2003-07-17 13:43:59 +00:00
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/**
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* \file texobj.c
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* Texture object management.
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*/
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1999-08-19 00:55:39 +00:00
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/*
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* Mesa 3-D graphics library
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2003-01-08 16:48:04 +00:00
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* Version: 5.1
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2000-11-22 07:32:16 +00:00
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*
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2003-01-08 16:48:04 +00:00
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* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
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2000-11-22 07:32:16 +00:00
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*
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1999-08-19 00:55:39 +00:00
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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2000-11-22 07:32:16 +00:00
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*
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1999-08-19 00:55:39 +00:00
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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2000-11-22 07:32:16 +00:00
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*
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1999-08-19 00:55:39 +00:00
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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2003-07-17 13:43:59 +00:00
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1999-11-11 01:22:25 +00:00
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#include "glheader.h"
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2000-04-17 17:57:04 +00:00
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#include "colortab.h"
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1999-08-19 00:55:39 +00:00
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#include "context.h"
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#include "enums.h"
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#include "hash.h"
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2002-10-24 23:57:19 +00:00
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#include "imports.h"
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2000-10-29 18:23:16 +00:00
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#include "macros.h"
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1999-08-19 00:55:39 +00:00
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#include "teximage.h"
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#include "texstate.h"
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#include "texobj.h"
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2000-11-22 07:32:16 +00:00
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#include "mtypes.h"
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1999-08-19 00:55:39 +00:00
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2003-07-17 13:43:59 +00:00
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/**********************************************************************/
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/** \name Internal functions */
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/*@{*/
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2003-04-01 16:41:50 +00:00
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/**
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2003-08-18 19:45:42 +00:00
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* Allocate and initialize a new texture object. But don't put it into the
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* texture object hash table.
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2003-07-17 13:43:59 +00:00
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*
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2003-04-01 16:41:50 +00:00
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* Called via ctx->Driver.NewTextureObject, unless overridden by a device
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* driver.
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2003-07-17 13:43:59 +00:00
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*
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* \param shared the shared GL state structure to contain the texture object
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* \param name integer name for the texture object
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* \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
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* GL_TEXTURE_CUBE_MAP_ARB or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake
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* of GenTextures()
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*
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* \return pointer to new texture object.
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*
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* Allocate and initialize a gl_texture_object structure, and insert in the
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* shared state texture list while holding its mutex.
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* If <tt>name > 0</tt> then also insert the new texture object into the hash
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* table.
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*
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1999-08-19 00:55:39 +00:00
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*/
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struct gl_texture_object *
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2003-04-01 16:41:50 +00:00
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_mesa_new_texture_object( GLcontext *ctx, GLuint name, GLenum target )
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1999-08-19 00:55:39 +00:00
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{
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struct gl_texture_object *obj;
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2003-04-01 16:41:50 +00:00
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obj = CALLOC_STRUCT(gl_texture_object);
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_mesa_initialize_texture_object(obj, name, target);
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return obj;
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}
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1999-08-19 00:55:39 +00:00
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2003-04-01 16:41:50 +00:00
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/**
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* Initialize a texture object to default values.
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* \param obj the texture object
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* \param name the texture name
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* \param target the texture target
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*/
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void
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_mesa_initialize_texture_object( struct gl_texture_object *obj,
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GLuint name, GLenum target )
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{
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2002-06-15 03:03:06 +00:00
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ASSERT(target == 0 ||
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target == GL_TEXTURE_1D ||
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target == GL_TEXTURE_2D ||
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target == GL_TEXTURE_3D ||
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target == GL_TEXTURE_CUBE_MAP_ARB ||
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target == GL_TEXTURE_RECTANGLE_NV);
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1999-12-01 21:10:08 +00:00
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2003-04-01 16:41:50 +00:00
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/* init the non-zero fields */
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_glthread_INIT_MUTEX(obj->Mutex);
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obj->RefCount = 1;
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obj->Name = name;
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obj->Target = target;
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obj->Priority = 1.0F;
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if (target == GL_TEXTURE_RECTANGLE_NV) {
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obj->WrapS = GL_CLAMP_TO_EDGE;
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obj->WrapT = GL_CLAMP_TO_EDGE;
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obj->WrapR = GL_CLAMP_TO_EDGE;
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obj->MinFilter = GL_LINEAR;
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1999-08-19 00:55:39 +00:00
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}
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2003-04-01 16:41:50 +00:00
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else {
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obj->WrapS = GL_REPEAT;
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obj->WrapT = GL_REPEAT;
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obj->WrapR = GL_REPEAT;
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obj->MinFilter = GL_NEAREST_MIPMAP_LINEAR;
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}
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obj->MagFilter = GL_LINEAR;
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obj->MinLod = -1000.0;
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obj->MaxLod = 1000.0;
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2003-08-28 03:04:41 +00:00
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obj->LodBias = 0.0;
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2003-04-01 16:41:50 +00:00
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obj->BaseLevel = 0;
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obj->MaxLevel = 1000;
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obj->MaxAnisotropy = 1.0;
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obj->CompareFlag = GL_FALSE; /* SGIX_shadow */
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obj->CompareOperator = GL_TEXTURE_LEQUAL_R_SGIX; /* SGIX_shadow */
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2003-04-01 18:10:10 +00:00
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obj->CompareMode = GL_NONE; /* ARB_shadow */
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2003-04-01 16:41:50 +00:00
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obj->CompareFunc = GL_LEQUAL; /* ARB_shadow */
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obj->DepthMode = GL_LUMINANCE; /* ARB_depth_texture */
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obj->ShadowAmbient = 0.0F; /* ARB/SGIX_shadow_ambient */
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2003-07-22 03:51:46 +00:00
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_mesa_init_colortable(&obj->Palette);
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1999-08-19 00:55:39 +00:00
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}
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2003-07-17 13:43:59 +00:00
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/**
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* Deallocate a texture object struct. It should have already been
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* removed from the texture object pool.
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*
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* \param shared the shared GL state to which the object belongs.
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* \param texOjb the texture object to delete.
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*
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* Unlink the texture object from the shared state texture linked list while
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* holding its lock. If the texture is a name number it's also removed from the
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* hash table. Finally frees the texture images and the object itself.
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1999-08-19 00:55:39 +00:00
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*/
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2003-04-01 16:41:50 +00:00
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void
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_mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj )
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1999-08-19 00:55:39 +00:00
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{
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2003-04-01 16:41:50 +00:00
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GLuint i;
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1999-08-19 00:55:39 +00:00
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2003-04-01 16:41:50 +00:00
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(void) ctx;
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assert(texObj);
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2003-07-22 03:51:46 +00:00
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_mesa_free_colortable_data(&texObj->Palette);
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2003-04-01 16:41:50 +00:00
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/* free the texture images */
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for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
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if (texObj->Image[i]) {
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_mesa_delete_texture_image( texObj->Image[i] );
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1999-08-19 00:55:39 +00:00
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}
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}
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2003-04-01 16:41:50 +00:00
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/* destroy the mutex -- it may have allocated memory (eg on bsd) */
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_glthread_DESTROY_MUTEX(texObj->Mutex);
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/* free this object */
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_mesa_free(texObj);
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}
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/**
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* Add the given texture object to the texture object pool.
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*/
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void
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_mesa_save_texture_object( GLcontext *ctx, struct gl_texture_object *texObj )
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{
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/* insert into linked list */
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_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
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texObj->Next = ctx->Shared->TexObjectList;
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ctx->Shared->TexObjectList = texObj;
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_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
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if (texObj->Name > 0) {
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/* insert into hash table */
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_mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj);
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1999-08-19 00:55:39 +00:00
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}
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2003-04-01 16:41:50 +00:00
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}
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1999-08-19 00:55:39 +00:00
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2000-04-17 17:57:04 +00:00
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2003-04-01 16:41:50 +00:00
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/**
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* Remove the given texture object from the texture object pool.
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* Do not deallocate the texture object though.
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*/
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void
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_mesa_remove_texture_object( GLcontext *ctx, struct gl_texture_object *texObj )
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{
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struct gl_texture_object *tprev, *tcurr;
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_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
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/* unlink from the linked list */
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tprev = NULL;
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tcurr = ctx->Shared->TexObjectList;
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while (tcurr) {
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if (tcurr == texObj) {
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if (tprev) {
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tprev->Next = texObj->Next;
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1999-08-19 00:55:39 +00:00
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}
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2003-04-01 16:41:50 +00:00
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else {
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ctx->Shared->TexObjectList = texObj->Next;
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}
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break;
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1999-08-19 00:55:39 +00:00
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}
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2003-04-01 16:41:50 +00:00
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tprev = tcurr;
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tcurr = tcurr->Next;
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1999-08-19 00:55:39 +00:00
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}
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2000-11-19 23:10:25 +00:00
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2003-04-01 16:41:50 +00:00
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_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
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2002-12-12 13:03:15 +00:00
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2003-04-01 16:41:50 +00:00
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if (texObj->Name > 0) {
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/* remove from hash table */
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_mesa_HashRemove(ctx->Shared->TexObjects, texObj->Name);
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}
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1999-08-19 00:55:39 +00:00
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}
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2003-07-17 13:43:59 +00:00
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/**
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2002-06-17 23:36:31 +00:00
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* Copy texture object state from one texture object to another.
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2003-07-17 13:43:59 +00:00
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*
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* \param dest destination texture object.
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* \param src source texture object.
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2002-06-17 23:36:31 +00:00
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*/
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void
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_mesa_copy_texture_object( struct gl_texture_object *dest,
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const struct gl_texture_object *src )
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{
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dest->Name = src->Name;
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dest->Priority = src->Priority;
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dest->BorderColor[0] = src->BorderColor[0];
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dest->BorderColor[1] = src->BorderColor[1];
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dest->BorderColor[2] = src->BorderColor[2];
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dest->BorderColor[3] = src->BorderColor[3];
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dest->WrapS = src->WrapS;
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dest->WrapT = src->WrapT;
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dest->WrapR = src->WrapR;
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dest->MinFilter = src->MinFilter;
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dest->MagFilter = src->MagFilter;
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dest->MinLod = src->MinLod;
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dest->MaxLod = src->MaxLod;
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2003-08-28 03:04:41 +00:00
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dest->LodBias = src->LodBias;
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2002-06-17 23:36:31 +00:00
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dest->BaseLevel = src->BaseLevel;
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dest->MaxLevel = src->MaxLevel;
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dest->MaxAnisotropy = src->MaxAnisotropy;
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dest->CompareFlag = src->CompareFlag;
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dest->CompareOperator = src->CompareOperator;
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dest->ShadowAmbient = src->ShadowAmbient;
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dest->CompareMode = src->CompareMode;
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dest->CompareFunc = src->CompareFunc;
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dest->DepthMode = src->DepthMode;
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dest->_MaxLevel = src->_MaxLevel;
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dest->_MaxLambda = src->_MaxLambda;
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dest->GenerateMipmap = src->GenerateMipmap;
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dest->Palette = src->Palette;
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dest->Complete = src->Complete;
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2003-07-03 03:05:48 +00:00
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dest->_IsPowerOfTwo = src->_IsPowerOfTwo;
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2002-06-17 23:36:31 +00:00
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}
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2003-07-17 13:43:59 +00:00
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/**
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* Report why a texture object is incomplete.
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*
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* \param t texture object.
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* \param why string describing why it's incomplete.
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*
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* \note For debug purposes only.
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2000-11-19 23:10:25 +00:00
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*/
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2000-10-24 02:53:18 +00:00
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#if 0
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static void
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incomplete(const struct gl_texture_object *t, const char *why)
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{
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2002-06-29 19:48:15 +00:00
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_mesa_printf("Texture Obj %d incomplete because: %s\n", t->Name, why);
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2000-10-24 02:53:18 +00:00
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}
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#else
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2003-07-17 13:43:59 +00:00
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#define incomplete(t, why)
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2000-10-24 02:53:18 +00:00
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#endif
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1999-08-19 00:55:39 +00:00
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2003-07-17 13:43:59 +00:00
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/**
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2000-11-19 23:10:25 +00:00
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* Examine a texture object to determine if it is complete.
|
2003-07-17 13:43:59 +00:00
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*
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* The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE
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* accordingly.
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*
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* \param ctx GL context.
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* \param t texture object.
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*
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* According to the texture target, verifies that each of the mipmaps is
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* present and has the expected size.
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1999-08-19 00:55:39 +00:00
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*/
|
2000-05-23 17:14:49 +00:00
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void
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_mesa_test_texobj_completeness( const GLcontext *ctx,
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struct gl_texture_object *t )
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1999-08-19 00:55:39 +00:00
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{
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2000-06-12 16:09:49 +00:00
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const GLint baseLevel = t->BaseLevel;
|
2001-06-13 14:56:14 +00:00
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GLint maxLog2 = 0, maxLevels = 0;
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2000-06-12 16:09:49 +00:00
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1999-08-19 00:55:39 +00:00
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t->Complete = GL_TRUE; /* be optimistic */
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2003-07-03 03:05:48 +00:00
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t->_IsPowerOfTwo = GL_TRUE; /* may be set FALSE below */
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1999-08-19 00:55:39 +00:00
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|
2000-11-19 23:10:25 +00:00
|
|
|
/* Always need the base level image */
|
2000-06-12 16:09:49 +00:00
|
|
|
if (!t->Image[baseLevel]) {
|
2000-10-24 02:53:18 +00:00
|
|
|
incomplete(t, "Image[baseLevel] == NULL");
|
1999-08-19 00:55:39 +00:00
|
|
|
t->Complete = GL_FALSE;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2000-12-14 20:25:56 +00:00
|
|
|
/* Compute _MaxLevel */
|
2002-06-15 03:03:06 +00:00
|
|
|
if (t->Target == GL_TEXTURE_1D) {
|
2000-12-14 20:25:56 +00:00
|
|
|
maxLog2 = t->Image[baseLevel]->WidthLog2;
|
2001-06-13 14:56:14 +00:00
|
|
|
maxLevels = ctx->Const.MaxTextureLevels;
|
1999-08-19 00:55:39 +00:00
|
|
|
}
|
2002-06-15 03:03:06 +00:00
|
|
|
else if (t->Target == GL_TEXTURE_2D) {
|
2000-12-14 20:25:56 +00:00
|
|
|
maxLog2 = MAX2(t->Image[baseLevel]->WidthLog2,
|
|
|
|
t->Image[baseLevel]->HeightLog2);
|
2002-06-15 03:03:06 +00:00
|
|
|
maxLevels = ctx->Const.MaxTextureLevels;
|
1999-08-19 00:55:39 +00:00
|
|
|
}
|
2002-06-15 03:03:06 +00:00
|
|
|
else if (t->Target == GL_TEXTURE_3D) {
|
2000-06-12 16:09:49 +00:00
|
|
|
GLint max = MAX2(t->Image[baseLevel]->WidthLog2,
|
|
|
|
t->Image[baseLevel]->HeightLog2);
|
2000-12-14 20:25:56 +00:00
|
|
|
maxLog2 = MAX2(max, (GLint)(t->Image[baseLevel]->DepthLog2));
|
2001-06-13 14:56:14 +00:00
|
|
|
maxLevels = ctx->Const.Max3DTextureLevels;
|
1999-08-19 00:55:39 +00:00
|
|
|
}
|
2002-06-15 03:03:06 +00:00
|
|
|
else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
|
|
|
|
maxLog2 = MAX2(t->Image[baseLevel]->WidthLog2,
|
|
|
|
t->Image[baseLevel]->HeightLog2);
|
|
|
|
maxLevels = ctx->Const.MaxCubeTextureLevels;
|
|
|
|
}
|
|
|
|
else if (t->Target == GL_TEXTURE_RECTANGLE_NV) {
|
|
|
|
maxLog2 = 0; /* not applicable */
|
|
|
|
maxLevels = 1; /* no mipmapping */
|
|
|
|
}
|
2001-06-13 14:56:14 +00:00
|
|
|
else {
|
2002-06-15 03:03:06 +00:00
|
|
|
_mesa_problem(ctx, "Bad t->Target in _mesa_test_texobj_completeness");
|
2001-06-13 14:56:14 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
ASSERT(maxLevels > 0);
|
1999-08-19 00:55:39 +00:00
|
|
|
|
2000-12-14 20:25:56 +00:00
|
|
|
t->_MaxLevel = baseLevel + maxLog2;
|
|
|
|
t->_MaxLevel = MIN2(t->_MaxLevel, t->MaxLevel);
|
2001-06-13 14:56:14 +00:00
|
|
|
t->_MaxLevel = MIN2(t->_MaxLevel, maxLevels - 1);
|
1999-08-19 00:55:39 +00:00
|
|
|
|
2000-12-14 20:25:56 +00:00
|
|
|
/* Compute _MaxLambda = q - b (see the 1.2 spec) used during mipmapping */
|
|
|
|
t->_MaxLambda = (GLfloat) (t->_MaxLevel - t->BaseLevel);
|
1999-08-19 00:55:39 +00:00
|
|
|
|
2002-06-15 03:03:06 +00:00
|
|
|
if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
|
2000-11-19 23:10:25 +00:00
|
|
|
/* make sure that all six cube map level 0 images are the same size */
|
2001-03-08 15:23:46 +00:00
|
|
|
const GLuint w = t->Image[baseLevel]->Width2;
|
|
|
|
const GLuint h = t->Image[baseLevel]->Height2;
|
2000-06-12 16:09:49 +00:00
|
|
|
if (!t->NegX[baseLevel] ||
|
|
|
|
t->NegX[baseLevel]->Width2 != w ||
|
|
|
|
t->NegX[baseLevel]->Height2 != h ||
|
|
|
|
!t->PosY[baseLevel] ||
|
|
|
|
t->PosY[baseLevel]->Width2 != w ||
|
|
|
|
t->PosY[baseLevel]->Height2 != h ||
|
|
|
|
!t->NegY[baseLevel] ||
|
|
|
|
t->NegY[baseLevel]->Width2 != w ||
|
|
|
|
t->NegY[baseLevel]->Height2 != h ||
|
|
|
|
!t->PosZ[baseLevel] ||
|
|
|
|
t->PosZ[baseLevel]->Width2 != w ||
|
|
|
|
t->PosZ[baseLevel]->Height2 != h ||
|
|
|
|
!t->NegZ[baseLevel] ||
|
|
|
|
t->NegZ[baseLevel]->Width2 != w ||
|
|
|
|
t->NegZ[baseLevel]->Height2 != h) {
|
2000-05-30 00:27:24 +00:00
|
|
|
t->Complete = GL_FALSE;
|
2000-10-24 02:53:18 +00:00
|
|
|
incomplete(t, "Non-quare cubemap image");
|
2000-05-30 00:27:24 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2003-07-03 03:05:48 +00:00
|
|
|
/* check for non power of two */
|
|
|
|
if (!t->Image[baseLevel]->_IsPowerOfTwo) {
|
|
|
|
t->_IsPowerOfTwo = GL_FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* extra checking for mipmaps */
|
2000-05-30 00:27:24 +00:00
|
|
|
if (t->MinFilter != GL_NEAREST && t->MinFilter != GL_LINEAR) {
|
1999-08-19 00:55:39 +00:00
|
|
|
/*
|
|
|
|
* Mipmapping: determine if we have a complete set of mipmaps
|
|
|
|
*/
|
|
|
|
GLint i;
|
2000-06-12 16:09:49 +00:00
|
|
|
GLint minLevel = baseLevel;
|
2000-12-14 20:25:56 +00:00
|
|
|
GLint maxLevel = t->_MaxLevel;
|
1999-08-19 00:55:39 +00:00
|
|
|
|
|
|
|
if (minLevel > maxLevel) {
|
|
|
|
t->Complete = GL_FALSE;
|
2000-10-24 02:53:18 +00:00
|
|
|
incomplete(t, "minLevel > maxLevel");
|
1999-08-19 00:55:39 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Test dimension-independent attributes */
|
|
|
|
for (i = minLevel; i <= maxLevel; i++) {
|
|
|
|
if (t->Image[i]) {
|
2001-03-28 21:31:54 +00:00
|
|
|
if (t->Image[i]->TexFormat != t->Image[baseLevel]->TexFormat) {
|
1999-08-19 00:55:39 +00:00
|
|
|
t->Complete = GL_FALSE;
|
2000-10-24 02:53:18 +00:00
|
|
|
incomplete(t, "Format[i] != Format[baseLevel]");
|
1999-08-19 00:55:39 +00:00
|
|
|
return;
|
|
|
|
}
|
2000-06-12 16:09:49 +00:00
|
|
|
if (t->Image[i]->Border != t->Image[baseLevel]->Border) {
|
1999-08-19 00:55:39 +00:00
|
|
|
t->Complete = GL_FALSE;
|
2000-10-24 02:53:18 +00:00
|
|
|
incomplete(t, "Border[i] != Border[baseLevel]");
|
1999-08-19 00:55:39 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Test things which depend on number of texture image dimensions */
|
2002-06-15 03:03:06 +00:00
|
|
|
if (t->Target == GL_TEXTURE_1D) {
|
1999-08-19 00:55:39 +00:00
|
|
|
/* Test 1-D mipmaps */
|
2000-06-12 16:09:49 +00:00
|
|
|
GLuint width = t->Image[baseLevel]->Width2;
|
2001-06-13 14:56:14 +00:00
|
|
|
for (i = baseLevel + 1; i < maxLevels; i++) {
|
2000-05-30 00:27:24 +00:00
|
|
|
if (width > 1) {
|
1999-08-19 00:55:39 +00:00
|
|
|
width /= 2;
|
|
|
|
}
|
|
|
|
if (i >= minLevel && i <= maxLevel) {
|
|
|
|
if (!t->Image[i]) {
|
|
|
|
t->Complete = GL_FALSE;
|
2000-10-24 02:53:18 +00:00
|
|
|
incomplete(t, "1D Image[i] == NULL");
|
1999-08-19 00:55:39 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (t->Image[i]->Width2 != width ) {
|
|
|
|
t->Complete = GL_FALSE;
|
2000-10-24 02:53:18 +00:00
|
|
|
incomplete(t, "1D Image[i] bad width");
|
1999-08-19 00:55:39 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
2000-05-30 00:27:24 +00:00
|
|
|
if (width == 1) {
|
1999-08-19 00:55:39 +00:00
|
|
|
return; /* found smallest needed mipmap, all done! */
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2002-06-15 03:03:06 +00:00
|
|
|
else if (t->Target == GL_TEXTURE_2D) {
|
1999-08-19 00:55:39 +00:00
|
|
|
/* Test 2-D mipmaps */
|
2000-06-12 16:09:49 +00:00
|
|
|
GLuint width = t->Image[baseLevel]->Width2;
|
|
|
|
GLuint height = t->Image[baseLevel]->Height2;
|
2001-06-13 14:56:14 +00:00
|
|
|
for (i = baseLevel + 1; i < maxLevels; i++) {
|
2000-05-30 00:27:24 +00:00
|
|
|
if (width > 1) {
|
1999-08-19 00:55:39 +00:00
|
|
|
width /= 2;
|
|
|
|
}
|
2000-05-30 00:27:24 +00:00
|
|
|
if (height > 1) {
|
1999-08-19 00:55:39 +00:00
|
|
|
height /= 2;
|
|
|
|
}
|
|
|
|
if (i >= minLevel && i <= maxLevel) {
|
|
|
|
if (!t->Image[i]) {
|
|
|
|
t->Complete = GL_FALSE;
|
2000-10-24 02:53:18 +00:00
|
|
|
incomplete(t, "2D Image[i] == NULL");
|
1999-08-19 00:55:39 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (t->Image[i]->Width2 != width) {
|
|
|
|
t->Complete = GL_FALSE;
|
2000-10-24 02:53:18 +00:00
|
|
|
incomplete(t, "2D Image[i] bad width");
|
1999-08-19 00:55:39 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (t->Image[i]->Height2 != height) {
|
|
|
|
t->Complete = GL_FALSE;
|
2000-10-24 02:53:18 +00:00
|
|
|
incomplete(t, "2D Image[i] bad height");
|
1999-08-19 00:55:39 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (width==1 && height==1) {
|
|
|
|
return; /* found smallest needed mipmap, all done! */
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2002-06-15 03:03:06 +00:00
|
|
|
else if (t->Target == GL_TEXTURE_3D) {
|
1999-08-19 00:55:39 +00:00
|
|
|
/* Test 3-D mipmaps */
|
2000-06-12 16:09:49 +00:00
|
|
|
GLuint width = t->Image[baseLevel]->Width2;
|
|
|
|
GLuint height = t->Image[baseLevel]->Height2;
|
|
|
|
GLuint depth = t->Image[baseLevel]->Depth2;
|
2001-06-13 14:56:14 +00:00
|
|
|
for (i = baseLevel + 1; i < maxLevels; i++) {
|
2000-05-30 00:27:24 +00:00
|
|
|
if (width > 1) {
|
1999-08-19 00:55:39 +00:00
|
|
|
width /= 2;
|
|
|
|
}
|
2000-05-30 00:27:24 +00:00
|
|
|
if (height > 1) {
|
1999-08-19 00:55:39 +00:00
|
|
|
height /= 2;
|
|
|
|
}
|
2000-05-30 00:27:24 +00:00
|
|
|
if (depth > 1) {
|
1999-08-19 00:55:39 +00:00
|
|
|
depth /= 2;
|
|
|
|
}
|
|
|
|
if (i >= minLevel && i <= maxLevel) {
|
|
|
|
if (!t->Image[i]) {
|
2000-10-24 02:53:18 +00:00
|
|
|
incomplete(t, "3D Image[i] == NULL");
|
1999-08-19 00:55:39 +00:00
|
|
|
t->Complete = GL_FALSE;
|
|
|
|
return;
|
|
|
|
}
|
2002-02-15 16:32:06 +00:00
|
|
|
if (t->Image[i]->Format == GL_DEPTH_COMPONENT) {
|
|
|
|
t->Complete = GL_FALSE;
|
|
|
|
incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
|
|
|
|
return;
|
|
|
|
}
|
1999-08-19 00:55:39 +00:00
|
|
|
if (t->Image[i]->Width2 != width) {
|
|
|
|
t->Complete = GL_FALSE;
|
2000-10-24 02:53:18 +00:00
|
|
|
incomplete(t, "3D Image[i] bad width");
|
1999-08-19 00:55:39 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (t->Image[i]->Height2 != height) {
|
|
|
|
t->Complete = GL_FALSE;
|
2000-10-24 02:53:18 +00:00
|
|
|
incomplete(t, "3D Image[i] bad height");
|
1999-08-19 00:55:39 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (t->Image[i]->Depth2 != depth) {
|
|
|
|
t->Complete = GL_FALSE;
|
2000-10-24 02:53:18 +00:00
|
|
|
incomplete(t, "3D Image[i] bad depth");
|
1999-08-19 00:55:39 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
2000-05-30 00:27:24 +00:00
|
|
|
if (width == 1 && height == 1 && depth == 1) {
|
1999-08-19 00:55:39 +00:00
|
|
|
return; /* found smallest needed mipmap, all done! */
|
|
|
|
}
|
|
|
|
}
|
2000-05-26 14:44:59 +00:00
|
|
|
}
|
2002-06-15 03:03:06 +00:00
|
|
|
else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
|
2000-05-30 00:27:24 +00:00
|
|
|
/* make sure 6 cube faces are consistant */
|
2000-06-12 16:09:49 +00:00
|
|
|
GLuint width = t->Image[baseLevel]->Width2;
|
|
|
|
GLuint height = t->Image[baseLevel]->Height2;
|
2001-06-13 14:56:14 +00:00
|
|
|
for (i = baseLevel + 1; i < maxLevels; i++) {
|
2000-05-30 00:27:24 +00:00
|
|
|
if (width > 1) {
|
|
|
|
width /= 2;
|
|
|
|
}
|
|
|
|
if (height > 1) {
|
|
|
|
height /= 2;
|
|
|
|
}
|
|
|
|
if (i >= minLevel && i <= maxLevel) {
|
|
|
|
/* check that we have images defined */
|
|
|
|
if (!t->Image[i] || !t->NegX[i] ||
|
|
|
|
!t->PosY[i] || !t->NegY[i] ||
|
|
|
|
!t->PosZ[i] || !t->NegZ[i]) {
|
|
|
|
t->Complete = GL_FALSE;
|
2000-10-24 02:53:18 +00:00
|
|
|
incomplete(t, "CubeMap Image[i] == NULL");
|
2000-05-30 00:27:24 +00:00
|
|
|
return;
|
|
|
|
}
|
2003-01-08 16:48:04 +00:00
|
|
|
/* Don't support GL_DEPTH_COMPONENT for cube maps */
|
|
|
|
if (t->Image[i]->Format == GL_DEPTH_COMPONENT) {
|
|
|
|
t->Complete = GL_FALSE;
|
|
|
|
incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
|
|
|
|
return;
|
|
|
|
}
|
2000-05-30 00:27:24 +00:00
|
|
|
/* check that all six images have same size */
|
|
|
|
if (t->NegX[i]->Width2!=width || t->NegX[i]->Height2!=height ||
|
|
|
|
t->PosY[i]->Width2!=width || t->PosY[i]->Height2!=height ||
|
|
|
|
t->NegY[i]->Width2!=width || t->NegY[i]->Height2!=height ||
|
|
|
|
t->PosZ[i]->Width2!=width || t->PosZ[i]->Height2!=height ||
|
|
|
|
t->NegZ[i]->Width2!=width || t->NegZ[i]->Height2!=height) {
|
|
|
|
t->Complete = GL_FALSE;
|
2000-10-24 02:53:18 +00:00
|
|
|
incomplete(t, "CubeMap Image[i] bad size");
|
2000-05-30 00:27:24 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (width == 1 && height == 1) {
|
|
|
|
return; /* found smallest needed mipmap, all done! */
|
|
|
|
}
|
|
|
|
}
|
1999-08-19 00:55:39 +00:00
|
|
|
}
|
2002-06-15 03:03:06 +00:00
|
|
|
else if (t->Target == GL_TEXTURE_RECTANGLE_NV) {
|
|
|
|
/* XXX special checking? */
|
|
|
|
|
|
|
|
}
|
1999-08-19 00:55:39 +00:00
|
|
|
else {
|
2002-06-15 03:03:06 +00:00
|
|
|
/* Target = ??? */
|
2001-03-03 20:33:27 +00:00
|
|
|
_mesa_problem(ctx, "Bug in gl_test_texture_object_completeness\n");
|
1999-08-19 00:55:39 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2003-07-17 13:43:59 +00:00
|
|
|
/*@}*/
|
1999-08-19 00:55:39 +00:00
|
|
|
|
2000-03-21 17:42:27 +00:00
|
|
|
|
2003-07-17 13:43:59 +00:00
|
|
|
/***********************************************************************/
|
|
|
|
/** \name API functions */
|
|
|
|
/*@{*/
|
1999-08-19 00:55:39 +00:00
|
|
|
|
2003-07-17 13:43:59 +00:00
|
|
|
/**
|
|
|
|
* Texture name generation lock.
|
|
|
|
*
|
|
|
|
* Used by _mesa_GenTextures() to guarantee that the generation and allocation
|
|
|
|
* of texture IDs is atomic.
|
1999-08-19 00:55:39 +00:00
|
|
|
*/
|
2003-07-17 13:43:59 +00:00
|
|
|
_glthread_DECLARE_STATIC_MUTEX(GenTexturesLock);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Generate texture names.
|
|
|
|
*
|
|
|
|
* \param n number of texture names to be generated.
|
|
|
|
* \param texName an array in which will hold the generated texture names.
|
|
|
|
*
|
|
|
|
* \sa glGenTextures().
|
|
|
|
*
|
|
|
|
* While holding the GenTexturesLock lock, calls _mesa_HashFindFreeKeyBlock()
|
|
|
|
* to find a block of free texture IDs which are stored in \p texName.
|
|
|
|
* Corresponding empty texture objects are also generated.
|
|
|
|
*/
|
1999-11-11 01:22:25 +00:00
|
|
|
void
|
|
|
|
_mesa_GenTextures( GLsizei n, GLuint *texName )
|
1999-08-19 00:55:39 +00:00
|
|
|
{
|
1999-11-11 01:22:25 +00:00
|
|
|
GET_CURRENT_CONTEXT(ctx);
|
1999-08-19 00:55:39 +00:00
|
|
|
GLuint first;
|
|
|
|
GLint i;
|
2000-12-26 05:09:27 +00:00
|
|
|
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
1999-08-19 00:55:39 +00:00
|
|
|
|
2000-08-03 14:03:17 +00:00
|
|
|
if (n < 0) {
|
2001-03-03 20:33:27 +00:00
|
|
|
_mesa_error( ctx, GL_INVALID_VALUE, "glGenTextures" );
|
1999-08-19 00:55:39 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2000-08-03 14:03:17 +00:00
|
|
|
if (!texName)
|
|
|
|
return;
|
2000-03-21 17:42:27 +00:00
|
|
|
|
|
|
|
/*
|
|
|
|
* This must be atomic (generation and allocation of texture IDs)
|
|
|
|
*/
|
|
|
|
_glthread_LOCK_MUTEX(GenTexturesLock);
|
|
|
|
|
2000-01-24 16:19:54 +00:00
|
|
|
first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
|
1999-08-19 00:55:39 +00:00
|
|
|
|
|
|
|
/* Allocate new, empty texture objects */
|
2003-04-01 16:41:50 +00:00
|
|
|
for (i = 0; i < n; i++) {
|
|
|
|
struct gl_texture_object *texObj;
|
1999-08-19 00:55:39 +00:00
|
|
|
GLuint name = first + i;
|
2002-06-15 03:03:06 +00:00
|
|
|
GLenum target = 0;
|
2003-04-01 16:41:50 +00:00
|
|
|
texObj = (*ctx->Driver.NewTextureObject)( ctx, name, target);
|
|
|
|
if (!texObj) {
|
|
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTextures");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
_mesa_save_texture_object(ctx, texObj);
|
2003-08-18 19:45:42 +00:00
|
|
|
texName[i] = name;
|
1999-08-19 00:55:39 +00:00
|
|
|
}
|
2000-03-21 17:42:27 +00:00
|
|
|
|
|
|
|
_glthread_UNLOCK_MUTEX(GenTexturesLock);
|
1999-08-19 00:55:39 +00:00
|
|
|
}
|
|
|
|
|
2003-07-17 13:43:59 +00:00
|
|
|
/**
|
|
|
|
* Delete named textures.
|
|
|
|
*
|
|
|
|
* \param n number of textures to be deleted.
|
|
|
|
* \param texName array of textures names to be deleted.
|
|
|
|
*
|
|
|
|
* \sa glDeleteTextures().
|
|
|
|
*
|
|
|
|
* For each texture checks if its bound to any of the texture units, unbinding
|
|
|
|
* it and decrementing the reference count if so. If the texture reference
|
|
|
|
* count is zero, delete its object.
|
1999-08-19 00:55:39 +00:00
|
|
|
*/
|
1999-11-11 01:22:25 +00:00
|
|
|
void
|
|
|
|
_mesa_DeleteTextures( GLsizei n, const GLuint *texName)
|
1999-08-19 00:55:39 +00:00
|
|
|
{
|
1999-11-11 01:22:25 +00:00
|
|
|
GET_CURRENT_CONTEXT(ctx);
|
1999-08-19 00:55:39 +00:00
|
|
|
GLint i;
|
2000-12-26 05:09:27 +00:00
|
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */
|
1999-08-19 00:55:39 +00:00
|
|
|
|
2000-08-03 14:03:17 +00:00
|
|
|
if (!texName)
|
|
|
|
return;
|
|
|
|
|
1999-08-19 00:55:39 +00:00
|
|
|
for (i=0;i<n;i++) {
|
2000-11-19 23:10:25 +00:00
|
|
|
if (texName[i] > 0) {
|
|
|
|
struct gl_texture_object *delObj = (struct gl_texture_object *)
|
2000-01-24 16:19:54 +00:00
|
|
|
_mesa_HashLookup(ctx->Shared->TexObjects, texName[i]);
|
2000-11-19 23:10:25 +00:00
|
|
|
if (delObj) {
|
2000-02-12 01:59:19 +00:00
|
|
|
/* First check if this texture is currently bound.
|
|
|
|
* If so, unbind it and decrement the reference count.
|
|
|
|
*/
|
1999-08-19 00:55:39 +00:00
|
|
|
GLuint u;
|
2003-01-14 04:55:45 +00:00
|
|
|
for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
|
1999-08-19 00:55:39 +00:00
|
|
|
struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
|
2000-11-19 23:10:25 +00:00
|
|
|
if (delObj == unit->Current1D) {
|
|
|
|
unit->Current1D = ctx->Shared->Default1D;
|
|
|
|
ctx->Shared->Default1D->RefCount++;
|
2002-10-22 15:14:49 +00:00
|
|
|
delObj->RefCount--;
|
2001-07-27 14:30:50 +00:00
|
|
|
if (delObj == unit->_Current)
|
|
|
|
unit->_Current = unit->Current1D;
|
2000-11-19 23:10:25 +00:00
|
|
|
}
|
|
|
|
else if (delObj == unit->Current2D) {
|
|
|
|
unit->Current2D = ctx->Shared->Default2D;
|
|
|
|
ctx->Shared->Default2D->RefCount++;
|
2002-10-22 15:14:49 +00:00
|
|
|
delObj->RefCount--;
|
2001-07-27 14:30:50 +00:00
|
|
|
if (delObj == unit->_Current)
|
|
|
|
unit->_Current = unit->Current2D;
|
2000-11-19 23:10:25 +00:00
|
|
|
}
|
|
|
|
else if (delObj == unit->Current3D) {
|
|
|
|
unit->Current3D = ctx->Shared->Default3D;
|
|
|
|
ctx->Shared->Default3D->RefCount++;
|
2002-10-22 15:14:49 +00:00
|
|
|
delObj->RefCount--;
|
2001-07-27 14:30:50 +00:00
|
|
|
if (delObj == unit->_Current)
|
|
|
|
unit->_Current = unit->Current3D;
|
2000-11-19 23:10:25 +00:00
|
|
|
}
|
|
|
|
else if (delObj == unit->CurrentCubeMap) {
|
|
|
|
unit->CurrentCubeMap = ctx->Shared->DefaultCubeMap;
|
|
|
|
ctx->Shared->DefaultCubeMap->RefCount++;
|
2002-10-22 15:14:49 +00:00
|
|
|
delObj->RefCount--;
|
2001-07-27 14:30:50 +00:00
|
|
|
if (delObj == unit->_Current)
|
|
|
|
unit->_Current = unit->CurrentCubeMap;
|
2000-11-19 23:10:25 +00:00
|
|
|
}
|
2002-10-22 15:08:59 +00:00
|
|
|
else if (delObj == unit->CurrentRect) {
|
|
|
|
unit->CurrentRect = ctx->Shared->DefaultRect;
|
|
|
|
ctx->Shared->DefaultRect->RefCount++;
|
2002-10-22 15:14:49 +00:00
|
|
|
delObj->RefCount--;
|
2002-10-22 15:08:59 +00:00
|
|
|
if (delObj == unit->_Current)
|
|
|
|
unit->_Current = unit->CurrentRect;
|
|
|
|
}
|
1999-08-19 00:55:39 +00:00
|
|
|
}
|
2000-11-19 23:10:25 +00:00
|
|
|
ctx->NewState |= _NEW_TEXTURE;
|
1999-08-19 00:55:39 +00:00
|
|
|
|
2000-02-12 01:59:19 +00:00
|
|
|
/* Decrement reference count and delete if zero */
|
2000-11-19 23:10:25 +00:00
|
|
|
delObj->RefCount--;
|
2001-04-25 18:21:05 +00:00
|
|
|
ASSERT(delObj->RefCount >= 0);
|
|
|
|
|
2000-11-19 23:10:25 +00:00
|
|
|
if (delObj->RefCount == 0) {
|
2001-04-25 18:21:05 +00:00
|
|
|
ASSERT(delObj->Name != 0);
|
2003-04-01 16:41:50 +00:00
|
|
|
_mesa_remove_texture_object(ctx, delObj);
|
|
|
|
ASSERT(ctx->Driver.DeleteTexture);
|
|
|
|
(*ctx->Driver.DeleteTexture)(ctx, delObj);
|
1999-08-19 00:55:39 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2003-07-17 13:43:59 +00:00
|
|
|
/**
|
|
|
|
* Bind a named texture to a texturing target.
|
|
|
|
*
|
|
|
|
* \param target texture target.
|
|
|
|
* \param texName texture name.
|
|
|
|
*
|
|
|
|
* \sa glBindTexture().
|
|
|
|
*
|
|
|
|
* Determines the old texture object bound and returns immediately if rebinding
|
|
|
|
* the same texture. Get the current texture which is either a default texture
|
|
|
|
* if name is null, a named texture from the hash, or a new texture if the
|
|
|
|
* given texture name is new. Increments its reference count, binds it, and
|
|
|
|
* calls dd_function_table::BindTexture. Decrements the old texture reference
|
|
|
|
* count and deletes it if it reaches zero.
|
1999-08-19 00:55:39 +00:00
|
|
|
*/
|
1999-11-11 01:22:25 +00:00
|
|
|
void
|
|
|
|
_mesa_BindTexture( GLenum target, GLuint texName )
|
1999-08-19 00:55:39 +00:00
|
|
|
{
|
1999-11-11 01:22:25 +00:00
|
|
|
GET_CURRENT_CONTEXT(ctx);
|
1999-08-19 00:55:39 +00:00
|
|
|
GLuint unit = ctx->Texture.CurrentUnit;
|
|
|
|
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
|
|
|
|
struct gl_texture_object *oldTexObj;
|
2001-01-29 20:47:39 +00:00
|
|
|
struct gl_texture_object *newTexObj = 0;
|
2000-12-26 05:09:27 +00:00
|
|
|
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
1999-08-19 00:55:39 +00:00
|
|
|
|
|
|
|
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
|
2002-06-15 02:38:15 +00:00
|
|
|
_mesa_debug(ctx, "glBindTexture %s %d\n",
|
2002-06-13 04:49:17 +00:00
|
|
|
_mesa_lookup_enum_by_nr(target), (GLint) texName);
|
1999-08-19 00:55:39 +00:00
|
|
|
|
1999-12-01 21:10:08 +00:00
|
|
|
switch (target) {
|
|
|
|
case GL_TEXTURE_1D:
|
2000-11-19 23:10:25 +00:00
|
|
|
oldTexObj = texUnit->Current1D;
|
1999-12-01 21:10:08 +00:00
|
|
|
break;
|
|
|
|
case GL_TEXTURE_2D:
|
2000-11-19 23:10:25 +00:00
|
|
|
oldTexObj = texUnit->Current2D;
|
1999-12-01 21:10:08 +00:00
|
|
|
break;
|
|
|
|
case GL_TEXTURE_3D:
|
2000-11-19 23:10:25 +00:00
|
|
|
oldTexObj = texUnit->Current3D;
|
1999-12-01 21:10:08 +00:00
|
|
|
break;
|
2000-05-23 15:17:12 +00:00
|
|
|
case GL_TEXTURE_CUBE_MAP_ARB:
|
2002-06-15 03:03:06 +00:00
|
|
|
if (!ctx->Extensions.ARB_texture_cube_map) {
|
|
|
|
_mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
oldTexObj = texUnit->CurrentCubeMap;
|
|
|
|
break;
|
|
|
|
case GL_TEXTURE_RECTANGLE_NV:
|
|
|
|
if (!ctx->Extensions.NV_texture_rectangle) {
|
|
|
|
_mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
|
|
|
|
return;
|
2000-05-23 15:17:12 +00:00
|
|
|
}
|
2002-06-15 03:03:06 +00:00
|
|
|
oldTexObj = texUnit->CurrentRect;
|
|
|
|
break;
|
1999-12-01 21:10:08 +00:00
|
|
|
default:
|
2001-03-03 20:33:27 +00:00
|
|
|
_mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
|
1999-12-01 21:10:08 +00:00
|
|
|
return;
|
1999-08-19 00:55:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (oldTexObj->Name == texName)
|
2000-11-19 23:10:25 +00:00
|
|
|
return; /* rebinding the same texture- no change */
|
1999-08-19 00:55:39 +00:00
|
|
|
|
2000-11-19 23:10:25 +00:00
|
|
|
/*
|
|
|
|
* Get pointer to new texture object (newTexObj)
|
|
|
|
*/
|
2000-05-23 15:17:12 +00:00
|
|
|
if (texName == 0) {
|
2000-11-19 23:10:25 +00:00
|
|
|
/* newTexObj = a default texture object */
|
|
|
|
switch (target) {
|
|
|
|
case GL_TEXTURE_1D:
|
|
|
|
newTexObj = ctx->Shared->Default1D;
|
|
|
|
break;
|
|
|
|
case GL_TEXTURE_2D:
|
|
|
|
newTexObj = ctx->Shared->Default2D;
|
|
|
|
break;
|
|
|
|
case GL_TEXTURE_3D:
|
|
|
|
newTexObj = ctx->Shared->Default3D;
|
|
|
|
break;
|
|
|
|
case GL_TEXTURE_CUBE_MAP_ARB:
|
|
|
|
newTexObj = ctx->Shared->DefaultCubeMap;
|
|
|
|
break;
|
2002-06-15 03:03:06 +00:00
|
|
|
case GL_TEXTURE_RECTANGLE_NV:
|
|
|
|
newTexObj = ctx->Shared->DefaultRect;
|
|
|
|
break;
|
2000-11-19 23:10:25 +00:00
|
|
|
default:
|
|
|
|
; /* Bad targets are caught above */
|
|
|
|
}
|
2000-05-23 15:17:12 +00:00
|
|
|
}
|
1999-08-19 00:55:39 +00:00
|
|
|
else {
|
2000-11-19 23:10:25 +00:00
|
|
|
/* non-default texture object */
|
|
|
|
const struct _mesa_HashTable *hash = ctx->Shared->TexObjects;
|
2000-01-24 20:53:32 +00:00
|
|
|
newTexObj = (struct gl_texture_object *) _mesa_HashLookup(hash, texName);
|
2000-11-19 23:10:25 +00:00
|
|
|
if (newTexObj) {
|
|
|
|
/* error checking */
|
2002-06-15 03:03:06 +00:00
|
|
|
if (newTexObj->Target != 0 && newTexObj->Target != target) {
|
1999-12-01 21:10:08 +00:00
|
|
|
/* the named texture object's dimensions don't match the target */
|
2001-04-25 18:21:05 +00:00
|
|
|
_mesa_error( ctx, GL_INVALID_OPERATION,
|
|
|
|
"glBindTexture(wrong dimensionality)" );
|
2000-11-19 23:10:25 +00:00
|
|
|
return;
|
|
|
|
}
|
2002-06-15 03:03:06 +00:00
|
|
|
if (newTexObj->Target == 0 && target == GL_TEXTURE_RECTANGLE_NV) {
|
|
|
|
/* have to init wrap and filter state here - kind of klunky */
|
|
|
|
newTexObj->WrapS = GL_CLAMP_TO_EDGE;
|
|
|
|
newTexObj->WrapT = GL_CLAMP_TO_EDGE;
|
|
|
|
newTexObj->WrapR = GL_CLAMP_TO_EDGE;
|
|
|
|
newTexObj->MinFilter = GL_LINEAR;
|
|
|
|
}
|
1999-08-19 00:55:39 +00:00
|
|
|
}
|
2000-11-19 23:10:25 +00:00
|
|
|
else {
|
|
|
|
/* if this is a new texture id, allocate a texture object now */
|
2003-04-01 16:41:50 +00:00
|
|
|
newTexObj = (*ctx->Driver.NewTextureObject)(ctx, texName, target);
|
2000-11-19 23:10:25 +00:00
|
|
|
if (!newTexObj) {
|
2001-03-03 20:33:27 +00:00
|
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture");
|
2000-11-19 23:10:25 +00:00
|
|
|
return;
|
|
|
|
}
|
2003-04-01 16:41:50 +00:00
|
|
|
_mesa_save_texture_object(ctx, newTexObj);
|
2000-11-19 23:10:25 +00:00
|
|
|
}
|
2002-06-15 03:03:06 +00:00
|
|
|
newTexObj->Target = target;
|
1999-08-19 00:55:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
newTexObj->RefCount++;
|
1999-10-09 20:17:07 +00:00
|
|
|
|
2000-12-26 05:09:27 +00:00
|
|
|
/* do the actual binding, but first flush outstanding vertices:
|
|
|
|
*/
|
|
|
|
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
|
|
|
|
|
2000-05-23 15:17:12 +00:00
|
|
|
switch (target) {
|
|
|
|
case GL_TEXTURE_1D:
|
2000-11-19 23:10:25 +00:00
|
|
|
texUnit->Current1D = newTexObj;
|
2000-05-23 15:17:12 +00:00
|
|
|
break;
|
|
|
|
case GL_TEXTURE_2D:
|
2000-11-19 23:10:25 +00:00
|
|
|
texUnit->Current2D = newTexObj;
|
2000-05-23 15:17:12 +00:00
|
|
|
break;
|
|
|
|
case GL_TEXTURE_3D:
|
2000-11-19 23:10:25 +00:00
|
|
|
texUnit->Current3D = newTexObj;
|
2000-05-23 15:17:12 +00:00
|
|
|
break;
|
|
|
|
case GL_TEXTURE_CUBE_MAP_ARB:
|
|
|
|
texUnit->CurrentCubeMap = newTexObj;
|
|
|
|
break;
|
2002-06-15 03:03:06 +00:00
|
|
|
case GL_TEXTURE_RECTANGLE_NV:
|
|
|
|
texUnit->CurrentRect = newTexObj;
|
|
|
|
break;
|
2000-05-23 15:17:12 +00:00
|
|
|
default:
|
2001-03-03 20:33:27 +00:00
|
|
|
_mesa_problem(ctx, "bad target in BindTexture");
|
2002-06-15 03:03:06 +00:00
|
|
|
return;
|
2000-05-23 15:17:12 +00:00
|
|
|
}
|
1999-08-19 00:55:39 +00:00
|
|
|
|
|
|
|
/* Pass BindTexture call to device driver */
|
2000-11-22 07:32:16 +00:00
|
|
|
if (ctx->Driver.BindTexture)
|
1999-08-19 00:55:39 +00:00
|
|
|
(*ctx->Driver.BindTexture)( ctx, target, newTexObj );
|
1999-10-09 20:17:07 +00:00
|
|
|
|
2001-04-25 18:21:05 +00:00
|
|
|
oldTexObj->RefCount--;
|
|
|
|
assert(oldTexObj->RefCount >= 0);
|
|
|
|
if (oldTexObj->RefCount == 0) {
|
|
|
|
assert(oldTexObj->Name != 0);
|
2003-04-01 16:41:50 +00:00
|
|
|
_mesa_remove_texture_object(ctx, oldTexObj);
|
|
|
|
ASSERT(ctx->Driver.DeleteTexture);
|
|
|
|
(*ctx->Driver.DeleteTexture)( ctx, oldTexObj );
|
1999-10-09 20:17:07 +00:00
|
|
|
}
|
1999-08-19 00:55:39 +00:00
|
|
|
}
|
|
|
|
|
2003-07-17 13:43:59 +00:00
|
|
|
/**
|
|
|
|
* Set texture priorities.
|
|
|
|
*
|
|
|
|
* \param n number of textures.
|
|
|
|
* \param texName texture names.
|
|
|
|
* \param priorities corresponding texture priorities.
|
|
|
|
*
|
|
|
|
* \sa glPrioritizeTextures().
|
|
|
|
*
|
|
|
|
* Looks up each texture in the hash, clamps the corresponding priority between
|
|
|
|
* 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture.
|
1999-08-19 00:55:39 +00:00
|
|
|
*/
|
1999-11-11 01:22:25 +00:00
|
|
|
void
|
|
|
|
_mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
|
|
|
|
const GLclampf *priorities )
|
1999-08-19 00:55:39 +00:00
|
|
|
{
|
1999-11-11 01:22:25 +00:00
|
|
|
GET_CURRENT_CONTEXT(ctx);
|
1999-08-19 00:55:39 +00:00
|
|
|
GLint i;
|
2000-12-26 05:09:27 +00:00
|
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
1999-08-19 00:55:39 +00:00
|
|
|
|
2000-08-02 00:38:25 +00:00
|
|
|
if (n < 0) {
|
2001-03-03 20:33:27 +00:00
|
|
|
_mesa_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" );
|
1999-08-19 00:55:39 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2000-08-03 14:03:17 +00:00
|
|
|
if (!priorities)
|
|
|
|
return;
|
|
|
|
|
2000-08-02 00:38:25 +00:00
|
|
|
for (i = 0; i < n; i++) {
|
|
|
|
if (texName[i] > 0) {
|
|
|
|
struct gl_texture_object *t = (struct gl_texture_object *)
|
2000-01-24 16:19:54 +00:00
|
|
|
_mesa_HashLookup(ctx->Shared->TexObjects, texName[i]);
|
1999-08-19 00:55:39 +00:00
|
|
|
if (t) {
|
|
|
|
t->Priority = CLAMP( priorities[i], 0.0F, 1.0F );
|
1999-09-30 11:18:21 +00:00
|
|
|
if (ctx->Driver.PrioritizeTexture)
|
|
|
|
ctx->Driver.PrioritizeTexture( ctx, t, t->Priority );
|
1999-08-19 00:55:39 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2000-10-30 13:31:59 +00:00
|
|
|
|
|
|
|
ctx->NewState |= _NEW_TEXTURE;
|
1999-08-19 00:55:39 +00:00
|
|
|
}
|
|
|
|
|
2003-07-17 13:43:59 +00:00
|
|
|
/**
|
|
|
|
* See if textures are loaded in texture memory.
|
|
|
|
*
|
|
|
|
* \param n number of textures to query.
|
|
|
|
* \param texName array with the texture names.
|
|
|
|
* \param residences array which will hold the residence status.
|
|
|
|
*
|
|
|
|
* \return GL_TRUE if all textures are resident and \p residences is left unchanged,
|
|
|
|
*
|
|
|
|
* \sa glAreTexturesResident().
|
|
|
|
*
|
|
|
|
* Looks up each texture in the hash and calls
|
|
|
|
* dd_function_table::IsTextureResident.
|
1999-08-19 00:55:39 +00:00
|
|
|
*/
|
1999-11-11 01:22:25 +00:00
|
|
|
GLboolean
|
2000-08-02 20:16:03 +00:00
|
|
|
_mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
|
|
|
|
GLboolean *residences)
|
1999-08-19 00:55:39 +00:00
|
|
|
{
|
1999-11-11 01:22:25 +00:00
|
|
|
GET_CURRENT_CONTEXT(ctx);
|
2000-08-02 20:16:03 +00:00
|
|
|
GLboolean allResident = GL_TRUE;
|
2003-03-10 00:26:24 +00:00
|
|
|
GLint i, j;
|
2000-12-26 05:09:27 +00:00
|
|
|
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
|
1999-08-19 00:55:39 +00:00
|
|
|
|
2000-08-02 20:16:03 +00:00
|
|
|
if (n < 0) {
|
2001-03-03 20:33:27 +00:00
|
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)");
|
1999-08-19 00:55:39 +00:00
|
|
|
return GL_FALSE;
|
|
|
|
}
|
|
|
|
|
2000-08-03 14:03:17 +00:00
|
|
|
if (!texName || !residences)
|
|
|
|
return GL_FALSE;
|
|
|
|
|
2000-08-02 20:16:03 +00:00
|
|
|
for (i = 0; i < n; i++) {
|
1999-08-19 00:55:39 +00:00
|
|
|
struct gl_texture_object *t;
|
2000-08-02 20:16:03 +00:00
|
|
|
if (texName[i] == 0) {
|
2003-03-10 00:26:24 +00:00
|
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
|
1999-08-19 00:55:39 +00:00
|
|
|
return GL_FALSE;
|
|
|
|
}
|
|
|
|
t = (struct gl_texture_object *)
|
2000-01-24 16:19:54 +00:00
|
|
|
_mesa_HashLookup(ctx->Shared->TexObjects, texName[i]);
|
2003-03-10 00:26:24 +00:00
|
|
|
if (!t) {
|
|
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
|
|
|
|
return GL_FALSE;
|
|
|
|
}
|
|
|
|
if (!ctx->Driver.IsTextureResident ||
|
|
|
|
ctx->Driver.IsTextureResident(ctx, t)) {
|
|
|
|
/* The texture is resident */
|
|
|
|
if (!allResident)
|
1999-09-30 11:18:21 +00:00
|
|
|
residences[i] = GL_TRUE;
|
1999-08-19 00:55:39 +00:00
|
|
|
}
|
|
|
|
else {
|
2003-03-10 00:26:24 +00:00
|
|
|
/* The texture is not resident */
|
|
|
|
if (allResident) {
|
|
|
|
allResident = GL_FALSE;
|
|
|
|
for (j = 0; j < i; j++)
|
|
|
|
residences[j] = GL_TRUE;
|
|
|
|
}
|
|
|
|
residences[i] = GL_FALSE;
|
1999-08-19 00:55:39 +00:00
|
|
|
}
|
|
|
|
}
|
2003-03-10 00:26:24 +00:00
|
|
|
|
2000-08-02 20:16:03 +00:00
|
|
|
return allResident;
|
1999-08-19 00:55:39 +00:00
|
|
|
}
|
|
|
|
|
2003-07-17 13:43:59 +00:00
|
|
|
/**
|
|
|
|
* See if a name corresponds to a texture.
|
|
|
|
*
|
|
|
|
* \param texture texture name.
|
|
|
|
*
|
|
|
|
* \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE
|
|
|
|
* otherwise.
|
|
|
|
*
|
|
|
|
* \sa glIsTexture().
|
|
|
|
*
|
|
|
|
* Calls _mesa_HashLookup().
|
1999-08-19 00:55:39 +00:00
|
|
|
*/
|
1999-11-11 01:22:25 +00:00
|
|
|
GLboolean
|
|
|
|
_mesa_IsTexture( GLuint texture )
|
1999-08-19 00:55:39 +00:00
|
|
|
{
|
1999-11-11 01:22:25 +00:00
|
|
|
GET_CURRENT_CONTEXT(ctx);
|
2000-12-26 05:09:27 +00:00
|
|
|
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
|
|
|
|
return texture > 0 && _mesa_HashLookup(ctx->Shared->TexObjects, texture);
|
1999-08-19 00:55:39 +00:00
|
|
|
}
|
2003-07-17 13:43:59 +00:00
|
|
|
|
|
|
|
/*@}*/
|