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third_party_mesa3d/src/mesa/tnl/t_vb_program.c

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/*
* Mesa 3-D graphics library
* Version: 5.1
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*
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* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
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*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file tnl/t_vb_program.c
* \brief Pipeline stage for executing NVIDIA vertex programs.
* \author Brian Paul, Keith Whitwell
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*/
#include "glheader.h"
#include "api_noop.h"
#include "colormac.h"
#include "context.h"
#include "dlist.h"
#include "hash.h"
#include "light.h"
#include "macros.h"
#include "imports.h"
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#include "simple_list.h"
#include "mtypes.h"
#include "nvvertprog.h"
#include "nvvertexec.h"
#include "nvprogram.h"
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#include "math/m_translate.h"
#include "t_context.h"
#include "t_pipeline.h"
#include "t_imm_api.h"
#include "t_imm_exec.h"
/**
* \warning These values _MUST_ match the values in the OutputRegisters[]
* array in vpparse.c!!!
*/
#define VERT_RESULT_HPOS 0
#define VERT_RESULT_COL0 1
#define VERT_RESULT_COL1 2
#define VERT_RESULT_BFC0 3
#define VERT_RESULT_BFC1 4
#define VERT_RESULT_FOGC 5
#define VERT_RESULT_PSIZ 6
#define VERT_RESULT_TEX0 7
#define VERT_RESULT_TEX1 8
#define VERT_RESULT_TEX2 9
#define VERT_RESULT_TEX3 10
#define VERT_RESULT_TEX4 11
#define VERT_RESULT_TEX5 12
#define VERT_RESULT_TEX6 13
#define VERT_RESULT_TEX7 14
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/*!
* Private storage for the vertex program pipeline stage.
*/
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struct vp_stage_data {
/** The results of running the vertex program go into these arrays. */
GLvector4f attribs[15];
/* These point to the attribs[VERT_RESULT_COL0, COL1, BFC0, BFC1] arrays */
struct gl_client_array color0[2]; /**< diffuse front and back */
struct gl_client_array color1[2]; /**< specular front and back */
GLvector4f ndcCoords; /**< normalized device coords */
GLubyte *clipmask; /**< clip flags */
GLubyte ormask, andmask; /**< for clipping */
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};
#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
/**
* This function executes vertex programs
*/
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static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vp_stage_data *store = VP_STAGE_DATA(stage);
struct vertex_buffer *VB = &tnl->vb;
struct vp_machine *machine = &(ctx->VertexProgram.Machine);
struct vertex_program *program = ctx->VertexProgram.Current;
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GLuint i;
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_mesa_init_tracked_matrices(ctx); /* load registers with matrices */
_mesa_init_vp_registers(ctx); /* init temp and result regs */
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for (i = 0; i < VB->Count; i++) {
GLuint attr;
#if 0
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printf("Input %d: %f, %f, %f, %f\n", i,
VB->AttribPtr[0]->data[i][0],
VB->AttribPtr[0]->data[i][1],
VB->AttribPtr[0]->data[i][2],
VB->AttribPtr[0]->data[i][3]);
printf(" color: %f, %f, %f, %f\n",
VB->AttribPtr[3]->data[i][0],
VB->AttribPtr[3]->data[i][1],
VB->AttribPtr[3]->data[i][2],
VB->AttribPtr[3]->data[i][3]);
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printf(" normal: %f, %f, %f, %f\n",
VB->AttribPtr[2]->data[i][0],
VB->AttribPtr[2]->data[i][1],
VB->AttribPtr[2]->data[i][2],
VB->AttribPtr[2]->data[i][3]);
#endif
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/* load the input attribute registers */
if (VB->Flag) {
/* the traditional glBegin/glVertex/glEnd case */
for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
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if (attr == 0 || (program->InputsRead & (1 << attr))) {
COPY_4V(machine->Registers[VP_INPUT_REG_START + attr],
VB->AttribPtr[attr]->data[i]);
}
}
}
else {
/* the vertex array case */
for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
if (program->InputsRead & (1 << attr)) {
const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;
const GLuint stride = VB->AttribPtr[attr]->stride;
const GLfloat *data = (GLfloat *) (ptr + stride * i);
COPY_4V(machine->Registers[VP_INPUT_REG_START + attr], data);
/*ASSERT(VB->AttribPtr[attr]->size == 4);*/
ASSERT(stride == 4 * sizeof(GLfloat) || stride == 0);
}
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}
}
/* execute the program */
ASSERT(program);
_mesa_exec_vertex_program(ctx, program);
#if 0
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printf("Output %d: %f, %f, %f, %f\n", i,
machine->Registers[VP_OUTPUT_REG_START + 0][0],
machine->Registers[VP_OUTPUT_REG_START + 0][1],
machine->Registers[VP_OUTPUT_REG_START + 0][2],
machine->Registers[VP_OUTPUT_REG_START + 0][3]);
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printf(" color: %f, %f, %f, %f\n",
machine->Registers[VP_OUTPUT_REG_START +_1][0],
machine->Registers[VP_OUTPUT_REG_START + 1][1],
machine->Registers[VP_OUTPUT_REG_START + 1][2],
machine->Registers[VP_OUTPUT_REG_START + 1][3]);
printf("PointSize[%d]: %g\n", i,
machine->Registers[VP_OUTPUT_REG_START + VERT_RESULT_PSIZ][0]);
#endif
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/* Fixup fog an point size results if needed */
if (ctx->Fog.Enabled &&
(program->OutputsWritten & (1 << VERT_RESULT_FOGC)) == 0) {
machine->Registers[VP_OUTPUT_REG_START + VERT_RESULT_FOGC][0] = 1.0;
}
if (ctx->VertexProgram.PointSizeEnabled &&
(program->OutputsWritten & (1 << VERT_RESULT_PSIZ)) == 0) {
machine->Registers[VP_OUTPUT_REG_START + VERT_RESULT_PSIZ][0]
= ctx->Point.Size;
}
/* copy the output registers into the VB->attribs arrays */
/* XXX (optimize) could use a conditional and smaller loop limit here */
for (attr = 0; attr < 15; attr++) {
COPY_4V( store->attribs[attr].data[i],
machine->Registers[VP_OUTPUT_REG_START + attr] );
}
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}
/* Setup the VB pointers so that the next pipeline stages get
* their data from the right place (the program output arrays).
*/
VB->ClipPtr = &store->attribs[VERT_RESULT_HPOS];
VB->ClipPtr->size = 4;
VB->ClipPtr->count = VB->Count;
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VB->ColorPtr[0] = &store->color0[0];
VB->ColorPtr[1] = &store->color0[1];
VB->SecondaryColorPtr[0] = &store->color1[0];
VB->SecondaryColorPtr[1] = &store->color1[1];
VB->FogCoordPtr = &store->attribs[VERT_RESULT_FOGC];
VB->PointSizePtr = &store->attribs[VERT_RESULT_PSIZ];
for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
VB->TexCoordPtr[i] = &store->attribs[VERT_RESULT_TEX0 + i];
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/* Cliptest and perspective divide. Clip functions must clear
* the clipmask.
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*/
store->ormask = 0;
store->andmask = CLIP_ALL_BITS;
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if (tnl->NeedNdcCoords) {
VB->NdcPtr =
_mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
&store->ndcCoords,
store->clipmask,
&store->ormask,
&store->andmask );
}
else {
VB->NdcPtr = 0;
_mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
0,
store->clipmask,
&store->ormask,
&store->andmask );
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}
if (store->andmask) /* All vertices are outside the frustum */
return GL_FALSE;
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/* This is where we'd do clip testing against the user-defined
* clipping planes, but they're not supported by vertex programs.
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*/
VB->ClipOrMask = store->ormask;
VB->ClipMask = store->clipmask;
/* XXXX what's this?
if (VB->ClipPtr == VB->ObjPtr && (VB->importable_data & VERT_BIT_POS))
VB->importable_data |= VERT_BIT_CLIP;
*/
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return GL_TRUE;
}
/**
* This function validates stuff.
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*/
static GLboolean run_validate_program( GLcontext *ctx,
struct gl_pipeline_stage *stage )
{
#if 000
/* XXX do we need any validation for vertex programs? */
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GLuint ind = 0;
light_func *tab;
if (ctx->Visual.rgbMode) {
if (ctx->Light._NeedVertices) {
if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
tab = _tnl_light_spec_tab;
else
tab = _tnl_light_tab;
}
else {
if (ctx->Light.EnabledList.next == ctx->Light.EnabledList.prev)
tab = _tnl_light_fast_single_tab;
else
tab = _tnl_light_fast_tab;
}
}
else
tab = _tnl_light_ci_tab;
if (ctx->Light.ColorMaterialEnabled)
ind |= LIGHT_COLORMATERIAL;
if (ctx->Light.Model.TwoSide)
ind |= LIGHT_TWOSIDE;
VP_STAGE_DATA(stage)->light_func_tab = &tab[ind];
/* This and the above should only be done on _NEW_LIGHT:
*/
_mesa_validate_all_lighting_tables( ctx );
#endif
/* Now run the stage...
*/
stage->run = run_vp;
return stage->run( ctx, stage );
}
/**
* Initialize a gl_client_array to point into a GLvector4f color vector.
*/
static void init_color_array( struct gl_client_array *a, GLvector4f *vec )
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{
a->Ptr = vec->data;
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a->Size = 4;
a->Type = GL_FLOAT;
a->Stride = 0;
a->StrideB = sizeof(GLfloat) * 4;
a->Enabled = 0;
a->Flags = 0;
}
/**
* Called the first time stage->run is called. In effect, don't
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* allocate data until the first time the stage is run.
*/
static GLboolean run_init_vp( GLcontext *ctx,
struct gl_pipeline_stage *stage )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &(tnl->vb);
struct vp_stage_data *store;
const GLuint size = VB->Size;
GLuint i;
stage->privatePtr = MALLOC(sizeof(*store));
store = VP_STAGE_DATA(stage);
if (!store)
return GL_FALSE;
/* Allocate arrays of vertex output values */
for (i = 0; i < 15; i++)
_mesa_vector4f_alloc( &store->attribs[i], 0, size, 32 );
/* Make the color0[] and color1[] arrays point into the attribs[] arrays */
init_color_array( &store->color0[0], &store->attribs[VERT_RESULT_COL0] );
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init_color_array( &store->color0[1], &store->attribs[VERT_RESULT_BFC0] );
init_color_array( &store->color1[0], &store->attribs[VERT_RESULT_COL1] );
init_color_array( &store->color1[1], &store->attribs[VERT_RESULT_BFC1] );
/* a few other misc allocations */
_mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
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/* Now validate the stage derived data...
*/
stage->run = run_validate_program;
return stage->run( ctx, stage );
}
/**
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* Check if vertex program mode is enabled.
* If so, configure the pipeline stage's type, inputs, and outputs.
*/
static void check_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
{
stage->active = ctx->VertexProgram.Enabled;
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if (stage->active) {
/* I believe this is right - Keith?
* Set stage->inputs equal to the bitmask of vertex attributes
* which the program needs for inputs.
*/
stage->inputs = ctx->VertexProgram.Current->InputsRead;
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#if 000
if (stage->privatePtr)
stage->run = run_validate_program;
stage->inputs = VERT_BIT_NORMAL|VERT_BIT_MATERIAL;
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if (ctx->Light._NeedVertices)
stage->inputs |= VERT_BIT_EYE; /* effectively, even when lighting in obj */
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if (ctx->Light.ColorMaterialEnabled)
stage->inputs |= VERT_BIT_COLOR0;
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stage->outputs = VERT_BIT_COLOR0;
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if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
stage->outputs |= VERT_BIT_COLOR1;
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#endif
}
}
/**
* Destructor for this pipeline stage.
*/
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static void dtr( struct gl_pipeline_stage *stage )
{
struct vp_stage_data *store = VP_STAGE_DATA(stage);
if (store) {
GLuint i;
/* free the vertex program result arrays */
for (i = 0; i < 15; i++)
_mesa_vector4f_free( &store->attribs[i] );
/* free misc arrays */
_mesa_vector4f_free( &store->ndcCoords );
ALIGN_FREE( store->clipmask );
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FREE( store );
stage->privatePtr = 0;
}
}
/**
* Public description of this pipeline stage.
*/
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const struct gl_pipeline_stage _tnl_vertex_program_stage =
{
"vertex-program",
_NEW_ALL, /*XXX FIX */ /* recheck */
_NEW_ALL, /*XXX FIX */ /* recalc -- modelview dependency
* otherwise not captured by inputs
* (which may be VERT_BIT_POS) */
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GL_FALSE, /* active */
/*0*/ VERT_BIT_POS, /* inputs XXX OK? */
VERT_BIT_CLIP | VERT_BIT_COLOR0, /* outputs XXX OK? */
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0, /* changed_inputs */
NULL, /* private_data */
dtr, /* destroy */
check_vp, /* check */
run_init_vp /* run -- initially set to ctr */
};