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third_party_mesa3d/src/vulkan/image.c

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/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include "private.h"
static const uint8_t anv_halign[] = {
[4] = HALIGN4,
[8] = HALIGN8,
[16] = HALIGN16,
};
static const uint8_t anv_valign[] = {
[4] = VALIGN4,
[8] = VALIGN8,
[16] = VALIGN16,
};
static const uint8_t anv_surf_type_from_image_type[] = {
[VK_IMAGE_TYPE_1D] = SURFTYPE_1D,
[VK_IMAGE_TYPE_2D] = SURFTYPE_2D,
[VK_IMAGE_TYPE_3D] = SURFTYPE_3D,
};
static const uint8_t anv_surf_type_from_image_view_type[] = {
[VK_IMAGE_VIEW_TYPE_1D] = SURFTYPE_1D,
[VK_IMAGE_VIEW_TYPE_2D] = SURFTYPE_2D,
[VK_IMAGE_VIEW_TYPE_3D] = SURFTYPE_3D,
[VK_IMAGE_VIEW_TYPE_CUBE] = SURFTYPE_CUBE,
};
static const struct anv_tile_info {
uint32_t width;
uint32_t height;
/**
* Alignment for RENDER_SURFACE_STATE.SurfaceBaseAddress.
*
* To simplify calculations, the alignments defined in the table are
* sometimes larger than required. For example, Skylake requires that X and
* Y tiled buffers be aligned to 4K, but Broadwell permits smaller
* alignment. We choose 4K to accomodate both chipsets. The alignment of
* a linear buffer depends on its element type and usage. Linear depth
* buffers have the largest alignment, 64B, so we choose that for all linear
* buffers.
*/
uint32_t surface_alignment;
} anv_tile_info_table[] = {
[LINEAR] = { 1, 1, 64 },
[XMAJOR] = { 512, 8, 4096 },
[YMAJOR] = { 128, 32, 4096 },
[WMAJOR] = { 128, 32, 4096 },
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};
static uint32_t
anv_image_choose_tile_mode(const VkImageCreateInfo *vk_info,
const struct anv_image_create_info *anv_info)
{
if (anv_info)
return anv_info->tile_mode;
switch (vk_info->tiling) {
case VK_IMAGE_TILING_LINEAR:
return LINEAR;
case VK_IMAGE_TILING_OPTIMAL:
return YMAJOR;
default:
assert(!"bad VKImageTiling");
return LINEAR;
}
}
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VkResult anv_image_create(
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VkDevice _device,
const VkImageCreateInfo* pCreateInfo,
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const struct anv_image_create_info * extra,
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VkImage* pImage)
{
struct anv_device *device = (struct anv_device *) _device;
struct anv_image *image;
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const struct anv_format *info;
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int32_t aligned_height;
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uint32_t stencil_size;
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assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO);
image = anv_device_alloc(device, sizeof(*image), 8,
VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
if (image == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
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/* XXX: We don't handle any of these */
anv_assert(pCreateInfo->imageType == VK_IMAGE_TYPE_2D);
anv_assert(pCreateInfo->mipLevels == 1);
anv_assert(pCreateInfo->arraySize == 1);
anv_assert(pCreateInfo->samples == 1);
anv_assert(pCreateInfo->extent.depth == 1);
image->bo = NULL;
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image->offset = 0;
image->type = pCreateInfo->imageType;
image->format = pCreateInfo->format;
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image->extent = pCreateInfo->extent;
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image->swap_chain = NULL;
image->tile_mode = anv_image_choose_tile_mode(pCreateInfo, extra);
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/* TODO(chadv): How should we validate inputs? */
image->surf_type = anv_surf_type_from_image_type[pCreateInfo->imageType];
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assert(image->extent.width > 0);
assert(image->extent.height > 0);
assert(image->extent.depth > 0);
const struct anv_tile_info *tile_info =
&anv_tile_info_table[image->tile_mode];
image->alignment = tile_info->surface_alignment;
/* FINISHME: Stop hardcoding miptree image alignment */
image->h_align = 4;
image->v_align = 4;
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info = anv_format_for_vk_format(pCreateInfo->format);
assert(info->cpp > 0 || info->has_stencil);
/* First allocate space for the color or depth buffer. info->cpp gives us
* the cpp of the color or depth in case of depth/stencil formats. Stencil
* only (VK_FORMAT_S8_UINT) has info->cpp == 0 and doesn't allocate
* anything here.
*/
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if (info->cpp > 0) {
image->stride = ALIGN_I32(image->extent.width * info->cpp,
tile_info->width);
aligned_height = ALIGN_I32(image->extent.height, tile_info->height);
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image->size = image->stride * aligned_height;
} else {
image->size = 0;
image->stride = 0;
}
/* Formats with a stencil buffer (either combined depth/stencil or
* VK_FORMAT_S8_UINT) have info->has_stencil == true. The stencil buffer is
* placed after the depth buffer and is a separate buffer from the GPU
* point of view, but as far as the API is concerned, depth and stencil are
* in the same image.
*/
if (info->has_stencil) {
const struct anv_tile_info *w_info = &anv_tile_info_table[WMAJOR];
image->stencil_offset = ALIGN_U32(image->size, w_info->surface_alignment);
image->stencil_stride = ALIGN_I32(image->extent.width, w_info->width);
aligned_height = ALIGN_I32(image->extent.height, w_info->height);
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stencil_size = image->stencil_stride * aligned_height;
image->size = image->stencil_offset + stencil_size;
} else {
image->stencil_offset = 0;
image->stencil_stride = 0;
}
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*pImage = (VkImage) image;
return VK_SUCCESS;
}
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VkResult anv_CreateImage(
VkDevice device,
const VkImageCreateInfo* pCreateInfo,
VkImage* pImage)
{
return anv_image_create(device, pCreateInfo, NULL, pImage);
}
VkResult anv_GetImageSubresourceInfo(
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VkDevice device,
VkImage image,
const VkImageSubresource* pSubresource,
VkSubresourceInfoType infoType,
size_t* pDataSize,
void* pData)
{
stub_return(VK_UNSUPPORTED);
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}
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void
anv_surface_view_destroy(struct anv_device *device,
struct anv_object *obj, VkObjectType obj_type)
{
struct anv_surface_view *view = (struct anv_surface_view *)obj;
assert(obj_type == VK_OBJECT_TYPE_BUFFER_VIEW ||
obj_type == VK_OBJECT_TYPE_IMAGE_VIEW ||
obj_type == VK_OBJECT_TYPE_COLOR_ATTACHMENT_VIEW);
anv_state_pool_free(&device->surface_state_pool, view->surface_state);
anv_device_free(device, view);
}
void
anv_image_view_init(struct anv_surface_view *view,
struct anv_device *device,
const VkImageViewCreateInfo* pCreateInfo,
struct anv_cmd_buffer *cmd_buffer)
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{
struct anv_image *image = (struct anv_image *) pCreateInfo->image;
const struct anv_format *info =
anv_format_for_vk_format(pCreateInfo->format);
uint32_t tile_mode, format;
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/* XXX: We don't handle any of these */
anv_assert(pCreateInfo->viewType == VK_IMAGE_VIEW_TYPE_2D);
anv_assert(pCreateInfo->subresourceRange.baseMipLevel == 0);
anv_assert(pCreateInfo->subresourceRange.mipLevels == 1);
anv_assert(pCreateInfo->subresourceRange.baseArraySlice == 0);
anv_assert(pCreateInfo->subresourceRange.arraySize == 1);
view->bo = image->bo;
switch (pCreateInfo->subresourceRange.aspect) {
case VK_IMAGE_ASPECT_STENCIL:
/* FIXME: How is stencil texturing formed? */
view->offset = image->offset + image->stencil_offset;
tile_mode = WMAJOR;
format = R8_UINT;
break;
case VK_IMAGE_ASPECT_DEPTH:
case VK_IMAGE_ASPECT_COLOR:
view->offset = image->offset;
tile_mode = image->tile_mode;
format = info->format;
break;
default:
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unreachable("");
break;
}
/* TODO: Miplevels */
view->extent = image->extent;
static const uint32_t vk_to_gen_swizzle[] = {
[VK_CHANNEL_SWIZZLE_ZERO] = SCS_ZERO,
[VK_CHANNEL_SWIZZLE_ONE] = SCS_ONE,
[VK_CHANNEL_SWIZZLE_R] = SCS_RED,
[VK_CHANNEL_SWIZZLE_G] = SCS_GREEN,
[VK_CHANNEL_SWIZZLE_B] = SCS_BLUE,
[VK_CHANNEL_SWIZZLE_A] = SCS_ALPHA
};
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struct GEN8_RENDER_SURFACE_STATE surface_state = {
.SurfaceType = SURFTYPE_2D,
.SurfaceArray = false,
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.SurfaceFormat = format,
.SurfaceVerticalAlignment = anv_valign[image->v_align],
.SurfaceHorizontalAlignment = anv_halign[image->h_align],
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.TileMode = tile_mode,
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.VerticalLineStride = 0,
.VerticalLineStrideOffset = 0,
.SamplerL2BypassModeDisable = true,
.RenderCacheReadWriteMode = WriteOnlyCache,
.MemoryObjectControlState = GEN8_MOCS,
.BaseMipLevel = 0.0,
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.SurfaceQPitch = 0,
.Height = image->extent.height - 1,
.Width = image->extent.width - 1,
.Depth = image->extent.depth - 1,
.SurfacePitch = image->stride - 1,
.MinimumArrayElement = 0,
.NumberofMultisamples = MULTISAMPLECOUNT_1,
.XOffset = 0,
.YOffset = 0,
.SurfaceMinLOD = 0,
.MIPCountLOD = 0,
.AuxiliarySurfaceMode = AUX_NONE,
.RedClearColor = 0,
.GreenClearColor = 0,
.BlueClearColor = 0,
.AlphaClearColor = 0,
.ShaderChannelSelectRed = vk_to_gen_swizzle[pCreateInfo->channels.r],
.ShaderChannelSelectGreen = vk_to_gen_swizzle[pCreateInfo->channels.g],
.ShaderChannelSelectBlue = vk_to_gen_swizzle[pCreateInfo->channels.b],
.ShaderChannelSelectAlpha = vk_to_gen_swizzle[pCreateInfo->channels.a],
.ResourceMinLOD = 0.0,
.SurfaceBaseAddress = { NULL, view->offset },
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};
if (cmd_buffer)
view->surface_state =
anv_state_stream_alloc(&cmd_buffer->surface_state_stream, 64, 64);
else
view->surface_state =
anv_state_pool_alloc(&device->surface_state_pool, 64, 64);
GEN8_RENDER_SURFACE_STATE_pack(NULL, view->surface_state.map, &surface_state);
}
VkResult anv_CreateImageView(
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VkDevice _device,
const VkImageViewCreateInfo* pCreateInfo,
VkImageView* pView)
{
struct anv_device *device = (struct anv_device *) _device;
struct anv_surface_view *view;
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assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO);
view = anv_device_alloc(device, sizeof(*view), 8,
VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
if (view == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
anv_image_view_init(view, device, pCreateInfo, NULL);
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view->base.destructor = anv_surface_view_destroy;
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*pView = (VkImageView) view;
return VK_SUCCESS;
}
void
anv_color_attachment_view_init(struct anv_surface_view *view,
struct anv_device *device,
const VkColorAttachmentViewCreateInfo* pCreateInfo,
struct anv_cmd_buffer *cmd_buffer)
{
struct anv_image *image = (struct anv_image *) pCreateInfo->image;
const struct anv_format *format =
anv_format_for_vk_format(pCreateInfo->format);
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/* XXX: We don't handle any of these */
anv_assert(pCreateInfo->mipLevel == 0);
anv_assert(pCreateInfo->baseArraySlice == 0);
anv_assert(pCreateInfo->arraySize == 1);
anv_assert(pCreateInfo->msaaResolveImage == 0);
view->bo = image->bo;
view->offset = image->offset;
view->extent = image->extent;
view->format = pCreateInfo->format;
if (cmd_buffer)
view->surface_state =
anv_state_stream_alloc(&cmd_buffer->surface_state_stream, 64, 64);
else
view->surface_state =
anv_state_pool_alloc(&device->surface_state_pool, 64, 64);
struct GEN8_RENDER_SURFACE_STATE surface_state = {
.SurfaceType = SURFTYPE_2D,
.SurfaceArray = false,
.SurfaceFormat = format->format,
.SurfaceVerticalAlignment = anv_valign[image->v_align],
.SurfaceHorizontalAlignment = anv_halign[image->h_align],
.TileMode = image->tile_mode,
.VerticalLineStride = 0,
.VerticalLineStrideOffset = 0,
.SamplerL2BypassModeDisable = true,
.RenderCacheReadWriteMode = WriteOnlyCache,
.MemoryObjectControlState = GEN8_MOCS,
.BaseMipLevel = 0.0,
.SurfaceQPitch = 0,
.Height = image->extent.height - 1,
.Width = image->extent.width - 1,
.Depth = image->extent.depth - 1,
.SurfacePitch = image->stride - 1,
.MinimumArrayElement = 0,
.NumberofMultisamples = MULTISAMPLECOUNT_1,
.XOffset = 0,
.YOffset = 0,
.SurfaceMinLOD = 0,
.MIPCountLOD = 0,
.AuxiliarySurfaceMode = AUX_NONE,
.RedClearColor = 0,
.GreenClearColor = 0,
.BlueClearColor = 0,
.AlphaClearColor = 0,
.ShaderChannelSelectRed = SCS_RED,
.ShaderChannelSelectGreen = SCS_GREEN,
.ShaderChannelSelectBlue = SCS_BLUE,
.ShaderChannelSelectAlpha = SCS_ALPHA,
.ResourceMinLOD = 0.0,
.SurfaceBaseAddress = { NULL, view->offset },
};
GEN8_RENDER_SURFACE_STATE_pack(NULL, view->surface_state.map, &surface_state);
}
VkResult anv_CreateColorAttachmentView(
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VkDevice _device,
const VkColorAttachmentViewCreateInfo* pCreateInfo,
VkColorAttachmentView* pView)
{
struct anv_device *device = (struct anv_device *) _device;
struct anv_surface_view *view;
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assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO);
view = anv_device_alloc(device, sizeof(*view), 8,
VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
if (view == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
anv_color_attachment_view_init(view, device, pCreateInfo, NULL);
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view->base.destructor = anv_surface_view_destroy;
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*pView = (VkColorAttachmentView) view;
return VK_SUCCESS;
}
VkResult anv_CreateDepthStencilView(
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VkDevice _device,
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const VkDepthStencilViewCreateInfo* pCreateInfo,
VkDepthStencilView* pView)
{
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struct anv_device *device = (struct anv_device *) _device;
struct anv_depth_stencil_view *view;
struct anv_image *image = (struct anv_image *) pCreateInfo->image;
const struct anv_format *format =
anv_format_for_vk_format(image->format);
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO);
view = anv_device_alloc(device, sizeof(*view), 8,
VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
if (view == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
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/* XXX: We don't handle any of these */
anv_assert(pCreateInfo->mipLevel == 0);
anv_assert(pCreateInfo->baseArraySlice == 0);
anv_assert(pCreateInfo->arraySize == 1);
anv_assert(pCreateInfo->msaaResolveImage == 0);
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view->bo = image->bo;
view->depth_stride = image->stride;
view->depth_offset = image->offset;
view->depth_format = format->format;
view->stencil_stride = image->stencil_stride;
view->stencil_offset = image->offset + image->stencil_offset;
*pView = (VkDepthStencilView) view;
return VK_SUCCESS;
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}