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third_party_mesa3d/src/mesa/main/extensions.c

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/* $Id: extensions.c,v 1.4 1999/09/16 16:47:35 brianp Exp $ */
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/*
* Mesa 3-D graphics library
* Version: 3.1
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <stdlib.h>
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#include "context.h"
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#include "extensions.h"
#include "simple_list.h"
#include "types.h"
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#define MAX_EXT_NAMELEN 80
#define MALLOC_STRUCT(T) (struct T *) malloc( sizeof(struct T) )
struct extension {
struct extension *next, *prev;
int enabled;
char name[MAX_EXT_NAMELEN+1];
void (*notify)( GLcontext *, GLboolean );
};
static struct { int enabled; const char *name; } default_extensions[] = {
{ ALWAYS_ENABLED, "GL_EXT_blend_color" },
{ ALWAYS_ENABLED, "GL_EXT_blend_minmax" },
{ ALWAYS_ENABLED, "GL_EXT_blend_logic_op" },
{ ALWAYS_ENABLED, "GL_EXT_blend_subtract" },
{ ALWAYS_ENABLED, "GL_EXT_paletted_texture" },
{ DEFAULT_ON, "GL_EXT_point_parameters" },
{ ALWAYS_ENABLED, "GL_EXT_polygon_offset" },
{ ALWAYS_ENABLED, "GL_EXT_vertex_array" },
{ ALWAYS_ENABLED, "GL_EXT_texture_object" },
{ DEFAULT_ON, "GL_EXT_texture3D" },
{ ALWAYS_ENABLED, "GL_MESA_window_pos" },
{ ALWAYS_ENABLED, "GL_MESA_resize_buffers" },
{ ALWAYS_ENABLED, "GL_EXT_shared_texture_palette" },
{ ALWAYS_ENABLED, "GL_EXT_rescale_normal" },
{ ALWAYS_ENABLED, "GL_EXT_abgr" },
{ ALWAYS_ENABLED, "GL_SGIS_texture_edge_clamp" },
{ ALWAYS_ENABLED, "GL_EXT_stencil_wrap" },
{ ALWAYS_ENABLED, "GL_INGR_blend_func_separate" },
{ DEFAULT_ON, "GL_ARB_multitexture" },
{ ALWAYS_ENABLED, "GL_NV_texgen_reflection" },
{ DEFAULT_ON, "GL_PGI_misc_hints" },
{ DEFAULT_ON, "GL_EXT_compiled_vertex_array" },
{ DEFAULT_OFF, "GL_EXT_vertex_array_set" },
{ DEFAULT_ON, "GL_EXT_clip_volume_hint" },
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{ ALWAYS_ENABLED, "GL_EXT_get_proc_address" }
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};
int gl_extensions_add( GLcontext *ctx,
int state,
const char *name,
void (*notify)() )
{
(void) notify;
if (ctx->Extensions.ext_string == 0)
{
struct extension *t = MALLOC_STRUCT(extension);
t->enabled = state;
strncpy(t->name, name, MAX_EXT_NAMELEN);
t->name[MAX_EXT_NAMELEN] = 0;
t->notify = (void (*)(GLcontext *, GLboolean)) notify;
insert_at_tail( ctx->Extensions.ext_list, t );
return 0;
}
return 1;
}
static int set_extension( GLcontext *ctx, const char *name, GLuint state )
{
struct extension *i;
foreach( i, ctx->Extensions.ext_list )
if (strncmp(i->name, name, MAX_EXT_NAMELEN) == 0)
break;
if (i == ctx->Extensions.ext_list) return 1;
if (i->enabled && !(i->enabled & ALWAYS_ENABLED))
{
if (i->notify) i->notify( ctx, state );
i->enabled = state;
}
return 0;
}
int gl_extensions_enable( GLcontext *ctx, const char *name )
{
if (ctx->Extensions.ext_string == 0)
return set_extension( ctx, name, 1 );
return 1;
}
int gl_extensions_disable( GLcontext *ctx, const char *name )
{
if (ctx->Extensions.ext_string == 0)
return set_extension( ctx, name, 0 );
return 1;
}
void gl_extensions_dtr( GLcontext *ctx )
{
struct extension *i, *nexti;
if (ctx->Extensions.ext_string) {
free( ctx->Extensions.ext_string );
ctx->Extensions.ext_string = 0;
}
if (ctx->Extensions.ext_list) {
foreach_s( i, nexti, ctx->Extensions.ext_list ) {
free( i );
}
free(ctx->Extensions.ext_list);
ctx->Extensions.ext_list = 0;
}
}
void gl_extensions_ctr( GLcontext *ctx )
{
GLuint i;
ctx->Extensions.ext_string = 0;
ctx->Extensions.ext_list = MALLOC_STRUCT(extension);
make_empty_list( ctx->Extensions.ext_list );
for (i = 0 ; i < Elements(default_extensions) ; i++) {
gl_extensions_add( ctx,
default_extensions[i].enabled,
default_extensions[i].name,
0 );
}
}
const char *gl_extensions_get_string( GLcontext *ctx )
{
if (ctx->Extensions.ext_string == 0)
{
struct extension *i;
char *str;
GLuint len = 0;
foreach (i, ctx->Extensions.ext_list)
if (i->enabled)
len += strlen(i->name) + 1;
if (len == 0)
return "";
str = (char *)malloc(len * sizeof(char));
ctx->Extensions.ext_string = str;
foreach (i, ctx->Extensions.ext_list)
if (i->enabled) {
strcpy(str, i->name);
str += strlen(str);
*str++ = ' ';
}
*(str-1) = 0;
}
return ctx->Extensions.ext_string;
}
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/*
* Return the address of an extension function.
* NOTE: this function could be optimized to binary search a sorted
* list of function names.
* Also, this function does not yet do per-context function searches.
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* Not applicable to Mesa at this time.
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*/
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GLfunction gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName )
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{
struct proc {
const char *name;
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GLfunction address;
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};
static struct proc procTable[] = {
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#ifdef GL_EXT_get_proc_address
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{ "glGetProcAddressEXT", (GLfunction) glGetProcAddressEXT }, /* me! */
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#endif
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/* OpenGL 1.1 functions */
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{ "glEnableClientState", (GLfunction) glEnableClientState },
{ "glDisableClientState", (GLfunction) glDisableClientState },
{ "glPushClientAttrib", (GLfunction) glPushClientAttrib },
{ "glPopClientAttrib", (GLfunction) glPopClientAttrib },
{ "glIndexub", (GLfunction) glIndexub },
{ "glIndexubv", (GLfunction) glIndexubv },
{ "glVertexPointer", (GLfunction) glVertexPointer },
{ "glNormalPointer", (GLfunction) glNormalPointer },
{ "glColorPointer", (GLfunction) glColorPointer },
{ "glIndexPointer", (GLfunction) glIndexPointer },
{ "glTexCoordPointer", (GLfunction) glTexCoordPointer },
{ "glEdgeFlagPointer", (GLfunction) glEdgeFlagPointer },
{ "glGetPointerv", (GLfunction) glGetPointerv },
{ "glArrayElement", (GLfunction) glArrayElement },
{ "glDrawArrays", (GLfunction) glDrawArrays },
{ "glDrawElements", (GLfunction) glDrawElements },
{ "glInterleavedArrays", (GLfunction) glInterleavedArrays },
{ "glGenTextures", (GLfunction) glGenTextures },
{ "glDeleteTextures", (GLfunction) glDeleteTextures },
{ "glBindTexture", (GLfunction) glBindTexture },
{ "glPrioritizeTextures", (GLfunction) glPrioritizeTextures },
{ "glAreTexturesResident", (GLfunction) glAreTexturesResident },
{ "glIsTexture", (GLfunction) glIsTexture },
{ "glTexSubImage1D", (GLfunction) glTexSubImage1D },
{ "glTexSubImage2D", (GLfunction) glTexSubImage2D },
{ "glCopyTexImage1D", (GLfunction) glCopyTexImage1D },
{ "glCopyTexImage2D", (GLfunction) glCopyTexImage2D },
{ "glCopyTexSubImage1D", (GLfunction) glCopyTexSubImage1D },
{ "glCopyTexSubImage2D", (GLfunction) glCopyTexSubImage2D },
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/* OpenGL 1.2 functions */
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{ "glDrawRangeElements", (GLfunction) glDrawRangeElements },
{ "glTexImage3D", (GLfunction) glTexImage3D },
{ "glTexSubImage3D", (GLfunction) glTexSubImage3D },
{ "glCopyTexSubImage3D", (GLfunction) glCopyTexSubImage3D },
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/* NOTE: 1.2 imaging subset functions not implemented in Mesa */
/* GL_EXT_blend_minmax */
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{ "glBlendEquationEXT", (GLfunction) glBlendEquationEXT },
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/* GL_EXT_blend_color */
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{ "glBlendColorEXT", (GLfunction) glBlendColorEXT },
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/* GL_EXT_polygon_offset */
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{ "glPolygonOffsetEXT", (GLfunction) glPolygonOffsetEXT },
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/* GL_EXT_vertex_arrays */
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{ "glVertexPointerEXT", (GLfunction) glVertexPointerEXT },
{ "glNormalPointerEXT", (GLfunction) glNormalPointerEXT },
{ "glColorPointerEXT", (GLfunction) glColorPointerEXT },
{ "glIndexPointerEXT", (GLfunction) glIndexPointerEXT },
{ "glTexCoordPointerEXT", (GLfunction) glTexCoordPointerEXT },
{ "glEdgeFlagPointerEXT", (GLfunction) glEdgeFlagPointerEXT },
{ "glGetPointervEXT", (GLfunction) glGetPointervEXT },
{ "glArrayElementEXT", (GLfunction) glArrayElementEXT },
{ "glDrawArraysEXT", (GLfunction) glDrawArraysEXT },
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/* GL_EXT_texture_object */
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{ "glGenTexturesEXT", (GLfunction) glGenTexturesEXT },
{ "glDeleteTexturesEXT", (GLfunction) glDeleteTexturesEXT },
{ "glBindTextureEXT", (GLfunction) glBindTextureEXT },
{ "glPrioritizeTexturesEXT", (GLfunction) glPrioritizeTexturesEXT },
{ "glAreTexturesResidentEXT", (GLfunction) glAreTexturesResidentEXT },
{ "glIsTextureEXT", (GLfunction) glIsTextureEXT },
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/* GL_EXT_texture3D */
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{ "glTexImage3DEXT", (GLfunction) glTexImage3DEXT },
{ "glTexSubImage3DEXT", (GLfunction) glTexSubImage3DEXT },
{ "glCopyTexSubImage3DEXT", (GLfunction) glCopyTexSubImage3DEXT },
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/* GL_EXT_color_table */
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{ "glColorTableEXT", (GLfunction) glColorTableEXT },
{ "glColorSubTableEXT", (GLfunction) glColorSubTableEXT },
{ "glGetColorTableEXT", (GLfunction) glGetColorTableEXT },
{ "glGetColorTableParameterfvEXT", (GLfunction) glGetColorTableParameterfvEXT },
{ "glGetColorTableParameterivEXT", (GLfunction) glGetColorTableParameterivEXT },
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/* GL_ARB_multitexture */
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{ "glActiveTextureARB", (GLfunction) glActiveTextureARB },
{ "glClientActiveTextureARB", (GLfunction) glClientActiveTextureARB },
{ "glMultiTexCoord1dARB", (GLfunction) glMultiTexCoord1dARB },
{ "glMultiTexCoord1dvARB", (GLfunction) glMultiTexCoord1dvARB },
{ "glMultiTexCoord1fARB", (GLfunction) glMultiTexCoord1fARB },
{ "glMultiTexCoord1fvARB", (GLfunction) glMultiTexCoord1fvARB },
{ "glMultiTexCoord1iARB", (GLfunction) glMultiTexCoord1iARB },
{ "glMultiTexCoord1ivARB", (GLfunction) glMultiTexCoord1ivARB },
{ "glMultiTexCoord1sARB", (GLfunction) glMultiTexCoord1sARB },
{ "glMultiTexCoord1svARB", (GLfunction) glMultiTexCoord1svARB },
{ "glMultiTexCoord2dARB", (GLfunction) glMultiTexCoord2dARB },
{ "glMultiTexCoord2dvARB", (GLfunction) glMultiTexCoord2dvARB },
{ "glMultiTexCoord2fARB", (GLfunction) glMultiTexCoord2fARB },
{ "glMultiTexCoord2fvARB", (GLfunction) glMultiTexCoord2fvARB },
{ "glMultiTexCoord2iARB", (GLfunction) glMultiTexCoord2iARB },
{ "glMultiTexCoord2ivARB", (GLfunction) glMultiTexCoord2ivARB },
{ "glMultiTexCoord2sARB", (GLfunction) glMultiTexCoord2sARB },
{ "glMultiTexCoord2svARB", (GLfunction) glMultiTexCoord2svARB },
{ "glMultiTexCoord3dARB", (GLfunction) glMultiTexCoord3dARB },
{ "glMultiTexCoord3dvARB", (GLfunction) glMultiTexCoord3dvARB },
{ "glMultiTexCoord3fARB", (GLfunction) glMultiTexCoord3fARB },
{ "glMultiTexCoord3fvARB", (GLfunction) glMultiTexCoord3fvARB },
{ "glMultiTexCoord3iARB", (GLfunction) glMultiTexCoord3iARB },
{ "glMultiTexCoord3ivARB", (GLfunction) glMultiTexCoord3ivARB },
{ "glMultiTexCoord3sARB", (GLfunction) glMultiTexCoord3sARB },
{ "glMultiTexCoord3svARB", (GLfunction) glMultiTexCoord3svARB },
{ "glMultiTexCoord4dARB", (GLfunction) glMultiTexCoord4dARB },
{ "glMultiTexCoord4dvARB", (GLfunction) glMultiTexCoord4dvARB },
{ "glMultiTexCoord4fARB", (GLfunction) glMultiTexCoord4fARB },
{ "glMultiTexCoord4fvARB", (GLfunction) glMultiTexCoord4fvARB },
{ "glMultiTexCoord4iARB", (GLfunction) glMultiTexCoord4iARB },
{ "glMultiTexCoord4ivARB", (GLfunction) glMultiTexCoord4ivARB },
{ "glMultiTexCoord4sARB", (GLfunction) glMultiTexCoord4sARB },
{ "glMultiTexCoord4svARB", (GLfunction) glMultiTexCoord4svARB },
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/* GL_EXT_point_parameters */
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{ "glPointParameterfEXT", (GLfunction) glPointParameterfEXT },
{ "glPointParameterfvEXT", (GLfunction) glPointParameterfvEXT },
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/* GL_INGR_blend_func_separate */
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{ "glBlendFuncSeparateINGR", (GLfunction) glBlendFuncSeparateINGR },
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/* GL_MESA_window_pos */
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{ "glWindowPos2iMESA", (GLfunction) glWindowPos2iMESA },
{ "glWindowPos2sMESA", (GLfunction) glWindowPos2sMESA },
{ "glWindowPos2fMESA", (GLfunction) glWindowPos2fMESA },
{ "glWindowPos2dMESA", (GLfunction) glWindowPos2dMESA },
{ "glWindowPos2ivMESA", (GLfunction) glWindowPos2ivMESA },
{ "glWindowPos2svMESA", (GLfunction) glWindowPos2svMESA },
{ "glWindowPos2fvMESA", (GLfunction) glWindowPos2fvMESA },
{ "glWindowPos2dvMESA", (GLfunction) glWindowPos2dvMESA },
{ "glWindowPos3iMESA", (GLfunction) glWindowPos3iMESA },
{ "glWindowPos3sMESA", (GLfunction) glWindowPos3sMESA },
{ "glWindowPos3fMESA", (GLfunction) glWindowPos3fMESA },
{ "glWindowPos3dMESA", (GLfunction) glWindowPos3dMESA },
{ "glWindowPos3ivMESA", (GLfunction) glWindowPos3ivMESA },
{ "glWindowPos3svMESA", (GLfunction) glWindowPos3svMESA },
{ "glWindowPos3fvMESA", (GLfunction) glWindowPos3fvMESA },
{ "glWindowPos3dvMESA", (GLfunction) glWindowPos3dvMESA },
{ "glWindowPos4iMESA", (GLfunction) glWindowPos4iMESA },
{ "glWindowPos4sMESA", (GLfunction) glWindowPos4sMESA },
{ "glWindowPos4fMESA", (GLfunction) glWindowPos4fMESA },
{ "glWindowPos4dMESA", (GLfunction) glWindowPos4dMESA },
{ "glWindowPos4ivMESA", (GLfunction) glWindowPos4ivMESA },
{ "glWindowPos4svMESA", (GLfunction) glWindowPos4svMESA },
{ "glWindowPos4fvMESA", (GLfunction) glWindowPos4fvMESA },
{ "glWindowPos4dvMESA", (GLfunction) glWindowPos4dvMESA },
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/* GL_MESA_resize_buffers */
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{ "glResizeBuffersMESA", (GLfunction) glResizeBuffersMESA },
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/* GL_EXT_compiled_vertex_array */
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{ "glLockArraysEXT", (GLfunction) glLockArraysEXT },
{ "glUnlockArraysEXT", (GLfunction) glUnlockArraysEXT },
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{ NULL, NULL } /* end of list token */
};
GLuint i;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glGetProcAddressEXT", NULL);
for (i = 0; procTable[i].address; i++) {
if (strcmp((const char *) procName, procTable[i].name) == 0)
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return procTable[i].address;
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}
return NULL;
}