2005-05-04 20:11:35 +00:00
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/*
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* Mesa 3-D graphics library
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* Version: 6.3
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*
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "glxheader.h"
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#include "GL/xmesa.h"
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#include "xmesaP.h"
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#include "imports.h"
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#include "renderbuffer.h"
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static void
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xmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
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{
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2005-08-09 15:17:19 +00:00
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/* XXX Note: the ximage or Pixmap attached to this renderbuffer
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* should probably get freed here, but that's currently done in
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* XMesaDestroyBuffer().
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*/
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_mesa_free(rb);
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2005-05-04 20:11:35 +00:00
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}
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/**
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* Reallocate renderbuffer storage.
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* This is called when the window's resized. It'll get called once for
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* the front color renderbuffer and again for the back color renderbuffer.
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*/
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static GLboolean
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xmesa_alloc_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
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GLenum internalFormat, GLuint width, GLuint height)
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{
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struct xmesa_renderbuffer *xrb = (struct xmesa_renderbuffer *) rb;
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if (xrb->ximage) {
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/* Needed by PIXELADDR1 macro */
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xrb->width1 = xrb->ximage->bytes_per_line;
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xrb->origin1 = (GLubyte *) xrb->ximage->data + xrb->width1 * (height - 1);
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/* Needed by PIXELADDR2 macro */
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xrb->width2 = xrb->ximage->bytes_per_line / 2;
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xrb->origin2 = (GLushort *) xrb->ximage->data + xrb->width2 * (height - 1);
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/* Needed by PIXELADDR3 macro */
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xrb->width3 = xrb->ximage->bytes_per_line;
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xrb->origin3 = (GLubyte *) xrb->ximage->data + xrb->width3 * (height - 1);
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/* Needed by PIXELADDR4 macro */
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xrb->width4 = xrb->ximage->width;
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xrb->origin4 = (GLuint *) xrb->ximage->data + xrb->width4 * (height - 1);
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}
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else {
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assert(xrb->pixmap);
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}
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/* for the FLIP macro: */
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xrb->bottom = height - 1;
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rb->Width = width;
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rb->Height = height;
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rb->InternalFormat = internalFormat;
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return GL_TRUE;
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}
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struct xmesa_renderbuffer *
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xmesa_new_renderbuffer(GLcontext *ctx, GLuint name, GLboolean rgbMode)
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{
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struct xmesa_renderbuffer *xrb = CALLOC_STRUCT(xmesa_renderbuffer);
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if (xrb) {
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GLuint name = 0;
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_mesa_init_renderbuffer(&xrb->Base, name);
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xrb->Base.Delete = xmesa_delete_renderbuffer;
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xrb->Base.AllocStorage = xmesa_alloc_storage;
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if (rgbMode) {
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xrb->Base.InternalFormat = GL_RGBA;
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xrb->Base._BaseFormat = GL_RGBA;
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xrb->Base.DataType = GL_UNSIGNED_BYTE;
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}
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else {
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xrb->Base.InternalFormat = GL_COLOR_INDEX;
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xrb->Base._BaseFormat = GL_COLOR_INDEX;
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xrb->Base.DataType = GL_UNSIGNED_INT;
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}
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xrb->Base.ComponentSizes[0] = 0; /* XXX fix? */
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}
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return xrb;
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}
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