2015-08-20 22:59:19 -07:00
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/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <assert.h>
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#include <stdbool.h>
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#include <string.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include "anv_private.h"
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void
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gen7_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer)
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{
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struct anv_device *device = cmd_buffer->device;
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struct anv_bo *scratch_bo = NULL;
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cmd_buffer->state.scratch_size =
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anv_block_pool_size(&device->scratch_block_pool);
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if (cmd_buffer->state.scratch_size > 0)
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scratch_bo = &device->scratch_block_pool.bo;
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anv_batch_emit(&cmd_buffer->batch, GEN7_STATE_BASE_ADDRESS,
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.GeneralStateBaseAddress = { scratch_bo, 0 },
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.GeneralStateMemoryObjectControlState = GEN7_MOCS,
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.GeneralStateBaseAddressModifyEnable = true,
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.GeneralStateAccessUpperBound = { scratch_bo, scratch_bo->size },
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.GeneralStateAccessUpperBoundModifyEnable = true,
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.SurfaceStateBaseAddress = { anv_cmd_buffer_current_surface_bo(cmd_buffer), 0 },
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.SurfaceStateMemoryObjectControlState = GEN7_MOCS,
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.SurfaceStateBaseAddressModifyEnable = true,
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.DynamicStateBaseAddress = { &device->dynamic_state_block_pool.bo, 0 },
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.DynamicStateMemoryObjectControlState = GEN7_MOCS,
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.DynamicStateBaseAddressModifyEnable = true,
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.DynamicStateAccessUpperBound = { &device->dynamic_state_block_pool.bo,
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device->dynamic_state_block_pool.bo.size },
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.DynamicStateAccessUpperBoundModifyEnable = true,
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.IndirectObjectBaseAddress = { NULL, 0 },
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.IndirectObjectMemoryObjectControlState = GEN7_MOCS,
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.IndirectObjectBaseAddressModifyEnable = true,
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.IndirectObjectAccessUpperBound = { NULL, 0xffffffff },
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.IndirectObjectAccessUpperBoundModifyEnable = true,
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.InstructionBaseAddress = { &device->instruction_block_pool.bo, 0 },
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.InstructionMemoryObjectControlState = GEN7_MOCS,
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.InstructionBaseAddressModifyEnable = true,
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.InstructionAccessUpperBound = { &device->instruction_block_pool.bo,
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device->instruction_block_pool.bo.size },
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.InstructionAccessUpperBoundModifyEnable = true);
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/* After re-setting the surface state base address, we have to do some
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* cache flusing so that the sampler engine will pick up the new
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* SURFACE_STATE objects and binding tables. From the Broadwell PRM,
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* Shared Function > 3D Sampler > State > State Caching (page 96):
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*
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* Coherency with system memory in the state cache, like the texture
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* cache is handled partially by software. It is expected that the
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* command stream or shader will issue Cache Flush operation or
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* Cache_Flush sampler message to ensure that the L1 cache remains
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* coherent with system memory.
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*
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* [...]
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*
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* Whenever the value of the Dynamic_State_Base_Addr,
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* Surface_State_Base_Addr are altered, the L1 state cache must be
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* invalidated to ensure the new surface or sampler state is fetched
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* from system memory.
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*
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* The PIPE_CONTROL command has a "State Cache Invalidation Enable" bit
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* which, according the PIPE_CONTROL instruction documentation in the
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* Broadwell PRM:
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*
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* Setting this bit is independent of any other bit in this packet.
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* This bit controls the invalidation of the L1 and L2 state caches
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* at the top of the pipe i.e. at the parsing time.
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*
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* Unfortunately, experimentation seems to indicate that state cache
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* invalidation through a PIPE_CONTROL does nothing whatsoever in
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* regards to surface state and binding tables. In stead, it seems that
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* invalidating the texture cache is what is actually needed.
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*
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* XXX: As far as we have been able to determine through
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* experimentation, shows that flush the texture cache appears to be
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* sufficient. The theory here is that all of the sampling/rendering
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* units cache the binding table in the texture cache. However, we have
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* yet to be able to actually confirm this.
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*/
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anv_batch_emit(&cmd_buffer->batch, GEN7_PIPE_CONTROL,
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.TextureCacheInvalidationEnable = true);
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}
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static const uint32_t vk_to_gen_index_type[] = {
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[VK_INDEX_TYPE_UINT16] = INDEX_WORD,
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[VK_INDEX_TYPE_UINT32] = INDEX_DWORD,
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};
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void gen7_CmdBindIndexBuffer(
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VkCmdBuffer cmdBuffer,
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VkBuffer _buffer,
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VkDeviceSize offset,
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VkIndexType indexType)
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{
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ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
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ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
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cmd_buffer->state.dirty |= ANV_CMD_BUFFER_INDEX_BUFFER_DIRTY;
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cmd_buffer->state.gen7.index_buffer = buffer;
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cmd_buffer->state.gen7.index_type = vk_to_gen_index_type[indexType];
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cmd_buffer->state.gen7.index_offset = offset;
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}
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static VkResult
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gen7_flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer)
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{
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struct anv_device *device = cmd_buffer->device;
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struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
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struct anv_state surfaces = { 0, }, samplers = { 0, };
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VkResult result;
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result = anv_cmd_buffer_emit_samplers(cmd_buffer,
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VK_SHADER_STAGE_COMPUTE, &samplers);
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if (result != VK_SUCCESS)
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return result;
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result = anv_cmd_buffer_emit_binding_table(cmd_buffer,
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VK_SHADER_STAGE_COMPUTE, &surfaces);
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if (result != VK_SUCCESS)
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return result;
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struct GEN7_INTERFACE_DESCRIPTOR_DATA desc = {
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.KernelStartPointer = pipeline->cs_simd,
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.BindingTablePointer = surfaces.offset,
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.SamplerStatePointer = samplers.offset,
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.NumberofThreadsinGPGPUThreadGroup = 0 /* FIXME: Really? */
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};
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uint32_t size = GEN7_INTERFACE_DESCRIPTOR_DATA_length * sizeof(uint32_t);
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struct anv_state state =
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anv_state_pool_alloc(&device->dynamic_state_pool, size, 64);
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GEN7_INTERFACE_DESCRIPTOR_DATA_pack(NULL, state.map, &desc);
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anv_batch_emit(&cmd_buffer->batch, GEN7_MEDIA_INTERFACE_DESCRIPTOR_LOAD,
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.InterfaceDescriptorTotalLength = size,
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.InterfaceDescriptorDataStartAddress = state.offset);
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return VK_SUCCESS;
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}
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static void
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gen7_cmd_buffer_flush_compute_state(struct anv_cmd_buffer *cmd_buffer)
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{
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struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
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VkResult result;
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assert(pipeline->active_stages == VK_SHADER_STAGE_COMPUTE_BIT);
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if (cmd_buffer->state.current_pipeline != GPGPU) {
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anv_batch_emit(&cmd_buffer->batch, GEN7_PIPELINE_SELECT,
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.PipelineSelection = GPGPU);
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cmd_buffer->state.current_pipeline = GPGPU;
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}
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if (cmd_buffer->state.compute_dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY)
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anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
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if ((cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_COMPUTE_BIT) ||
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(cmd_buffer->state.compute_dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY)) {
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/* FIXME: figure out descriptors for gen7 */
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result = gen7_flush_compute_descriptor_set(cmd_buffer);
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assert(result == VK_SUCCESS);
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cmd_buffer->state.descriptors_dirty &= ~VK_SHADER_STAGE_COMPUTE;
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}
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cmd_buffer->state.compute_dirty = 0;
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}
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static void
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gen7_cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer)
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{
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struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
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uint32_t *p;
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uint32_t vb_emit = cmd_buffer->state.vb_dirty & pipeline->vb_used;
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assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0);
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if (cmd_buffer->state.current_pipeline != _3D) {
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anv_batch_emit(&cmd_buffer->batch, GEN7_PIPELINE_SELECT,
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.PipelineSelection = _3D);
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cmd_buffer->state.current_pipeline = _3D;
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}
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if (vb_emit) {
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const uint32_t num_buffers = __builtin_popcount(vb_emit);
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const uint32_t num_dwords = 1 + num_buffers * 4;
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p = anv_batch_emitn(&cmd_buffer->batch, num_dwords,
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GEN7_3DSTATE_VERTEX_BUFFERS);
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uint32_t vb, i = 0;
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for_each_bit(vb, vb_emit) {
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struct anv_buffer *buffer = cmd_buffer->state.vertex_bindings[vb].buffer;
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uint32_t offset = cmd_buffer->state.vertex_bindings[vb].offset;
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struct GEN7_VERTEX_BUFFER_STATE state = {
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.VertexBufferIndex = vb,
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.BufferAccessType = pipeline->instancing_enable[vb] ? INSTANCEDATA : VERTEXDATA,
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.VertexBufferMemoryObjectControlState = GEN7_MOCS,
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.AddressModifyEnable = true,
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.BufferPitch = pipeline->binding_stride[vb],
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.BufferStartingAddress = { buffer->bo, buffer->offset + offset },
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.EndAddress = { buffer->bo, buffer->offset + buffer->size - 1},
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.InstanceDataStepRate = 1
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};
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GEN7_VERTEX_BUFFER_STATE_pack(&cmd_buffer->batch, &p[1 + i * 4], &state);
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i++;
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}
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}
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if (cmd_buffer->state.dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY) {
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/* If somebody compiled a pipeline after starting a command buffer the
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* scratch bo may have grown since we started this cmd buffer (and
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* emitted STATE_BASE_ADDRESS). If we're binding that pipeline now,
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* reemit STATE_BASE_ADDRESS so that we use the bigger scratch bo. */
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if (cmd_buffer->state.scratch_size < pipeline->total_scratch)
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gen7_cmd_buffer_emit_state_base_address(cmd_buffer);
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anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
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}
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if (cmd_buffer->state.descriptors_dirty)
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anv_flush_descriptor_sets(cmd_buffer);
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if (cmd_buffer->state.dirty & ANV_CMD_BUFFER_VP_DIRTY) {
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struct anv_dynamic_vp_state *vp_state = cmd_buffer->state.vp_state;
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anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_SCISSOR_STATE_POINTERS,
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.ScissorRectPointer = vp_state->scissor.offset);
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anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC,
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.CCViewportPointer = vp_state->cc_vp.offset);
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anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP,
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.SFClipViewportPointer = vp_state->sf_clip_vp.offset);
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}
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if (cmd_buffer->state.dirty &
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(ANV_CMD_BUFFER_PIPELINE_DIRTY | ANV_CMD_BUFFER_RS_DIRTY)) {
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anv_batch_emit_merge(&cmd_buffer->batch,
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cmd_buffer->state.rs_state->gen7.sf,
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pipeline->gen7.sf);
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}
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if (cmd_buffer->state.dirty &
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(ANV_CMD_BUFFER_PIPELINE_DIRTY | ANV_CMD_BUFFER_DS_DIRTY)) {
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struct anv_state state;
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if (cmd_buffer->state.ds_state == NULL)
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state = anv_cmd_buffer_emit_dynamic(cmd_buffer,
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pipeline->gen7.depth_stencil_state,
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GEN7_COLOR_CALC_STATE_length, 64);
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else
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state = anv_cmd_buffer_merge_dynamic(cmd_buffer,
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cmd_buffer->state.ds_state->gen7.depth_stencil_state,
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pipeline->gen7.depth_stencil_state,
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GEN7_DEPTH_STENCIL_STATE_length, 64);
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anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS,
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.PointertoDEPTH_STENCIL_STATE = state.offset);
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}
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if (cmd_buffer->state.dirty &
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(ANV_CMD_BUFFER_CB_DIRTY | ANV_CMD_BUFFER_DS_DIRTY)) {
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struct anv_state state;
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if (cmd_buffer->state.ds_state == NULL)
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state = anv_cmd_buffer_emit_dynamic(cmd_buffer,
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cmd_buffer->state.cb_state->color_calc_state,
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GEN7_COLOR_CALC_STATE_length, 64);
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else if (cmd_buffer->state.cb_state == NULL)
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state = anv_cmd_buffer_emit_dynamic(cmd_buffer,
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cmd_buffer->state.ds_state->gen7.color_calc_state,
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GEN7_COLOR_CALC_STATE_length, 64);
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else
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state = anv_cmd_buffer_merge_dynamic(cmd_buffer,
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cmd_buffer->state.ds_state->gen7.color_calc_state,
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cmd_buffer->state.cb_state->color_calc_state,
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GEN7_COLOR_CALC_STATE_length, 64);
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anv_batch_emit(&cmd_buffer->batch,
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GEN7_3DSTATE_CC_STATE_POINTERS,
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.ColorCalcStatePointer = state.offset);
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}
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if (cmd_buffer->state.gen7.index_buffer &&
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cmd_buffer->state.dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY |
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ANV_CMD_BUFFER_INDEX_BUFFER_DIRTY)) {
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struct anv_buffer *buffer = cmd_buffer->state.gen7.index_buffer;
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uint32_t offset = cmd_buffer->state.gen7.index_offset;
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anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_INDEX_BUFFER,
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.CutIndexEnable = pipeline->primitive_restart,
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.IndexFormat = cmd_buffer->state.gen7.index_type,
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.MemoryObjectControlState = GEN7_MOCS,
|
|
|
|
.BufferStartingAddress = { buffer->bo, buffer->offset + offset },
|
|
|
|
.BufferEndingAddress = { buffer->bo, buffer->offset + buffer->size });
|
|
|
|
}
|
|
|
|
|
|
|
|
cmd_buffer->state.vb_dirty &= ~vb_emit;
|
|
|
|
cmd_buffer->state.dirty = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void gen7_CmdDraw(
|
|
|
|
VkCmdBuffer cmdBuffer,
|
|
|
|
uint32_t firstVertex,
|
|
|
|
uint32_t vertexCount,
|
|
|
|
uint32_t firstInstance,
|
|
|
|
uint32_t instanceCount)
|
|
|
|
{
|
|
|
|
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
|
|
|
|
struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
|
|
|
|
|
|
|
|
gen7_cmd_buffer_flush_state(cmd_buffer);
|
|
|
|
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GEN7_3DPRIMITIVE,
|
|
|
|
.VertexAccessType = SEQUENTIAL,
|
|
|
|
.PrimitiveTopologyType = pipeline->topology,
|
|
|
|
.VertexCountPerInstance = vertexCount,
|
|
|
|
.StartVertexLocation = firstVertex,
|
|
|
|
.InstanceCount = instanceCount,
|
|
|
|
.StartInstanceLocation = firstInstance,
|
|
|
|
.BaseVertexLocation = 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void gen7_CmdDrawIndexed(
|
|
|
|
VkCmdBuffer cmdBuffer,
|
|
|
|
uint32_t firstIndex,
|
|
|
|
uint32_t indexCount,
|
|
|
|
int32_t vertexOffset,
|
|
|
|
uint32_t firstInstance,
|
|
|
|
uint32_t instanceCount)
|
|
|
|
{
|
|
|
|
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
|
|
|
|
struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
|
|
|
|
|
|
|
|
gen7_cmd_buffer_flush_state(cmd_buffer);
|
|
|
|
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GEN7_3DPRIMITIVE,
|
|
|
|
.VertexAccessType = RANDOM,
|
|
|
|
.PrimitiveTopologyType = pipeline->topology,
|
|
|
|
.VertexCountPerInstance = indexCount,
|
|
|
|
.StartVertexLocation = firstIndex,
|
|
|
|
.InstanceCount = instanceCount,
|
|
|
|
.StartInstanceLocation = firstInstance,
|
|
|
|
.BaseVertexLocation = vertexOffset);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
gen7_batch_lrm(struct anv_batch *batch,
|
|
|
|
uint32_t reg, struct anv_bo *bo, uint32_t offset)
|
|
|
|
{
|
|
|
|
anv_batch_emit(batch, GEN7_MI_LOAD_REGISTER_MEM,
|
|
|
|
.RegisterAddress = reg,
|
|
|
|
.MemoryAddress = { bo, offset });
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
gen7_batch_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm)
|
|
|
|
{
|
|
|
|
anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_IMM,
|
|
|
|
.RegisterOffset = reg,
|
|
|
|
.DataDWord = imm);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Auto-Draw / Indirect Registers */
|
|
|
|
#define GEN7_3DPRIM_END_OFFSET 0x2420
|
|
|
|
#define GEN7_3DPRIM_START_VERTEX 0x2430
|
|
|
|
#define GEN7_3DPRIM_VERTEX_COUNT 0x2434
|
|
|
|
#define GEN7_3DPRIM_INSTANCE_COUNT 0x2438
|
|
|
|
#define GEN7_3DPRIM_START_INSTANCE 0x243C
|
|
|
|
#define GEN7_3DPRIM_BASE_VERTEX 0x2440
|
|
|
|
|
|
|
|
void gen7_CmdDrawIndirect(
|
|
|
|
VkCmdBuffer cmdBuffer,
|
|
|
|
VkBuffer _buffer,
|
|
|
|
VkDeviceSize offset,
|
|
|
|
uint32_t count,
|
|
|
|
uint32_t stride)
|
|
|
|
{
|
|
|
|
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
|
|
|
|
ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
|
|
|
|
struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
|
|
|
|
struct anv_bo *bo = buffer->bo;
|
|
|
|
uint32_t bo_offset = buffer->offset + offset;
|
|
|
|
|
|
|
|
gen7_cmd_buffer_flush_state(cmd_buffer);
|
|
|
|
|
|
|
|
gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
|
|
|
|
gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
|
|
|
|
gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
|
|
|
|
gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 12);
|
|
|
|
gen7_batch_lri(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, 0);
|
|
|
|
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GEN7_3DPRIMITIVE,
|
|
|
|
.IndirectParameterEnable = true,
|
|
|
|
.VertexAccessType = SEQUENTIAL,
|
|
|
|
.PrimitiveTopologyType = pipeline->topology);
|
|
|
|
}
|
|
|
|
|
|
|
|
void gen7_CmdDrawIndexedIndirect(
|
|
|
|
VkCmdBuffer cmdBuffer,
|
|
|
|
VkBuffer _buffer,
|
|
|
|
VkDeviceSize offset,
|
|
|
|
uint32_t count,
|
|
|
|
uint32_t stride)
|
|
|
|
{
|
|
|
|
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
|
|
|
|
ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
|
|
|
|
struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
|
|
|
|
struct anv_bo *bo = buffer->bo;
|
|
|
|
uint32_t bo_offset = buffer->offset + offset;
|
|
|
|
|
|
|
|
gen7_cmd_buffer_flush_state(cmd_buffer);
|
|
|
|
|
|
|
|
gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
|
|
|
|
gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
|
|
|
|
gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
|
|
|
|
gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, bo, bo_offset + 12);
|
|
|
|
gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 16);
|
|
|
|
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GEN7_3DPRIMITIVE,
|
|
|
|
.IndirectParameterEnable = true,
|
|
|
|
.VertexAccessType = RANDOM,
|
|
|
|
.PrimitiveTopologyType = pipeline->topology);
|
|
|
|
}
|
|
|
|
|
|
|
|
void gen7_CmdDispatch(
|
|
|
|
VkCmdBuffer cmdBuffer,
|
|
|
|
uint32_t x,
|
|
|
|
uint32_t y,
|
|
|
|
uint32_t z)
|
|
|
|
{
|
|
|
|
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
|
|
|
|
struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
|
|
|
|
struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
|
|
|
|
|
|
|
|
gen7_cmd_buffer_flush_compute_state(cmd_buffer);
|
|
|
|
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GEN7_GPGPU_WALKER,
|
|
|
|
.SIMDSize = prog_data->simd_size / 16,
|
|
|
|
.ThreadDepthCounterMaximum = 0,
|
|
|
|
.ThreadHeightCounterMaximum = 0,
|
|
|
|
.ThreadWidthCounterMaximum = pipeline->cs_thread_width_max,
|
|
|
|
.ThreadGroupIDXDimension = x,
|
|
|
|
.ThreadGroupIDYDimension = y,
|
|
|
|
.ThreadGroupIDZDimension = z,
|
|
|
|
.RightExecutionMask = pipeline->cs_right_mask,
|
|
|
|
.BottomExecutionMask = 0xffffffff);
|
|
|
|
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GEN7_MEDIA_STATE_FLUSH);
|
|
|
|
}
|
|
|
|
|
|
|
|
#define GPGPU_DISPATCHDIMX 0x2500
|
|
|
|
#define GPGPU_DISPATCHDIMY 0x2504
|
|
|
|
#define GPGPU_DISPATCHDIMZ 0x2508
|
|
|
|
|
|
|
|
void gen7_CmdDispatchIndirect(
|
|
|
|
VkCmdBuffer cmdBuffer,
|
|
|
|
VkBuffer _buffer,
|
|
|
|
VkDeviceSize offset)
|
|
|
|
{
|
|
|
|
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
|
|
|
|
ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
|
|
|
|
struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
|
|
|
|
struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
|
|
|
|
struct anv_bo *bo = buffer->bo;
|
|
|
|
uint32_t bo_offset = buffer->offset + offset;
|
|
|
|
|
|
|
|
gen7_cmd_buffer_flush_compute_state(cmd_buffer);
|
|
|
|
|
|
|
|
gen7_batch_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMX, bo, bo_offset);
|
|
|
|
gen7_batch_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMY, bo, bo_offset + 4);
|
|
|
|
gen7_batch_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMZ, bo, bo_offset + 8);
|
|
|
|
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GEN7_GPGPU_WALKER,
|
|
|
|
.IndirectParameterEnable = true,
|
|
|
|
.SIMDSize = prog_data->simd_size / 16,
|
|
|
|
.ThreadDepthCounterMaximum = 0,
|
|
|
|
.ThreadHeightCounterMaximum = 0,
|
|
|
|
.ThreadWidthCounterMaximum = pipeline->cs_thread_width_max,
|
|
|
|
.RightExecutionMask = pipeline->cs_right_mask,
|
|
|
|
.BottomExecutionMask = 0xffffffff);
|
|
|
|
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GEN7_MEDIA_STATE_FLUSH);
|
|
|
|
}
|
|
|
|
|
|
|
|
void gen7_CmdPipelineBarrier(
|
|
|
|
VkCmdBuffer cmdBuffer,
|
|
|
|
VkPipelineStageFlags srcStageMask,
|
|
|
|
VkPipelineStageFlags destStageMask,
|
|
|
|
VkBool32 byRegion,
|
|
|
|
uint32_t memBarrierCount,
|
|
|
|
const void* const* ppMemBarriers)
|
|
|
|
{
|
|
|
|
stub();
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
gen7_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
|
|
|
|
struct anv_subpass *subpass)
|
|
|
|
{
|
|
|
|
struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
|
2015-08-28 07:35:39 -07:00
|
|
|
const struct anv_depth_stencil_view *view = NULL;
|
2015-08-20 22:59:19 -07:00
|
|
|
|
|
|
|
cmd_buffer->state.subpass = subpass;
|
|
|
|
|
|
|
|
cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
|
|
|
|
|
|
if (subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) {
|
|
|
|
const struct anv_attachment_view *aview =
|
|
|
|
fb->attachments[subpass->depth_stencil_attachment];
|
|
|
|
assert(aview->attachment_type == ANV_ATTACHMENT_VIEW_TYPE_DEPTH_STENCIL);
|
|
|
|
view = (const struct anv_depth_stencil_view *)aview;
|
|
|
|
}
|
|
|
|
|
2015-08-28 07:35:39 -07:00
|
|
|
if (view) {
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_DEPTH_BUFFER,
|
|
|
|
.SurfaceType = SURFTYPE_2D,
|
|
|
|
.DepthWriteEnable = view->depth_stride > 0,
|
|
|
|
.StencilWriteEnable = view->stencil_stride > 0,
|
|
|
|
.HierarchicalDepthBufferEnable = false,
|
|
|
|
.SurfaceFormat = view->depth_format,
|
|
|
|
.SurfacePitch = view->depth_stride > 0 ? view->depth_stride - 1 : 0,
|
|
|
|
.SurfaceBaseAddress = { view->bo, view->depth_offset },
|
|
|
|
.Height = fb->height - 1,
|
|
|
|
.Width = fb->width - 1,
|
|
|
|
.LOD = 0,
|
|
|
|
.Depth = 1 - 1,
|
|
|
|
.MinimumArrayElement = 0,
|
|
|
|
.DepthBufferObjectControlState = GEN7_MOCS,
|
|
|
|
.RenderTargetViewExtent = 1 - 1);
|
|
|
|
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_STENCIL_BUFFER,
|
|
|
|
.StencilBufferObjectControlState = GEN7_MOCS,
|
|
|
|
.SurfacePitch = view->stencil_stride > 0 ? view->stencil_stride - 1 : 0,
|
|
|
|
.SurfaceBaseAddress = { view->bo, view->stencil_offset });
|
|
|
|
} else {
|
|
|
|
/* Even when no depth buffer is present, the hardware requires that
|
|
|
|
* 3DSTATE_DEPTH_BUFFER be programmed correctly. The Broadwell PRM says:
|
|
|
|
*
|
|
|
|
* If a null depth buffer is bound, the driver must instead bind depth as:
|
|
|
|
* 3DSTATE_DEPTH.SurfaceType = SURFTYPE_2D
|
|
|
|
* 3DSTATE_DEPTH.Width = 1
|
|
|
|
* 3DSTATE_DEPTH.Height = 1
|
|
|
|
* 3DSTATE_DEPTH.SuraceFormat = D16_UNORM
|
|
|
|
* 3DSTATE_DEPTH.SurfaceBaseAddress = 0
|
|
|
|
* 3DSTATE_DEPTH.HierarchicalDepthBufferEnable = 0
|
|
|
|
* 3DSTATE_WM_DEPTH_STENCIL.DepthTestEnable = 0
|
|
|
|
* 3DSTATE_WM_DEPTH_STENCIL.DepthBufferWriteEnable = 0
|
|
|
|
*
|
|
|
|
* The PRM is wrong, though. The width and height must be programmed to
|
|
|
|
* actual framebuffer's width and height.
|
|
|
|
*/
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_DEPTH_BUFFER,
|
|
|
|
.SurfaceType = SURFTYPE_2D,
|
|
|
|
.SurfaceFormat = D16_UNORM,
|
|
|
|
.Width = fb->width - 1,
|
|
|
|
.Height = fb->height - 1);
|
|
|
|
|
|
|
|
/* Disable the stencil buffer. */
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_STENCIL_BUFFER);
|
|
|
|
}
|
2015-08-20 22:59:19 -07:00
|
|
|
|
|
|
|
/* Disable hierarchial depth buffers. */
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_HIER_DEPTH_BUFFER);
|
|
|
|
|
|
|
|
/* Clear the clear params. */
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_CLEAR_PARAMS);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
begin_render_pass(struct anv_cmd_buffer *cmd_buffer,
|
|
|
|
const VkRenderPassBeginInfo* pRenderPassBegin)
|
|
|
|
{
|
|
|
|
ANV_FROM_HANDLE(anv_render_pass, pass, pRenderPassBegin->renderPass);
|
|
|
|
ANV_FROM_HANDLE(anv_framebuffer, framebuffer, pRenderPassBegin->framebuffer);
|
|
|
|
|
|
|
|
cmd_buffer->state.framebuffer = framebuffer;
|
|
|
|
cmd_buffer->state.pass = pass;
|
|
|
|
|
|
|
|
const VkRect2D *render_area = &pRenderPassBegin->renderArea;
|
|
|
|
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_DRAWING_RECTANGLE,
|
|
|
|
.ClippedDrawingRectangleYMin = render_area->offset.y,
|
|
|
|
.ClippedDrawingRectangleXMin = render_area->offset.x,
|
|
|
|
.ClippedDrawingRectangleYMax =
|
|
|
|
render_area->offset.y + render_area->extent.height - 1,
|
|
|
|
.ClippedDrawingRectangleXMax =
|
|
|
|
render_area->offset.x + render_area->extent.width - 1,
|
|
|
|
.DrawingRectangleOriginY = 0,
|
|
|
|
.DrawingRectangleOriginX = 0);
|
|
|
|
|
|
|
|
anv_cmd_buffer_clear_attachments(cmd_buffer, pass,
|
|
|
|
pRenderPassBegin->pAttachmentClearValues);
|
|
|
|
}
|
|
|
|
|
|
|
|
void gen7_CmdBeginRenderPass(
|
|
|
|
VkCmdBuffer cmdBuffer,
|
|
|
|
const VkRenderPassBeginInfo* pRenderPassBegin,
|
|
|
|
VkRenderPassContents contents)
|
|
|
|
{
|
|
|
|
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
|
|
|
|
ANV_FROM_HANDLE(anv_render_pass, pass, pRenderPassBegin->renderPass);
|
|
|
|
|
|
|
|
begin_render_pass(cmd_buffer, pRenderPassBegin);
|
|
|
|
|
|
|
|
gen7_cmd_buffer_begin_subpass(cmd_buffer, pass->subpasses);
|
|
|
|
}
|
|
|
|
|
|
|
|
void gen7_CmdNextSubpass(
|
|
|
|
VkCmdBuffer cmdBuffer,
|
|
|
|
VkRenderPassContents contents)
|
|
|
|
{
|
|
|
|
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
|
|
|
|
|
|
|
|
assert(cmd_buffer->level == VK_CMD_BUFFER_LEVEL_PRIMARY);
|
|
|
|
|
|
|
|
gen7_cmd_buffer_begin_subpass(cmd_buffer, cmd_buffer->state.subpass + 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
void gen7_CmdEndRenderPass(
|
|
|
|
VkCmdBuffer cmdBuffer)
|
|
|
|
{
|
|
|
|
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
|
|
|
|
|
|
|
|
/* Emit a flushing pipe control at the end of a pass. This is kind of a
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* hack but it ensures that render targets always actually get written.
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* Eventually, we should do flushing based on image format transitions
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* or something of that nature.
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*/
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anv_batch_emit(&cmd_buffer->batch, GEN7_PIPE_CONTROL,
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.PostSyncOperation = NoWrite,
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.RenderTargetCacheFlushEnable = true,
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.InstructionCacheInvalidateEnable = true,
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.DepthCacheFlushEnable = true,
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.VFCacheInvalidationEnable = true,
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.TextureCacheInvalidationEnable = true,
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.CommandStreamerStallEnable = true);
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}
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