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third_party_mesa3d/tests/matrix-09.glsl

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2010-03-25 13:41:32 -07:00
/* FAIL - matrix-to-matrix constructors are not available in GLSL 1.10 */
uniform mat3 a;
void main()
{
mat2 m;
m = mat2(a);
gl_Position = gl_Vertex;
}