )
|
|
|
|
{
|
|
|
|
GET_CURRENT_CONTEXT( ctx );
|
|
|
|
|
|
|
|
if (ctx->Driver.CurrentExecPrimitive != GL_POLYGON+1) {
|
|
|
|
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
|
|
|
|
int idx = exec->vtx.vert_count;
|
|
|
|
int i = exec->vtx.prim_count - 1;
|
|
|
|
|
|
|
|
exec->vtx.prim[i].end = 1;
|
|
|
|
exec->vtx.prim[i].count = idx - exec->vtx.prim[i].start;
|
|
|
|
|
|
|
|
ctx->Driver.CurrentExecPrimitive = GL_POLYGON+1;
|
|
|
|
|
|
|
|
if (exec->vtx.prim_count == VBO_MAX_PRIM)
|
|
|
|
vbo_exec_vtx_flush( exec );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
_mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
|
|
|
|
{
|
|
|
|
GLvertexformat *vfmt = &exec->vtxfmt;
|
|
|
|
|
|
|
|
vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */
|
|
|
|
vfmt->Begin = vbo_exec_Begin;
|
|
|
|
vfmt->CallList = _mesa_CallList;
|
|
|
|
vfmt->CallLists = _mesa_CallLists;
|
|
|
|
vfmt->End = vbo_exec_End;
|
|
|
|
vfmt->EvalCoord1f = vbo_exec_EvalCoord1f;
|
|
|
|
vfmt->EvalCoord1fv = vbo_exec_EvalCoord1fv;
|
|
|
|
vfmt->EvalCoord2f = vbo_exec_EvalCoord2f;
|
|
|
|
vfmt->EvalCoord2fv = vbo_exec_EvalCoord2fv;
|
|
|
|
vfmt->EvalPoint1 = vbo_exec_EvalPoint1;
|
|
|
|
vfmt->EvalPoint2 = vbo_exec_EvalPoint2;
|
|
|
|
|
|
|
|
vfmt->Rectf = _mesa_noop_Rectf;
|
|
|
|
vfmt->EvalMesh1 = _mesa_noop_EvalMesh1;
|
|
|
|
vfmt->EvalMesh2 = _mesa_noop_EvalMesh2;
|
|
|
|
|
|
|
|
|
|
|
|
/* from attrib_tmp.h:
|
|
|
|
*/
|
|
|
|
vfmt->Color3f = vbo_Color3f;
|
|
|
|
vfmt->Color3fv = vbo_Color3fv;
|
|
|
|
vfmt->Color4f = vbo_Color4f;
|
|
|
|
vfmt->Color4fv = vbo_Color4fv;
|
|
|
|
vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
|
|
|
|
vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
|
|
|
|
vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
|
|
|
|
vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
|
|
|
|
vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
|
|
|
|
vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
|
|
|
|
vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
|
|
|
|
vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
|
|
|
|
vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
|
|
|
|
vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
|
|
|
|
vfmt->Normal3f = vbo_Normal3f;
|
|
|
|
vfmt->Normal3fv = vbo_Normal3fv;
|
|
|
|
vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
|
|
|
|
vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
|
|
|
|
vfmt->TexCoord1f = vbo_TexCoord1f;
|
|
|
|
vfmt->TexCoord1fv = vbo_TexCoord1fv;
|
|
|
|
vfmt->TexCoord2f = vbo_TexCoord2f;
|
|
|
|
vfmt->TexCoord2fv = vbo_TexCoord2fv;
|
|
|
|
vfmt->TexCoord3f = vbo_TexCoord3f;
|
|
|
|
vfmt->TexCoord3fv = vbo_TexCoord3fv;
|
|
|
|
vfmt->TexCoord4f = vbo_TexCoord4f;
|
|
|
|
vfmt->TexCoord4fv = vbo_TexCoord4fv;
|
|
|
|
vfmt->Vertex2f = vbo_Vertex2f;
|
|
|
|
vfmt->Vertex2fv = vbo_Vertex2fv;
|
|
|
|
vfmt->Vertex3f = vbo_Vertex3f;
|
|
|
|
vfmt->Vertex3fv = vbo_Vertex3fv;
|
|
|
|
vfmt->Vertex4f = vbo_Vertex4f;
|
|
|
|
vfmt->Vertex4fv = vbo_Vertex4fv;
|
|
|
|
|
|
|
|
vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
|
|
|
|
vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
|
|
|
|
vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
|
|
|
|
vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
|
|
|
|
vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
|
|
|
|
vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
|
|
|
|
vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
|
|
|
|
vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
|
|
|
|
|
|
|
|
vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
|
|
|
|
vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
|
|
|
|
vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
|
|
|
|
vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
|
|
|
|
vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
|
|
|
|
vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
|
|
|
|
vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
|
|
|
|
vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
|
|
|
|
|
|
|
|
vfmt->Materialfv = vbo_Materialfv;
|
|
|
|
|
|
|
|
vfmt->EdgeFlag = vbo_EdgeFlag;
|
|
|
|
vfmt->Indexf = vbo_Indexf;
|
|
|
|
vfmt->Indexfv = vbo_Indexfv;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void vbo_exec_vtx_init( struct vbo_exec_context *exec )
|
|
|
|
{
|
|
|
|
GLcontext *ctx = exec->ctx;
|
2006-10-30 20:16:35 +00:00
|
|
|
struct vbo_context *vbo = vbo_context(ctx);
|
2006-10-29 09:46:11 +00:00
|
|
|
GLuint i;
|
|
|
|
|
|
|
|
/* Allocate a buffer object. Will just reuse this object
|
|
|
|
* continuously.
|
|
|
|
*/
|
|
|
|
exec->vtx.bufferobj = ctx->Array.NullBufferObj;
|
|
|
|
exec->vtx.buffer_map = ALIGN_MALLOC(VBO_VERT_BUFFER_SIZE * sizeof(GLfloat), 64);
|
|
|
|
|
|
|
|
vbo_exec_vtxfmt_init( exec );
|
|
|
|
|
|
|
|
/* Hook our functions into the dispatch table.
|
|
|
|
*/
|
|
|
|
_mesa_install_exec_vtxfmt( exec->ctx, &exec->vtxfmt );
|
|
|
|
|
|
|
|
for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
|
|
|
|
exec->vtx.attrsz[i] = 0;
|
|
|
|
exec->vtx.active_sz[i] = 0;
|
|
|
|
exec->vtx.inputs[i] = &exec->vtx.arrays[i];
|
|
|
|
}
|
2006-10-30 20:16:35 +00:00
|
|
|
|
|
|
|
{
|
|
|
|
struct gl_client_array *arrays = exec->vtx.arrays;
|
|
|
|
memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
|
|
|
|
memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0]));
|
|
|
|
}
|
|
|
|
|
2006-10-29 09:46:11 +00:00
|
|
|
exec->vtx.vertex_size = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
|
|
|
|
{
|
|
|
|
if (exec->vtx.buffer_map) {
|
|
|
|
ALIGN_FREE(exec->vtx.buffer_map);
|
|
|
|
exec->vtx.buffer_map = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void vbo_exec_FlushVertices( GLcontext *ctx, GLuint flags )
|
|
|
|
{
|
|
|
|
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
|
|
|
|
|
|
|
|
if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (exec->vtx.vert_count) {
|
|
|
|
vbo_exec_vtx_flush( exec );
|
|
|
|
}
|
|
|
|
|
|
|
|
if (exec->vtx.vertex_size) {
|
|
|
|
vbo_exec_copy_to_current( exec );
|
|
|
|
reset_attrfv( exec );
|
|
|
|
}
|
|
|
|
|
|
|
|
exec->ctx->Driver.NeedFlush = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void reset_attrfv( struct vbo_exec_context *exec )
|
|
|
|
{
|
|
|
|
GLuint i;
|
|
|
|
|
|
|
|
for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
|
|
|
|
exec->vtx.attrsz[i] = 0;
|
|
|
|
exec->vtx.active_sz[i] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
exec->vtx.vertex_size = 0;
|
|
|
|
}
|
|
|
|
|