266 lines
7.1 KiB
C
266 lines
7.1 KiB
C
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* Texture Image-related functions.
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* \author Brian Paul
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*/
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#include "main/imports.h"
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#include "main/context.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "st_context.h"
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#include "st_cb_teximage.h"
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/**
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* Search list of formats for first RGBA format.
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*/
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static GLuint
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default_rgba_format(const GLuint formats[], GLuint num)
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{
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GLuint i;
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for (i = 0; i < num; i++) {
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if (formats[i] == PIPE_FORMAT_U_R8_G8_B8_A8 ||
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formats[i] == PIPE_FORMAT_U_A8_R8_G8_B8 ||
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formats[i] == PIPE_FORMAT_U_R5_G6_B5) {
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return formats[i];
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}
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}
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return PIPE_FORMAT_NONE;
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}
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/**
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* Search list of formats for first depth/Z format.
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*/
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static GLuint
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default_depth_format(const GLuint formats[], GLuint num)
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{
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GLuint i;
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for (i = 0; i < num; i++) {
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if (formats[i] == PIPE_FORMAT_U_Z16 ||
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formats[i] == PIPE_FORMAT_U_Z32 ||
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formats[i] == PIPE_FORMAT_S8_Z24) {
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return formats[i];
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}
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}
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return PIPE_FORMAT_NONE;
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}
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/**
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* Choose the PIPE_FORMAT_ to use for storing a texture image based
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* on the user's internalFormat, format and type parameters.
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* We query the pipe device for a list of formats which it supports
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* and choose from them.
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* If we find a device that needs a more intricate selection mechanism,
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* this function _could_ get pushed down into the pipe device.
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*
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* \return PIPE_FORMAT_NONE if error/problem.
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*/
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static GLuint
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choose_tex_format(struct pipe_context *pipe, GLint internalFormat,
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GLenum format, GLenum type)
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{
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const GLuint *supported;
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GLboolean allow[PIPE_FORMAT_COUNT];
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GLuint i, n;
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/* query supported formats and fill in bool allow[] table */
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supported = pipe->supported_formats(pipe, &n);
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assert(n < PIPE_FORMAT_COUNT); /* sanity check */
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memset(allow, 0, sizeof(allow));
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for (i = 0; i < n; i++) {
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allow[supported[i]] = 1;
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}
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switch (internalFormat) {
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case 4:
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case GL_RGBA:
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case GL_COMPRESSED_RGBA:
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if (format == GL_BGRA) {
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if (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) {
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if (allow[PIPE_FORMAT_U_A8_R8_G8_B8])
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return PIPE_FORMAT_U_A8_R8_G8_B8;
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}
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else if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
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/*
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if (allow[PIPE_FORMAT_U_A4_R4_G4_B4])
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return PIPE_FORMAT_U_A4_R4_G4_B4;
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*/
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}
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else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
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/*
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if (allow[PIPE_FORMAT_U_A1_R5_G5_B5])
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return PIPE_FORMAT_U_A1_R5_G5_B5;
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*/
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}
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}
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return default_rgba_format(supported, n);
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#if 0
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case 3:
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case GL_RGB:
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case GL_COMPRESSED_RGB:
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if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
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return &_mesa_texformat_rgb565;
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}
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return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
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case GL_RGBA8:
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case GL_RGB10_A2:
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case GL_RGBA12:
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case GL_RGBA16:
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return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
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case GL_RGBA4:
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case GL_RGBA2:
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return &_mesa_texformat_argb4444;
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case GL_RGB5_A1:
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return &_mesa_texformat_argb1555;
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case GL_RGB8:
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case GL_RGB10:
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case GL_RGB12:
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case GL_RGB16:
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return &_mesa_texformat_argb8888;
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case GL_RGB5:
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case GL_RGB4:
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case GL_R3_G3_B2:
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return &_mesa_texformat_rgb565;
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case GL_ALPHA:
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case GL_ALPHA4:
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case GL_ALPHA8:
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case GL_ALPHA12:
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case GL_ALPHA16:
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case GL_COMPRESSED_ALPHA:
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return &_mesa_texformat_a8;
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case 1:
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case GL_LUMINANCE:
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case GL_LUMINANCE4:
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case GL_LUMINANCE8:
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case GL_LUMINANCE12:
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case GL_LUMINANCE16:
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case GL_COMPRESSED_LUMINANCE:
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return &_mesa_texformat_l8;
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case 2:
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case GL_LUMINANCE_ALPHA:
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case GL_LUMINANCE4_ALPHA4:
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case GL_LUMINANCE6_ALPHA2:
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case GL_LUMINANCE8_ALPHA8:
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case GL_LUMINANCE12_ALPHA4:
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case GL_LUMINANCE12_ALPHA12:
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case GL_LUMINANCE16_ALPHA16:
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case GL_COMPRESSED_LUMINANCE_ALPHA:
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return &_mesa_texformat_al88;
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case GL_INTENSITY:
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case GL_INTENSITY4:
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case GL_INTENSITY8:
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case GL_INTENSITY12:
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case GL_INTENSITY16:
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case GL_COMPRESSED_INTENSITY:
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return &_mesa_texformat_i8;
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case GL_YCBCR_MESA:
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if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE)
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return &_mesa_texformat_ycbcr;
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else
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return &_mesa_texformat_ycbcr_rev;
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case GL_COMPRESSED_RGB_FXT1_3DFX:
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return &_mesa_texformat_rgb_fxt1;
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case GL_COMPRESSED_RGBA_FXT1_3DFX:
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return &_mesa_texformat_rgba_fxt1;
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case GL_RGB_S3TC:
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case GL_RGB4_S3TC:
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case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
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return &_mesa_texformat_rgb_dxt1;
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case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
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return &_mesa_texformat_rgba_dxt1;
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case GL_RGBA_S3TC:
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case GL_RGBA4_S3TC:
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case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
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return &_mesa_texformat_rgba_dxt3;
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case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
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return &_mesa_texformat_rgba_dxt5;
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#endif
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case GL_DEPTH_COMPONENT16:
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if (allow[PIPE_FORMAT_U_Z16])
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return PIPE_FORMAT_U_Z16;
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/* fall-through */
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case GL_DEPTH_COMPONENT24:
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if (allow[PIPE_FORMAT_S8_Z24])
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return PIPE_FORMAT_S8_Z24;
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/* fall-through */
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case GL_DEPTH_COMPONENT32:
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if (allow[PIPE_FORMAT_U_Z32])
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return PIPE_FORMAT_U_Z32;
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/* fall-through */
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case GL_DEPTH_COMPONENT:
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return default_depth_format(supported, n);
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#if 0
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case GL_DEPTH_STENCIL_EXT:
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case GL_DEPTH24_STENCIL8_EXT:
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return &_mesa_texformat_z24_s8;
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#endif
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default:
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return PIPE_FORMAT_NONE;
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}
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}
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void st_init_cb_teximage( struct st_context *st )
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{
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/*
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struct dd_function_table *functions = &st->ctx->Driver;
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functions->TexImage2D = st_teximage2d;
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*/
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}
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void st_destroy_cb_teximage( struct st_context *st )
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{
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}
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