2010-03-10 16:31:18 -05:00
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uniform int KernelSizeInt;
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void main() {
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int i;
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vec4 sum = vec4(0.0);
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for (i = 0; i < KernelSizeInt; ++i) {
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sum.g += 0.25;
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if (i > 0)
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break;
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}
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2010-03-11 00:10:26 -08:00
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sum.a = 1.0;
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2010-03-10 16:31:18 -05:00
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gl_FragColor = sum;
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}
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