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third_party_mesa3d/src/mesa/drivers/dri/i965/brw_vec4.h

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/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef BRW_VEC4_H
#define BRW_VEC4_H
#include <stdint.h>
#include "brw_shader.h"
#include "main/compiler.h"
#include "program/hash_table.h"
#include "brw_program.h"
#ifdef __cplusplus
extern "C" {
#endif
#include "brw_context.h"
#include "brw_eu.h"
#ifdef __cplusplus
}; /* extern "C" */
#include "gen8_generator.h"
#endif
#include "glsl/ir.h"
struct brw_vec4_compile {
GLuint last_scratch; /**< measured in 32-byte (register size) units */
};
struct brw_vec4_prog_key {
GLuint program_string_id;
/**
* True if at least one clip flag is enabled, regardless of whether the
* shader uses clip planes or gl_ClipDistance.
*/
GLuint userclip_active:1;
/**
* How many user clipping planes are being uploaded to the vertex shader as
* push constants.
*/
GLuint nr_userclip_plane_consts:4;
GLuint clamp_vertex_color:1;
struct brw_sampler_prog_key_data tex;
};
#ifdef __cplusplus
extern "C" {
#endif
void
brw_vec4_setup_prog_key_for_precompile(struct gl_context *ctx,
struct brw_vec4_prog_key *key,
GLuint id, struct gl_program *prog);
bool brw_vec4_prog_data_compare(const struct brw_vec4_prog_data *a,
const struct brw_vec4_prog_data *b);
void brw_vec4_prog_data_free(const struct brw_vec4_prog_data *prog_data);
#ifdef __cplusplus
} /* extern "C" */
namespace brw {
class dst_reg;
unsigned
swizzle_for_size(int size);
class reg
{
public:
/** Register file: GRF, MRF, IMM. */
enum register_file file;
/** virtual register number. 0 = fixed hw reg */
int reg;
/** Offset within the virtual register. */
int reg_offset;
/** Register type. BRW_REGISTER_TYPE_* */
int type;
struct brw_reg fixed_hw_reg;
/** Value for file == BRW_IMMMEDIATE_FILE */
union {
int32_t i;
uint32_t u;
float f;
} imm;
};
class src_reg : public reg
{
public:
DECLARE_RALLOC_CXX_OPERATORS(src_reg)
void init();
src_reg(register_file file, int reg, const glsl_type *type);
src_reg();
src_reg(float f);
src_reg(uint32_t u);
src_reg(int32_t i);
bool equals(src_reg *r);
bool is_zero() const;
bool is_one() const;
src_reg(class vec4_visitor *v, const struct glsl_type *type);
explicit src_reg(dst_reg reg);
GLuint swizzle; /**< SWIZZLE_XYZW swizzles from Mesa. */
bool negate;
bool abs;
src_reg *reladdr;
};
class dst_reg : public reg
{
public:
DECLARE_RALLOC_CXX_OPERATORS(dst_reg)
void init();
dst_reg();
dst_reg(register_file file, int reg);
dst_reg(register_file file, int reg, const glsl_type *type, int writemask);
dst_reg(struct brw_reg reg);
dst_reg(class vec4_visitor *v, const struct glsl_type *type);
explicit dst_reg(src_reg reg);
int writemask; /**< Bitfield of WRITEMASK_[XYZW] */
src_reg *reladdr;
};
dst_reg
with_writemask(dst_reg const &r, int mask);
class vec4_instruction : public backend_instruction {
public:
DECLARE_RALLOC_CXX_OPERATORS(vec4_instruction)
vec4_instruction(vec4_visitor *v, enum opcode opcode,
dst_reg dst = dst_reg(),
src_reg src0 = src_reg(),
src_reg src1 = src_reg(),
src_reg src2 = src_reg());
struct brw_reg get_dst(void);
i965/vec4: Allow for dispatch_grf_start_reg to vary. Both 3DSTATE_VS and 3DSTATE_GS have a dispatch_grf_start_reg control, which determines the register where the hardware delivers data sourced from the URB (push constants followed by per-vertex input data). For vertex shaders, we always set dispatch_grf_start_reg to 1, since R1 is always the first register available for push constants in vertex shaders. For geometry shaders, we'll need the flexibility to set dispatch_grf_start_reg to different values depending on the behvaiour of the geometry shader; if it accesses gl_PrimitiveIDIn, we'll need to set it to 2 to allow the primitive ID to be delivered to the thread in R1. This patch eliminates the assumption that dispatch_grf_start_reg is always 1. In vec4_visitor, we record the regnum that was passed to vec4_visitor::setup_uniforms() in prog_data for later use. In vec4_generator, we consult this value when converting an abstract UNIFORM register to a concrete hardware register. And in the code that emits 3DSTATE_VS, we set dispatch_grf_start_reg based on the value recorded in prog_data. This will allow us to set dispatch_grf_start_reg to the appropriate value when compiling geometry shaders. Vertex shaders will continue to always use a dispatch_grf_start_reg of 1. v2: Make dispatch_grf_start_reg "unsigned" rather than "GLuint". Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-07-13 07:09:54 -07:00
struct brw_reg get_src(const struct brw_vec4_prog_data *prog_data, int i);
dst_reg dst;
src_reg src[3];
bool saturate;
bool force_writemask_all;
bool no_dd_clear, no_dd_check;
int conditional_mod; /**< BRW_CONDITIONAL_* */
int sampler;
uint32_t texture_offset; /**< Texture Offset bitfield */
int target; /**< MRT target. */
bool shadow_compare;
enum brw_urb_write_flags urb_write_flags;
bool header_present;
int mlen; /**< SEND message length */
int base_mrf; /**< First MRF in the SEND message, if mlen is nonzero. */
uint32_t offset; /* spill/unspill offset */
/** @{
* Annotation for the generated IR. One of the two can be set.
*/
const void *ir;
const char *annotation;
bool is_send_from_grf();
bool can_reswizzle_dst(int dst_writemask, int swizzle, int swizzle_mask);
void reswizzle_dst(int dst_writemask, int swizzle);
bool depends_on_flags()
{
return predicate || opcode == VS_OPCODE_UNPACK_FLAGS_SIMD4X2;
}
};
/**
* The vertex shader front-end.
*
* Translates either GLSL IR or Mesa IR (for ARB_vertex_program and
* fixed-function) into VS IR.
*/
class vec4_visitor : public backend_visitor
{
public:
vec4_visitor(struct brw_context *brw,
struct brw_vec4_compile *c,
struct gl_program *prog,
const struct brw_vec4_prog_key *key,
struct brw_vec4_prog_data *prog_data,
struct gl_shader_program *shader_prog,
struct brw_shader *shader,
void *mem_ctx,
bool debug_flag,
bool no_spills,
shader_time_shader_type st_base,
shader_time_shader_type st_written,
shader_time_shader_type st_reset);
~vec4_visitor();
dst_reg dst_null_f()
{
return dst_reg(brw_null_reg());
}
dst_reg dst_null_d()
{
return dst_reg(retype(brw_null_reg(), BRW_REGISTER_TYPE_D));
}
dst_reg dst_null_ud()
{
return dst_reg(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD));
}
struct brw_vec4_compile *c;
const struct brw_vec4_prog_key *key;
struct brw_vec4_prog_data *prog_data;
unsigned int sanity_param_count;
char *fail_msg;
bool failed;
/**
* GLSL IR currently being processed, which is associated with our
* driver IR instructions for debugging purposes.
*/
const void *base_ir;
const char *current_annotation;
int *virtual_grf_sizes;
int virtual_grf_count;
int virtual_grf_array_size;
int first_non_payload_grf;
unsigned int max_grf;
int *virtual_grf_start;
int *virtual_grf_end;
dst_reg userplane[MAX_CLIP_PLANES];
/**
* This is the size to be used for an array with an element per
* reg_offset
*/
int virtual_grf_reg_count;
/** Per-virtual-grf indices into an array of size virtual_grf_reg_count */
int *virtual_grf_reg_map;
bool live_intervals_valid;
dst_reg *variable_storage(ir_variable *var);
void reladdr_to_temp(ir_instruction *ir, src_reg *reg, int *num_reladdr);
bool need_all_constants_in_pull_buffer;
/**
* \name Visit methods
*
* As typical for the visitor pattern, there must be one \c visit method for
* each concrete subclass of \c ir_instruction. Virtual base classes within
* the hierarchy should not have \c visit methods.
*/
/*@{*/
virtual void visit(ir_variable *);
virtual void visit(ir_loop *);
virtual void visit(ir_loop_jump *);
virtual void visit(ir_function_signature *);
virtual void visit(ir_function *);
virtual void visit(ir_expression *);
virtual void visit(ir_swizzle *);
virtual void visit(ir_dereference_variable *);
virtual void visit(ir_dereference_array *);
virtual void visit(ir_dereference_record *);
virtual void visit(ir_assignment *);
virtual void visit(ir_constant *);
virtual void visit(ir_call *);
virtual void visit(ir_return *);
virtual void visit(ir_discard *);
virtual void visit(ir_texture *);
virtual void visit(ir_if *);
virtual void visit(ir_emit_vertex *);
virtual void visit(ir_end_primitive *);
/*@}*/
src_reg result;
/* Regs for vertex results. Generated at ir_variable visiting time
* for the ir->location's used.
*/
dst_reg output_reg[BRW_VARYING_SLOT_COUNT];
const char *output_reg_annotation[BRW_VARYING_SLOT_COUNT];
int uniform_size[MAX_UNIFORMS];
int uniform_vector_size[MAX_UNIFORMS];
int uniforms;
src_reg shader_start_time;
struct hash_table *variable_ht;
bool run(void);
void fail(const char *msg, ...);
int virtual_grf_alloc(int size);
void setup_uniform_clipplane_values();
void setup_uniform_values(ir_variable *ir);
void setup_builtin_uniform_values(ir_variable *ir);
int setup_uniforms(int payload_reg);
bool reg_allocate_trivial();
bool reg_allocate();
void evaluate_spill_costs(float *spill_costs, bool *no_spill);
int choose_spill_reg(struct ra_graph *g);
void spill_reg(int spill_reg);
void move_grf_array_access_to_scratch();
void move_uniform_array_access_to_pull_constants();
void move_push_constants_to_pull_constants();
void split_uniform_registers();
void pack_uniform_registers();
void calculate_live_intervals();
void invalidate_live_intervals();
void split_virtual_grfs();
bool dead_code_eliminate();
bool virtual_grf_interferes(int a, int b);
bool opt_copy_propagation();
bool opt_algebraic();
bool opt_register_coalesce();
void opt_set_dependency_control();
void opt_schedule_instructions();
bool can_do_source_mods(vec4_instruction *inst);
vec4_instruction *emit(vec4_instruction *inst);
vec4_instruction *emit(enum opcode opcode);
vec4_instruction *emit(enum opcode opcode, dst_reg dst);
vec4_instruction *emit(enum opcode opcode, dst_reg dst, src_reg src0);
vec4_instruction *emit(enum opcode opcode, dst_reg dst,
src_reg src0, src_reg src1);
vec4_instruction *emit(enum opcode opcode, dst_reg dst,
src_reg src0, src_reg src1, src_reg src2);
vec4_instruction *emit_before(vec4_instruction *inst,
vec4_instruction *new_inst);
vec4_instruction *MOV(dst_reg dst, src_reg src0);
vec4_instruction *NOT(dst_reg dst, src_reg src0);
vec4_instruction *RNDD(dst_reg dst, src_reg src0);
vec4_instruction *RNDE(dst_reg dst, src_reg src0);
vec4_instruction *RNDZ(dst_reg dst, src_reg src0);
vec4_instruction *FRC(dst_reg dst, src_reg src0);
vec4_instruction *F32TO16(dst_reg dst, src_reg src0);
vec4_instruction *F16TO32(dst_reg dst, src_reg src0);
vec4_instruction *ADD(dst_reg dst, src_reg src0, src_reg src1);
vec4_instruction *MUL(dst_reg dst, src_reg src0, src_reg src1);
vec4_instruction *MACH(dst_reg dst, src_reg src0, src_reg src1);
vec4_instruction *MAC(dst_reg dst, src_reg src0, src_reg src1);
vec4_instruction *AND(dst_reg dst, src_reg src0, src_reg src1);
vec4_instruction *OR(dst_reg dst, src_reg src0, src_reg src1);
vec4_instruction *XOR(dst_reg dst, src_reg src0, src_reg src1);
vec4_instruction *DP3(dst_reg dst, src_reg src0, src_reg src1);
vec4_instruction *DP4(dst_reg dst, src_reg src0, src_reg src1);
vec4_instruction *DPH(dst_reg dst, src_reg src0, src_reg src1);
vec4_instruction *SHL(dst_reg dst, src_reg src0, src_reg src1);
vec4_instruction *SHR(dst_reg dst, src_reg src0, src_reg src1);
vec4_instruction *ASR(dst_reg dst, src_reg src0, src_reg src1);
vec4_instruction *CMP(dst_reg dst, src_reg src0, src_reg src1,
uint32_t condition);
vec4_instruction *IF(src_reg src0, src_reg src1, uint32_t condition);
vec4_instruction *IF(uint32_t predicate);
vec4_instruction *PULL_CONSTANT_LOAD(dst_reg dst, src_reg index);
vec4_instruction *SCRATCH_READ(dst_reg dst, src_reg index);
vec4_instruction *SCRATCH_WRITE(dst_reg dst, src_reg src, src_reg index);
vec4_instruction *LRP(dst_reg dst, src_reg a, src_reg y, src_reg x);
vec4_instruction *BFREV(dst_reg dst, src_reg value);
vec4_instruction *BFE(dst_reg dst, src_reg bits, src_reg offset, src_reg value);
vec4_instruction *BFI1(dst_reg dst, src_reg bits, src_reg offset);
vec4_instruction *BFI2(dst_reg dst, src_reg bfi1_dst, src_reg insert, src_reg base);
vec4_instruction *FBH(dst_reg dst, src_reg value);
vec4_instruction *FBL(dst_reg dst, src_reg value);
vec4_instruction *CBIT(dst_reg dst, src_reg value);
vec4_instruction *MAD(dst_reg dst, src_reg c, src_reg b, src_reg a);
vec4_instruction *ADDC(dst_reg dst, src_reg src0, src_reg src1);
vec4_instruction *SUBB(dst_reg dst, src_reg src0, src_reg src1);
int implied_mrf_writes(vec4_instruction *inst);
bool try_rewrite_rhs_to_dst(ir_assignment *ir,
dst_reg dst,
src_reg src,
vec4_instruction *pre_rhs_inst,
vec4_instruction *last_rhs_inst);
bool try_copy_propagation(vec4_instruction *inst, int arg,
src_reg *values[4]);
/** Walks an exec_list of ir_instruction and sends it through this visitor. */
void visit_instructions(const exec_list *list);
void emit_vp_sop(uint32_t condmod, dst_reg dst,
src_reg src0, src_reg src1, src_reg one);
void emit_bool_to_cond_code(ir_rvalue *ir, uint32_t *predicate);
void emit_bool_comparison(unsigned int op, dst_reg dst, src_reg src0, src_reg src1);
void emit_if_gen6(ir_if *ir);
void emit_minmax(uint32_t condmod, dst_reg dst, src_reg src0, src_reg src1);
void emit_block_move(dst_reg *dst, src_reg *src,
const struct glsl_type *type, uint32_t predicate);
void emit_constant_values(dst_reg *dst, ir_constant *value);
/**
* Emit the correct dot-product instruction for the type of arguments
*/
void emit_dp(dst_reg dst, src_reg src0, src_reg src1, unsigned elements);
void emit_scalar(ir_instruction *ir, enum prog_opcode op,
dst_reg dst, src_reg src0);
void emit_scalar(ir_instruction *ir, enum prog_opcode op,
dst_reg dst, src_reg src0, src_reg src1);
void emit_scs(ir_instruction *ir, enum prog_opcode op,
dst_reg dst, const src_reg &src);
src_reg fix_3src_operand(src_reg src);
void emit_math1_gen6(enum opcode opcode, dst_reg dst, src_reg src);
void emit_math1_gen4(enum opcode opcode, dst_reg dst, src_reg src);
void emit_math(enum opcode opcode, dst_reg dst, src_reg src);
void emit_math2_gen6(enum opcode opcode, dst_reg dst, src_reg src0, src_reg src1);
void emit_math2_gen4(enum opcode opcode, dst_reg dst, src_reg src0, src_reg src1);
void emit_math(enum opcode opcode, dst_reg dst, src_reg src0, src_reg src1);
src_reg fix_math_operand(src_reg src);
void emit_pack_half_2x16(dst_reg dst, src_reg src0);
void emit_unpack_half_2x16(dst_reg dst, src_reg src0);
uint32_t gather_channel(ir_texture *ir, int sampler);
src_reg emit_mcs_fetch(ir_texture *ir, src_reg coordinate, int sampler);
void swizzle_result(ir_texture *ir, src_reg orig_val, int sampler);
void emit_ndc_computation();
void emit_psiz_and_flags(struct brw_reg reg);
void emit_clip_distances(dst_reg reg, int offset);
void emit_generic_urb_slot(dst_reg reg, int varying);
void emit_urb_slot(int mrf, int varying);
void emit_shader_time_begin();
void emit_shader_time_end();
void emit_shader_time_write(enum shader_time_shader_type type,
src_reg value);
void emit_untyped_atomic(unsigned atomic_op, unsigned surf_index,
dst_reg dst, src_reg offset, src_reg src0,
src_reg src1);
void emit_untyped_surface_read(unsigned surf_index, dst_reg dst,
src_reg offset);
src_reg get_scratch_offset(vec4_instruction *inst,
src_reg *reladdr, int reg_offset);
src_reg get_pull_constant_offset(vec4_instruction *inst,
src_reg *reladdr, int reg_offset);
void emit_scratch_read(vec4_instruction *inst,
dst_reg dst,
src_reg orig_src,
int base_offset);
void emit_scratch_write(vec4_instruction *inst,
int base_offset);
void emit_pull_constant_load(vec4_instruction *inst,
dst_reg dst,
src_reg orig_src,
int base_offset);
bool try_emit_sat(ir_expression *ir);
bool try_emit_mad(ir_expression *ir, int mul_arg);
void resolve_ud_negate(src_reg *reg);
src_reg get_timestamp();
bool process_move_condition(ir_rvalue *ir);
void dump_instruction(backend_instruction *inst);
void visit_atomic_counter_intrinsic(ir_call *ir);
protected:
void emit_vertex();
void lower_attributes_to_hw_regs(const int *attribute_map,
bool interleaved);
void setup_payload_interference(struct ra_graph *g, int first_payload_node,
int reg_node_count);
virtual dst_reg *make_reg_for_system_value(ir_variable *ir) = 0;
virtual void setup_payload() = 0;
virtual void emit_prolog() = 0;
virtual void emit_program_code() = 0;
virtual void emit_thread_end() = 0;
virtual void emit_urb_write_header(int mrf) = 0;
virtual vec4_instruction *emit_urb_write_opcode(bool complete) = 0;
virtual int compute_array_stride(ir_dereference_array *ir);
const bool debug_flag;
private:
/**
* If true, then register allocation should fail instead of spilling.
*/
const bool no_spills;
const shader_time_shader_type st_base;
const shader_time_shader_type st_written;
const shader_time_shader_type st_reset;
};
/**
* The vertex shader code generator.
*
* Translates VS IR to actual i965 assembly code.
*/
class vec4_generator
{
public:
vec4_generator(struct brw_context *brw,
struct gl_shader_program *shader_prog,
struct gl_program *prog,
struct brw_vec4_prog_data *prog_data,
void *mem_ctx,
bool debug_flag);
~vec4_generator();
const unsigned *generate_assembly(exec_list *insts, unsigned *asm_size);
private:
void generate_code(exec_list *instructions);
void generate_vec4_instruction(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg *src);
void generate_math1_gen4(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg src);
void generate_math1_gen6(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg src);
void generate_math2_gen4(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg src0,
struct brw_reg src1);
void generate_math2_gen6(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg src0,
struct brw_reg src1);
void generate_math2_gen7(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg src0,
struct brw_reg src1);
void generate_tex(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg src);
void generate_vs_urb_write(vec4_instruction *inst);
void generate_gs_urb_write(vec4_instruction *inst);
void generate_gs_thread_end(vec4_instruction *inst);
void generate_gs_set_write_offset(struct brw_reg dst,
struct brw_reg src0,
struct brw_reg src1);
void generate_gs_set_vertex_count(struct brw_reg dst,
struct brw_reg src);
void generate_gs_set_dword_2_immed(struct brw_reg dst, struct brw_reg src);
void generate_gs_prepare_channel_masks(struct brw_reg dst);
void generate_gs_set_channel_masks(struct brw_reg dst, struct brw_reg src);
void generate_oword_dual_block_offsets(struct brw_reg m1,
struct brw_reg index);
void generate_scratch_write(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg src,
struct brw_reg index);
void generate_scratch_read(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg index);
void generate_pull_constant_load(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg index,
struct brw_reg offset);
void generate_pull_constant_load_gen7(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg surf_index,
struct brw_reg offset);
void generate_unpack_flags(vec4_instruction *inst,
struct brw_reg dst);
void generate_untyped_atomic(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg atomic_op,
struct brw_reg surf_index);
void generate_untyped_surface_read(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg surf_index);
void mark_surface_used(unsigned surf_index);
struct brw_context *brw;
struct brw_compile *p;
struct gl_shader_program *shader_prog;
const struct gl_program *prog;
struct brw_vec4_prog_data *prog_data;
void *mem_ctx;
const bool debug_flag;
};
/**
* The vertex shader code generator.
*
* Translates VS IR to actual i965 assembly code.
*/
class gen8_vec4_generator : public gen8_generator
{
public:
gen8_vec4_generator(struct brw_context *brw,
struct gl_shader_program *shader_prog,
struct gl_program *prog,
struct brw_vec4_prog_data *prog_data,
void *mem_ctx,
bool debug_flag);
~gen8_vec4_generator();
const unsigned *generate_assembly(exec_list *insts, unsigned *asm_size);
private:
void generate_code(exec_list *instructions);
void generate_vec4_instruction(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg *src);
void generate_tex(vec4_instruction *inst,
struct brw_reg dst);
void generate_urb_write(vec4_instruction *ir, bool copy_g0);
void generate_gs_thread_end(vec4_instruction *ir);
void generate_gs_set_write_offset(struct brw_reg dst,
struct brw_reg src0,
struct brw_reg src1);
void generate_gs_set_vertex_count(struct brw_reg dst,
struct brw_reg src);
void generate_gs_set_dword_2_immed(struct brw_reg dst, struct brw_reg src);
void generate_gs_prepare_channel_masks(struct brw_reg dst);
void generate_gs_set_channel_masks(struct brw_reg dst, struct brw_reg src);
void generate_oword_dual_block_offsets(struct brw_reg m1,
struct brw_reg index);
void generate_scratch_write(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg src,
struct brw_reg index);
void generate_scratch_read(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg index);
void generate_pull_constant_load(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg index,
struct brw_reg offset);
void mark_surface_used(unsigned surf_index);
struct brw_vec4_prog_data *prog_data;
const bool debug_flag;
};
} /* namespace brw */
#endif /* __cplusplus */
#endif /* BRW_VEC4_H */