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third_party_mesa3d/src/mesa/main/texturebindless.c

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/*
* Copyright © 2017 Valve Corporation.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "context.h"
#include "enums.h"
#include "imports.h"
#include "macros.h"
#include "mtypes.h"
#include "texobj.h"
#include "texturebindless.h"
#include "util/set.h"
#include "util/hash_table.h"
GLuint64 GLAPIENTRY
_mesa_GetTextureHandleARB(GLuint texture)
{
return 0;
}
GLuint64 GLAPIENTRY
_mesa_GetTextureSamplerHandleARB(GLuint texture, GLuint sampler)
{
return 0;
}
void GLAPIENTRY
_mesa_MakeTextureHandleResidentARB(GLuint64 handle)
{
}
void GLAPIENTRY
_mesa_MakeTextureHandleNonResidentARB(GLuint64 handle)
{
}
GLuint64 GLAPIENTRY
_mesa_GetImageHandleARB(GLuint texture, GLint level, GLboolean layered,
GLint layer, GLenum format)
{
return 0;
}
void GLAPIENTRY
_mesa_MakeImageHandleResidentARB(GLuint64 handle, GLenum access)
{
}
void GLAPIENTRY
_mesa_MakeImageHandleNonResidentARB(GLuint64 handle)
{
}
GLboolean GLAPIENTRY
_mesa_IsTextureHandleResidentARB(GLuint64 handle)
{
return GL_FALSE;
}
GLboolean GLAPIENTRY
_mesa_IsImageHandleResidentARB(GLuint64 handle)
{
return GL_FALSE;
}