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third_party_mesa3d/src/gallium/drivers/iris/iris_program.c

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/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include <errno.h>
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_atomic.h"
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_builder.h"
#include "intel/compiler/brw_compiler.h"
#include "intel/compiler/brw_nir.h"
#include "iris_context.h"
static unsigned
get_new_program_id(struct iris_screen *screen)
{
return p_atomic_inc_return(&screen->program_id);
}
struct iris_uncompiled_shader {
struct pipe_shader_state base;
unsigned program_id;
};
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// XXX: need unify_interfaces() at link time...
static void *
iris_create_shader_state(struct pipe_context *ctx,
const struct pipe_shader_state *state)
{
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//struct iris_context *ice = (struct iris_context *)ctx;
struct iris_screen *screen = (struct iris_screen *)ctx->screen;
assert(state->type == PIPE_SHADER_IR_NIR);
nir_shader *nir = state->ir.nir;
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struct iris_uncompiled_shader *ish =
calloc(1, sizeof(struct iris_uncompiled_shader));
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if (!ish)
return NULL;
nir = brw_preprocess_nir(screen->compiler, nir);
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ish->program_id = get_new_program_id(screen);
ish->base.type = PIPE_SHADER_IR_NIR;
ish->base.ir.nir = nir;
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memcpy(&ish->base.stream_output, &state->stream_output,
sizeof(struct pipe_stream_output_info));
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return ish;
}
static void
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iris_delete_shader_state(struct pipe_context *ctx, void *state)
{
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struct iris_uncompiled_shader *ish = state;
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ralloc_free(ish->base.ir.nir);
free(ish);
}
static void
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bind_state(struct iris_context *ice,
struct iris_uncompiled_shader *ish,
gl_shader_stage stage)
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{
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uint64_t dirty_bit = IRIS_DIRTY_UNCOMPILED_VS << stage;
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ice->shaders.uncompiled[stage] = ish;
ice->state.dirty |= dirty_bit;
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}
static void
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iris_bind_vs_state(struct pipe_context *ctx, void *state)
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{
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bind_state((void *) ctx, state, MESA_SHADER_VERTEX);
}
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static void
iris_bind_tcs_state(struct pipe_context *ctx, void *state)
{
bind_state((void *) ctx, state, MESA_SHADER_TESS_CTRL);
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}
static void
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iris_bind_tes_state(struct pipe_context *ctx, void *state)
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{
struct iris_context *ice = (struct iris_context *)ctx;
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if (!!state != !!ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL])
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ice->state.dirty |= IRIS_DIRTY_URB;
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bind_state((void *) ctx, state, MESA_SHADER_TESS_EVAL);
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}
static void
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iris_bind_gs_state(struct pipe_context *ctx, void *state)
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{
struct iris_context *ice = (struct iris_context *)ctx;
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if (!!state != !!ice->shaders.uncompiled[MESA_SHADER_GEOMETRY])
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ice->state.dirty |= IRIS_DIRTY_URB;
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bind_state((void *) ctx, state, MESA_SHADER_GEOMETRY);
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}
static void
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iris_bind_fs_state(struct pipe_context *ctx, void *state)
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{
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bind_state((void *) ctx, state, MESA_SHADER_FRAGMENT);
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}
/**
* Sets up the starting offsets for the groups of binding table entries
* common to all pipeline stages.
*
* Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
* unused but also make sure that addition of small offsets to them will
* trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
*/
static uint32_t
assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
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const struct nir_shader *nir,
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struct brw_stage_prog_data *prog_data,
uint32_t next_binding_table_offset)
{
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const struct shader_info *info = &nir->info;
if (info->num_textures) {
prog_data->binding_table.texture_start = next_binding_table_offset;
prog_data->binding_table.gather_texture_start = next_binding_table_offset;
next_binding_table_offset += info->num_textures;
} else {
prog_data->binding_table.texture_start = 0xd0d0d0d0;
prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
}
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int num_ubos = info->num_ubos + (nir->num_uniforms > 0 ? 1 : 0);
if (num_ubos) {
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//assert(info->num_ubos <= BRW_MAX_UBO);
prog_data->binding_table.ubo_start = next_binding_table_offset;
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next_binding_table_offset += num_ubos;
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} else {
prog_data->binding_table.ubo_start = 0xd0d0d0d0;
}
if (info->num_ssbos || info->num_abos) {
//assert(info->num_abos <= BRW_MAX_ABO);
//assert(info->num_ssbos <= BRW_MAX_SSBO);
prog_data->binding_table.ssbo_start = next_binding_table_offset;
next_binding_table_offset += info->num_abos + info->num_ssbos;
} else {
prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
}
prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
if (info->num_images) {
prog_data->binding_table.image_start = next_binding_table_offset;
next_binding_table_offset += info->num_images;
} else {
prog_data->binding_table.image_start = 0xd0d0d0d0;
}
/* This may or may not be used depending on how the compile goes. */
prog_data->binding_table.pull_constants_start = next_binding_table_offset;
next_binding_table_offset++;
/* Plane 0 is just the regular texture section */
prog_data->binding_table.plane_start[0] = prog_data->binding_table.texture_start;
prog_data->binding_table.plane_start[1] = next_binding_table_offset;
next_binding_table_offset += info->num_textures;
prog_data->binding_table.plane_start[2] = next_binding_table_offset;
next_binding_table_offset += info->num_textures;
/* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
//assert(next_binding_table_offset <= BRW_MAX_SURFACES);
return next_binding_table_offset;
}
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static void
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iris_setup_uniforms(const struct brw_compiler *compiler,
void *mem_ctx,
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nir_shader *nir,
struct brw_stage_prog_data *prog_data)
{
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prog_data->nr_params = nir->num_uniforms;
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prog_data->param = rzalloc_array(mem_ctx, uint32_t, prog_data->nr_params);
nir_foreach_variable(var, &nir->uniforms) {
const unsigned components = glsl_get_components(var->type);
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for (unsigned i = 0; i < components; i++) {
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prog_data->param[var->data.driver_location] =
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var->data.driver_location;
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}
}
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// XXX: vs clip planes?
brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
}
static void
iris_setup_push_uniform_range(const struct brw_compiler *compiler,
struct brw_stage_prog_data *prog_data)
{
if (prog_data->nr_params) {
for (int i = 3; i > 0; i--)
prog_data->ubo_ranges[i] = prog_data->ubo_ranges[i - 1];
prog_data->ubo_ranges[0] = (struct brw_ubo_range) {
.block = 0,
.start = 0,
.length = DIV_ROUND_UP(prog_data->nr_params, 8),
};
}
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}
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static bool
iris_compile_vs(struct iris_context *ice,
struct iris_uncompiled_shader *ish,
const struct brw_vs_prog_key *key)
{
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
const struct brw_compiler *compiler = screen->compiler;
const struct gen_device_info *devinfo = &screen->devinfo;
void *mem_ctx = ralloc_context(NULL);
struct brw_vs_prog_data *vs_prog_data =
rzalloc(mem_ctx, struct brw_vs_prog_data);
struct brw_vue_prog_data *vue_prog_data = &vs_prog_data->base;
struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
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assert(ish->base.type == PIPE_SHADER_IR_NIR);
nir_shader *nir = ish->base.ir.nir;
// XXX: alt mode
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assign_common_binding_table_offsets(devinfo, nir, prog_data, 0);
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iris_setup_uniforms(compiler, mem_ctx, nir, prog_data);
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brw_compute_vue_map(devinfo,
&vue_prog_data->vue_map, nir->info.outputs_written,
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nir->info.separate_shader);
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char *error_str = NULL;
const unsigned *program =
brw_compile_vs(compiler, &ice->dbg, mem_ctx, key, vs_prog_data,
nir, -1, &error_str);
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if (program == NULL) {
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dbg_printf("Failed to compile vertex shader: %s\n", error_str);
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ralloc_free(mem_ctx);
return false;
}
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iris_setup_push_uniform_range(compiler, prog_data);
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uint32_t *so_decls =
ice->vtbl.create_so_decl_list(&ish->base.stream_output,
&vue_prog_data->vue_map);
iris_upload_and_bind_shader(ice, IRIS_CACHE_VS, key, program, prog_data,
so_decls);
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ralloc_free(mem_ctx);
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return true;
}
static void
iris_update_compiled_vs(struct iris_context *ice)
{
struct iris_uncompiled_shader *ish =
ice->shaders.uncompiled[MESA_SHADER_VERTEX];
struct brw_vs_prog_key key = { .program_string_id = ish->program_id };
ice->vtbl.populate_vs_key(ice, &key);
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if (iris_bind_cached_shader(ice, IRIS_CACHE_VS, &key))
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return;
UNUSED bool success = iris_compile_vs(ice, ish, &key);
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}
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static void
iris_update_compiled_tcs(struct iris_context *ice)
{
// XXX: TCS
}
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static bool
iris_compile_tes(struct iris_context *ice,
struct iris_uncompiled_shader *ish,
const struct brw_tes_prog_key *key)
{
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
const struct brw_compiler *compiler = screen->compiler;
const struct gen_device_info *devinfo = &screen->devinfo;
void *mem_ctx = ralloc_context(NULL);
struct brw_tes_prog_data *tes_prog_data =
rzalloc(mem_ctx, struct brw_tes_prog_data);
struct brw_vue_prog_data *vue_prog_data = &tes_prog_data->base;
struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
assert(ish->base.type == PIPE_SHADER_IR_NIR);
nir_shader *nir = ish->base.ir.nir;
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assign_common_binding_table_offsets(devinfo, nir, prog_data, 0);
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iris_setup_uniforms(compiler, mem_ctx, nir, prog_data);
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struct brw_vue_map input_vue_map;
brw_compute_tess_vue_map(&input_vue_map, key->inputs_read,
key->patch_inputs_read);
char *error_str = NULL;
const unsigned *program =
brw_compile_tes(compiler, &ice->dbg, mem_ctx, key, &input_vue_map,
tes_prog_data, nir, NULL, -1, &error_str);
if (program == NULL) {
dbg_printf("Failed to compile evaluation shader: %s\n", error_str);
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ralloc_free(mem_ctx);
return false;
}
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iris_setup_push_uniform_range(compiler, prog_data);
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uint32_t *so_decls =
ice->vtbl.create_so_decl_list(&ish->base.stream_output,
&vue_prog_data->vue_map);
iris_upload_and_bind_shader(ice, IRIS_CACHE_TES, key, program, prog_data,
so_decls);
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ralloc_free(mem_ctx);
return true;
}
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static void
iris_update_compiled_tes(struct iris_context *ice)
{
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struct iris_uncompiled_shader *ish =
ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL];
if (!ish)
return;
struct brw_tes_prog_key key = { .program_string_id = ish->program_id };
ice->vtbl.populate_tes_key(ice, &key);
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if (iris_bind_cached_shader(ice, IRIS_CACHE_TES, &key))
return;
UNUSED bool success = iris_compile_tes(ice, ish, &key);
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}
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static bool
iris_compile_gs(struct iris_context *ice,
struct iris_uncompiled_shader *ish,
const struct brw_gs_prog_key *key)
{
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
const struct brw_compiler *compiler = screen->compiler;
const struct gen_device_info *devinfo = &screen->devinfo;
void *mem_ctx = ralloc_context(NULL);
struct brw_gs_prog_data *gs_prog_data =
rzalloc(mem_ctx, struct brw_gs_prog_data);
struct brw_vue_prog_data *vue_prog_data = &gs_prog_data->base;
struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
assert(ish->base.type == PIPE_SHADER_IR_NIR);
nir_shader *nir = ish->base.ir.nir;
assign_common_binding_table_offsets(devinfo, nir, prog_data, 0);
iris_setup_uniforms(compiler, mem_ctx, nir, prog_data);
brw_compute_vue_map(devinfo,
&vue_prog_data->vue_map, nir->info.outputs_written,
nir->info.separate_shader);
char *error_str = NULL;
const unsigned *program =
brw_compile_gs(compiler, &ice->dbg, mem_ctx, key, gs_prog_data, nir,
NULL, -1, &error_str);
if (program == NULL) {
dbg_printf("Failed to compile geometry shader: %s\n", error_str);
ralloc_free(mem_ctx);
return false;
}
iris_setup_push_uniform_range(compiler, prog_data);
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uint32_t *so_decls =
ice->vtbl.create_so_decl_list(&ish->base.stream_output,
&vue_prog_data->vue_map);
iris_upload_and_bind_shader(ice, IRIS_CACHE_GS, key, program, prog_data,
so_decls);
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ralloc_free(mem_ctx);
return true;
}
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static void
iris_update_compiled_gs(struct iris_context *ice)
{
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struct iris_uncompiled_shader *ish =
ice->shaders.uncompiled[MESA_SHADER_GEOMETRY];
if (!ish)
return;
struct brw_gs_prog_key key = { .program_string_id = ish->program_id };
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ice->vtbl.populate_gs_key(ice, &key);
if (iris_bind_cached_shader(ice, IRIS_CACHE_GS, &key))
return;
UNUSED bool success = iris_compile_gs(ice, ish, &key);
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}
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static bool
iris_compile_fs(struct iris_context *ice,
struct iris_uncompiled_shader *ish,
const struct brw_wm_prog_key *key,
struct brw_vue_map *vue_map)
{
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
const struct brw_compiler *compiler = screen->compiler;
const struct gen_device_info *devinfo = &screen->devinfo;
void *mem_ctx = ralloc_context(NULL);
struct brw_wm_prog_data *fs_prog_data =
rzalloc(mem_ctx, struct brw_wm_prog_data);
struct brw_stage_prog_data *prog_data = &fs_prog_data->base;
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assert(ish->base.type == PIPE_SHADER_IR_NIR);
nir_shader *nir = ish->base.ir.nir;
// XXX: alt mode
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assign_common_binding_table_offsets(devinfo, nir, prog_data,
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MAX2(key->nr_color_regions, 1));
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iris_setup_uniforms(compiler, mem_ctx, nir, prog_data);
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char *error_str = NULL;
const unsigned *program =
brw_compile_fs(compiler, &ice->dbg, mem_ctx, key, fs_prog_data,
nir, NULL, -1, -1, -1, true, false, vue_map, &error_str);
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if (program == NULL) {
dbg_printf("Failed to compile fragment shader: %s\n", error_str);
ralloc_free(mem_ctx);
return false;
}
//brw_alloc_stage_scratch(brw, &brw->wm.base, prog_data.base.total_scratch);
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iris_setup_push_uniform_range(compiler, prog_data);
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iris_upload_and_bind_shader(ice, IRIS_CACHE_FS, key, program, prog_data,
NULL);
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ralloc_free(mem_ctx);
return true;
}
static void
iris_update_compiled_fs(struct iris_context *ice)
{
struct iris_uncompiled_shader *ish =
ice->shaders.uncompiled[MESA_SHADER_FRAGMENT];
struct brw_wm_prog_key key = { .program_string_id = ish->program_id };
ice->vtbl.populate_fs_key(ice, &key);
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if (iris_bind_cached_shader(ice, IRIS_CACHE_FS, &key))
return;
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UNUSED bool success =
iris_compile_fs(ice, ish, &key, ice->shaders.last_vue_map);
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}
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static struct iris_compiled_shader *
last_vue_shader(struct iris_context *ice)
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{
if (ice->shaders.prog[MESA_SHADER_GEOMETRY])
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return ice->shaders.prog[MESA_SHADER_GEOMETRY];
if (ice->shaders.prog[MESA_SHADER_TESS_EVAL])
return ice->shaders.prog[MESA_SHADER_TESS_EVAL];
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return ice->shaders.prog[MESA_SHADER_VERTEX];
}
static void
update_last_vue_map(struct iris_context *ice,
struct brw_stage_prog_data *prog_data)
{
struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
struct brw_vue_map *vue_map = &vue_prog_data->vue_map;
struct brw_vue_map *old_map = ice->shaders.last_vue_map;
const uint64_t changed_slots =
(old_map ? old_map->slots_valid : 0ull) ^ vue_map->slots_valid;
if (changed_slots & VARYING_BIT_VIEWPORT) {
// XXX: could use ctx->Const.MaxViewports for old API efficiency
ice->state.num_viewports =
(vue_map->slots_valid & VARYING_BIT_VIEWPORT) ? IRIS_MAX_VIEWPORTS : 1;
ice->state.dirty |= IRIS_DIRTY_CLIP |
IRIS_DIRTY_SF_CL_VIEWPORT |
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IRIS_DIRTY_SCISSOR_RECT |
IRIS_DIRTY_UNCOMPILED_FS;
// XXX: CC_VIEWPORT?
}
if (changed_slots || (old_map && old_map->separate != vue_map->separate)) {
ice->state.dirty |= IRIS_DIRTY_SBE;
}
ice->shaders.last_vue_map = &vue_prog_data->vue_map;
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}
static struct brw_vue_prog_data *
get_vue_prog_data(struct iris_context *ice, gl_shader_stage stage)
{
if (!ice->shaders.prog[stage])
return NULL;
return (void *) ice->shaders.prog[stage]->prog_data;
}
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void
iris_update_compiled_shaders(struct iris_context *ice)
{
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const uint64_t dirty = ice->state.dirty;
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struct brw_vue_prog_data *old_prog_datas[4];
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if (!(dirty & IRIS_DIRTY_URB)) {
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for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++)
old_prog_datas[i] = get_vue_prog_data(ice, i);
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}
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if (dirty & IRIS_DIRTY_UNCOMPILED_VS)
iris_update_compiled_vs(ice);
if (dirty & IRIS_DIRTY_UNCOMPILED_TCS)
iris_update_compiled_tcs(ice);
if (dirty & IRIS_DIRTY_UNCOMPILED_TES)
iris_update_compiled_tes(ice);
if (dirty & IRIS_DIRTY_UNCOMPILED_GS)
iris_update_compiled_gs(ice);
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struct iris_compiled_shader *shader = last_vue_shader(ice);
update_last_vue_map(ice, shader->prog_data);
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if (ice->state.streamout != shader->streamout) {
ice->state.streamout = shader->streamout;
ice->state.dirty |= IRIS_DIRTY_SO_DECL_LIST | IRIS_DIRTY_STREAMOUT;
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}
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if (dirty & IRIS_DIRTY_UNCOMPILED_FS)
iris_update_compiled_fs(ice);
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// ...
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if (!(dirty & IRIS_DIRTY_URB)) {
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for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
struct brw_vue_prog_data *old = old_prog_datas[i];
struct brw_vue_prog_data *new = get_vue_prog_data(ice, i);
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if (!!old != !!new ||
(new && new->urb_entry_size != old->urb_entry_size)) {
ice->state.dirty |= IRIS_DIRTY_URB;
break;
}
}
}
}
void
iris_init_program_functions(struct pipe_context *ctx)
{
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ctx->create_vs_state = iris_create_shader_state;
ctx->create_tcs_state = iris_create_shader_state;
ctx->create_tes_state = iris_create_shader_state;
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ctx->create_gs_state = iris_create_shader_state;
ctx->create_fs_state = iris_create_shader_state;
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ctx->delete_vs_state = iris_delete_shader_state;
ctx->delete_tcs_state = iris_delete_shader_state;
ctx->delete_tes_state = iris_delete_shader_state;
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ctx->delete_gs_state = iris_delete_shader_state;
ctx->delete_fs_state = iris_delete_shader_state;
ctx->bind_vs_state = iris_bind_vs_state;
ctx->bind_tcs_state = iris_bind_tcs_state;
ctx->bind_tes_state = iris_bind_tes_state;
ctx->bind_gs_state = iris_bind_gs_state;
ctx->bind_fs_state = iris_bind_fs_state;
}