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third_party_mesa3d/src/mesa/main/texobj.c

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/**
* \file texobj.c
* Texture object management.
*/
1999-08-19 00:55:39 +00:00
/*
* Mesa 3-D graphics library
* Version: 5.1
Committing in . Modified Files: Mesa/macos/gli_api/gliapi1.h Mesa/macos/gli_api/gliapi2.h Mesa/macos/gli_api/gliapiext.h Mesa/macos/src-gli/fxgli.c Mesa/macos/src-gli/fxgli.h Mesa/macos/src-gli/fxgli2.c Mesa/macos/src-gli/fxgli_tridebug.c Mesa/src/accum.c Mesa/src/accum.h Mesa/src/all.h Mesa/src/alpha.c Mesa/src/alpha.h Mesa/src/attrib.c Mesa/src/attrib.h Mesa/src/bitmap.c Mesa/src/bitmap.h Mesa/src/blend.c Mesa/src/blend.h Mesa/src/buffers.c Mesa/src/buffers.h Mesa/src/clip.c Mesa/src/clip.h Mesa/src/colortab.h Mesa/src/config.c Mesa/src/context.c Mesa/src/context.h Mesa/src/convolve.c Mesa/src/convolve.h Mesa/src/copypix.c Mesa/src/copypix.h Mesa/src/debug.c Mesa/src/depth.c Mesa/src/depth.h Mesa/src/dlist.c Mesa/src/dlist.h Mesa/src/drawpix.c Mesa/src/drawpix.h Mesa/src/enable.c Mesa/src/enable.h Mesa/src/eval.c Mesa/src/eval.h Mesa/src/extensions.c Mesa/src/extensions.h Mesa/src/feedback.c Mesa/src/feedback.h Mesa/src/fog.c Mesa/src/fog.h Mesa/src/get.c Mesa/src/get.h Mesa/src/glapi.c Mesa/src/glthread.h Mesa/src/highpc.c Mesa/src/hint.h Mesa/src/histogram.h Mesa/src/image.c Mesa/src/image.h Mesa/src/imports.c Mesa/src/light.c Mesa/src/light.h Mesa/src/lines.c Mesa/src/lines.h Mesa/src/logic.c Mesa/src/logic.h Mesa/src/masking.c Mesa/src/masking.h Mesa/src/matrix.c Mesa/src/matrix.h Mesa/src/pixel.c Mesa/src/pixel.h Mesa/src/points.c Mesa/src/points.h Mesa/src/polygon.c Mesa/src/polygon.h Mesa/src/rastpos.c Mesa/src/readpix.c Mesa/src/scissor.c Mesa/src/scissor.h Mesa/src/state.c Mesa/src/state.h Mesa/src/stencil.c Mesa/src/stencil.h Mesa/src/teximage.c Mesa/src/teximage.h Mesa/src/texobj.c Mesa/src/texobj.h Mesa/src/texstate.c Mesa/src/texstate.h Mesa/src/texture.c Mesa/src/texture.h Mesa/src/texutil.c Mesa/src/texutil.h Mesa/src/varray.c Mesa/src/varray.h Mesa/src/X/fakeglx.c Mesa/src/X/xm_api.c Mesa/src/X/xm_dd.c Mesa/src/X/xm_line.c Mesa/src/X/xm_span.c Mesa/src/X/xm_tri.c Mesa/src/swrast/s_aaline.c Mesa/src/swrast/s_aaline.h Mesa/src/swrast/s_aatriangle.h Mesa/src/swrast/s_accum.h Mesa/src/swrast/s_alpha.h Mesa/src/swrast/s_alphabuf.h Mesa/src/swrast/s_blend.h Mesa/src/swrast/s_context.c Mesa/src/swrast/s_context.h Mesa/src/swrast/s_depth.h Mesa/src/swrast/s_drawpix.h Mesa/src/swrast/s_feedback.h Mesa/src/swrast/s_fog.h Mesa/src/swrast/s_histogram.h Mesa/src/swrast/s_lines.h Mesa/src/swrast/s_logic.h Mesa/src/swrast/s_masking.h Mesa/src/swrast/s_pb.h Mesa/src/swrast/s_pixeltex.h Mesa/src/swrast/s_points.h Mesa/src/swrast/s_quads.c Mesa/src/swrast/s_quads.h Mesa/src/swrast/s_scissor.h Mesa/src/swrast/s_span.h Mesa/src/swrast/s_stencil.h Mesa/src/swrast/s_texture.h Mesa/src/swrast/s_triangle.h Mesa/src/swrast/s_zoom.h Mesa/src/swrast/swrast.h Mesa/src/swrast_setup/ss_context.h Mesa/src/swrast_setup/ss_triangle.c Mesa/src/swrast_setup/ss_triangle.h Mesa/src/swrast_setup/ss_vb.h Mesa/src/tnl/t_clip.c Mesa/src/tnl/t_clip.h Mesa/src/tnl/t_context.c Mesa/src/tnl/t_context.h Mesa/src/tnl/t_cva.c Mesa/src/tnl/t_cva.h Mesa/src/tnl/t_debug.c Mesa/src/tnl/t_debug.h Mesa/src/tnl/t_dlist.h Mesa/src/tnl/t_eval.c Mesa/src/tnl/t_eval.h Mesa/src/tnl/t_fog.c Mesa/src/tnl/t_fog.h Mesa/src/tnl/t_light.c Mesa/src/tnl/t_light.h Mesa/src/tnl/t_pipeline.c Mesa/src/tnl/t_pipeline.h Mesa/src/tnl/t_shade.c Mesa/src/tnl/t_shade.h Mesa/src/tnl/t_stages.c Mesa/src/tnl/t_stages.h Mesa/src/tnl/t_texture.c Mesa/src/tnl/t_texture.h Mesa/src/tnl/t_trans_elt.c Mesa/src/tnl/t_trans_elt.h Mesa/src/tnl/t_varray.c Mesa/src/tnl/t_varray.h Mesa/src/tnl/t_vb.c Mesa/src/tnl/t_vb.h Mesa/src/tnl/t_vbcull.c Mesa/src/tnl/t_vbcull.h Mesa/src/tnl/t_vbfill.c Mesa/src/tnl/t_vbfill.h Mesa/src/tnl/t_vbindirect.c Mesa/src/tnl/t_vbindirect.h Mesa/src/tnl/t_vbrender.c Mesa/src/tnl/t_vbrender.h Mesa/src/tnl/t_vbxform.c Mesa/src/tnl/t_vbxform.h Mesa/src/tnl/tnl.h Added Files: Mesa/src/mtypes.h Removed Files: Mesa/src/types.h Changed Mesa/src/types to Mesa/src/mtypes.h to avoid conflicts while compiling on a VMS system. ----------------------------------------------------------------------
2000-11-22 07:32:16 +00:00
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
Committing in . Modified Files: Mesa/macos/gli_api/gliapi1.h Mesa/macos/gli_api/gliapi2.h Mesa/macos/gli_api/gliapiext.h Mesa/macos/src-gli/fxgli.c Mesa/macos/src-gli/fxgli.h Mesa/macos/src-gli/fxgli2.c Mesa/macos/src-gli/fxgli_tridebug.c Mesa/src/accum.c Mesa/src/accum.h Mesa/src/all.h Mesa/src/alpha.c Mesa/src/alpha.h Mesa/src/attrib.c Mesa/src/attrib.h Mesa/src/bitmap.c Mesa/src/bitmap.h Mesa/src/blend.c Mesa/src/blend.h Mesa/src/buffers.c Mesa/src/buffers.h Mesa/src/clip.c Mesa/src/clip.h Mesa/src/colortab.h Mesa/src/config.c Mesa/src/context.c Mesa/src/context.h Mesa/src/convolve.c Mesa/src/convolve.h Mesa/src/copypix.c Mesa/src/copypix.h Mesa/src/debug.c Mesa/src/depth.c Mesa/src/depth.h Mesa/src/dlist.c Mesa/src/dlist.h Mesa/src/drawpix.c Mesa/src/drawpix.h Mesa/src/enable.c Mesa/src/enable.h Mesa/src/eval.c Mesa/src/eval.h Mesa/src/extensions.c Mesa/src/extensions.h Mesa/src/feedback.c Mesa/src/feedback.h Mesa/src/fog.c Mesa/src/fog.h Mesa/src/get.c Mesa/src/get.h Mesa/src/glapi.c Mesa/src/glthread.h Mesa/src/highpc.c Mesa/src/hint.h Mesa/src/histogram.h Mesa/src/image.c Mesa/src/image.h Mesa/src/imports.c Mesa/src/light.c Mesa/src/light.h Mesa/src/lines.c Mesa/src/lines.h Mesa/src/logic.c Mesa/src/logic.h Mesa/src/masking.c Mesa/src/masking.h Mesa/src/matrix.c Mesa/src/matrix.h Mesa/src/pixel.c Mesa/src/pixel.h Mesa/src/points.c Mesa/src/points.h Mesa/src/polygon.c Mesa/src/polygon.h Mesa/src/rastpos.c Mesa/src/readpix.c Mesa/src/scissor.c Mesa/src/scissor.h Mesa/src/state.c Mesa/src/state.h Mesa/src/stencil.c Mesa/src/stencil.h Mesa/src/teximage.c Mesa/src/teximage.h Mesa/src/texobj.c Mesa/src/texobj.h Mesa/src/texstate.c Mesa/src/texstate.h Mesa/src/texture.c Mesa/src/texture.h Mesa/src/texutil.c Mesa/src/texutil.h Mesa/src/varray.c Mesa/src/varray.h Mesa/src/X/fakeglx.c Mesa/src/X/xm_api.c Mesa/src/X/xm_dd.c Mesa/src/X/xm_line.c Mesa/src/X/xm_span.c Mesa/src/X/xm_tri.c Mesa/src/swrast/s_aaline.c Mesa/src/swrast/s_aaline.h Mesa/src/swrast/s_aatriangle.h Mesa/src/swrast/s_accum.h Mesa/src/swrast/s_alpha.h Mesa/src/swrast/s_alphabuf.h Mesa/src/swrast/s_blend.h Mesa/src/swrast/s_context.c Mesa/src/swrast/s_context.h Mesa/src/swrast/s_depth.h Mesa/src/swrast/s_drawpix.h Mesa/src/swrast/s_feedback.h Mesa/src/swrast/s_fog.h Mesa/src/swrast/s_histogram.h Mesa/src/swrast/s_lines.h Mesa/src/swrast/s_logic.h Mesa/src/swrast/s_masking.h Mesa/src/swrast/s_pb.h Mesa/src/swrast/s_pixeltex.h Mesa/src/swrast/s_points.h Mesa/src/swrast/s_quads.c Mesa/src/swrast/s_quads.h Mesa/src/swrast/s_scissor.h Mesa/src/swrast/s_span.h Mesa/src/swrast/s_stencil.h Mesa/src/swrast/s_texture.h Mesa/src/swrast/s_triangle.h Mesa/src/swrast/s_zoom.h Mesa/src/swrast/swrast.h Mesa/src/swrast_setup/ss_context.h Mesa/src/swrast_setup/ss_triangle.c Mesa/src/swrast_setup/ss_triangle.h Mesa/src/swrast_setup/ss_vb.h Mesa/src/tnl/t_clip.c Mesa/src/tnl/t_clip.h Mesa/src/tnl/t_context.c Mesa/src/tnl/t_context.h Mesa/src/tnl/t_cva.c Mesa/src/tnl/t_cva.h Mesa/src/tnl/t_debug.c Mesa/src/tnl/t_debug.h Mesa/src/tnl/t_dlist.h Mesa/src/tnl/t_eval.c Mesa/src/tnl/t_eval.h Mesa/src/tnl/t_fog.c Mesa/src/tnl/t_fog.h Mesa/src/tnl/t_light.c Mesa/src/tnl/t_light.h Mesa/src/tnl/t_pipeline.c Mesa/src/tnl/t_pipeline.h Mesa/src/tnl/t_shade.c Mesa/src/tnl/t_shade.h Mesa/src/tnl/t_stages.c Mesa/src/tnl/t_stages.h Mesa/src/tnl/t_texture.c Mesa/src/tnl/t_texture.h Mesa/src/tnl/t_trans_elt.c Mesa/src/tnl/t_trans_elt.h Mesa/src/tnl/t_varray.c Mesa/src/tnl/t_varray.h Mesa/src/tnl/t_vb.c Mesa/src/tnl/t_vb.h Mesa/src/tnl/t_vbcull.c Mesa/src/tnl/t_vbcull.h Mesa/src/tnl/t_vbfill.c Mesa/src/tnl/t_vbfill.h Mesa/src/tnl/t_vbindirect.c Mesa/src/tnl/t_vbindirect.h Mesa/src/tnl/t_vbrender.c Mesa/src/tnl/t_vbrender.h Mesa/src/tnl/t_vbxform.c Mesa/src/tnl/t_vbxform.h Mesa/src/tnl/tnl.h Added Files: Mesa/src/mtypes.h Removed Files: Mesa/src/types.h Changed Mesa/src/types to Mesa/src/mtypes.h to avoid conflicts while compiling on a VMS system. ----------------------------------------------------------------------
2000-11-22 07:32:16 +00:00
*
1999-08-19 00:55:39 +00:00
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
Committing in . Modified Files: Mesa/macos/gli_api/gliapi1.h Mesa/macos/gli_api/gliapi2.h Mesa/macos/gli_api/gliapiext.h Mesa/macos/src-gli/fxgli.c Mesa/macos/src-gli/fxgli.h Mesa/macos/src-gli/fxgli2.c Mesa/macos/src-gli/fxgli_tridebug.c Mesa/src/accum.c Mesa/src/accum.h Mesa/src/all.h Mesa/src/alpha.c Mesa/src/alpha.h Mesa/src/attrib.c Mesa/src/attrib.h Mesa/src/bitmap.c Mesa/src/bitmap.h Mesa/src/blend.c Mesa/src/blend.h Mesa/src/buffers.c Mesa/src/buffers.h Mesa/src/clip.c Mesa/src/clip.h Mesa/src/colortab.h Mesa/src/config.c Mesa/src/context.c Mesa/src/context.h Mesa/src/convolve.c Mesa/src/convolve.h Mesa/src/copypix.c Mesa/src/copypix.h Mesa/src/debug.c Mesa/src/depth.c Mesa/src/depth.h Mesa/src/dlist.c Mesa/src/dlist.h Mesa/src/drawpix.c Mesa/src/drawpix.h Mesa/src/enable.c Mesa/src/enable.h Mesa/src/eval.c Mesa/src/eval.h Mesa/src/extensions.c Mesa/src/extensions.h Mesa/src/feedback.c Mesa/src/feedback.h Mesa/src/fog.c Mesa/src/fog.h Mesa/src/get.c Mesa/src/get.h Mesa/src/glapi.c Mesa/src/glthread.h Mesa/src/highpc.c Mesa/src/hint.h Mesa/src/histogram.h Mesa/src/image.c Mesa/src/image.h Mesa/src/imports.c Mesa/src/light.c Mesa/src/light.h Mesa/src/lines.c Mesa/src/lines.h Mesa/src/logic.c Mesa/src/logic.h Mesa/src/masking.c Mesa/src/masking.h Mesa/src/matrix.c Mesa/src/matrix.h Mesa/src/pixel.c Mesa/src/pixel.h Mesa/src/points.c Mesa/src/points.h Mesa/src/polygon.c Mesa/src/polygon.h Mesa/src/rastpos.c Mesa/src/readpix.c Mesa/src/scissor.c Mesa/src/scissor.h Mesa/src/state.c Mesa/src/state.h Mesa/src/stencil.c Mesa/src/stencil.h Mesa/src/teximage.c Mesa/src/teximage.h Mesa/src/texobj.c Mesa/src/texobj.h Mesa/src/texstate.c Mesa/src/texstate.h Mesa/src/texture.c Mesa/src/texture.h Mesa/src/texutil.c Mesa/src/texutil.h Mesa/src/varray.c Mesa/src/varray.h Mesa/src/X/fakeglx.c Mesa/src/X/xm_api.c Mesa/src/X/xm_dd.c Mesa/src/X/xm_line.c Mesa/src/X/xm_span.c Mesa/src/X/xm_tri.c Mesa/src/swrast/s_aaline.c Mesa/src/swrast/s_aaline.h Mesa/src/swrast/s_aatriangle.h Mesa/src/swrast/s_accum.h Mesa/src/swrast/s_alpha.h Mesa/src/swrast/s_alphabuf.h Mesa/src/swrast/s_blend.h Mesa/src/swrast/s_context.c Mesa/src/swrast/s_context.h Mesa/src/swrast/s_depth.h Mesa/src/swrast/s_drawpix.h Mesa/src/swrast/s_feedback.h Mesa/src/swrast/s_fog.h Mesa/src/swrast/s_histogram.h Mesa/src/swrast/s_lines.h Mesa/src/swrast/s_logic.h Mesa/src/swrast/s_masking.h Mesa/src/swrast/s_pb.h Mesa/src/swrast/s_pixeltex.h Mesa/src/swrast/s_points.h Mesa/src/swrast/s_quads.c Mesa/src/swrast/s_quads.h Mesa/src/swrast/s_scissor.h Mesa/src/swrast/s_span.h Mesa/src/swrast/s_stencil.h Mesa/src/swrast/s_texture.h Mesa/src/swrast/s_triangle.h Mesa/src/swrast/s_zoom.h Mesa/src/swrast/swrast.h Mesa/src/swrast_setup/ss_context.h Mesa/src/swrast_setup/ss_triangle.c Mesa/src/swrast_setup/ss_triangle.h Mesa/src/swrast_setup/ss_vb.h Mesa/src/tnl/t_clip.c Mesa/src/tnl/t_clip.h Mesa/src/tnl/t_context.c Mesa/src/tnl/t_context.h Mesa/src/tnl/t_cva.c Mesa/src/tnl/t_cva.h Mesa/src/tnl/t_debug.c Mesa/src/tnl/t_debug.h Mesa/src/tnl/t_dlist.h Mesa/src/tnl/t_eval.c Mesa/src/tnl/t_eval.h Mesa/src/tnl/t_fog.c Mesa/src/tnl/t_fog.h Mesa/src/tnl/t_light.c Mesa/src/tnl/t_light.h Mesa/src/tnl/t_pipeline.c Mesa/src/tnl/t_pipeline.h Mesa/src/tnl/t_shade.c Mesa/src/tnl/t_shade.h Mesa/src/tnl/t_stages.c Mesa/src/tnl/t_stages.h Mesa/src/tnl/t_texture.c Mesa/src/tnl/t_texture.h Mesa/src/tnl/t_trans_elt.c Mesa/src/tnl/t_trans_elt.h Mesa/src/tnl/t_varray.c Mesa/src/tnl/t_varray.h Mesa/src/tnl/t_vb.c Mesa/src/tnl/t_vb.h Mesa/src/tnl/t_vbcull.c Mesa/src/tnl/t_vbcull.h Mesa/src/tnl/t_vbfill.c Mesa/src/tnl/t_vbfill.h Mesa/src/tnl/t_vbindirect.c Mesa/src/tnl/t_vbindirect.h Mesa/src/tnl/t_vbrender.c Mesa/src/tnl/t_vbrender.h Mesa/src/tnl/t_vbxform.c Mesa/src/tnl/t_vbxform.h Mesa/src/tnl/tnl.h Added Files: Mesa/src/mtypes.h Removed Files: Mesa/src/types.h Changed Mesa/src/types to Mesa/src/mtypes.h to avoid conflicts while compiling on a VMS system. ----------------------------------------------------------------------
2000-11-22 07:32:16 +00:00
*
1999-08-19 00:55:39 +00:00
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
Committing in . Modified Files: Mesa/macos/gli_api/gliapi1.h Mesa/macos/gli_api/gliapi2.h Mesa/macos/gli_api/gliapiext.h Mesa/macos/src-gli/fxgli.c Mesa/macos/src-gli/fxgli.h Mesa/macos/src-gli/fxgli2.c Mesa/macos/src-gli/fxgli_tridebug.c Mesa/src/accum.c Mesa/src/accum.h Mesa/src/all.h Mesa/src/alpha.c Mesa/src/alpha.h Mesa/src/attrib.c Mesa/src/attrib.h Mesa/src/bitmap.c Mesa/src/bitmap.h Mesa/src/blend.c Mesa/src/blend.h Mesa/src/buffers.c Mesa/src/buffers.h Mesa/src/clip.c Mesa/src/clip.h Mesa/src/colortab.h Mesa/src/config.c Mesa/src/context.c Mesa/src/context.h Mesa/src/convolve.c Mesa/src/convolve.h Mesa/src/copypix.c Mesa/src/copypix.h Mesa/src/debug.c Mesa/src/depth.c Mesa/src/depth.h Mesa/src/dlist.c Mesa/src/dlist.h Mesa/src/drawpix.c Mesa/src/drawpix.h Mesa/src/enable.c Mesa/src/enable.h Mesa/src/eval.c Mesa/src/eval.h Mesa/src/extensions.c Mesa/src/extensions.h Mesa/src/feedback.c Mesa/src/feedback.h Mesa/src/fog.c Mesa/src/fog.h Mesa/src/get.c Mesa/src/get.h Mesa/src/glapi.c Mesa/src/glthread.h Mesa/src/highpc.c Mesa/src/hint.h Mesa/src/histogram.h Mesa/src/image.c Mesa/src/image.h Mesa/src/imports.c Mesa/src/light.c Mesa/src/light.h Mesa/src/lines.c Mesa/src/lines.h Mesa/src/logic.c Mesa/src/logic.h Mesa/src/masking.c Mesa/src/masking.h Mesa/src/matrix.c Mesa/src/matrix.h Mesa/src/pixel.c Mesa/src/pixel.h Mesa/src/points.c Mesa/src/points.h Mesa/src/polygon.c Mesa/src/polygon.h Mesa/src/rastpos.c Mesa/src/readpix.c Mesa/src/scissor.c Mesa/src/scissor.h Mesa/src/state.c Mesa/src/state.h Mesa/src/stencil.c Mesa/src/stencil.h Mesa/src/teximage.c Mesa/src/teximage.h Mesa/src/texobj.c Mesa/src/texobj.h Mesa/src/texstate.c Mesa/src/texstate.h Mesa/src/texture.c Mesa/src/texture.h Mesa/src/texutil.c Mesa/src/texutil.h Mesa/src/varray.c Mesa/src/varray.h Mesa/src/X/fakeglx.c Mesa/src/X/xm_api.c Mesa/src/X/xm_dd.c Mesa/src/X/xm_line.c Mesa/src/X/xm_span.c Mesa/src/X/xm_tri.c Mesa/src/swrast/s_aaline.c Mesa/src/swrast/s_aaline.h Mesa/src/swrast/s_aatriangle.h Mesa/src/swrast/s_accum.h Mesa/src/swrast/s_alpha.h Mesa/src/swrast/s_alphabuf.h Mesa/src/swrast/s_blend.h Mesa/src/swrast/s_context.c Mesa/src/swrast/s_context.h Mesa/src/swrast/s_depth.h Mesa/src/swrast/s_drawpix.h Mesa/src/swrast/s_feedback.h Mesa/src/swrast/s_fog.h Mesa/src/swrast/s_histogram.h Mesa/src/swrast/s_lines.h Mesa/src/swrast/s_logic.h Mesa/src/swrast/s_masking.h Mesa/src/swrast/s_pb.h Mesa/src/swrast/s_pixeltex.h Mesa/src/swrast/s_points.h Mesa/src/swrast/s_quads.c Mesa/src/swrast/s_quads.h Mesa/src/swrast/s_scissor.h Mesa/src/swrast/s_span.h Mesa/src/swrast/s_stencil.h Mesa/src/swrast/s_texture.h Mesa/src/swrast/s_triangle.h Mesa/src/swrast/s_zoom.h Mesa/src/swrast/swrast.h Mesa/src/swrast_setup/ss_context.h Mesa/src/swrast_setup/ss_triangle.c Mesa/src/swrast_setup/ss_triangle.h Mesa/src/swrast_setup/ss_vb.h Mesa/src/tnl/t_clip.c Mesa/src/tnl/t_clip.h Mesa/src/tnl/t_context.c Mesa/src/tnl/t_context.h Mesa/src/tnl/t_cva.c Mesa/src/tnl/t_cva.h Mesa/src/tnl/t_debug.c Mesa/src/tnl/t_debug.h Mesa/src/tnl/t_dlist.h Mesa/src/tnl/t_eval.c Mesa/src/tnl/t_eval.h Mesa/src/tnl/t_fog.c Mesa/src/tnl/t_fog.h Mesa/src/tnl/t_light.c Mesa/src/tnl/t_light.h Mesa/src/tnl/t_pipeline.c Mesa/src/tnl/t_pipeline.h Mesa/src/tnl/t_shade.c Mesa/src/tnl/t_shade.h Mesa/src/tnl/t_stages.c Mesa/src/tnl/t_stages.h Mesa/src/tnl/t_texture.c Mesa/src/tnl/t_texture.h Mesa/src/tnl/t_trans_elt.c Mesa/src/tnl/t_trans_elt.h Mesa/src/tnl/t_varray.c Mesa/src/tnl/t_varray.h Mesa/src/tnl/t_vb.c Mesa/src/tnl/t_vb.h Mesa/src/tnl/t_vbcull.c Mesa/src/tnl/t_vbcull.h Mesa/src/tnl/t_vbfill.c Mesa/src/tnl/t_vbfill.h Mesa/src/tnl/t_vbindirect.c Mesa/src/tnl/t_vbindirect.h Mesa/src/tnl/t_vbrender.c Mesa/src/tnl/t_vbrender.h Mesa/src/tnl/t_vbxform.c Mesa/src/tnl/t_vbxform.h Mesa/src/tnl/tnl.h Added Files: Mesa/src/mtypes.h Removed Files: Mesa/src/types.h Changed Mesa/src/types to Mesa/src/mtypes.h to avoid conflicts while compiling on a VMS system. ----------------------------------------------------------------------
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "colortab.h"
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#include "context.h"
#include "enums.h"
#include "hash.h"
#include "imports.h"
#include "macros.h"
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#include "teximage.h"
#include "texstate.h"
#include "texobj.h"
Committing in . Modified Files: Mesa/macos/gli_api/gliapi1.h Mesa/macos/gli_api/gliapi2.h Mesa/macos/gli_api/gliapiext.h Mesa/macos/src-gli/fxgli.c Mesa/macos/src-gli/fxgli.h Mesa/macos/src-gli/fxgli2.c Mesa/macos/src-gli/fxgli_tridebug.c Mesa/src/accum.c Mesa/src/accum.h Mesa/src/all.h Mesa/src/alpha.c Mesa/src/alpha.h Mesa/src/attrib.c Mesa/src/attrib.h Mesa/src/bitmap.c Mesa/src/bitmap.h Mesa/src/blend.c Mesa/src/blend.h Mesa/src/buffers.c Mesa/src/buffers.h Mesa/src/clip.c Mesa/src/clip.h Mesa/src/colortab.h Mesa/src/config.c Mesa/src/context.c Mesa/src/context.h Mesa/src/convolve.c Mesa/src/convolve.h Mesa/src/copypix.c Mesa/src/copypix.h Mesa/src/debug.c Mesa/src/depth.c Mesa/src/depth.h Mesa/src/dlist.c Mesa/src/dlist.h Mesa/src/drawpix.c Mesa/src/drawpix.h Mesa/src/enable.c Mesa/src/enable.h Mesa/src/eval.c Mesa/src/eval.h Mesa/src/extensions.c Mesa/src/extensions.h Mesa/src/feedback.c Mesa/src/feedback.h Mesa/src/fog.c Mesa/src/fog.h Mesa/src/get.c Mesa/src/get.h Mesa/src/glapi.c Mesa/src/glthread.h Mesa/src/highpc.c Mesa/src/hint.h Mesa/src/histogram.h Mesa/src/image.c Mesa/src/image.h Mesa/src/imports.c Mesa/src/light.c Mesa/src/light.h Mesa/src/lines.c Mesa/src/lines.h Mesa/src/logic.c Mesa/src/logic.h Mesa/src/masking.c Mesa/src/masking.h Mesa/src/matrix.c Mesa/src/matrix.h Mesa/src/pixel.c Mesa/src/pixel.h Mesa/src/points.c Mesa/src/points.h Mesa/src/polygon.c Mesa/src/polygon.h Mesa/src/rastpos.c Mesa/src/readpix.c Mesa/src/scissor.c Mesa/src/scissor.h Mesa/src/state.c Mesa/src/state.h Mesa/src/stencil.c Mesa/src/stencil.h Mesa/src/teximage.c Mesa/src/teximage.h Mesa/src/texobj.c Mesa/src/texobj.h Mesa/src/texstate.c Mesa/src/texstate.h Mesa/src/texture.c Mesa/src/texture.h Mesa/src/texutil.c Mesa/src/texutil.h Mesa/src/varray.c Mesa/src/varray.h Mesa/src/X/fakeglx.c Mesa/src/X/xm_api.c Mesa/src/X/xm_dd.c Mesa/src/X/xm_line.c Mesa/src/X/xm_span.c Mesa/src/X/xm_tri.c Mesa/src/swrast/s_aaline.c Mesa/src/swrast/s_aaline.h Mesa/src/swrast/s_aatriangle.h Mesa/src/swrast/s_accum.h Mesa/src/swrast/s_alpha.h Mesa/src/swrast/s_alphabuf.h Mesa/src/swrast/s_blend.h Mesa/src/swrast/s_context.c Mesa/src/swrast/s_context.h Mesa/src/swrast/s_depth.h Mesa/src/swrast/s_drawpix.h Mesa/src/swrast/s_feedback.h Mesa/src/swrast/s_fog.h Mesa/src/swrast/s_histogram.h Mesa/src/swrast/s_lines.h Mesa/src/swrast/s_logic.h Mesa/src/swrast/s_masking.h Mesa/src/swrast/s_pb.h Mesa/src/swrast/s_pixeltex.h Mesa/src/swrast/s_points.h Mesa/src/swrast/s_quads.c Mesa/src/swrast/s_quads.h Mesa/src/swrast/s_scissor.h Mesa/src/swrast/s_span.h Mesa/src/swrast/s_stencil.h Mesa/src/swrast/s_texture.h Mesa/src/swrast/s_triangle.h Mesa/src/swrast/s_zoom.h Mesa/src/swrast/swrast.h Mesa/src/swrast_setup/ss_context.h Mesa/src/swrast_setup/ss_triangle.c Mesa/src/swrast_setup/ss_triangle.h Mesa/src/swrast_setup/ss_vb.h Mesa/src/tnl/t_clip.c Mesa/src/tnl/t_clip.h Mesa/src/tnl/t_context.c Mesa/src/tnl/t_context.h Mesa/src/tnl/t_cva.c Mesa/src/tnl/t_cva.h Mesa/src/tnl/t_debug.c Mesa/src/tnl/t_debug.h Mesa/src/tnl/t_dlist.h Mesa/src/tnl/t_eval.c Mesa/src/tnl/t_eval.h Mesa/src/tnl/t_fog.c Mesa/src/tnl/t_fog.h Mesa/src/tnl/t_light.c Mesa/src/tnl/t_light.h Mesa/src/tnl/t_pipeline.c Mesa/src/tnl/t_pipeline.h Mesa/src/tnl/t_shade.c Mesa/src/tnl/t_shade.h Mesa/src/tnl/t_stages.c Mesa/src/tnl/t_stages.h Mesa/src/tnl/t_texture.c Mesa/src/tnl/t_texture.h Mesa/src/tnl/t_trans_elt.c Mesa/src/tnl/t_trans_elt.h Mesa/src/tnl/t_varray.c Mesa/src/tnl/t_varray.h Mesa/src/tnl/t_vb.c Mesa/src/tnl/t_vb.h Mesa/src/tnl/t_vbcull.c Mesa/src/tnl/t_vbcull.h Mesa/src/tnl/t_vbfill.c Mesa/src/tnl/t_vbfill.h Mesa/src/tnl/t_vbindirect.c Mesa/src/tnl/t_vbindirect.h Mesa/src/tnl/t_vbrender.c Mesa/src/tnl/t_vbrender.h Mesa/src/tnl/t_vbxform.c Mesa/src/tnl/t_vbxform.h Mesa/src/tnl/tnl.h Added Files: Mesa/src/mtypes.h Removed Files: Mesa/src/types.h Changed Mesa/src/types to Mesa/src/mtypes.h to avoid conflicts while compiling on a VMS system. ----------------------------------------------------------------------
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#include "mtypes.h"
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/**********************************************************************/
/** \name Internal functions */
/*@{*/
/**
* Allocate and initialize a new texture object. But don't put it into the
* texture object hash table.
*
* Called via ctx->Driver.NewTextureObject, unless overridden by a device
* driver.
*
* \param shared the shared GL state structure to contain the texture object
* \param name integer name for the texture object
* \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
* GL_TEXTURE_CUBE_MAP_ARB or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake
* of GenTextures()
*
* \return pointer to new texture object.
*
* Allocate and initialize a gl_texture_object structure, and insert in the
* shared state texture list while holding its mutex.
* If <tt>name > 0</tt> then also insert the new texture object into the hash
* table.
*
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*/
struct gl_texture_object *
_mesa_new_texture_object( GLcontext *ctx, GLuint name, GLenum target )
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{
struct gl_texture_object *obj;
obj = CALLOC_STRUCT(gl_texture_object);
_mesa_initialize_texture_object(obj, name, target);
return obj;
}
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/**
* Initialize a texture object to default values.
* \param obj the texture object
* \param name the texture name
* \param target the texture target
*/
void
_mesa_initialize_texture_object( struct gl_texture_object *obj,
GLuint name, GLenum target )
{
ASSERT(target == 0 ||
target == GL_TEXTURE_1D ||
target == GL_TEXTURE_2D ||
target == GL_TEXTURE_3D ||
target == GL_TEXTURE_CUBE_MAP_ARB ||
target == GL_TEXTURE_RECTANGLE_NV);
/* init the non-zero fields */
_glthread_INIT_MUTEX(obj->Mutex);
obj->RefCount = 1;
obj->Name = name;
obj->Target = target;
obj->Priority = 1.0F;
if (target == GL_TEXTURE_RECTANGLE_NV) {
obj->WrapS = GL_CLAMP_TO_EDGE;
obj->WrapT = GL_CLAMP_TO_EDGE;
obj->WrapR = GL_CLAMP_TO_EDGE;
obj->MinFilter = GL_LINEAR;
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}
else {
obj->WrapS = GL_REPEAT;
obj->WrapT = GL_REPEAT;
obj->WrapR = GL_REPEAT;
obj->MinFilter = GL_NEAREST_MIPMAP_LINEAR;
}
obj->MagFilter = GL_LINEAR;
obj->MinLod = -1000.0;
obj->MaxLod = 1000.0;
obj->LodBias = 0.0;
obj->BaseLevel = 0;
obj->MaxLevel = 1000;
obj->MaxAnisotropy = 1.0;
obj->CompareFlag = GL_FALSE; /* SGIX_shadow */
obj->CompareOperator = GL_TEXTURE_LEQUAL_R_SGIX; /* SGIX_shadow */
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obj->CompareMode = GL_NONE; /* ARB_shadow */
obj->CompareFunc = GL_LEQUAL; /* ARB_shadow */
obj->DepthMode = GL_LUMINANCE; /* ARB_depth_texture */
obj->ShadowAmbient = 0.0F; /* ARB/SGIX_shadow_ambient */
_mesa_init_colortable(&obj->Palette);
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}
/**
* Deallocate a texture object struct. It should have already been
* removed from the texture object pool.
*
* \param shared the shared GL state to which the object belongs.
* \param texOjb the texture object to delete.
*
* Unlink the texture object from the shared state texture linked list while
* holding its lock. If the texture is a name number it's also removed from the
* hash table. Finally frees the texture images and the object itself.
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*/
void
_mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj )
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{
GLuint i;
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(void) ctx;
assert(texObj);
_mesa_free_colortable_data(&texObj->Palette);
/* free the texture images */
for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
if (texObj->Image[i]) {
_mesa_delete_texture_image( texObj->Image[i] );
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}
}
/* destroy the mutex -- it may have allocated memory (eg on bsd) */
_glthread_DESTROY_MUTEX(texObj->Mutex);
/* free this object */
_mesa_free(texObj);
}
/**
* Add the given texture object to the texture object pool.
*/
void
_mesa_save_texture_object( GLcontext *ctx, struct gl_texture_object *texObj )
{
/* insert into linked list */
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
texObj->Next = ctx->Shared->TexObjectList;
ctx->Shared->TexObjectList = texObj;
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
if (texObj->Name > 0) {
/* insert into hash table */
_mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj);
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}
}
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/**
* Remove the given texture object from the texture object pool.
* Do not deallocate the texture object though.
*/
void
_mesa_remove_texture_object( GLcontext *ctx, struct gl_texture_object *texObj )
{
struct gl_texture_object *tprev, *tcurr;
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
/* unlink from the linked list */
tprev = NULL;
tcurr = ctx->Shared->TexObjectList;
while (tcurr) {
if (tcurr == texObj) {
if (tprev) {
tprev->Next = texObj->Next;
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}
else {
ctx->Shared->TexObjectList = texObj->Next;
}
break;
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}
tprev = tcurr;
tcurr = tcurr->Next;
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}
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
if (texObj->Name > 0) {
/* remove from hash table */
_mesa_HashRemove(ctx->Shared->TexObjects, texObj->Name);
}
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}
/**
* Copy texture object state from one texture object to another.
*
* \param dest destination texture object.
* \param src source texture object.
*/
void
_mesa_copy_texture_object( struct gl_texture_object *dest,
const struct gl_texture_object *src )
{
dest->Name = src->Name;
dest->Priority = src->Priority;
dest->BorderColor[0] = src->BorderColor[0];
dest->BorderColor[1] = src->BorderColor[1];
dest->BorderColor[2] = src->BorderColor[2];
dest->BorderColor[3] = src->BorderColor[3];
dest->WrapS = src->WrapS;
dest->WrapT = src->WrapT;
dest->WrapR = src->WrapR;
dest->MinFilter = src->MinFilter;
dest->MagFilter = src->MagFilter;
dest->MinLod = src->MinLod;
dest->MaxLod = src->MaxLod;
dest->LodBias = src->LodBias;
dest->BaseLevel = src->BaseLevel;
dest->MaxLevel = src->MaxLevel;
dest->MaxAnisotropy = src->MaxAnisotropy;
dest->CompareFlag = src->CompareFlag;
dest->CompareOperator = src->CompareOperator;
dest->ShadowAmbient = src->ShadowAmbient;
dest->CompareMode = src->CompareMode;
dest->CompareFunc = src->CompareFunc;
dest->DepthMode = src->DepthMode;
dest->_MaxLevel = src->_MaxLevel;
dest->_MaxLambda = src->_MaxLambda;
dest->GenerateMipmap = src->GenerateMipmap;
dest->Palette = src->Palette;
dest->Complete = src->Complete;
dest->_IsPowerOfTwo = src->_IsPowerOfTwo;
}
/**
* Report why a texture object is incomplete.
*
* \param t texture object.
* \param why string describing why it's incomplete.
*
* \note For debug purposes only.
*/
#if 0
static void
incomplete(const struct gl_texture_object *t, const char *why)
{
_mesa_printf("Texture Obj %d incomplete because: %s\n", t->Name, why);
}
#else
#define incomplete(t, why)
#endif
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/**
* Examine a texture object to determine if it is complete.
*
* The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE
* accordingly.
*
* \param ctx GL context.
* \param t texture object.
*
* According to the texture target, verifies that each of the mipmaps is
* present and has the expected size.
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*/
void
_mesa_test_texobj_completeness( const GLcontext *ctx,
struct gl_texture_object *t )
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{
const GLint baseLevel = t->BaseLevel;
GLint maxLog2 = 0, maxLevels = 0;
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t->Complete = GL_TRUE; /* be optimistic */
t->_IsPowerOfTwo = GL_TRUE; /* may be set FALSE below */
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/* Always need the base level image */
if (!t->Image[baseLevel]) {
incomplete(t, "Image[baseLevel] == NULL");
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t->Complete = GL_FALSE;
return;
}
/* Compute _MaxLevel */
if (t->Target == GL_TEXTURE_1D) {
maxLog2 = t->Image[baseLevel]->WidthLog2;
maxLevels = ctx->Const.MaxTextureLevels;
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}
else if (t->Target == GL_TEXTURE_2D) {
maxLog2 = MAX2(t->Image[baseLevel]->WidthLog2,
t->Image[baseLevel]->HeightLog2);
maxLevels = ctx->Const.MaxTextureLevels;
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}
else if (t->Target == GL_TEXTURE_3D) {
GLint max = MAX2(t->Image[baseLevel]->WidthLog2,
t->Image[baseLevel]->HeightLog2);
maxLog2 = MAX2(max, (GLint)(t->Image[baseLevel]->DepthLog2));
maxLevels = ctx->Const.Max3DTextureLevels;
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}
else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
maxLog2 = MAX2(t->Image[baseLevel]->WidthLog2,
t->Image[baseLevel]->HeightLog2);
maxLevels = ctx->Const.MaxCubeTextureLevels;
}
else if (t->Target == GL_TEXTURE_RECTANGLE_NV) {
maxLog2 = 0; /* not applicable */
maxLevels = 1; /* no mipmapping */
}
else {
_mesa_problem(ctx, "Bad t->Target in _mesa_test_texobj_completeness");
return;
}
ASSERT(maxLevels > 0);
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t->_MaxLevel = baseLevel + maxLog2;
t->_MaxLevel = MIN2(t->_MaxLevel, t->MaxLevel);
t->_MaxLevel = MIN2(t->_MaxLevel, maxLevels - 1);
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/* Compute _MaxLambda = q - b (see the 1.2 spec) used during mipmapping */
t->_MaxLambda = (GLfloat) (t->_MaxLevel - t->BaseLevel);
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if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
/* make sure that all six cube map level 0 images are the same size */
const GLuint w = t->Image[baseLevel]->Width2;
const GLuint h = t->Image[baseLevel]->Height2;
if (!t->NegX[baseLevel] ||
t->NegX[baseLevel]->Width2 != w ||
t->NegX[baseLevel]->Height2 != h ||
!t->PosY[baseLevel] ||
t->PosY[baseLevel]->Width2 != w ||
t->PosY[baseLevel]->Height2 != h ||
!t->NegY[baseLevel] ||
t->NegY[baseLevel]->Width2 != w ||
t->NegY[baseLevel]->Height2 != h ||
!t->PosZ[baseLevel] ||
t->PosZ[baseLevel]->Width2 != w ||
t->PosZ[baseLevel]->Height2 != h ||
!t->NegZ[baseLevel] ||
t->NegZ[baseLevel]->Width2 != w ||
t->NegZ[baseLevel]->Height2 != h) {
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t->Complete = GL_FALSE;
incomplete(t, "Non-quare cubemap image");
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return;
}
}
/* check for non power of two */
if (!t->Image[baseLevel]->_IsPowerOfTwo) {
t->_IsPowerOfTwo = GL_FALSE;
}
/* extra checking for mipmaps */
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if (t->MinFilter != GL_NEAREST && t->MinFilter != GL_LINEAR) {
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/*
* Mipmapping: determine if we have a complete set of mipmaps
*/
GLint i;
GLint minLevel = baseLevel;
GLint maxLevel = t->_MaxLevel;
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if (minLevel > maxLevel) {
t->Complete = GL_FALSE;
incomplete(t, "minLevel > maxLevel");
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return;
}
/* Test dimension-independent attributes */
for (i = minLevel; i <= maxLevel; i++) {
if (t->Image[i]) {
if (t->Image[i]->TexFormat != t->Image[baseLevel]->TexFormat) {
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t->Complete = GL_FALSE;
incomplete(t, "Format[i] != Format[baseLevel]");
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return;
}
if (t->Image[i]->Border != t->Image[baseLevel]->Border) {
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t->Complete = GL_FALSE;
incomplete(t, "Border[i] != Border[baseLevel]");
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return;
}
}
}
/* Test things which depend on number of texture image dimensions */
if (t->Target == GL_TEXTURE_1D) {
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/* Test 1-D mipmaps */
GLuint width = t->Image[baseLevel]->Width2;
for (i = baseLevel + 1; i < maxLevels; i++) {
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if (width > 1) {
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width /= 2;
}
if (i >= minLevel && i <= maxLevel) {
if (!t->Image[i]) {
t->Complete = GL_FALSE;
incomplete(t, "1D Image[i] == NULL");
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return;
}
if (t->Image[i]->Width2 != width ) {
t->Complete = GL_FALSE;
incomplete(t, "1D Image[i] bad width");
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return;
}
}
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if (width == 1) {
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return; /* found smallest needed mipmap, all done! */
}
}
}
else if (t->Target == GL_TEXTURE_2D) {
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/* Test 2-D mipmaps */
GLuint width = t->Image[baseLevel]->Width2;
GLuint height = t->Image[baseLevel]->Height2;
for (i = baseLevel + 1; i < maxLevels; i++) {
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if (width > 1) {
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width /= 2;
}
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if (height > 1) {
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height /= 2;
}
if (i >= minLevel && i <= maxLevel) {
if (!t->Image[i]) {
t->Complete = GL_FALSE;
incomplete(t, "2D Image[i] == NULL");
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return;
}
if (t->Image[i]->Width2 != width) {
t->Complete = GL_FALSE;
incomplete(t, "2D Image[i] bad width");
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return;
}
if (t->Image[i]->Height2 != height) {
t->Complete = GL_FALSE;
incomplete(t, "2D Image[i] bad height");
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return;
}
if (width==1 && height==1) {
return; /* found smallest needed mipmap, all done! */
}
}
}
}
else if (t->Target == GL_TEXTURE_3D) {
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/* Test 3-D mipmaps */
GLuint width = t->Image[baseLevel]->Width2;
GLuint height = t->Image[baseLevel]->Height2;
GLuint depth = t->Image[baseLevel]->Depth2;
for (i = baseLevel + 1; i < maxLevels; i++) {
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if (width > 1) {
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width /= 2;
}
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if (height > 1) {
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height /= 2;
}
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if (depth > 1) {
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depth /= 2;
}
if (i >= minLevel && i <= maxLevel) {
if (!t->Image[i]) {
incomplete(t, "3D Image[i] == NULL");
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t->Complete = GL_FALSE;
return;
}
if (t->Image[i]->Format == GL_DEPTH_COMPONENT) {
t->Complete = GL_FALSE;
incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
return;
}
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if (t->Image[i]->Width2 != width) {
t->Complete = GL_FALSE;
incomplete(t, "3D Image[i] bad width");
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return;
}
if (t->Image[i]->Height2 != height) {
t->Complete = GL_FALSE;
incomplete(t, "3D Image[i] bad height");
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return;
}
if (t->Image[i]->Depth2 != depth) {
t->Complete = GL_FALSE;
incomplete(t, "3D Image[i] bad depth");
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return;
}
}
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if (width == 1 && height == 1 && depth == 1) {
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return; /* found smallest needed mipmap, all done! */
}
}
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}
else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
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/* make sure 6 cube faces are consistant */
GLuint width = t->Image[baseLevel]->Width2;
GLuint height = t->Image[baseLevel]->Height2;
for (i = baseLevel + 1; i < maxLevels; i++) {
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if (width > 1) {
width /= 2;
}
if (height > 1) {
height /= 2;
}
if (i >= minLevel && i <= maxLevel) {
/* check that we have images defined */
if (!t->Image[i] || !t->NegX[i] ||
!t->PosY[i] || !t->NegY[i] ||
!t->PosZ[i] || !t->NegZ[i]) {
t->Complete = GL_FALSE;
incomplete(t, "CubeMap Image[i] == NULL");
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return;
}
/* Don't support GL_DEPTH_COMPONENT for cube maps */
if (t->Image[i]->Format == GL_DEPTH_COMPONENT) {
t->Complete = GL_FALSE;
incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
return;
}
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/* check that all six images have same size */
if (t->NegX[i]->Width2!=width || t->NegX[i]->Height2!=height ||
t->PosY[i]->Width2!=width || t->PosY[i]->Height2!=height ||
t->NegY[i]->Width2!=width || t->NegY[i]->Height2!=height ||
t->PosZ[i]->Width2!=width || t->PosZ[i]->Height2!=height ||
t->NegZ[i]->Width2!=width || t->NegZ[i]->Height2!=height) {
t->Complete = GL_FALSE;
incomplete(t, "CubeMap Image[i] bad size");
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return;
}
}
if (width == 1 && height == 1) {
return; /* found smallest needed mipmap, all done! */
}
}
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}
else if (t->Target == GL_TEXTURE_RECTANGLE_NV) {
/* XXX special checking? */
}
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else {
/* Target = ??? */
_mesa_problem(ctx, "Bug in gl_test_texture_object_completeness\n");
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}
}
}
/*@}*/
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/***********************************************************************/
/** \name API functions */
/*@{*/
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/**
* Texture name generation lock.
*
* Used by _mesa_GenTextures() to guarantee that the generation and allocation
* of texture IDs is atomic.
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*/
_glthread_DECLARE_STATIC_MUTEX(GenTexturesLock);
/**
* Generate texture names.
*
* \param n number of texture names to be generated.
* \param texName an array in which will hold the generated texture names.
*
* \sa glGenTextures().
*
* While holding the GenTexturesLock lock, calls _mesa_HashFindFreeKeyBlock()
* to find a block of free texture IDs which are stored in \p texName.
* Corresponding empty texture objects are also generated.
*/
void
_mesa_GenTextures( GLsizei n, GLuint *texName )
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{
GET_CURRENT_CONTEXT(ctx);
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GLuint first;
GLint i;
ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (n < 0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glGenTextures" );
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return;
}
if (!texName)
return;
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/*
* This must be atomic (generation and allocation of texture IDs)
*/
_glthread_LOCK_MUTEX(GenTexturesLock);
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first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
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/* Allocate new, empty texture objects */
for (i = 0; i < n; i++) {
struct gl_texture_object *texObj;
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GLuint name = first + i;
GLenum target = 0;
texObj = (*ctx->Driver.NewTextureObject)( ctx, name, target);
if (!texObj) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTextures");
return;
}
_mesa_save_texture_object(ctx, texObj);
texName[i] = name;
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}
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_glthread_UNLOCK_MUTEX(GenTexturesLock);
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}
/**
* Delete named textures.
*
* \param n number of textures to be deleted.
* \param texName array of textures names to be deleted.
*
* \sa glDeleteTextures().
*
* For each texture checks if its bound to any of the texture units, unbinding
* it and decrementing the reference count if so. If the texture reference
* count is zero, delete its object.
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*/
void
_mesa_DeleteTextures( GLsizei n, const GLuint *texName)
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{
GET_CURRENT_CONTEXT(ctx);
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GLint i;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */
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if (!texName)
return;
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for (i=0;i<n;i++) {
if (texName[i] > 0) {
struct gl_texture_object *delObj = (struct gl_texture_object *)
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_mesa_HashLookup(ctx->Shared->TexObjects, texName[i]);
if (delObj) {
/* First check if this texture is currently bound.
* If so, unbind it and decrement the reference count.
*/
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GLuint u;
for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
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struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
if (delObj == unit->Current1D) {
unit->Current1D = ctx->Shared->Default1D;
ctx->Shared->Default1D->RefCount++;
delObj->RefCount--;
if (delObj == unit->_Current)
unit->_Current = unit->Current1D;
}
else if (delObj == unit->Current2D) {
unit->Current2D = ctx->Shared->Default2D;
ctx->Shared->Default2D->RefCount++;
delObj->RefCount--;
if (delObj == unit->_Current)
unit->_Current = unit->Current2D;
}
else if (delObj == unit->Current3D) {
unit->Current3D = ctx->Shared->Default3D;
ctx->Shared->Default3D->RefCount++;
delObj->RefCount--;
if (delObj == unit->_Current)
unit->_Current = unit->Current3D;
}
else if (delObj == unit->CurrentCubeMap) {
unit->CurrentCubeMap = ctx->Shared->DefaultCubeMap;
ctx->Shared->DefaultCubeMap->RefCount++;
delObj->RefCount--;
if (delObj == unit->_Current)
unit->_Current = unit->CurrentCubeMap;
}
else if (delObj == unit->CurrentRect) {
unit->CurrentRect = ctx->Shared->DefaultRect;
ctx->Shared->DefaultRect->RefCount++;
delObj->RefCount--;
if (delObj == unit->_Current)
unit->_Current = unit->CurrentRect;
}
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}
ctx->NewState |= _NEW_TEXTURE;
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/* Decrement reference count and delete if zero */
delObj->RefCount--;
ASSERT(delObj->RefCount >= 0);
if (delObj->RefCount == 0) {
ASSERT(delObj->Name != 0);
_mesa_remove_texture_object(ctx, delObj);
ASSERT(ctx->Driver.DeleteTexture);
(*ctx->Driver.DeleteTexture)(ctx, delObj);
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}
}
}
}
}
/**
* Bind a named texture to a texturing target.
*
* \param target texture target.
* \param texName texture name.
*
* \sa glBindTexture().
*
* Determines the old texture object bound and returns immediately if rebinding
* the same texture. Get the current texture which is either a default texture
* if name is null, a named texture from the hash, or a new texture if the
* given texture name is new. Increments its reference count, binds it, and
* calls dd_function_table::BindTexture. Decrements the old texture reference
* count and deletes it if it reaches zero.
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*/
void
_mesa_BindTexture( GLenum target, GLuint texName )
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{
GET_CURRENT_CONTEXT(ctx);
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GLuint unit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *oldTexObj;
struct gl_texture_object *newTexObj = 0;
ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glBindTexture %s %d\n",
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_mesa_lookup_enum_by_nr(target), (GLint) texName);
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switch (target) {
case GL_TEXTURE_1D:
oldTexObj = texUnit->Current1D;
break;
case GL_TEXTURE_2D:
oldTexObj = texUnit->Current2D;
break;
case GL_TEXTURE_3D:
oldTexObj = texUnit->Current3D;
break;
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case GL_TEXTURE_CUBE_MAP_ARB:
if (!ctx->Extensions.ARB_texture_cube_map) {
_mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
return;
}
oldTexObj = texUnit->CurrentCubeMap;
break;
case GL_TEXTURE_RECTANGLE_NV:
if (!ctx->Extensions.NV_texture_rectangle) {
_mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
return;
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}
oldTexObj = texUnit->CurrentRect;
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
return;
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}
if (oldTexObj->Name == texName)
return; /* rebinding the same texture- no change */
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/*
* Get pointer to new texture object (newTexObj)
*/
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if (texName == 0) {
/* newTexObj = a default texture object */
switch (target) {
case GL_TEXTURE_1D:
newTexObj = ctx->Shared->Default1D;
break;
case GL_TEXTURE_2D:
newTexObj = ctx->Shared->Default2D;
break;
case GL_TEXTURE_3D:
newTexObj = ctx->Shared->Default3D;
break;
case GL_TEXTURE_CUBE_MAP_ARB:
newTexObj = ctx->Shared->DefaultCubeMap;
break;
case GL_TEXTURE_RECTANGLE_NV:
newTexObj = ctx->Shared->DefaultRect;
break;
default:
; /* Bad targets are caught above */
}
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}
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else {
/* non-default texture object */
const struct _mesa_HashTable *hash = ctx->Shared->TexObjects;
newTexObj = (struct gl_texture_object *) _mesa_HashLookup(hash, texName);
if (newTexObj) {
/* error checking */
if (newTexObj->Target != 0 && newTexObj->Target != target) {
/* the named texture object's dimensions don't match the target */
_mesa_error( ctx, GL_INVALID_OPERATION,
"glBindTexture(wrong dimensionality)" );
return;
}
if (newTexObj->Target == 0 && target == GL_TEXTURE_RECTANGLE_NV) {
/* have to init wrap and filter state here - kind of klunky */
newTexObj->WrapS = GL_CLAMP_TO_EDGE;
newTexObj->WrapT = GL_CLAMP_TO_EDGE;
newTexObj->WrapR = GL_CLAMP_TO_EDGE;
newTexObj->MinFilter = GL_LINEAR;
}
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}
else {
/* if this is a new texture id, allocate a texture object now */
newTexObj = (*ctx->Driver.NewTextureObject)(ctx, texName, target);
if (!newTexObj) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture");
return;
}
_mesa_save_texture_object(ctx, newTexObj);
}
newTexObj->Target = target;
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}
newTexObj->RefCount++;
/* do the actual binding, but first flush outstanding vertices:
*/
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
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switch (target) {
case GL_TEXTURE_1D:
texUnit->Current1D = newTexObj;
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break;
case GL_TEXTURE_2D:
texUnit->Current2D = newTexObj;
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break;
case GL_TEXTURE_3D:
texUnit->Current3D = newTexObj;
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break;
case GL_TEXTURE_CUBE_MAP_ARB:
texUnit->CurrentCubeMap = newTexObj;
break;
case GL_TEXTURE_RECTANGLE_NV:
texUnit->CurrentRect = newTexObj;
break;
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default:
_mesa_problem(ctx, "bad target in BindTexture");
return;
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}
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/* Pass BindTexture call to device driver */
Committing in . Modified Files: Mesa/macos/gli_api/gliapi1.h Mesa/macos/gli_api/gliapi2.h Mesa/macos/gli_api/gliapiext.h Mesa/macos/src-gli/fxgli.c Mesa/macos/src-gli/fxgli.h Mesa/macos/src-gli/fxgli2.c Mesa/macos/src-gli/fxgli_tridebug.c Mesa/src/accum.c Mesa/src/accum.h Mesa/src/all.h Mesa/src/alpha.c Mesa/src/alpha.h Mesa/src/attrib.c Mesa/src/attrib.h Mesa/src/bitmap.c Mesa/src/bitmap.h Mesa/src/blend.c Mesa/src/blend.h Mesa/src/buffers.c Mesa/src/buffers.h Mesa/src/clip.c Mesa/src/clip.h Mesa/src/colortab.h Mesa/src/config.c Mesa/src/context.c Mesa/src/context.h Mesa/src/convolve.c Mesa/src/convolve.h Mesa/src/copypix.c Mesa/src/copypix.h Mesa/src/debug.c Mesa/src/depth.c Mesa/src/depth.h Mesa/src/dlist.c Mesa/src/dlist.h Mesa/src/drawpix.c Mesa/src/drawpix.h Mesa/src/enable.c Mesa/src/enable.h Mesa/src/eval.c Mesa/src/eval.h Mesa/src/extensions.c Mesa/src/extensions.h Mesa/src/feedback.c Mesa/src/feedback.h Mesa/src/fog.c Mesa/src/fog.h Mesa/src/get.c Mesa/src/get.h Mesa/src/glapi.c Mesa/src/glthread.h Mesa/src/highpc.c Mesa/src/hint.h Mesa/src/histogram.h Mesa/src/image.c Mesa/src/image.h Mesa/src/imports.c Mesa/src/light.c Mesa/src/light.h Mesa/src/lines.c Mesa/src/lines.h Mesa/src/logic.c Mesa/src/logic.h Mesa/src/masking.c Mesa/src/masking.h Mesa/src/matrix.c Mesa/src/matrix.h Mesa/src/pixel.c Mesa/src/pixel.h Mesa/src/points.c Mesa/src/points.h Mesa/src/polygon.c Mesa/src/polygon.h Mesa/src/rastpos.c Mesa/src/readpix.c Mesa/src/scissor.c Mesa/src/scissor.h Mesa/src/state.c Mesa/src/state.h Mesa/src/stencil.c Mesa/src/stencil.h Mesa/src/teximage.c Mesa/src/teximage.h Mesa/src/texobj.c Mesa/src/texobj.h Mesa/src/texstate.c Mesa/src/texstate.h Mesa/src/texture.c Mesa/src/texture.h Mesa/src/texutil.c Mesa/src/texutil.h Mesa/src/varray.c Mesa/src/varray.h Mesa/src/X/fakeglx.c Mesa/src/X/xm_api.c Mesa/src/X/xm_dd.c Mesa/src/X/xm_line.c Mesa/src/X/xm_span.c Mesa/src/X/xm_tri.c Mesa/src/swrast/s_aaline.c Mesa/src/swrast/s_aaline.h Mesa/src/swrast/s_aatriangle.h Mesa/src/swrast/s_accum.h Mesa/src/swrast/s_alpha.h Mesa/src/swrast/s_alphabuf.h Mesa/src/swrast/s_blend.h Mesa/src/swrast/s_context.c Mesa/src/swrast/s_context.h Mesa/src/swrast/s_depth.h Mesa/src/swrast/s_drawpix.h Mesa/src/swrast/s_feedback.h Mesa/src/swrast/s_fog.h Mesa/src/swrast/s_histogram.h Mesa/src/swrast/s_lines.h Mesa/src/swrast/s_logic.h Mesa/src/swrast/s_masking.h Mesa/src/swrast/s_pb.h Mesa/src/swrast/s_pixeltex.h Mesa/src/swrast/s_points.h Mesa/src/swrast/s_quads.c Mesa/src/swrast/s_quads.h Mesa/src/swrast/s_scissor.h Mesa/src/swrast/s_span.h Mesa/src/swrast/s_stencil.h Mesa/src/swrast/s_texture.h Mesa/src/swrast/s_triangle.h Mesa/src/swrast/s_zoom.h Mesa/src/swrast/swrast.h Mesa/src/swrast_setup/ss_context.h Mesa/src/swrast_setup/ss_triangle.c Mesa/src/swrast_setup/ss_triangle.h Mesa/src/swrast_setup/ss_vb.h Mesa/src/tnl/t_clip.c Mesa/src/tnl/t_clip.h Mesa/src/tnl/t_context.c Mesa/src/tnl/t_context.h Mesa/src/tnl/t_cva.c Mesa/src/tnl/t_cva.h Mesa/src/tnl/t_debug.c Mesa/src/tnl/t_debug.h Mesa/src/tnl/t_dlist.h Mesa/src/tnl/t_eval.c Mesa/src/tnl/t_eval.h Mesa/src/tnl/t_fog.c Mesa/src/tnl/t_fog.h Mesa/src/tnl/t_light.c Mesa/src/tnl/t_light.h Mesa/src/tnl/t_pipeline.c Mesa/src/tnl/t_pipeline.h Mesa/src/tnl/t_shade.c Mesa/src/tnl/t_shade.h Mesa/src/tnl/t_stages.c Mesa/src/tnl/t_stages.h Mesa/src/tnl/t_texture.c Mesa/src/tnl/t_texture.h Mesa/src/tnl/t_trans_elt.c Mesa/src/tnl/t_trans_elt.h Mesa/src/tnl/t_varray.c Mesa/src/tnl/t_varray.h Mesa/src/tnl/t_vb.c Mesa/src/tnl/t_vb.h Mesa/src/tnl/t_vbcull.c Mesa/src/tnl/t_vbcull.h Mesa/src/tnl/t_vbfill.c Mesa/src/tnl/t_vbfill.h Mesa/src/tnl/t_vbindirect.c Mesa/src/tnl/t_vbindirect.h Mesa/src/tnl/t_vbrender.c Mesa/src/tnl/t_vbrender.h Mesa/src/tnl/t_vbxform.c Mesa/src/tnl/t_vbxform.h Mesa/src/tnl/tnl.h Added Files: Mesa/src/mtypes.h Removed Files: Mesa/src/types.h Changed Mesa/src/types to Mesa/src/mtypes.h to avoid conflicts while compiling on a VMS system. ----------------------------------------------------------------------
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if (ctx->Driver.BindTexture)
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(*ctx->Driver.BindTexture)( ctx, target, newTexObj );
oldTexObj->RefCount--;
assert(oldTexObj->RefCount >= 0);
if (oldTexObj->RefCount == 0) {
assert(oldTexObj->Name != 0);
_mesa_remove_texture_object(ctx, oldTexObj);
ASSERT(ctx->Driver.DeleteTexture);
(*ctx->Driver.DeleteTexture)( ctx, oldTexObj );
}
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}
/**
* Set texture priorities.
*
* \param n number of textures.
* \param texName texture names.
* \param priorities corresponding texture priorities.
*
* \sa glPrioritizeTextures().
*
* Looks up each texture in the hash, clamps the corresponding priority between
* 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture.
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*/
void
_mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
const GLclampf *priorities )
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{
GET_CURRENT_CONTEXT(ctx);
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GLint i;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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if (n < 0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" );
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return;
}
if (!priorities)
return;
for (i = 0; i < n; i++) {
if (texName[i] > 0) {
struct gl_texture_object *t = (struct gl_texture_object *)
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_mesa_HashLookup(ctx->Shared->TexObjects, texName[i]);
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if (t) {
t->Priority = CLAMP( priorities[i], 0.0F, 1.0F );
if (ctx->Driver.PrioritizeTexture)
ctx->Driver.PrioritizeTexture( ctx, t, t->Priority );
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}
}
}
ctx->NewState |= _NEW_TEXTURE;
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}
/**
* See if textures are loaded in texture memory.
*
* \param n number of textures to query.
* \param texName array with the texture names.
* \param residences array which will hold the residence status.
*
* \return GL_TRUE if all textures are resident and \p residences is left unchanged,
*
* \sa glAreTexturesResident().
*
* Looks up each texture in the hash and calls
* dd_function_table::IsTextureResident.
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*/
GLboolean
_mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
GLboolean *residences)
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{
GET_CURRENT_CONTEXT(ctx);
GLboolean allResident = GL_TRUE;
GLint i, j;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
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if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)");
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return GL_FALSE;
}
if (!texName || !residences)
return GL_FALSE;
for (i = 0; i < n; i++) {
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struct gl_texture_object *t;
if (texName[i] == 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
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return GL_FALSE;
}
t = (struct gl_texture_object *)
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_mesa_HashLookup(ctx->Shared->TexObjects, texName[i]);
if (!t) {
_mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
return GL_FALSE;
}
if (!ctx->Driver.IsTextureResident ||
ctx->Driver.IsTextureResident(ctx, t)) {
/* The texture is resident */
if (!allResident)
residences[i] = GL_TRUE;
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}
else {
/* The texture is not resident */
if (allResident) {
allResident = GL_FALSE;
for (j = 0; j < i; j++)
residences[j] = GL_TRUE;
}
residences[i] = GL_FALSE;
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}
}
return allResident;
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}
/**
* See if a name corresponds to a texture.
*
* \param texture texture name.
*
* \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE
* otherwise.
*
* \sa glIsTexture().
*
* Calls _mesa_HashLookup().
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*/
GLboolean
_mesa_IsTexture( GLuint texture )
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{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
return texture > 0 && _mesa_HashLookup(ctx->Shared->TexObjects, texture);
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}
/*@}*/