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third_party_mesa3d/src/mesa/state_tracker/st_atom_setup.c

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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "st_context.h"
#include "pipe/p_context.h"
#include "st_atom.h"
static GLuint translate_fill( GLenum mode )
{
switch (mode) {
case GL_POINT: return FILL_POINT;
case GL_LINE: return FILL_LINE;
case GL_FILL: return FILL_TRI;
default: assert(0); return 0;
}
}
static GLboolean get_offset_flag( GLuint fill_mode,
const struct gl_polygon_attrib *Polygon )
{
switch (fill_mode) {
case FILL_POINT: return Polygon->OffsetPoint;
case FILL_LINE: return Polygon->OffsetLine;
case FILL_TRI: return Polygon->OffsetFill;
default: assert(0); return 0;
}
}
static void update_setup_state( struct st_context *st )
{
GLcontext *ctx = st->ctx;
struct pipe_setup_state setup;
memset(&setup, 0, sizeof(setup));
/* _NEW_POLYGON, _NEW_BUFFERS
*/
{
setup.front_winding = WINDING_CW;
if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0)
setup.front_winding ^= WINDING_BOTH;
if (ctx->Polygon.FrontFace != GL_CCW)
setup.front_winding ^= WINDING_BOTH;
}
/* _NEW_LIGHT
*/
if (ctx->Light.ShadeModel == GL_FLAT)
setup.flatshade = 1;
/* _NEW_LIGHT
*
* Not sure about the light->enabled requirement - does this still
* apply??
*/
if (ctx->Light.Enabled &&
ctx->Light.Model.TwoSide)
setup.light_twoside = 1;
/* _NEW_POLYGON
*/
if (ctx->Polygon.CullFlag) {
if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) {
setup.cull_mode = WINDING_BOTH;
}
else if (ctx->Polygon.CullFaceMode == GL_FRONT) {
setup.cull_mode = setup.front_winding;
}
else {
setup.cull_mode = setup.front_winding ^ WINDING_BOTH;
}
}
/* _NEW_POLYGON
*/
{
GLuint fill_front = translate_fill( ctx->Polygon.FrontMode );
GLuint fill_back = translate_fill( ctx->Polygon.BackMode );
if (setup.front_winding == WINDING_CW) {
setup.fill_cw = fill_front;
setup.fill_ccw = fill_back;
}
else {
setup.fill_cw = fill_back;
setup.fill_ccw = fill_front;
}
/* Simplify when culling is active:
*/
if (setup.cull_mode & WINDING_CW) {
setup.fill_cw = setup.fill_ccw;
}
if (setup.cull_mode & WINDING_CCW) {
setup.fill_ccw = setup.fill_cw;
}
}
/* Hardware does offset for filled prims, but need to do it in
* software for unfilled.
*
* _NEW_POLYGON
*/
if (setup.fill_cw != FILL_TRI)
setup.offset_cw = get_offset_flag( setup.fill_cw,
&ctx->Polygon );
if (setup.fill_ccw != FILL_TRI)
setup.offset_ccw = get_offset_flag( setup.fill_ccw,
&ctx->Polygon );
/* _NEW_BUFFERS, _NEW_POLYGON
*/
if (setup.fill_cw != FILL_TRI ||
setup.fill_ccw != FILL_TRI)
{
GLfloat mrd = (ctx->DrawBuffer ?
ctx->DrawBuffer->_MRD :
1.0);
setup.offset_units = ctx->Polygon.OffsetFactor * mrd;
setup.offset_scale = (ctx->Polygon.OffsetUnits * mrd *
st->polygon_offset_scale);
}
if (memcmp(&setup, &st->state.setup, sizeof(setup)) != 0) {
st->state.setup = setup;
st->pipe->set_setup_state( st->pipe, &setup );
}
}
const struct st_tracked_state st_update_setup = {
.dirty = {
.mesa = (_NEW_LIGHT | _NEW_POLYGON | _NEW_BUFFERS),
.st = 0,
},
.update = update_setup_state
};