133 lines
4.0 KiB
C
133 lines
4.0 KiB
C
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/*
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* Copyright 2018 Collabora Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "zink_program.h"
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#include "zink_compiler.h"
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#include "zink_context.h"
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#include "util/u_debug.h"
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#include "util/u_memory.h"
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static VkDescriptorSetLayout
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create_desc_set_layout(VkDevice dev,
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struct zink_shader *stages[PIPE_SHADER_TYPES - 1])
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{
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VkDescriptorSetLayoutBinding bindings[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS];
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int num_bindings = 0;
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for (int i = 0; i < PIPE_SHADER_TYPES - 1; i++) {
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struct zink_shader *shader = stages[i];
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if (!shader)
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continue;
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VkShaderStageFlagBits stage_flags = zink_shader_stage(i);
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for (int j = 0; j < shader->num_bindings; j++) {
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assert(num_bindings < ARRAY_SIZE(bindings));
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bindings[num_bindings].binding = shader->bindings[j].binding;
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bindings[num_bindings].descriptorType = shader->bindings[j].type;
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bindings[num_bindings].descriptorCount = 1;
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bindings[num_bindings].stageFlags = stage_flags;
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bindings[num_bindings].pImmutableSamplers = NULL;
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++num_bindings;
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}
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}
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VkDescriptorSetLayoutCreateInfo dcslci = {};
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dcslci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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dcslci.pNext = NULL;
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dcslci.flags = 0;
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dcslci.bindingCount = num_bindings;
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dcslci.pBindings = bindings;
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VkDescriptorSetLayout dsl;
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if (vkCreateDescriptorSetLayout(dev, &dcslci, 0, &dsl) != VK_SUCCESS) {
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debug_printf("vkCreateDescriptorSetLayout failed\n");
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return VK_NULL_HANDLE;
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}
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return dsl;
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}
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static VkPipelineLayout
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create_pipeline_layout(VkDevice dev, VkDescriptorSetLayout dsl)
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{
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assert(dsl != VK_NULL_HANDLE);
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VkPipelineLayoutCreateInfo plci = {};
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plci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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plci.pSetLayouts = &dsl;
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plci.setLayoutCount = 1;
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VkPipelineLayout layout;
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if (vkCreatePipelineLayout(dev, &plci, NULL, &layout) != VK_SUCCESS) {
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debug_printf("vkCreatePipelineLayout failed!\n");
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return VK_NULL_HANDLE;
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}
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return layout;
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}
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struct zink_gfx_program *
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zink_create_gfx_program(VkDevice dev,
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struct zink_shader *stages[PIPE_SHADER_TYPES - 1])
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{
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struct zink_gfx_program *prog = CALLOC_STRUCT(zink_gfx_program);
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if (!prog) {
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debug_printf("failed to allocate gfx-program\n");
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goto fail;
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}
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for (int i = 0; i < PIPE_SHADER_TYPES - 1; ++i)
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prog->stages[i] = stages[i];
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prog->dsl = create_desc_set_layout(dev, stages);
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if (!prog->dsl)
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goto fail;
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prog->layout = create_pipeline_layout(dev, prog->dsl);
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if (!prog->layout)
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goto fail;
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return prog;
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fail:
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if (prog)
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zink_destroy_gfx_program(dev, prog);
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return NULL;
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}
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void
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zink_destroy_gfx_program(VkDevice dev, struct zink_gfx_program *prog)
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{
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if (prog->layout)
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vkDestroyPipelineLayout(dev, prog->layout, NULL);
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if (prog->dsl)
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vkDestroyDescriptorSetLayout(dev, prog->dsl, NULL);
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FREE(prog);
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}
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