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third_party_mesa3d/src/gallium/drivers/r300/r300_vs.c

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/*
* Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com>
* Copyright 2009 Marek Olšák <maraeo@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "r300_vs.h"
#include "r300_fs.h"
#include "r300_context.h"
#include "r300_screen.h"
#include "r300_tgsi_to_rc.h"
#include "r300_reg.h"
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_ureg.h"
#include "radeon_compiler.h"
/* Convert info about VS output semantics into r300_shader_semantics. */
static void r300_shader_read_vs_outputs(
struct tgsi_shader_info* info,
struct r300_shader_semantics* vs_outputs)
{
int i;
unsigned index;
r300_shader_semantics_reset(vs_outputs);
for (i = 0; i < info->num_outputs; i++) {
index = info->output_semantic_index[i];
switch (info->output_semantic_name[i]) {
case TGSI_SEMANTIC_POSITION:
assert(index == 0);
vs_outputs->pos = i;
break;
case TGSI_SEMANTIC_PSIZE:
assert(index == 0);
vs_outputs->psize = i;
break;
case TGSI_SEMANTIC_COLOR:
assert(index < ATTR_COLOR_COUNT);
vs_outputs->color[index] = i;
break;
case TGSI_SEMANTIC_BCOLOR:
assert(index < ATTR_COLOR_COUNT);
vs_outputs->bcolor[index] = i;
break;
case TGSI_SEMANTIC_GENERIC:
assert(index < ATTR_GENERIC_COUNT);
vs_outputs->generic[index] = i;
break;
case TGSI_SEMANTIC_FOG:
assert(index == 0);
vs_outputs->fog = i;
break;
case TGSI_SEMANTIC_EDGEFLAG:
assert(index == 0);
fprintf(stderr, "r300 VP: cannot handle edgeflag output.\n");
break;
default:
fprintf(stderr, "r300 VP: unknown vertex output semantic: %i.\n",
info->output_semantic_name[i]);
}
}
/* WPOS is a straight copy of POSITION and it's always emitted. */
vs_outputs->wpos = i;
}
/* This function sets up:
* - VAP mapping, which maps VS registers to output semantics and
* at the same time it indicates which attributes are enabled and should
* be rasterized.
* - Stream mapping to VS outputs if TCL is not present. */
static void r300_init_vs_output_mapping(struct r300_vertex_shader* vs)
{
struct r300_shader_semantics* vs_outputs = &vs->outputs;
struct r300_vap_output_state *vap_out = &vs->vap_out;
int *stream_loc = vs->stream_loc_notcl;
int i, gen_count, tabi = 0;
boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED ||
vs_outputs->bcolor[1] != ATTR_UNUSED;
vap_out->vap_vtx_state_cntl = 0x5555; /* XXX this is classic Mesa bonghits */
/* Position. */
if (vs_outputs->pos != ATTR_UNUSED) {
vap_out->vap_vsm_vtx_assm |= R300_INPUT_CNTL_POS;
vap_out->vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
stream_loc[tabi++] = 0;
} else {
assert(0);
}
/* Point size. */
if (vs_outputs->psize != ATTR_UNUSED) {
vap_out->vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
stream_loc[tabi++] = 1;
}
/* Colors. */
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
if (vs_outputs->color[i] != ATTR_UNUSED || any_bcolor_used ||
vs_outputs->color[1] != ATTR_UNUSED) {
vap_out->vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
vap_out->vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i;
stream_loc[tabi++] = 2 + i;
}
}
/* Back-face colors. */
if (any_bcolor_used) {
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
vap_out->vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
vap_out->vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << (2+i);
stream_loc[tabi++] = 4 + i;
}
}
/* Texture coordinates. */
gen_count = 0;
for (i = 0; i < ATTR_GENERIC_COUNT && gen_count < 8; i++) {
if (vs_outputs->generic[i] != ATTR_UNUSED) {
vap_out->vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << gen_count);
vap_out->vap_out_vtx_fmt[1] |= (4 << (3 * gen_count));
stream_loc[tabi++] = 6 + gen_count;
gen_count++;
}
}
/* Fog coordinates. */
if (gen_count < 8 && vs_outputs->fog != ATTR_UNUSED) {
vap_out->vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << gen_count);
vap_out->vap_out_vtx_fmt[1] |= (4 << (3 * gen_count));
stream_loc[tabi++] = 6 + gen_count;
gen_count++;
}
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/* WPOS. */
if (gen_count < 8) {
vs->wpos_tex_output = gen_count;
stream_loc[tabi++] = 6 + gen_count;
} else {
vs_outputs->wpos = ATTR_UNUSED;
}
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for (; tabi < 16;) {
stream_loc[tabi++] = -1;
}
}
static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c)
{
struct r300_vertex_shader * vs = c->UserData;
struct r300_shader_semantics* outputs = &vs->outputs;
struct tgsi_shader_info* info = &vs->info;
int i, reg = 0;
boolean any_bcolor_used = outputs->bcolor[0] != ATTR_UNUSED ||
outputs->bcolor[1] != ATTR_UNUSED;
/* Fill in the input mapping */
for (i = 0; i < info->num_inputs; i++)
c->code->inputs[i] = i;
/* Position. */
if (outputs->pos != ATTR_UNUSED) {
c->code->outputs[outputs->pos] = reg++;
} else {
assert(0);
}
/* Point size. */
if (outputs->psize != ATTR_UNUSED) {
c->code->outputs[outputs->psize] = reg++;
}
/* If we're writing back facing colors we need to send
* four colors to make front/back face colors selection work.
* If the vertex program doesn't write all 4 colors, lets
* pretend it does by skipping output index reg so the colors
* get written into appropriate output vectors.
*/
/* Colors. */
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
if (outputs->color[i] != ATTR_UNUSED) {
c->code->outputs[outputs->color[i]] = reg++;
} else if (any_bcolor_used ||
outputs->color[1] != ATTR_UNUSED) {
reg++;
}
}
/* Back-face colors. */
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
if (outputs->bcolor[i] != ATTR_UNUSED) {
c->code->outputs[outputs->bcolor[i]] = reg++;
} else if (any_bcolor_used) {
reg++;
}
}
/* Texture coordinates. */
for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
if (outputs->generic[i] != ATTR_UNUSED) {
c->code->outputs[outputs->generic[i]] = reg++;
}
}
/* Fog coordinates. */
if (outputs->fog != ATTR_UNUSED) {
c->code->outputs[outputs->fog] = reg++;
}
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/* WPOS. */
if (outputs->wpos != ATTR_UNUSED) {
c->code->outputs[outputs->wpos] = reg++;
}
}
static void r300_dummy_vertex_shader(
struct r300_context* r300,
struct r300_vertex_shader* shader)
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{
struct pipe_shader_state state;
struct ureg_program *ureg;
struct ureg_dst dst;
struct ureg_src imm;
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/* Make a simple vertex shader which outputs (0, 0, 0, 1),
* effectively rendering nothing. */
ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
imm = ureg_imm4f(ureg, 0, 0, 0, 1);
ureg_MOV(ureg, dst, imm);
ureg_END(ureg);
state.tokens = ureg_finalize(ureg);
shader->dummy = TRUE;
r300_translate_vertex_shader(r300, shader, state.tokens);
ureg_destroy(ureg);
}
void r300_translate_vertex_shader(struct r300_context* r300,
struct r300_vertex_shader* vs,
const struct tgsi_token *tokens)
{
struct r300_vertex_program_compiler compiler;
struct tgsi_to_rc ttr;
tgsi_scan_shader(tokens, &vs->info);
r300_shader_read_vs_outputs(&vs->info, &vs->outputs);
r300_init_vs_output_mapping(vs);
/* Setup the compiler */
rc_init(&compiler.Base);
compiler.Base.Debug = DBG_ON(r300, DBG_VP);
compiler.code = &vs->code;
compiler.UserData = vs;
if (compiler.Base.Debug) {
debug_printf("r300: Initial vertex program\n");
tgsi_dump(tokens, 0);
}
/* Translate TGSI to our internal representation */
ttr.compiler = &compiler.Base;
ttr.info = &vs->info;
ttr.use_half_swizzles = FALSE;
r300_tgsi_to_rc(&ttr, tokens);
compiler.RequiredOutputs =
~(~0 << (vs->info.num_outputs +
(vs->outputs.wpos != ATTR_UNUSED ? 1 : 0)));
compiler.SetHwInputOutput = &set_vertex_inputs_outputs;
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/* Insert the WPOS output. */
if (vs->outputs.wpos != ATTR_UNUSED) {
rc_copy_output(&compiler.Base, 0, vs->outputs.wpos);
}
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/* Invoke the compiler */
r3xx_compile_vertex_program(&compiler);
if (compiler.Base.Error) {
/* XXX We should fallback using Draw. */
fprintf(stderr, "r300 VP: Compiler error:\n%sUsing a dummy shader"
" instead.\n", compiler.Base.ErrorMsg);
if (vs->dummy) {
fprintf(stderr, "r300 VP: Cannot compile the dummy shader! "
"Giving up...\n");
abort();
}
r300_dummy_vertex_shader(r300, vs);
}
/* And, finally... */
rc_destroy(&compiler.Base);
}
boolean r300_vertex_shader_setup_wpos(struct r300_context* r300)
{
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struct r300_vertex_shader* vs = r300->vs_state.state;
struct r300_vap_output_state *vap_out = &vs->vap_out;
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int tex_output = vs->wpos_tex_output;
uint32_t tex_fmt = R300_INPUT_CNTL_TC0 << tex_output;
if (vs->outputs.wpos == ATTR_UNUSED) {
return FALSE;
}
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if (r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
/* Enable WPOS in VAP. */
if (!(vap_out->vap_vsm_vtx_assm & tex_fmt)) {
vap_out->vap_vsm_vtx_assm |= tex_fmt;
vap_out->vap_out_vtx_fmt[1] |= (4 << (3 * tex_output));
return TRUE;
}
} else {
/* Disable WPOS in VAP. */
if (vap_out->vap_vsm_vtx_assm & tex_fmt) {
vap_out->vap_vsm_vtx_assm &= ~tex_fmt;
vap_out->vap_out_vtx_fmt[1] &= ~(4 << (3 * tex_output));
return TRUE;
}
}
return FALSE;
}