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third_party_mesa3d/src/compiler/glsl/gl_nir_linker.h

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/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef GL_NIR_LINKER_H
#define GL_NIR_LINKER_H
#include "main/glheader.h"
#ifdef __cplusplus
extern "C" {
#endif
struct gl_constants;
struct gl_extensions;
struct gl_shader_program;
struct gl_nir_linker_options {
bool fill_parameters;
};
#define nir_foreach_gl_uniform_variable(var, shader) \
nir_foreach_variable_with_modes(var, shader, nir_var_uniform | \
nir_var_mem_ubo | \
nir_var_mem_ssbo | \
nir_var_image)
void gl_nir_opts(nir_shader *nir);
bool gl_nir_link_spirv(const struct gl_constants *consts,
struct gl_shader_program *prog,
const struct gl_nir_linker_options *options);
bool gl_nir_link_glsl(const struct gl_constants *consts,
const struct gl_extensions *exts,
struct gl_shader_program *prog);
bool gl_nir_link_uniforms(const struct gl_constants *consts,
struct gl_shader_program *prog,
bool fill_parameters);
void gl_nir_set_uniform_initializers(const struct gl_constants *consts,
struct gl_shader_program *prog);
bool nir_add_packed_var_to_resource_list(const struct gl_constants *consts,
struct gl_shader_program *shProg,
struct set *resource_set,
nir_variable *var,
unsigned stage, GLenum type);
void
init_program_resource_list(struct gl_shader_program *prog);
void nir_build_program_resource_list(const struct gl_constants *consts,
struct gl_shader_program *prog,
bool rebuild_resourse_list);
void gl_nir_link_assign_atomic_counter_resources(const struct gl_constants *consts,
struct gl_shader_program *prog);
void gl_nir_link_check_atomic_counter_resources(const struct gl_constants *consts,
struct gl_shader_program *prog);
void gl_nir_link_assign_xfb_resources(const struct gl_constants *consts,
struct gl_shader_program *prog);
bool gl_nir_link_uniform_blocks(struct gl_shader_program *prog);
nir/linker: add gl_nir_link_uniform_blocks.c Adding the ability to link uniform blocks and shader storage blocks using NIR, intended for ARB_gl_spirv support. Among other things, this linking needs to take into account that everything should work without names, as they could be not present, while the GLSL IR uniform block linking was wrote with the names on its core. The other major difference compared with the GLSL IR linker is that we don't deal with layouts. There are no references to std140, std430, etc. Layouts are expressed through explicit offset, array stride and matrix stride. That simplifies how the buffer size are computed. But also means that we couldn't use the existing methods at glsl_types, so we needed to implement new methods. It is worth to note that this linking do a iteration over the glsl_types, similarly to what the linking uniforms do. A possible future improvement would be refactor both cases to try to share more code that it sharing right now. On GLSL IR there are a class visitor, specialized on each case, for that sharing. As adding a class visitor on C would more complicated, for now we are just iterating on both. Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com> Signed-off-by: Neil Roberts <nroberts@igalia.com> Signed-off-by: Antia Puentes <apuentes@igalia.com> v2: (from Timothy review) * Fix variable name convention * Stop to use _function_name convention * Don't use // for comments * "nir/linker: Keep track of the stages referencing an UBO/SSBO" squashed with this patch v3: (from Caio review) * Don't delete the linked shader on failure * Use rzalloc_array to avoid some explicit initializations Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2017-11-30 12:01:52 +01:00
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* GL_NIR_LINKER_H */