69 lines
1.2 KiB
Python
69 lines
1.2 KiB
Python
![]() |
import common
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Import('*')
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env = env.Clone()
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sources = [
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'pp/sl_pp_context.c',
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'pp/sl_pp_define.c',
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'pp/sl_pp_dict.c',
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'pp/sl_pp_error.c',
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'pp/sl_pp_expression.c',
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'pp/sl_pp_extension.c',
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'pp/sl_pp_if.c',
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'pp/sl_pp_line.c',
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'pp/sl_pp_macro.c',
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'pp/sl_pp_pragma.c',
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'pp/sl_pp_process.c',
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'pp/sl_pp_purify.c',
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'pp/sl_pp_token.c',
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'pp/sl_pp_version.c',
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'cl/sl_cl_parse.c',
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]
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glsl = env.StaticLibrary(
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target = 'glsl',
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source = sources,
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)
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Export('glsl')
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env = env.Clone()
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if env['platform'] == 'windows':
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env.PrependUnique(LIBS = [
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'user32',
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])
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env.Prepend(LIBS = [glsl])
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env.Program(
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target = 'purify',
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source = ['apps/purify.c'],
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)
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env.Program(
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target = 'tokenise',
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source = ['apps/tokenise.c'],
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)
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env.Program(
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target = 'version',
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source = ['apps/version.c'],
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)
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env.Program(
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target = 'process',
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source = ['apps/process.c'],
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)
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glsl_compile = env.Program(
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target = 'compile',
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source = ['apps/compile.c'],
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)
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if env['platform'] == common.default_platform:
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# Only export the GLSL compiler when building for the host platform
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Export('glsl_compile')
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