2001-12-15 22:31:23 +00:00
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/* $Id: t_vb_program.c,v 1.4 2001/12/15 22:31:23 brianp Exp $ */
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2001-12-14 02:50:01 +00:00
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/*
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* Mesa 3-D graphics library
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* Version: 4.1
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*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* -------- Regarding NV_vertex_program --------
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* o Redistribution of the source code must contain a copyright notice
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* and this list of conditions;
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*
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* o Redistribution in binary and source code form must contain the
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* following Notice in the software and any documentation and/or other
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* materials provided with the distribution; and
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*
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* o The name of Nvidia may not be used to promote or endorse software
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* derived from the software.
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*
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* NOTICE: Nvidia hereby grants to each recipient a non-exclusive worldwide
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* royalty free patent license under patent claims that are licensable by
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* Nvidia and which are necessarily required and for which no commercially
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* viable non infringing alternative exists to make, use, sell, offer to sell,
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* import and otherwise transfer the vertex extension for the Mesa 3D Graphics
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* Library as distributed in source code and object code form. No hardware or
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* hardware implementation (including a semiconductor implementation and chips)
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* are licensed hereunder. If a recipient makes a patent claim or institutes
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* patent litigation against Nvidia or Nvidia's customers for use or sale of
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* Nvidia products, then this license grant as to such recipient shall
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* immediately terminate and recipient immediately agrees to cease use and
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* distribution of the Mesa Program and derivatives thereof.
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*
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* THE MESA 3D GRAPHICS LIBRARY IS PROVIDED ON AN "AS IS BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED INCLUDING,
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* WITHOUT LIMITATION, ANY WARRANTIES OR CONDITIONS OF TITLE, NON-NFRINGEMENT
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* MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
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*
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* NVIDIA SHALL NOT HAVE ANY LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING WITHOUT LIMITATION
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* LOST PROFITS), HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OR DISTRIBUTION OF THE MESA 3D GRAPHICS
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* LIBRARY OR EVIDENCE OR THE EXERCISE OF ANY RIGHTS GRANTED HEREUNDR, EVEN
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* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* If you do not comply with this agreement, then Nvidia may cancel the license
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* and rights granted herein.
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* ---------------------------------------------
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*/
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/*
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* Authors:
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* Brian Paul
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*/
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#include "glheader.h"
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#include "api_noop.h"
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#include "colormac.h"
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#include "context.h"
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#include "dlist.h"
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#include "hash.h"
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#include "light.h"
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#include "macros.h"
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#include "mem.h"
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#include "mmath.h"
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#include "simple_list.h"
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#include "mtypes.h"
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#include "vpexec.h"
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#include "math/m_translate.h"
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#include "t_context.h"
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#include "t_pipeline.h"
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#include "t_imm_api.h"
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#include "t_imm_exec.h"
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static void
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_vp_ArrayElement( GLint i )
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{
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/* XXX to do */
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}
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static void
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_vp_Color3f( GLfloat r, GLfloat g, GLfloat b )
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{
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GET_IMMEDIATE;
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GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
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ASSIGN_4V(attrib, r, g, b, 1.0F);
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IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
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}
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static void
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_vp_Color3fv( const GLfloat *color )
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{
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GET_IMMEDIATE;
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GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
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ASSIGN_4V(attrib, color[0], color[1], color[2], 1.0F);
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IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
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}
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static void
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_vp_Color3ub( GLubyte r, GLubyte g, GLubyte b )
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{
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GET_IMMEDIATE;
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GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
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attrib[0] = UBYTE_TO_FLOAT(r);
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attrib[1] = UBYTE_TO_FLOAT(g);
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attrib[2] = UBYTE_TO_FLOAT(b);
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attrib[3] = 1.0F;
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IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
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}
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static void
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_vp_Color3ubv( const GLubyte *color )
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{
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GET_IMMEDIATE;
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GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
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attrib[0] = UBYTE_TO_FLOAT(color[0]);
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attrib[1] = UBYTE_TO_FLOAT(color[1]);
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attrib[2] = UBYTE_TO_FLOAT(color[2]);
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attrib[3] = 1.0F;
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IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
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}
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static void
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_vp_Color4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
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{
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GET_IMMEDIATE;
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GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
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ASSIGN_4V(attrib, r, g, b, a);
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IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
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}
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static void
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_vp_Color4fv( const GLfloat *color )
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{
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GET_IMMEDIATE;
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GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
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COPY_4V(attrib, color);
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IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
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}
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static void
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_vp_Color4ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
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{
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GET_IMMEDIATE;
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GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
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attrib[0] = UBYTE_TO_FLOAT(r);
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attrib[1] = UBYTE_TO_FLOAT(g);
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attrib[2] = UBYTE_TO_FLOAT(b);
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attrib[3] = UBYTE_TO_FLOAT(a);
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IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
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}
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static void
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_vp_Color4ubv( const GLubyte *color )
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{
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GET_IMMEDIATE;
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GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
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attrib[0] = UBYTE_TO_FLOAT(color[0]);
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attrib[1] = UBYTE_TO_FLOAT(color[1]);
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attrib[2] = UBYTE_TO_FLOAT(color[2]);
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attrib[3] = UBYTE_TO_FLOAT(color[3]);
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IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
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}
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static void
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_vp_EdgeFlag( GLboolean flag )
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{
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GET_IMMEDIATE;
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IM->EdgeFlag[IM->Count] = flag;
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IM->Flag[IM->Count] |= VERT_EDGEFLAG_BIT;
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}
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static void
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_vp_EdgeFlagv( const GLboolean *flag )
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{
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GET_IMMEDIATE;
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IM->EdgeFlag[IM->Count] = *flag;
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IM->Flag[IM->Count] |= VERT_EDGEFLAG_BIT;
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}
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static void
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_vp_EvalCoord1f( GLfloat s )
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{
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(void) s;
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/* XXX no-op? */
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}
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static void
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_vp_EvalCoord1fv( const GLfloat *v )
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{
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(void) v;
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/* XXX no-op? */
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}
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static void
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_vp_EvalCoord2f( GLfloat s, GLfloat t )
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{
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(void) s;
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(void )t;
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/* XXX no-op? */
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}
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static void
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_vp_EvalCoord2fv( const GLfloat *v )
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{
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(void) v;
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/* XXX no-op? */
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}
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static void
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_vp_EvalPoint1( GLint i )
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{
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(void) i;
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}
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static void
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_vp_EvalPoint2( GLint i, GLint j )
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{
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(void) i;
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(void) j;
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}
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static void
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_vp_FogCoordf( GLfloat f )
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{
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GET_IMMEDIATE;
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GLfloat *attrib = IM->Attrib[VERT_ATTRIB_FOG][IM->Count];
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ASSIGN_4V(attrib, f, 0.0F, 0.0F, 1.0F);
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IM->Flag[IM->Count] |= VERT_FOG_BIT;
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}
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static void
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_vp_FogCoordfv( const GLfloat *f )
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{
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GET_IMMEDIATE;
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GLfloat *attrib = IM->Attrib[VERT_ATTRIB_FOG][IM->Count];
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ASSIGN_4V(attrib, f[0], 0.0F, 0.0F, 1.0F);
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IM->Flag[IM->Count] |= VERT_FOG_BIT;
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}
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static void
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_vp_Indexi( GLint i )
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{
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(void) i;
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}
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static void
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_vp_Indexiv( const GLint *i )
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{
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(void) i;
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}
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static void
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_vp_Materialfv( GLenum face, GLenum pname, const GLfloat *v)
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{
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/* XXX no-op? */
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}
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static void
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_vp_MultiTexCoord1f( GLenum unit, GLfloat s )
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{
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const GLint u = (GLint) unit - GL_TEXTURE0_ARB;
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if (u >=0 && u < 8) {
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GET_IMMEDIATE;
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GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
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ASSIGN_4V(attrib, s, 0.0F, 0.0F, 1.0F);
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IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
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}
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}
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static void
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_vp_MultiTexCoord1fv( GLenum unit, const GLfloat *c )
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{
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const GLint u = unit - GL_TEXTURE0_ARB;
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if (u >=0 && u < 8) {
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GET_IMMEDIATE;
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GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
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ASSIGN_4V(attrib, c[0], 0.0F, 0.0F, 1.0F);
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IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
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}
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}
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static void
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_vp_MultiTexCoord2f( GLenum unit, GLfloat s, GLfloat t )
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{
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const GLint u = unit - GL_TEXTURE0_ARB;
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if (u >=0 && u < 8) {
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GET_IMMEDIATE;
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GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
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ASSIGN_4V(attrib, s, t, 0.0F, 1.0F);
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IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
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}
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}
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static void
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_vp_MultiTexCoord2fv( GLenum unit, const GLfloat *c )
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{
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const GLint u = unit - GL_TEXTURE0_ARB;
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if (u >=0 && u < 8) {
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GET_IMMEDIATE;
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GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
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ASSIGN_4V(attrib, c[0], c[1], 0.0F, 1.0F);
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IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
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}
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}
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static void
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_vp_MultiTexCoord3f( GLenum unit, GLfloat s, GLfloat t, GLfloat r )
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{
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const GLint u = unit - GL_TEXTURE0_ARB;
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if (u >=0 && u < 8) {
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GET_IMMEDIATE;
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GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
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ASSIGN_4V(attrib, s, t, r, 1.0F);
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IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
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}
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}
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static void
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_vp_MultiTexCoord3fv( GLenum unit, const GLfloat *c )
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{
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const GLint u = unit - GL_TEXTURE0_ARB;
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if (u >=0 && u < 8) {
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GET_IMMEDIATE;
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GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
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ASSIGN_4V(attrib, c[0], c[1], c[2], 1.0F);
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IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
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}
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}
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static void
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_vp_MultiTexCoord4f( GLenum unit, GLfloat s, GLfloat t, GLfloat r, GLfloat q )
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|
|
{
|
|
|
|
const GLint u = unit - GL_TEXTURE0_ARB;
|
|
|
|
if (u >=0 && u < 8) {
|
|
|
|
GET_IMMEDIATE;
|
|
|
|
GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
|
|
|
|
ASSIGN_4V(attrib, s, t, r, q);
|
|
|
|
IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_vp_MultiTexCoord4fv( GLenum unit, const GLfloat *c )
|
|
|
|
{
|
|
|
|
const GLint u = unit - GL_TEXTURE0_ARB;
|
|
|
|
if (u >=0 && u < 8) {
|
|
|
|
GET_IMMEDIATE;
|
|
|
|
GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
|
|
|
|
COPY_4V(attrib, c);
|
|
|
|
IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_vp_Normal3f( GLfloat x, GLfloat y, GLfloat z )
|
|
|
|
{
|
|
|
|
GET_IMMEDIATE;
|
|
|
|
GLfloat *attrib = IM->Attrib[VERT_ATTRIB_NORMAL][IM->Count];
|
|
|
|
ASSIGN_4V(attrib, x, y, z, 1.0F);
|
|
|
|
IM->Flag[IM->Count] |= VERT_NORMAL_BIT;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_vp_Normal3fv( const GLfloat *n )
|
|
|
|
{
|
|
|
|
GET_IMMEDIATE;
|
|
|
|
GLfloat *attrib = IM->Attrib[VERT_ATTRIB_NORMAL][IM->Count];
|
|
|
|
ASSIGN_4V(attrib, n[0], n[1], n[2], 1.0F);
|
|
|
|
IM->Flag[IM->Count] |= VERT_NORMAL_BIT;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_vp_SecondaryColor3f( GLfloat r, GLfloat g, GLfloat b )
|
|
|
|
{
|
|
|
|
GET_IMMEDIATE;
|
|
|
|
GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR1][IM->Count];
|
|
|
|
ASSIGN_4V(attrib, r, g, b, 1.0F);
|
|
|
|
IM->Flag[IM->Count] |= VERT_COLOR1_BIT;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_vp_SecondaryColor3fv( const GLfloat *color )
|
|
|
|
{
|
|
|
|
GET_IMMEDIATE;
|
|
|
|
GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR1][IM->Count];
|
|
|
|
ASSIGN_4V(attrib, color[0], color[1], color[2], 1.0F);
|
|
|
|
IM->Flag[IM->Count] |= VERT_COLOR1_BIT;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_vp_SecondaryColor3ub( GLubyte r, GLubyte g, GLubyte b )
|
|
|
|
{
|
|
|
|
GET_IMMEDIATE;
|
|
|
|
GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR1][IM->Count];
|
|
|
|
attrib[0] = UBYTE_TO_FLOAT(r);
|
|
|
|
attrib[1] = UBYTE_TO_FLOAT(g);
|
|
|
|
attrib[2] = UBYTE_TO_FLOAT(b);
|
|
|
|
attrib[3] = 1.0F;
|
|
|
|
IM->Flag[IM->Count] |= VERT_COLOR1_BIT;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_vp_SecondaryColor3ubv( const GLubyte *color )
|
|
|
|
{
|
|
|
|
GET_IMMEDIATE;
|
|
|
|
GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR1][IM->Count];
|
|
|
|
attrib[0] = UBYTE_TO_FLOAT(color[0]);
|
|
|
|
attrib[1] = UBYTE_TO_FLOAT(color[1]);
|
|
|
|
attrib[2] = UBYTE_TO_FLOAT(color[2]);
|
|
|
|
attrib[3] = 1.0F;
|
|
|
|
IM->Flag[IM->Count] |= VERT_COLOR1_BIT;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_vp_TexCoord1f( GLfloat s )
|
|
|
|
{
|
|
|
|
GET_IMMEDIATE;
|
|
|
|
GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
|
|
|
|
ASSIGN_4V(attrib, s, 0.0F, 0.0F, 1.0F);
|
|
|
|
IM->Flag[IM->Count] |= VERT_TEX0_BIT;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_vp_TexCoord1fv( const GLfloat *c )
|
|
|
|
{
|
|
|
|
GET_IMMEDIATE;
|
|
|
|
GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
|
|
|
|
ASSIGN_4V(attrib, c[0], 0.0F, 0.0F, 1.0F);
|
|
|
|
IM->Flag[IM->Count] |= VERT_TEX0_BIT;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_vp_TexCoord2f( GLfloat s, GLfloat t )
|
|
|
|
{
|
|
|
|
GET_IMMEDIATE;
|
|
|
|
GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
|
|
|
|
ASSIGN_4V(attrib, s, t, 0.0F, 1.0F);
|
|
|
|
IM->Flag[IM->Count] |= VERT_TEX0_BIT;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_vp_TexCoord2fv( const GLfloat *c )
|
|
|
|
{
|
|
|
|
GET_IMMEDIATE;
|
|
|
|
GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
|
|
|
|
ASSIGN_4V(attrib, c[0], c[1], 0.0F, 1.0F);
|
|
|
|
IM->Flag[IM->Count] |= VERT_TEX0_BIT;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_vp_TexCoord3f( GLfloat s, GLfloat t, GLfloat r )
|
|
|
|
{
|
|
|
|
GET_IMMEDIATE;
|
|
|
|
GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
|
|
|
|
ASSIGN_4V(attrib, s, t, r, 1.0F);
|
|
|
|
IM->Flag[IM->Count] |= VERT_TEX0_BIT;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_vp_TexCoord3fv( const GLfloat *c )
|
|
|
|
{
|
|
|
|
GET_IMMEDIATE;
|
|
|
|
GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
|
|
|
|
ASSIGN_4V(attrib, c[0], c[1], c[2], 1.0F);
|
|
|
|
IM->Flag[IM->Count] |= VERT_TEX0_BIT;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_vp_TexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
|
|
|
|
{
|
|
|
|
GET_IMMEDIATE;
|
|
|
|
GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
|
|
|
|
ASSIGN_4V(attrib, s, t, r, 1.0F);
|
|
|
|
IM->Flag[IM->Count] |= VERT_TEX0_BIT;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_vp_TexCoord4fv( const GLfloat *c )
|
|
|
|
{
|
|
|
|
GET_IMMEDIATE;
|
|
|
|
GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
|
|
|
|
COPY_4V(attrib, c);
|
|
|
|
IM->Flag[IM->Count] |= VERT_TEX0_BIT;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_vp_Vertex2f( GLfloat x, GLfloat y )
|
|
|
|
{
|
|
|
|
GET_IMMEDIATE;
|
|
|
|
const GLuint count = IM->Count++;
|
|
|
|
GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count];
|
|
|
|
ASSIGN_4V(attrib, x, y, 0.0F, 1.0F);
|
|
|
|
IM->Flag[count] |= VERT_OBJ_BIT;
|
|
|
|
if (count == IMM_MAXDATA - 1)
|
|
|
|
_tnl_flush_immediate( IM );
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_vp_Vertex2fv( const GLfloat *v )
|
|
|
|
{
|
|
|
|
GET_IMMEDIATE;
|
|
|
|
const GLuint count = IM->Count++;
|
|
|
|
GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count];
|
|
|
|
ASSIGN_4V(attrib, v[0], v[1], 0.0F, 1.0F);
|
|
|
|
IM->Flag[count] |= VERT_OBJ_BIT;
|
|
|
|
if (count == IMM_MAXDATA - 1)
|
|
|
|
_tnl_flush_immediate( IM );
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_vp_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
|
|
|
|
{
|
|
|
|
GET_IMMEDIATE;
|
|
|
|
const GLuint count = IM->Count++;
|
|
|
|
GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count];
|
|
|
|
ASSIGN_4V(attrib, x, y, z, 1.0F);
|
|
|
|
IM->Flag[count] |= VERT_OBJ_BIT;
|
|
|
|
if (count == IMM_MAXDATA - 1)
|
|
|
|
_tnl_flush_immediate( IM );
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_vp_Vertex3fv( const GLfloat *v )
|
|
|
|
{
|
|
|
|
GET_IMMEDIATE;
|
|
|
|
const GLuint count = IM->Count++;
|
|
|
|
GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count];
|
|
|
|
ASSIGN_4V(attrib, v[0], v[1], v[2], 1.0F);
|
|
|
|
IM->Flag[count] |= VERT_OBJ_BIT;
|
|
|
|
if (count == IMM_MAXDATA - 1)
|
|
|
|
_tnl_flush_immediate( IM );
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_vp_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
|
|
|
|
{
|
|
|
|
GET_IMMEDIATE;
|
|
|
|
const GLuint count = IM->Count++;
|
|
|
|
GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count];
|
|
|
|
ASSIGN_4V(attrib, x, y, z, w);
|
|
|
|
IM->Flag[count] |= VERT_OBJ_BIT;
|
|
|
|
if (count == IMM_MAXDATA - 1)
|
|
|
|
_tnl_flush_immediate( IM );
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_vp_Vertex4fv( const GLfloat *v )
|
|
|
|
{
|
|
|
|
GET_IMMEDIATE;
|
|
|
|
const GLuint count = IM->Count++;
|
|
|
|
GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count];
|
|
|
|
COPY_4V(attrib, v);
|
|
|
|
IM->Flag[count] |= VERT_OBJ_BIT;
|
|
|
|
if (count == IMM_MAXDATA - 1)
|
|
|
|
_tnl_flush_immediate( IM );
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_vp_VertexAttrib4f( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
|
|
|
|
{
|
|
|
|
if (index < 16) {
|
|
|
|
GET_IMMEDIATE;
|
|
|
|
const GLuint count = IM->Count;
|
|
|
|
GLfloat *attrib = IM->Attrib[index][count];
|
|
|
|
ASSIGN_4V(attrib, x, y, z, w);
|
|
|
|
IM->Flag[count] |= (1 << index);
|
|
|
|
if (index == 0) {
|
|
|
|
IM->Count++;
|
|
|
|
if (count == IMM_MAXDATA - 1)
|
|
|
|
_tnl_flush_immediate( IM );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_vp_VertexAttrib4fv( GLuint index, const GLfloat *v )
|
|
|
|
{
|
|
|
|
if (index < 16) {
|
|
|
|
GET_IMMEDIATE;
|
|
|
|
const GLuint count = IM->Count;
|
|
|
|
GLfloat *attrib = IM->Attrib[index][count];
|
|
|
|
COPY_4V(attrib, v);
|
|
|
|
IM->Flag[count] |= (1 << index);
|
|
|
|
if (index == 0) {
|
|
|
|
IM->Count++;
|
|
|
|
if (count == IMM_MAXDATA - 1)
|
|
|
|
_tnl_flush_immediate( IM );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* When vertex program mode is enabled we hook in different per-vertex
|
|
|
|
* functions.
|
|
|
|
*/
|
|
|
|
void _tnl_vprog_vtxfmt_init( GLcontext *ctx )
|
|
|
|
{
|
|
|
|
GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->vtxfmt);
|
|
|
|
|
|
|
|
/* All begin/end operations are handled by this vertex format:
|
|
|
|
*/
|
|
|
|
vfmt->ArrayElement = _vp_ArrayElement;
|
|
|
|
vfmt->Begin = _tnl_Begin;
|
|
|
|
vfmt->Color3f = _vp_Color3f;
|
|
|
|
vfmt->Color3fv = _vp_Color3fv;
|
|
|
|
vfmt->Color3ub = _vp_Color3ub;
|
|
|
|
vfmt->Color3ubv = _vp_Color3ubv;
|
|
|
|
vfmt->Color4f = _vp_Color4f;
|
|
|
|
vfmt->Color4fv = _vp_Color4fv;
|
|
|
|
vfmt->Color4ub = _vp_Color4ub;
|
|
|
|
vfmt->Color4ubv = _vp_Color4ubv;
|
|
|
|
vfmt->EdgeFlag = _vp_EdgeFlag;
|
|
|
|
vfmt->EdgeFlagv = _vp_EdgeFlagv;
|
|
|
|
vfmt->End = _tnl_End;
|
|
|
|
vfmt->EvalCoord1f = _vp_EvalCoord1f;
|
|
|
|
vfmt->EvalCoord1fv = _vp_EvalCoord1fv;
|
|
|
|
vfmt->EvalCoord2f = _vp_EvalCoord2f;
|
|
|
|
vfmt->EvalCoord2fv = _vp_EvalCoord2fv;
|
|
|
|
vfmt->EvalPoint1 = _vp_EvalPoint1;
|
|
|
|
vfmt->EvalPoint2 = _vp_EvalPoint2;
|
|
|
|
vfmt->FogCoordfEXT = _vp_FogCoordf;
|
|
|
|
vfmt->FogCoordfvEXT = _vp_FogCoordfv;
|
|
|
|
vfmt->Indexi = _vp_Indexi;
|
|
|
|
vfmt->Indexiv = _vp_Indexiv;
|
|
|
|
vfmt->Materialfv = _vp_Materialfv;
|
|
|
|
vfmt->MultiTexCoord1fARB = _vp_MultiTexCoord1f;
|
|
|
|
vfmt->MultiTexCoord1fvARB = _vp_MultiTexCoord1fv;
|
|
|
|
vfmt->MultiTexCoord2fARB = _vp_MultiTexCoord2f;
|
|
|
|
vfmt->MultiTexCoord2fvARB = _vp_MultiTexCoord2fv;
|
|
|
|
vfmt->MultiTexCoord3fARB = _vp_MultiTexCoord3f;
|
|
|
|
vfmt->MultiTexCoord3fvARB = _vp_MultiTexCoord3fv;
|
|
|
|
vfmt->MultiTexCoord4fARB = _vp_MultiTexCoord4f;
|
|
|
|
vfmt->MultiTexCoord4fvARB = _vp_MultiTexCoord4fv;
|
|
|
|
vfmt->Normal3f = _vp_Normal3f;
|
|
|
|
vfmt->Normal3fv = _vp_Normal3fv;
|
|
|
|
vfmt->SecondaryColor3fEXT = _vp_SecondaryColor3f;
|
|
|
|
vfmt->SecondaryColor3fvEXT = _vp_SecondaryColor3fv;
|
|
|
|
vfmt->SecondaryColor3ubEXT = _vp_SecondaryColor3ub;
|
|
|
|
vfmt->SecondaryColor3ubvEXT = _vp_SecondaryColor3ubv;
|
|
|
|
vfmt->TexCoord1f = _vp_TexCoord1f;
|
|
|
|
vfmt->TexCoord1fv = _vp_TexCoord1fv;
|
|
|
|
vfmt->TexCoord2f = _vp_TexCoord2f;
|
|
|
|
vfmt->TexCoord2fv = _vp_TexCoord2fv;
|
|
|
|
vfmt->TexCoord3f = _vp_TexCoord3f;
|
|
|
|
vfmt->TexCoord3fv = _vp_TexCoord3fv;
|
|
|
|
vfmt->TexCoord4f = _vp_TexCoord4f;
|
|
|
|
vfmt->TexCoord4fv = _vp_TexCoord4fv;
|
|
|
|
vfmt->Vertex2f = _vp_Vertex2f;
|
|
|
|
vfmt->Vertex2fv = _vp_Vertex2fv;
|
|
|
|
vfmt->Vertex3f = _vp_Vertex3f;
|
|
|
|
vfmt->Vertex3fv = _vp_Vertex3fv;
|
|
|
|
vfmt->Vertex4f = _vp_Vertex4f;
|
|
|
|
vfmt->Vertex4fv = _vp_Vertex4fv;
|
|
|
|
vfmt->VertexAttrib4fNV = _vp_VertexAttrib4f;
|
|
|
|
vfmt->VertexAttrib4fvNV = _vp_VertexAttrib4fv;
|
|
|
|
|
|
|
|
/* Outside begin/end functions (from t_varray.c, t_eval.c, ...):
|
|
|
|
*/
|
|
|
|
vfmt->Rectf = _mesa_noop_Rectf;
|
|
|
|
|
|
|
|
/* Just use the core function:
|
|
|
|
*/
|
|
|
|
vfmt->CallList = _mesa_CallList;
|
|
|
|
|
|
|
|
vfmt->prefer_float_colors = GL_TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
struct vp_stage_data {
|
2001-12-15 22:31:23 +00:00
|
|
|
GLvector4f clipCoords; /* post-modelview/projection coords */
|
|
|
|
GLvector4f ndcCoords; /* normalized device coords */
|
2001-12-14 02:50:01 +00:00
|
|
|
struct gl_client_array color0[2]; /* front and back */
|
|
|
|
struct gl_client_array color1[2]; /* front and back */
|
|
|
|
GLvector4f texCoord[MAX_TEXTURE_UNITS];
|
|
|
|
GLvector1f fogCoord;
|
|
|
|
GLvector1f pointSize;
|
2001-12-15 22:31:23 +00:00
|
|
|
GLubyte *clipmask;
|
|
|
|
GLubyte ormask, andmask;
|
2001-12-14 02:50:01 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
|
|
|
|
|
|
|
|
|
|
|
|
static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
|
|
|
|
{
|
|
|
|
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
|
|
|
struct vp_stage_data *store = VP_STAGE_DATA(stage);
|
|
|
|
struct vertex_buffer *VB = &tnl->vb;
|
|
|
|
struct vp_machine *machine = &(ctx->VertexProgram.Machine);
|
|
|
|
struct vp_program *program;
|
|
|
|
GLint i;
|
|
|
|
|
|
|
|
/* convenience pointers */
|
2001-12-15 22:31:23 +00:00
|
|
|
GLfloat (*clip)[4] = (GLfloat (*)[4]) store->clipCoords.data;
|
|
|
|
GLfloat (*color0)[4] = (GLfloat (*)[4]) store->color0[0].Ptr;
|
|
|
|
GLfloat (*color1)[4] = (GLfloat (*)[4]) store->color1[0].Ptr;
|
|
|
|
GLfloat (*bfcolor0)[4] = (GLfloat (*)[4]) store->color0[1].Ptr;
|
|
|
|
GLfloat (*bfcolor1)[4] = (GLfloat (*)[4]) store->color1[1].Ptr;
|
|
|
|
GLfloat *fog = (GLfloat *) store->fogCoord.data;
|
|
|
|
GLfloat *pointSize = (GLfloat *) store->pointSize.data;
|
|
|
|
GLfloat (*texture0)[4] = (GLfloat (*)[4]) store->texCoord[0].data;
|
|
|
|
GLfloat (*texture1)[4] = (GLfloat (*)[4]) store->texCoord[1].data;
|
|
|
|
GLfloat (*texture2)[4] = (GLfloat (*)[4]) store->texCoord[2].data;
|
|
|
|
GLfloat (*texture3)[4] = (GLfloat (*)[4]) store->texCoord[3].data;
|
2001-12-14 02:50:01 +00:00
|
|
|
|
|
|
|
program = (struct vp_program *) _mesa_HashLookup(ctx->VertexProgram.HashTable, ctx->VertexProgram.Binding);
|
|
|
|
assert(program);
|
|
|
|
|
|
|
|
_mesa_init_tracked_matrices(ctx);
|
|
|
|
_mesa_init_vp_registers(ctx); /* sets temp regs to (0,0,0,1) */
|
|
|
|
|
|
|
|
for (i = 0; i < VB->Count; i++) {
|
|
|
|
GLuint attr;
|
|
|
|
|
2001-12-15 22:31:23 +00:00
|
|
|
#if 0
|
2001-12-14 02:50:01 +00:00
|
|
|
printf("Input %d: %f, %f, %f, %f\n", i,
|
|
|
|
VB->AttribPtr[0]->data[i][0],
|
|
|
|
VB->AttribPtr[0]->data[i][1],
|
|
|
|
VB->AttribPtr[0]->data[i][2],
|
|
|
|
VB->AttribPtr[0]->data[i][3]);
|
|
|
|
printf(" color: %f, %f, %f, %f\n",
|
|
|
|
VB->AttribPtr[3]->data[i][0],
|
|
|
|
VB->AttribPtr[3]->data[i][1],
|
|
|
|
VB->AttribPtr[3]->data[i][2],
|
|
|
|
VB->AttribPtr[3]->data[i][3]);
|
2001-12-15 02:13:32 +00:00
|
|
|
printf(" normal: %f, %f, %f, %f\n",
|
|
|
|
VB->AttribPtr[2]->data[i][0],
|
|
|
|
VB->AttribPtr[2]->data[i][1],
|
|
|
|
VB->AttribPtr[2]->data[i][2],
|
|
|
|
VB->AttribPtr[2]->data[i][3]);
|
2001-12-15 22:31:23 +00:00
|
|
|
#endif
|
2001-12-14 02:50:01 +00:00
|
|
|
|
|
|
|
/* load the input attribute registers */
|
|
|
|
for (attr = 0; attr < 16; attr++) {
|
|
|
|
if (VB->Flag[i] & (1 << attr)) {
|
|
|
|
COPY_4V(machine->Registers[VP_INPUT_REG_START + attr],
|
|
|
|
VB->AttribPtr[attr]->data[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* execute the program */
|
|
|
|
_mesa_exec_program(ctx, program);
|
|
|
|
|
2001-12-15 22:31:23 +00:00
|
|
|
#if 0
|
2001-12-14 02:50:01 +00:00
|
|
|
printf("Output %d: %f, %f, %f, %f\n", i,
|
2001-12-15 21:31:28 +00:00
|
|
|
machine->Registers[VP_OUT_HPOS][0],
|
|
|
|
machine->Registers[VP_OUT_HPOS][1],
|
|
|
|
machine->Registers[VP_OUT_HPOS][2],
|
|
|
|
machine->Registers[VP_OUT_HPOS][3]);
|
2001-12-14 02:50:01 +00:00
|
|
|
printf(" color: %f, %f, %f, %f\n",
|
2001-12-15 21:31:28 +00:00
|
|
|
machine->Registers[VP_OUT_COL0][0],
|
|
|
|
machine->Registers[VP_OUT_COL0][1],
|
|
|
|
machine->Registers[VP_OUT_COL0][2],
|
|
|
|
machine->Registers[VP_OUT_COL0][3]);
|
2001-12-15 22:31:23 +00:00
|
|
|
#endif
|
2001-12-14 02:50:01 +00:00
|
|
|
|
|
|
|
/* store the attribute output registers into the VB arrays */
|
|
|
|
COPY_4V(clip[i], machine->Registers[VP_OUT_HPOS]);
|
|
|
|
COPY_4V(color0[i], machine->Registers[VP_OUT_COL0]);
|
|
|
|
COPY_4V(color1[i], machine->Registers[VP_OUT_COL1]);
|
|
|
|
COPY_4V(bfcolor0[i], machine->Registers[VP_OUT_BFC0]);
|
|
|
|
COPY_4V(bfcolor1[i], machine->Registers[VP_OUT_BFC1]);
|
|
|
|
fog[i] = machine->Registers[VP_OUT_FOGC][0];
|
|
|
|
pointSize[i] = machine->Registers[VP_OUT_PSIZ][0];
|
|
|
|
COPY_4V(texture0[i], machine->Registers[VP_OUT_TEX0]);
|
|
|
|
COPY_4V(texture1[i], machine->Registers[VP_OUT_TEX0]);
|
|
|
|
COPY_4V(texture2[i], machine->Registers[VP_OUT_TEX0]);
|
|
|
|
COPY_4V(texture3[i], machine->Registers[VP_OUT_TEX0]);
|
|
|
|
}
|
|
|
|
|
2001-12-15 22:31:23 +00:00
|
|
|
VB->ClipPtr = &store->clipCoords;
|
|
|
|
VB->ClipPtr->size = 4;
|
|
|
|
VB->ClipPtr->count = VB->Count;
|
2001-12-14 02:50:01 +00:00
|
|
|
VB->ColorPtr[0] = &store->color0[0];
|
|
|
|
VB->ColorPtr[1] = &store->color0[1];
|
|
|
|
VB->SecondaryColorPtr[0] = &store->color1[0];
|
|
|
|
VB->SecondaryColorPtr[1] = &store->color1[1];
|
|
|
|
VB->FogCoordPtr = &store->fogCoord;
|
|
|
|
VB->PointSizePtr = &store->pointSize;
|
|
|
|
VB->TexCoordPtr[0] = &store->texCoord[0];
|
|
|
|
VB->TexCoordPtr[1] = &store->texCoord[1];
|
|
|
|
VB->TexCoordPtr[2] = &store->texCoord[2];
|
|
|
|
VB->TexCoordPtr[3] = &store->texCoord[3];
|
|
|
|
|
2001-12-15 22:31:23 +00:00
|
|
|
/* Cliptest and perspective divide. Clip functions must clear
|
|
|
|
* the clipmask.
|
2001-12-14 02:50:01 +00:00
|
|
|
*/
|
2001-12-15 22:31:23 +00:00
|
|
|
store->ormask = 0;
|
|
|
|
store->andmask = CLIP_ALL_BITS;
|
2001-12-14 02:50:01 +00:00
|
|
|
|
2001-12-15 22:31:23 +00:00
|
|
|
if (tnl->NeedProjCoords) {
|
|
|
|
VB->ProjectedClipPtr =
|
|
|
|
_mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
|
|
|
|
&store->ndcCoords,
|
|
|
|
store->clipmask,
|
|
|
|
&store->ormask,
|
|
|
|
&store->andmask );
|
2001-12-14 02:50:01 +00:00
|
|
|
|
2001-12-15 22:31:23 +00:00
|
|
|
}
|
|
|
|
else {
|
|
|
|
VB->ProjectedClipPtr = 0;
|
|
|
|
_mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
|
|
|
|
0,
|
|
|
|
store->clipmask,
|
|
|
|
&store->ormask,
|
|
|
|
&store->andmask );
|
2001-12-14 02:50:01 +00:00
|
|
|
}
|
|
|
|
|
2001-12-15 22:31:23 +00:00
|
|
|
if (store->andmask) /* All vertices are outside the frustum */
|
|
|
|
return GL_FALSE;
|
2001-12-14 02:50:01 +00:00
|
|
|
|
2001-12-15 22:31:23 +00:00
|
|
|
|
|
|
|
/* This is where we'd do clip testing against the user-defined
|
|
|
|
* clipping planes, but they're not supported by vertex programs.
|
2001-12-14 02:50:01 +00:00
|
|
|
*/
|
2001-12-15 22:31:23 +00:00
|
|
|
|
|
|
|
VB->ClipOrMask = store->ormask;
|
|
|
|
VB->ClipMask = store->clipmask;
|
|
|
|
|
|
|
|
/* XXXX what's this?
|
|
|
|
if (VB->ClipPtr == VB->ObjPtr && (VB->importable_data & VERT_OBJ_BIT))
|
|
|
|
VB->importable_data |= VERT_CLIP;
|
|
|
|
*/
|
2001-12-14 02:50:01 +00:00
|
|
|
|
|
|
|
return GL_TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Called in place of do_lighting when the light table may have changed.
|
|
|
|
*/
|
|
|
|
static GLboolean run_validate_program( GLcontext *ctx,
|
|
|
|
struct gl_pipeline_stage *stage )
|
|
|
|
{
|
|
|
|
#if 000
|
|
|
|
GLuint ind = 0;
|
|
|
|
light_func *tab;
|
|
|
|
|
|
|
|
if (ctx->Visual.rgbMode) {
|
|
|
|
if (ctx->Light._NeedVertices) {
|
|
|
|
if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
|
|
|
|
tab = _tnl_light_spec_tab;
|
|
|
|
else
|
|
|
|
tab = _tnl_light_tab;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if (ctx->Light.EnabledList.next == ctx->Light.EnabledList.prev)
|
|
|
|
tab = _tnl_light_fast_single_tab;
|
|
|
|
else
|
|
|
|
tab = _tnl_light_fast_tab;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
tab = _tnl_light_ci_tab;
|
|
|
|
|
|
|
|
if (ctx->Light.ColorMaterialEnabled)
|
|
|
|
ind |= LIGHT_COLORMATERIAL;
|
|
|
|
|
|
|
|
if (ctx->Light.Model.TwoSide)
|
|
|
|
ind |= LIGHT_TWOSIDE;
|
|
|
|
|
|
|
|
VP_STAGE_DATA(stage)->light_func_tab = &tab[ind];
|
|
|
|
|
|
|
|
/* This and the above should only be done on _NEW_LIGHT:
|
|
|
|
*/
|
|
|
|
_mesa_validate_all_lighting_tables( ctx );
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* Now run the stage...
|
|
|
|
*/
|
|
|
|
stage->run = run_vp;
|
|
|
|
return stage->run( ctx, stage );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
static void alloc_4chan( struct gl_client_array *a, GLuint sz )
|
|
|
|
{
|
|
|
|
a->Ptr = ALIGN_MALLOC( sz * sizeof(GLchan) * 4, 32 );
|
|
|
|
a->Size = 4;
|
|
|
|
a->Type = CHAN_TYPE;
|
|
|
|
a->Stride = 0;
|
|
|
|
a->StrideB = sizeof(GLchan) * 4;
|
|
|
|
a->Enabled = 0;
|
|
|
|
a->Flags = 0;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
static void alloc_4float( struct gl_client_array *a, GLuint sz )
|
|
|
|
{
|
|
|
|
a->Ptr = ALIGN_MALLOC( sz * sizeof(GLfloat) * 4, 32 );
|
|
|
|
a->Size = 4;
|
|
|
|
a->Type = GL_FLOAT;
|
|
|
|
a->Stride = 0;
|
|
|
|
a->StrideB = sizeof(GLfloat) * 4;
|
|
|
|
a->Enabled = 0;
|
|
|
|
a->Flags = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Called the first time stage->run is called. In effect, don't
|
|
|
|
* allocate data until the first time the stage is run.
|
|
|
|
*/
|
|
|
|
static GLboolean run_init_vp( GLcontext *ctx,
|
|
|
|
struct gl_pipeline_stage *stage )
|
|
|
|
{
|
|
|
|
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
|
|
|
struct vertex_buffer *VB = &(tnl->vb);
|
|
|
|
struct vp_stage_data *store;
|
|
|
|
const GLuint size = VB->Size;
|
|
|
|
GLuint i;
|
|
|
|
|
|
|
|
stage->privatePtr = MALLOC(sizeof(*store));
|
|
|
|
store = VP_STAGE_DATA(stage);
|
|
|
|
if (!store)
|
|
|
|
return GL_FALSE;
|
|
|
|
|
|
|
|
/* The output of a vertex program is: */
|
|
|
|
_mesa_vector4f_alloc( &store->clipCoords, 0, size, 32 );
|
2001-12-15 22:31:23 +00:00
|
|
|
_mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
|
2001-12-14 02:50:01 +00:00
|
|
|
alloc_4float( &store->color0[0], size );
|
|
|
|
alloc_4float( &store->color0[1], size );
|
|
|
|
alloc_4float( &store->color1[0], size );
|
|
|
|
alloc_4float( &store->color1[1], size );
|
|
|
|
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
|
|
|
|
_mesa_vector4f_alloc( &store->texCoord[i], 0, VB->Size, 32 );
|
|
|
|
_mesa_vector1f_alloc( &store->fogCoord, 0, size, 32 );
|
|
|
|
_mesa_vector1f_alloc( &store->pointSize, 0, size, 32 );
|
2001-12-15 22:31:23 +00:00
|
|
|
store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
|
2001-12-14 02:50:01 +00:00
|
|
|
|
|
|
|
|
|
|
|
/* Now validate the stage derived data...
|
|
|
|
*/
|
|
|
|
stage->run = run_validate_program;
|
|
|
|
return stage->run( ctx, stage );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Check if vertex program mode is enabled.
|
|
|
|
* If so, configure the pipeline stage's type, inputs, and outputs.
|
|
|
|
*/
|
|
|
|
static void check_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
|
|
|
|
{
|
|
|
|
stage->active = ctx->VertexProgram.Enabled;
|
2001-12-15 02:13:32 +00:00
|
|
|
|
2001-12-14 02:50:01 +00:00
|
|
|
if (stage->active) {
|
|
|
|
#if 000
|
|
|
|
if (stage->privatePtr)
|
|
|
|
stage->run = run_validate_program;
|
|
|
|
stage->inputs = VERT_NORMAL_BIT|VERT_MATERIAL;
|
|
|
|
if (ctx->Light._NeedVertices)
|
|
|
|
stage->inputs |= VERT_EYE; /* effectively, even when lighting in obj */
|
|
|
|
if (ctx->Light.ColorMaterialEnabled)
|
|
|
|
stage->inputs |= VERT_COLOR0_BIT;
|
|
|
|
|
|
|
|
stage->outputs = VERT_COLOR0_BIT;
|
|
|
|
if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
|
|
|
|
stage->outputs |= VERT_COLOR1_BIT;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void dtr( struct gl_pipeline_stage *stage )
|
|
|
|
{
|
|
|
|
struct vp_stage_data *store = VP_STAGE_DATA(stage);
|
|
|
|
|
|
|
|
if (store) {
|
|
|
|
GLuint i;
|
|
|
|
_mesa_vector4f_free( &store->clipCoords );
|
2001-12-15 22:31:23 +00:00
|
|
|
_mesa_vector4f_free( &store->ndcCoords );
|
2001-12-14 02:50:01 +00:00
|
|
|
ALIGN_FREE( store->color0[0].Ptr );
|
|
|
|
ALIGN_FREE( store->color0[1].Ptr );
|
|
|
|
ALIGN_FREE( store->color1[0].Ptr );
|
|
|
|
ALIGN_FREE( store->color1[1].Ptr );
|
|
|
|
for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
|
|
|
|
if (store->texCoord[i].data)
|
|
|
|
_mesa_vector4f_free( &store->texCoord[i] );
|
|
|
|
_mesa_vector1f_free( &store->fogCoord );
|
|
|
|
_mesa_vector1f_free( &store->pointSize );
|
2001-12-15 22:31:23 +00:00
|
|
|
ALIGN_FREE( store->clipmask );
|
2001-12-14 02:50:01 +00:00
|
|
|
|
|
|
|
FREE( store );
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stage->privatePtr = 0;
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|
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}
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|
|
|
}
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|
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|
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const struct gl_pipeline_stage _tnl_vertex_program_stage =
|
|
|
|
{
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|
|
|
"vertex-program",
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|
|
|
_NEW_ALL, /*XXX FIX */ /* recheck */
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|
|
|
_NEW_ALL, /*XXX FIX */ /* recalc -- modelview dependency
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|
|
* otherwise not captured by inputs
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|
|
|
* (which may be VERT_OBJ_BIT) */
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GL_FALSE, /* active */
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0, /* inputs */
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VERT_CLIP | VERT_COLOR0_BIT, /* outputs */
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|
|
0, /* changed_inputs */
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|
|
|
NULL, /* private_data */
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|
|
|
dtr, /* destroy */
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|
|
|
check_vp, /* check */
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|
|
|
run_init_vp /* run -- initially set to ctr */
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|
|
|
};
|