2007-11-05 18:04:30 -07:00
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "main/imports.h"
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#include "main/context.h"
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#include "main/extensions.h"
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#include "main/macros.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "st_context.h"
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#include "st_extensions.h"
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2007-11-06 09:41:45 -07:00
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static int min(int a, int b)
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{
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return (a < b) ? a : b;
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}
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static int clamp(int a, int min, int max)
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{
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if (a < min)
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return min;
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else if (a > max)
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return max;
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else
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return a;
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2007-11-05 18:04:30 -07:00
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}
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2007-11-06 09:41:45 -07:00
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/**
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* Query driver to get implementation limits.
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* Note that we have to limit/clamp against Mesa's internal limits too.
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*/
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void st_init_limits(struct st_context *st)
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{
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struct pipe_context *pipe = st->pipe;
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struct gl_constants *c = &st->ctx->Const;
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c->MaxTextureLevels
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= min(pipe->get_param(pipe, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
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MAX_TEXTURE_LEVELS);
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c->Max3DTextureLevels
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= min(pipe->get_param(pipe, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
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MAX_3D_TEXTURE_LEVELS);
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c->MaxCubeTextureLevels
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= min(pipe->get_param(pipe, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
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MAX_CUBE_TEXTURE_LEVELS);
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c->MaxTextureRectSize
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= min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
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c->MaxTextureImageUnits
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= c->MaxTextureCoordUnits
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= min(pipe->get_param(pipe, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
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MAX_TEXTURE_IMAGE_UNITS);
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c->MaxDrawBuffers
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= clamp(pipe->get_param(pipe, PIPE_CAP_MAX_RENDER_TARGETS),
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1, MAX_DRAW_BUFFERS);
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2007-11-05 18:04:30 -07:00
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}
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/**
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* XXX this needs careful review
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*/
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void st_init_extensions(struct st_context *st)
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{
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struct pipe_context *pipe = st->pipe;
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GLcontext *ctx = st->ctx;
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/*
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* Extensions that are supported by all Gallium drivers:
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*/
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ctx->Extensions.ARB_fragment_program = GL_TRUE;
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ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
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ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
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ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
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ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
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ctx->Extensions.ARB_vertex_program = GL_TRUE;
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ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
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ctx->Extensions.EXT_blend_color = GL_TRUE;
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ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
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ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
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ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
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ctx->Extensions.EXT_blend_minmax = GL_TRUE;
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ctx->Extensions.EXT_blend_subtract = GL_TRUE;
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ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
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ctx->Extensions.EXT_fog_coord = GL_TRUE;
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ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
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ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
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ctx->Extensions.EXT_point_parameters = GL_TRUE;
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ctx->Extensions.EXT_secondary_color = GL_TRUE;
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ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
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ctx->Extensions.EXT_texture_env_add = GL_TRUE;
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ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
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ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
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ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
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ctx->Extensions.NV_blend_square = GL_TRUE;
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ctx->Extensions.NV_texgen_reflection = GL_TRUE;
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/*
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* Extensions that depend on the driver/hardware:
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*/
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if (pipe->get_param(pipe, PIPE_CAP_MAX_RENDER_TARGETS) > 1) {
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ctx->Extensions.ARB_draw_buffers = GL_TRUE;
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}
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if (pipe->get_param(pipe, PIPE_CAP_GLSL) > 1) {
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ctx->Extensions.ARB_fragment_shader = GL_TRUE;
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ctx->Extensions.ARB_vertex_shader = GL_TRUE;
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ctx->Extensions.ARB_shader_objects = GL_TRUE;
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ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
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ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
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}
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if (pipe->get_param(pipe, PIPE_CAP_NPOT_TEXTURES)) {
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ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
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ctx->Extensions.NV_texture_rectangle = GL_TRUE;
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}
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if (pipe->get_param(pipe, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
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ctx->Extensions.ARB_multitexture = GL_TRUE;
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}
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if (pipe->get_param(pipe, PIPE_CAP_TWO_SIDED_STENCIL) > 1) {
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ctx->Extensions.ATI_separate_stencil = GL_TRUE;
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}
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if (pipe->get_param(pipe, PIPE_CAP_S3TC) > 1) {
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ctx->Extensions.ARB_texture_compression = GL_TRUE;
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ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
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}
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if (pipe->get_param(pipe, PIPE_CAP_ANISOTROPIC_FILTER)) {
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ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
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}
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if (pipe->get_param(pipe, PIPE_CAP_POINT_SPRITE)) {
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ctx->Extensions.ARB_point_sprite = GL_TRUE;
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}
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if (pipe->get_param(pipe, PIPE_CAP_OCCLUSION_QUERY) > 1) {
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ctx->Extensions.ARB_occlusion_query = GL_TRUE;
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}
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if (pipe->get_param(pipe, PIPE_CAP_TEXTURE_SHADOW_MAP) > 1) {
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ctx->Extensions.ARB_depth_texture = GL_TRUE;
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ctx->Extensions.ARB_shadow = GL_TRUE;
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/*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
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}
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}
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