2016-10-14 18:11:51 -07:00
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/* Compile with:
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*
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* glsl_compiler --version 140 --dump-builder int64.glsl > builtin_int64.h
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*
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* Using version 1.40+ prevents built-in variables from being included.
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*/
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2016-10-17 17:54:40 -07:00
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#version 400
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#extension GL_ARB_gpu_shader_int64: require
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#extension GL_ARB_shading_language_420pack: require
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2016-10-14 18:11:51 -07:00
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uvec2
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umul64(uvec2 a, uvec2 b)
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{
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uvec2 result;
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umulExtended(a.x, b.x, result.y, result.x);
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result.y += a.x * b.y + a.y * b.x;
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return result;
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}
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2016-10-17 13:55:27 -07:00
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ivec2
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sign64(ivec2 a)
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{
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ivec2 result;
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result.y = a.y >> 31;
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result.x = result.y | int((a.x | a.y) != 0);
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return result;
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}
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2016-10-17 17:54:40 -07:00
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uvec4
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udivmod64(uvec2 n, uvec2 d)
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{
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uvec2 quot = uvec2(0U, 0U);
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int log2_denom = findMSB(d.y) + 32;
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/* If the upper 32 bits of denom are non-zero, it is impossible for shifts
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* greater than 32 bits to occur. If the upper 32 bits of the numerator
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* are zero, it is impossible for (denom << [63, 32]) <= numer unless
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* denom == 0.
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*/
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if (d.y == 0 && n.y >= d.x) {
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log2_denom = findMSB(d.x);
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/* Since the upper 32 bits of denom are zero, log2_denom <= 31 and we
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* don't have to compare log2_denom inside the loop as is done in the
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* general case (below).
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*/
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for (int i = 31; i >= 1; i--) {
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if (log2_denom <= 31 - i && (d.x << i) <= n.y) {
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n.y -= d.x << i;
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quot.y |= 1U << i;
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}
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}
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/* log2_denom is always <= 31, so manually peel the last loop
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* iteration.
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*/
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if (d.x <= n.y) {
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n.y -= d.x;
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quot.y |= 1U;
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}
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}
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uint64_t d64 = packUint2x32(d);
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uint64_t n64 = packUint2x32(n);
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for (int i = 31; i >= 1; i--) {
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if (log2_denom <= 63 - i && (d64 << i) <= n64) {
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n64 -= d64 << i;
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quot.x |= 1U << i;
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}
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}
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/* log2_denom is always <= 63, so manually peel the last loop
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* iteration.
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*/
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if (d64 <= n64) {
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n64 -= d64;
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quot.x |= 1U;
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}
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return uvec4(quot, unpackUint2x32(n64));
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}
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uvec2
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udiv64(uvec2 n, uvec2 d)
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{
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return udivmod64(n, d).xy;
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}
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ivec2
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idiv64(ivec2 _n, ivec2 _d)
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{
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const bool negate = (_n.y < 0) != (_d.y < 0);
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uvec2 n = unpackUint2x32(uint64_t(abs(packInt2x32(_n))));
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uvec2 d = unpackUint2x32(uint64_t(abs(packInt2x32(_d))));
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uvec2 quot = udivmod64(n, d).xy;
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return negate ? unpackInt2x32(-int64_t(packUint2x32(quot))) : ivec2(quot);
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}
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