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third_party_mesa3d/src/mesa/drivers/dri/i915tex/intel_batchbuffer.c

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/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "intel_batchbuffer.h"
#include "intel_ioctl.h"
/* Relocations in kernel space:
* - pass dma buffer seperately
* - memory manager knows how to patch
* - pass list of dependent buffers
* - pass relocation list
*
* Either:
* - get back an offset for buffer to fire
* - memory manager knows how to fire buffer
*
* Really want the buffer to be AGP and pinned.
*
*/
/* Cliprect fence: The highest fence protecting a dma buffer
* containing explicit cliprect information. Like the old drawable
* lock but irq-driven. X server must wait for this fence to expire
* before changing cliprects [and then doing sw rendering?]. For
* other dma buffers, the scheduler will grab current cliprect info
* and mix into buffer. X server must hold the lock while changing
* cliprects??? Make per-drawable. Need cliprects in shared memory
* -- beats storing them with every cmd buffer in the queue.
*
* ==> X server must wait for this fence to expire before touching the
* framebuffer with new cliprects.
*
* ==> Cliprect-dependent buffers associated with a
* cliprect-timestamp. All of the buffers associated with a timestamp
* must go to hardware before any buffer with a newer timestamp.
*
* ==> Dma should be queued per-drawable for correct X/GL
* synchronization. Or can fences be used for this?
*
* Applies to: Blit operations, metaops, X server operations -- X
* server automatically waits on its own dma to complete before
* modifying cliprects ???
*/
static void
intel_dump_batchbuffer(GLuint offset, GLuint * ptr, GLuint count)
{
int i;
fprintf(stderr, "\n\n\nSTART BATCH (%d dwords):\n", count / 4);
for (i = 0; i < count / 4; i += 4)
fprintf(stderr, "0x%x:\t0x%08x 0x%08x 0x%08x 0x%08x\n",
offset + i * 4, ptr[i], ptr[i + 1], ptr[i + 2], ptr[i + 3]);
fprintf(stderr, "END BATCH\n\n\n");
}
void
intel_batchbuffer_reset(struct intel_batchbuffer *batch)
{
int i;
/*
* Get a new, free batchbuffer.
*/
batch->size = batch->intel->intelScreen->maxBatchSize;
driBOData(batch->buffer, batch->size, NULL, 0);
driBOResetList(&batch->list);
/*
* Unreference buffers previously on the relocation list.
*/
for (i = 0; i < batch->nr_relocs; i++) {
struct buffer_reloc *r = &batch->reloc[i];
driBOUnReference(r->buf);
}
batch->list_count = 0;
batch->nr_relocs = 0;
batch->flags = 0;
/*
* We don't refcount the batchbuffer itself since we can't destroy it
* while it's on the list.
*/
driBOAddListItem(&batch->list, batch->buffer,
DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_EXE,
DRM_BO_MASK_MEM | DRM_BO_FLAG_EXE);
batch->map = driBOMap(batch->buffer, DRM_BO_FLAG_WRITE, 0);
batch->ptr = batch->map;
}
/*======================================================================
* Public functions
*/
struct intel_batchbuffer *
intel_batchbuffer_alloc(struct intel_context *intel)
{
struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1);
batch->intel = intel;
driGenBuffers(intel->intelScreen->batchPool, "batchbuffer", 1,
&batch->buffer, 4096,
DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_EXE, 0);
batch->last_fence = NULL;
driBOCreateList(20, &batch->list);
intel_batchbuffer_reset(batch);
return batch;
}
void
intel_batchbuffer_free(struct intel_batchbuffer *batch)
{
if (batch->last_fence) {
driFenceFinish(batch->last_fence,
DRM_FENCE_TYPE_EXE | DRM_I915_FENCE_TYPE_RW, GL_FALSE);
driFenceUnReference(batch->last_fence);
batch->last_fence = NULL;
}
if (batch->map) {
driBOUnmap(batch->buffer);
batch->map = NULL;
}
driBOUnReference(batch->buffer);
batch->buffer = NULL;
free(batch);
}
/* TODO: Push this whole function into bufmgr.
*/
static void
do_flush_locked(struct intel_batchbuffer *batch,
GLuint used,
GLboolean ignore_cliprects, GLboolean allow_unlock)
{
GLuint *ptr;
GLuint i;
struct intel_context *intel = batch->intel;
unsigned fenceFlags;
struct _DriFenceObject *fo;
driBOValidateList(batch->intel->driFd, &batch->list);
/* Apply the relocations. This nasty map indicates to me that the
* whole task should be done internally by the memory manager, and
* that dma buffers probably need to be pinned within agp space.
*/
ptr = (GLuint *) driBOMap(batch->buffer, DRM_BO_FLAG_WRITE,
DRM_BO_HINT_ALLOW_UNFENCED_MAP);
for (i = 0; i < batch->nr_relocs; i++) {
struct buffer_reloc *r = &batch->reloc[i];
ptr[r->offset / 4] = driBOOffset(r->buf) + r->delta;
}
if (INTEL_DEBUG & DEBUG_BATCH)
intel_dump_batchbuffer(0, ptr, used);
driBOUnmap(batch->buffer);
batch->map = NULL;
/* Throw away non-effective packets. Won't work once we have
* hardware contexts which would preserve statechanges beyond a
* single buffer.
*/
if (!(intel->numClipRects == 0 && !ignore_cliprects)) {
intel_batch_ioctl(batch->intel,
driBOOffset(batch->buffer),
used, ignore_cliprects, allow_unlock);
}
/*
* Kernel fencing. The flags tells the kernel that we've
* programmed an MI_FLUSH.
*/
fenceFlags = DRM_I915_FENCE_FLAG_FLUSHED;
fo = driFenceBuffers(batch->intel->driFd,
"Batch fence", fenceFlags);
/*
* User space fencing.
*/
driBOFence(batch->buffer, fo);
if (driFenceType(fo) == DRM_FENCE_TYPE_EXE) {
/*
* Oops. We only validated a batch buffer. This means we
* didn't do any proper rendering. Discard this fence object.
*/
driFenceUnReference(fo);
} else {
driFenceUnReference(batch->last_fence);
batch->last_fence = fo;
for (i = 0; i < batch->nr_relocs; i++) {
struct buffer_reloc *r = &batch->reloc[i];
driBOFence(r->buf, fo);
}
}
if (intel->numClipRects == 0 && !ignore_cliprects) {
if (allow_unlock) {
UNLOCK_HARDWARE(intel);
sched_yield();
LOCK_HARDWARE(intel);
}
intel->vtbl.lost_hardware(intel);
}
}
struct _DriFenceObject *
intel_batchbuffer_flush(struct intel_batchbuffer *batch)
{
struct intel_context *intel = batch->intel;
GLuint used = batch->ptr - batch->map;
GLboolean was_locked = intel->locked;
if (used == 0)
return batch->last_fence;
/* Add the MI_BATCH_BUFFER_END. Always add an MI_FLUSH - this is a
* performance drain that we would like to avoid.
*/
if (used & 4) {
((int *) batch->ptr)[0] = intel->vtbl.flush_cmd();
((int *) batch->ptr)[1] = 0;
((int *) batch->ptr)[2] = MI_BATCH_BUFFER_END;
used += 12;
}
else {
((int *) batch->ptr)[0] = intel->vtbl.flush_cmd();
((int *) batch->ptr)[1] = MI_BATCH_BUFFER_END;
used += 8;
}
driBOUnmap(batch->buffer);
batch->ptr = NULL;
batch->map = NULL;
/* TODO: Just pass the relocation list and dma buffer up to the
* kernel.
*/
if (!was_locked)
LOCK_HARDWARE(intel);
do_flush_locked(batch, used, !(batch->flags & INTEL_BATCH_CLIPRECTS),
GL_FALSE);
if (!was_locked)
UNLOCK_HARDWARE(intel);
/* Reset the buffer:
*/
intel_batchbuffer_reset(batch);
return batch->last_fence;
}
void
intel_batchbuffer_finish(struct intel_batchbuffer *batch)
{
struct _DriFenceObject *fence = intel_batchbuffer_flush(batch);
driFenceReference(fence);
driFenceFinish(fence, 3, GL_FALSE);
driFenceUnReference(fence);
}
/* This is the only way buffers get added to the validate list.
*/
GLboolean
intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch,
struct _DriBufferObject *buffer,
GLuint flags, GLuint mask, GLuint delta)
{
assert(batch->nr_relocs < MAX_RELOCS);
driBOAddListItem(&batch->list, buffer, flags, mask);
{
struct buffer_reloc *r = &batch->reloc[batch->nr_relocs++];
driBOReference(buffer);
r->buf = buffer;
r->offset = batch->ptr - batch->map;
r->delta = delta;
}
batch->ptr += 4;
return GL_TRUE;
}
void
intel_batchbuffer_data(struct intel_batchbuffer *batch,
const void *data, GLuint bytes, GLuint flags)
{
assert((bytes & 3) == 0);
intel_batchbuffer_require_space(batch, bytes, flags);
__memcpy(batch->ptr, data, bytes);
batch->ptr += bytes;
}