2022-08-29 14:36:09 +02:00
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/*
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* Copyright © 2022 Collabora Ltc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "nir.h"
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#include "nir_builder.h"
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2023-02-03 11:23:09 +01:00
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static unsigned int
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gs_in_prim_for_topology(enum shader_prim prim)
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{
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switch (prim) {
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case SHADER_PRIM_QUADS:
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return SHADER_PRIM_LINES_ADJACENCY;
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default:
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return prim;
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}
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}
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static enum shader_prim
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gs_out_prim_for_topology(enum shader_prim prim)
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{
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switch (prim) {
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case SHADER_PRIM_POINTS:
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return SHADER_PRIM_POINTS;
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case SHADER_PRIM_LINES:
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case SHADER_PRIM_LINE_LOOP:
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case SHADER_PRIM_LINES_ADJACENCY:
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case SHADER_PRIM_LINE_STRIP_ADJACENCY:
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case SHADER_PRIM_LINE_STRIP:
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return SHADER_PRIM_LINE_STRIP;
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case SHADER_PRIM_TRIANGLES:
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case SHADER_PRIM_TRIANGLE_STRIP:
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case SHADER_PRIM_TRIANGLE_FAN:
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case SHADER_PRIM_TRIANGLES_ADJACENCY:
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case SHADER_PRIM_TRIANGLE_STRIP_ADJACENCY:
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case SHADER_PRIM_POLYGON:
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return SHADER_PRIM_TRIANGLE_STRIP;
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case SHADER_PRIM_QUADS:
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case SHADER_PRIM_QUAD_STRIP:
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case SHADER_PRIM_PATCHES:
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default:
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return SHADER_PRIM_QUADS;
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}
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}
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static unsigned int
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vertices_for_prim(enum shader_prim prim)
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{
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switch (prim) {
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case SHADER_PRIM_POINTS:
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return 1;
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case SHADER_PRIM_LINES:
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case SHADER_PRIM_LINE_LOOP:
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case SHADER_PRIM_LINES_ADJACENCY:
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case SHADER_PRIM_LINE_STRIP_ADJACENCY:
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case SHADER_PRIM_LINE_STRIP:
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return 2;
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case SHADER_PRIM_TRIANGLES:
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case SHADER_PRIM_TRIANGLE_STRIP:
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case SHADER_PRIM_TRIANGLE_FAN:
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case SHADER_PRIM_TRIANGLES_ADJACENCY:
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case SHADER_PRIM_TRIANGLE_STRIP_ADJACENCY:
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case SHADER_PRIM_POLYGON:
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return 3;
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case SHADER_PRIM_QUADS:
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case SHADER_PRIM_QUAD_STRIP:
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return 4;
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case SHADER_PRIM_PATCHES:
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default:
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unreachable("unsupported primitive for gs input");
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}
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}
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static unsigned int
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array_size_for_prim(enum shader_prim prim)
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{
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switch (prim) {
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case SHADER_PRIM_POINTS:
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return 1;
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case SHADER_PRIM_LINES:
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case SHADER_PRIM_LINE_LOOP:
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case SHADER_PRIM_LINE_STRIP:
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return 2;
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case SHADER_PRIM_LINES_ADJACENCY:
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case SHADER_PRIM_LINE_STRIP_ADJACENCY:
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return 4;
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case SHADER_PRIM_TRIANGLES:
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case SHADER_PRIM_TRIANGLE_STRIP:
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case SHADER_PRIM_TRIANGLE_FAN:
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case SHADER_PRIM_POLYGON:
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return 3;
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case SHADER_PRIM_TRIANGLES_ADJACENCY:
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case SHADER_PRIM_TRIANGLE_STRIP_ADJACENCY:
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return 6;
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case SHADER_PRIM_QUADS:
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case SHADER_PRIM_QUAD_STRIP:
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return 4;
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case SHADER_PRIM_PATCHES:
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default:
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unreachable("unsupported primitive for gs input");
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}
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}
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2022-08-29 14:36:09 +02:00
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/*
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* A helper to create a passthrough GS shader for drivers that needs to lower
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* some rendering tasks to the GS.
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*/
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nir_shader *
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nir_create_passthrough_gs(const nir_shader_compiler_options *options,
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const nir_shader *prev_stage,
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2023-02-03 11:23:09 +01:00
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enum shader_prim primitive_type)
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2022-08-29 14:36:09 +02:00
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{
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2023-02-03 11:23:09 +01:00
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unsigned int vertices_out = vertices_for_prim(primitive_type);
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2022-08-29 14:36:09 +02:00
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nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_GEOMETRY,
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options,
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"gs passthrough");
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nir_shader *nir = b.shader;
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2023-02-03 11:23:09 +01:00
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nir->info.gs.input_primitive = gs_in_prim_for_topology(primitive_type);
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nir->info.gs.output_primitive = gs_out_prim_for_topology(primitive_type);
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nir->info.gs.vertices_in = vertices_out;
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nir->info.gs.vertices_out = vertices_out;
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2022-08-29 14:36:09 +02:00
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nir->info.gs.invocations = 1;
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nir->info.gs.active_stream_mask = 1;
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nir_variable *in_vars[VARYING_SLOT_MAX];
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nir_variable *out_vars[VARYING_SLOT_MAX];
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2023-02-20 19:26:20 +01:00
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unsigned num_inputs = 0, num_outputs = 0;
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2022-08-29 14:36:09 +02:00
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/* Create input/output variables. */
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nir_foreach_shader_out_variable(var, prev_stage) {
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assert(!var->data.patch);
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char name[100];
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if (var->name)
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snprintf(name, sizeof(name), "in_%s", var->name);
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else
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snprintf(name, sizeof(name), "in_%d", var->data.driver_location);
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nir_variable *in = nir_variable_create(nir, nir_var_shader_in,
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glsl_array_type(var->type,
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2023-02-03 11:23:09 +01:00
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array_size_for_prim(primitive_type),
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2022-08-29 14:36:09 +02:00
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false),
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name);
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in->data.location = var->data.location;
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in->data.location_frac = var->data.location_frac;
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in->data.driver_location = var->data.driver_location;
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in->data.interpolation = var->data.interpolation;
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in->data.compact = var->data.compact;
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2023-02-20 19:26:20 +01:00
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in_vars[num_inputs++] = in;
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nir->num_inputs++;
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if (in->data.location == VARYING_SLOT_EDGE)
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continue;
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if (var->data.location != VARYING_SLOT_POS)
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nir->num_outputs++;
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2022-08-29 14:36:09 +02:00
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if (var->name)
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snprintf(name, sizeof(name), "out_%s", var->name);
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else
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snprintf(name, sizeof(name), "out_%d", var->data.driver_location);
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nir_variable *out = nir_variable_create(nir, nir_var_shader_out,
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var->type, name);
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out->data.location = var->data.location;
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out->data.location_frac = var->data.location_frac;
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out->data.driver_location = var->data.driver_location;
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out->data.interpolation = var->data.interpolation;
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out->data.compact = var->data.compact;
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2023-02-20 19:26:20 +01:00
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out_vars[num_outputs++] = out;
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2022-08-29 14:36:09 +02:00
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}
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2023-02-13 12:57:38 +01:00
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unsigned int start_vert = 0;
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2023-02-03 11:23:09 +01:00
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unsigned int end_vert = vertices_out;
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2023-02-13 12:57:38 +01:00
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unsigned int vert_step = 1;
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switch (primitive_type) {
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case PIPE_PRIM_LINES_ADJACENCY:
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case PIPE_PRIM_LINE_STRIP_ADJACENCY:
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start_vert = 1;
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end_vert += 1;
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break;
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case PIPE_PRIM_TRIANGLES_ADJACENCY:
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case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
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end_vert = 5;
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vert_step = 2;
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break;
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default:
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break;
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}
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for (unsigned i = start_vert; i < end_vert; i += vert_step) {
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2022-08-29 14:36:09 +02:00
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/* Copy inputs to outputs. */
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2023-02-20 19:26:20 +01:00
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for (unsigned j = 0, oj = 0; j < num_inputs; ++j) {
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if (in_vars[j]->data.location == VARYING_SLOT_EDGE) {
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continue;
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}
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2022-08-29 14:36:09 +02:00
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/* no need to use copy_var to save a lower pass */
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nir_ssa_def *value = nir_load_array_var_imm(&b, in_vars[j], i);
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2023-02-20 19:26:20 +01:00
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nir_store_var(&b, out_vars[oj], value,
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2022-08-29 14:36:09 +02:00
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(1u << value->num_components) - 1);
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2023-02-20 19:26:20 +01:00
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++oj;
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2022-08-29 14:36:09 +02:00
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}
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nir_emit_vertex(&b, 0);
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}
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nir_end_primitive(&b, 0);
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nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
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nir_validate_shader(nir, "in nir_create_passthrough_gs");
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return nir;
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}
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