2015-11-17 01:07:39 -08:00
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/*
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* Copyright © 2014 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file brw_tcs.c
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*
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* Tessellation control shader state upload code.
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*/
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#include "brw_context.h"
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#include "brw_nir.h"
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#include "brw_program.h"
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#include "brw_shader.h"
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#include "brw_state.h"
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#include "program/prog_parameter.h"
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static void
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brw_tcs_debug_recompile(struct brw_context *brw,
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struct gl_shader_program *shader_prog,
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const struct brw_tcs_prog_key *key)
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{
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struct brw_cache_item *c = NULL;
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const struct brw_tcs_prog_key *old_key = NULL;
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bool found = false;
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perf_debug("Recompiling tessellation control shader for program %d\n",
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shader_prog->Name);
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for (unsigned int i = 0; i < brw->cache.size; i++) {
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for (c = brw->cache.items[i]; c; c = c->next) {
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if (c->cache_id == BRW_CACHE_TCS_PROG) {
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old_key = c->key;
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if (old_key->program_string_id == key->program_string_id)
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break;
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}
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}
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if (c)
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break;
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}
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if (!c) {
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perf_debug(" Didn't find previous compile in the shader cache for "
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"debug\n");
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return;
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}
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2015-11-25 23:35:29 -08:00
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found |= key_debug(brw, "input vertices", old_key->input_vertices,
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key->input_vertices);
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2015-11-17 01:07:39 -08:00
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found |= key_debug(brw, "TES primitive mode", old_key->tes_primitive_mode,
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key->tes_primitive_mode);
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found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
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if (!found) {
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perf_debug(" Something else\n");
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}
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}
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static bool
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brw_codegen_tcs_prog(struct brw_context *brw,
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struct gl_shader_program *shader_prog,
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struct brw_tess_ctrl_program *tcp,
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struct brw_tcs_prog_key *key)
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{
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const struct brw_compiler *compiler = brw->intelScreen->compiler;
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struct brw_stage_state *stage_state = &brw->tcs.base;
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nir_shader *nir = tcp->program.Base.nir;
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struct brw_tcs_prog_data prog_data;
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bool start_busy = false;
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double start_time = 0;
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memset(&prog_data, 0, sizeof(prog_data));
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/* Allocate the references to the uniforms that will end up in the
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* prog_data associated with the compiled program, and which will be freed
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* by the state cache.
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*
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* Note: param_count needs to be num_uniform_components * 4, since we add
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* padding around uniform values below vec4 size, so the worst case is that
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* every uniform is a float which gets padded to the size of a vec4.
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*/
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struct gl_shader *tcs = shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL];
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int param_count = nir->num_uniforms;
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if (!compiler->scalar_stage[MESA_SHADER_TESS_CTRL])
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param_count *= 4;
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prog_data.base.base.param =
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rzalloc_array(NULL, const gl_constant_value *, param_count);
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prog_data.base.base.pull_param =
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rzalloc_array(NULL, const gl_constant_value *, param_count);
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prog_data.base.base.image_param =
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rzalloc_array(NULL, struct brw_image_param, tcs->NumImages);
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prog_data.base.base.nr_params = param_count;
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prog_data.base.base.nr_image_params = tcs->NumImages;
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brw_nir_setup_glsl_uniforms(nir, shader_prog, &tcp->program.Base,
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&prog_data.base.base, false);
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if (unlikely(INTEL_DEBUG & DEBUG_TCS))
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brw_dump_ir("tessellation control", shader_prog, tcs, NULL);
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int st_index = -1;
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if (unlikely(INTEL_DEBUG & DEBUG_SHADER_TIME))
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st_index = brw_get_shader_time_index(brw, shader_prog, NULL, ST_TCS);
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if (unlikely(brw->perf_debug)) {
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start_busy = brw->batch.last_bo && drm_intel_bo_busy(brw->batch.last_bo);
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start_time = get_time();
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}
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void *mem_ctx = ralloc_context(NULL);
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unsigned program_size;
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char *error_str;
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const unsigned *program =
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brw_compile_tcs(compiler, brw, mem_ctx, key, &prog_data, nir, st_index,
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&program_size, &error_str);
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if (program == NULL) {
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if (shader_prog) {
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shader_prog->LinkStatus = false;
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ralloc_strcat(&shader_prog->InfoLog, error_str);
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}
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_mesa_problem(NULL, "Failed to compile tessellation control shader: "
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"%s\n", error_str);
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ralloc_free(mem_ctx);
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return false;
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}
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if (unlikely(brw->perf_debug)) {
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struct brw_shader *btcs = (struct brw_shader *) tcs;
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if (btcs->compiled_once) {
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brw_tcs_debug_recompile(brw, shader_prog, key);
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}
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if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
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perf_debug("TCS compile took %.03f ms and stalled the GPU\n",
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(get_time() - start_time) * 1000);
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}
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btcs->compiled_once = true;
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}
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/* Scratch space is used for register spilling */
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if (prog_data.base.base.total_scratch) {
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brw_get_scratch_bo(brw, &stage_state->scratch_bo,
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prog_data.base.base.total_scratch *
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brw->max_hs_threads);
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}
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brw_upload_cache(&brw->cache, BRW_CACHE_TCS_PROG,
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key, sizeof(*key),
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program, program_size,
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&prog_data, sizeof(prog_data),
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&stage_state->prog_offset, &brw->tcs.prog_data);
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ralloc_free(mem_ctx);
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return true;
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}
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void
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brw_upload_tcs_prog(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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struct gl_shader_program **current = ctx->_Shader->CurrentProgram;
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struct brw_stage_state *stage_state = &brw->tcs.base;
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struct brw_tcs_prog_key key;
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/* BRW_NEW_TESS_CTRL_PROGRAM */
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struct brw_tess_ctrl_program *tcp =
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(struct brw_tess_ctrl_program *) brw->tess_ctrl_program;
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2015-12-15 03:04:50 -08:00
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/* BRW_NEW_TESS_EVAL_PROGRAM */
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struct brw_tess_eval_program *tep =
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(struct brw_tess_eval_program *) brw->tess_eval_program;
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assert(tcp && tep);
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2015-11-17 01:07:39 -08:00
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if (!brw_state_dirty(brw,
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_NEW_TEXTURE,
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2015-11-25 23:35:29 -08:00
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BRW_NEW_PATCH_PRIMITIVE |
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2015-11-17 01:07:39 -08:00
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BRW_NEW_TESS_CTRL_PROGRAM |
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BRW_NEW_TESS_EVAL_PROGRAM))
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return;
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struct gl_program *prog = &tcp->program.Base;
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memset(&key, 0, sizeof(key));
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key.program_string_id = tcp->id;
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2015-11-25 23:35:29 -08:00
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key.input_vertices = ctx->TessCtrlProgram.patch_vertices;
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2015-11-17 01:07:39 -08:00
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/* _NEW_TEXTURE */
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brw_populate_sampler_prog_key_data(ctx, prog, stage_state->sampler_count,
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&key.tex);
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/* We need to specialize our code generation for tessellation levels
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* based on the domain the DS is expecting to tessellate.
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*/
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key.tes_primitive_mode = tep->program.PrimitiveMode;
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if (!brw_search_cache(&brw->cache, BRW_CACHE_TCS_PROG,
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&key, sizeof(key),
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&stage_state->prog_offset, &brw->tcs.prog_data)) {
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bool success = brw_codegen_tcs_prog(brw, current[MESA_SHADER_TESS_CTRL],
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tcp, &key);
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assert(success);
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(void)success;
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}
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brw->tcs.base.prog_data = &brw->tcs.prog_data->base.base;
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}
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bool
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brw_tcs_precompile(struct gl_context *ctx,
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struct gl_shader_program *shader_prog,
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struct gl_program *prog)
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{
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struct brw_context *brw = brw_context(ctx);
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struct brw_tcs_prog_key key;
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uint32_t old_prog_offset = brw->tcs.base.prog_offset;
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struct brw_tcs_prog_data *old_prog_data = brw->tcs.prog_data;
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bool success;
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struct gl_tess_ctrl_program *tcp = (struct gl_tess_ctrl_program *)prog;
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struct brw_tess_ctrl_program *btcp = brw_tess_ctrl_program(tcp);
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memset(&key, 0, sizeof(key));
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key.program_string_id = btcp->id;
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brw_setup_tex_for_precompile(brw, &key.tex, prog);
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2015-11-25 23:35:29 -08:00
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/* Guess that the input and output patches have the same dimensionality. */
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key.input_vertices = shader_prog->TessCtrl.VerticesOut;
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2015-11-17 01:07:39 -08:00
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key.tes_primitive_mode = GL_TRIANGLES;
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success = brw_codegen_tcs_prog(brw, shader_prog, btcp, &key);
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brw->tcs.base.prog_offset = old_prog_offset;
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brw->tcs.prog_data = old_prog_data;
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return success;
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}
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