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third_party_mesa3d/tests/condition-03.glsl

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2010-03-29 15:34:21 -07:00
/* PASS */
uniform bool a;
void main()
{
gl_Position = (a) ? vec4(1.0, 0.0, 0.0, 1.0) : vec4(0.0, 1.0, 0.0, 1.0);
}