2016-10-03 09:57:50 -06:00
|
|
|
/*
|
|
|
|
* Copyright 2016 VMware, Inc.
|
|
|
|
* All Rights Reserved.
|
|
|
|
*
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
* copy of this software and associated documentation files (the
|
|
|
|
* "Software"), to deal in the Software without restriction, including
|
|
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
|
|
* distribute, sub license, and/or sell copies of the Software, and to
|
|
|
|
* permit persons to whom the Software is furnished to do so, subject to
|
|
|
|
* the following conditions:
|
|
|
|
*
|
|
|
|
* The above copyright notice and this permission notice (including the
|
|
|
|
* next paragraph) shall be included in all copies or substantial portions
|
|
|
|
* of the Software.
|
|
|
|
*
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
|
|
|
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
|
|
|
|
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
|
|
|
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
|
|
|
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "pipe/p_context.h"
|
|
|
|
#include "util/u_format.h"
|
|
|
|
#include "util/u_inlines.h"
|
|
|
|
|
|
|
|
#include "main/context.h"
|
|
|
|
#include "main/macros.h"
|
|
|
|
#include "main/mtypes.h"
|
|
|
|
#include "main/teximage.h"
|
|
|
|
#include "main/texobj.h"
|
|
|
|
#include "program/prog_instruction.h"
|
|
|
|
|
|
|
|
#include "st_context.h"
|
|
|
|
#include "st_sampler_view.h"
|
|
|
|
#include "st_texture.h"
|
|
|
|
#include "st_format.h"
|
2017-06-12 01:00:04 +02:00
|
|
|
#include "st_cb_bufferobjects.h"
|
2016-10-03 09:57:50 -06:00
|
|
|
#include "st_cb_texture.h"
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Try to find a matching sampler view for the given context.
|
|
|
|
* If none is found an empty slot is initialized with a
|
|
|
|
* template and returned instead.
|
|
|
|
*/
|
2017-01-27 14:34:52 +01:00
|
|
|
static struct pipe_sampler_view **
|
2016-10-03 09:57:50 -06:00
|
|
|
st_texture_get_sampler_view(struct st_context *st,
|
|
|
|
struct st_texture_object *stObj)
|
|
|
|
{
|
|
|
|
struct pipe_sampler_view **free = NULL;
|
|
|
|
GLuint i;
|
|
|
|
|
|
|
|
for (i = 0; i < stObj->num_sampler_views; ++i) {
|
|
|
|
struct pipe_sampler_view **sv = &stObj->sampler_views[i];
|
|
|
|
/* Is the array entry used ? */
|
|
|
|
if (*sv) {
|
|
|
|
/* check if the context matches */
|
|
|
|
if ((*sv)->context == st->pipe) {
|
|
|
|
return sv;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
/* Found a free slot, remember that */
|
|
|
|
free = sv;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Couldn't find a slot for our context, create a new one */
|
|
|
|
|
|
|
|
if (!free) {
|
|
|
|
/* Haven't even found a free one, resize the array */
|
|
|
|
unsigned new_size = (stObj->num_sampler_views + 1) *
|
|
|
|
sizeof(struct pipe_sampler_view *);
|
|
|
|
stObj->sampler_views = realloc(stObj->sampler_views, new_size);
|
|
|
|
free = &stObj->sampler_views[stObj->num_sampler_views++];
|
|
|
|
*free = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
assert(*free == NULL);
|
|
|
|
|
|
|
|
return free;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* For the given texture object, release any sampler views which belong
|
|
|
|
* to the calling context.
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
st_texture_release_sampler_view(struct st_context *st,
|
|
|
|
struct st_texture_object *stObj)
|
|
|
|
{
|
|
|
|
GLuint i;
|
|
|
|
|
|
|
|
for (i = 0; i < stObj->num_sampler_views; ++i) {
|
|
|
|
struct pipe_sampler_view **sv = &stObj->sampler_views[i];
|
|
|
|
|
|
|
|
if (*sv && (*sv)->context == st->pipe) {
|
|
|
|
pipe_sampler_view_reference(sv, NULL);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Release all sampler views attached to the given texture object, regardless
|
|
|
|
* of the context.
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
st_texture_release_all_sampler_views(struct st_context *st,
|
|
|
|
struct st_texture_object *stObj)
|
|
|
|
{
|
|
|
|
GLuint i;
|
|
|
|
|
|
|
|
/* XXX This should use sampler_views[i]->pipe, not st->pipe */
|
|
|
|
for (i = 0; i < stObj->num_sampler_views; ++i)
|
|
|
|
pipe_sampler_view_release(st->pipe, &stObj->sampler_views[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
st_texture_free_sampler_views(struct st_texture_object *stObj)
|
|
|
|
{
|
|
|
|
free(stObj->sampler_views);
|
|
|
|
stObj->sampler_views = NULL;
|
|
|
|
stObj->num_sampler_views = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Return swizzle1(swizzle2)
|
|
|
|
*/
|
|
|
|
static unsigned
|
|
|
|
swizzle_swizzle(unsigned swizzle1, unsigned swizzle2)
|
|
|
|
{
|
|
|
|
unsigned i, swz[4];
|
|
|
|
|
|
|
|
if (swizzle1 == SWIZZLE_XYZW) {
|
|
|
|
/* identity swizzle, no change to swizzle2 */
|
|
|
|
return swizzle2;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
|
|
unsigned s = GET_SWZ(swizzle1, i);
|
|
|
|
switch (s) {
|
|
|
|
case SWIZZLE_X:
|
|
|
|
case SWIZZLE_Y:
|
|
|
|
case SWIZZLE_Z:
|
|
|
|
case SWIZZLE_W:
|
|
|
|
swz[i] = GET_SWZ(swizzle2, s);
|
|
|
|
break;
|
|
|
|
case SWIZZLE_ZERO:
|
|
|
|
swz[i] = SWIZZLE_ZERO;
|
|
|
|
break;
|
|
|
|
case SWIZZLE_ONE:
|
|
|
|
swz[i] = SWIZZLE_ONE;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
assert(!"Bad swizzle term");
|
|
|
|
swz[i] = SWIZZLE_X;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Given a user-specified texture base format, the actual gallium texture
|
|
|
|
* format and the current GL_DEPTH_MODE, return a texture swizzle.
|
|
|
|
*
|
|
|
|
* Consider the case where the user requests a GL_RGB internal texture
|
|
|
|
* format the driver actually uses an RGBA format. The A component should
|
|
|
|
* be ignored and sampling from the texture should always return (r,g,b,1).
|
|
|
|
* But if we rendered to the texture we might have written A values != 1.
|
|
|
|
* By sampling the texture with a ".xyz1" swizzle we'll get the expected A=1.
|
|
|
|
* This function computes the texture swizzle needed to get the expected
|
|
|
|
* values.
|
|
|
|
*
|
|
|
|
* In the case of depth textures, the GL_DEPTH_MODE state determines the
|
|
|
|
* texture swizzle.
|
|
|
|
*
|
|
|
|
* This result must be composed with the user-specified swizzle to get
|
|
|
|
* the final swizzle.
|
|
|
|
*/
|
|
|
|
static unsigned
|
|
|
|
compute_texture_format_swizzle(GLenum baseFormat, GLenum depthMode,
|
|
|
|
enum pipe_format actualFormat,
|
|
|
|
unsigned glsl_version)
|
|
|
|
{
|
|
|
|
switch (baseFormat) {
|
|
|
|
case GL_RGBA:
|
|
|
|
return SWIZZLE_XYZW;
|
|
|
|
case GL_RGB:
|
|
|
|
if (util_format_has_alpha(actualFormat))
|
|
|
|
return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE);
|
|
|
|
else
|
|
|
|
return SWIZZLE_XYZW;
|
|
|
|
case GL_RG:
|
|
|
|
if (util_format_get_nr_components(actualFormat) > 2)
|
|
|
|
return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_ZERO, SWIZZLE_ONE);
|
|
|
|
else
|
|
|
|
return SWIZZLE_XYZW;
|
|
|
|
case GL_RED:
|
|
|
|
if (util_format_get_nr_components(actualFormat) > 1)
|
|
|
|
return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
|
|
|
|
SWIZZLE_ZERO, SWIZZLE_ONE);
|
|
|
|
else
|
|
|
|
return SWIZZLE_XYZW;
|
|
|
|
case GL_ALPHA:
|
|
|
|
if (util_format_get_nr_components(actualFormat) > 1)
|
|
|
|
return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
|
|
|
|
SWIZZLE_ZERO, SWIZZLE_W);
|
|
|
|
else
|
|
|
|
return SWIZZLE_XYZW;
|
|
|
|
case GL_LUMINANCE:
|
|
|
|
if (util_format_get_nr_components(actualFormat) > 1)
|
|
|
|
return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
|
|
|
|
else
|
|
|
|
return SWIZZLE_XYZW;
|
|
|
|
case GL_LUMINANCE_ALPHA:
|
|
|
|
if (util_format_get_nr_components(actualFormat) > 2)
|
|
|
|
return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_W);
|
|
|
|
else
|
|
|
|
return SWIZZLE_XYZW;
|
|
|
|
case GL_INTENSITY:
|
|
|
|
if (util_format_get_nr_components(actualFormat) > 1)
|
|
|
|
return SWIZZLE_XXXX;
|
|
|
|
else
|
|
|
|
return SWIZZLE_XYZW;
|
|
|
|
case GL_STENCIL_INDEX:
|
|
|
|
case GL_DEPTH_STENCIL:
|
|
|
|
case GL_DEPTH_COMPONENT:
|
|
|
|
/* Now examine the depth mode */
|
|
|
|
switch (depthMode) {
|
|
|
|
case GL_LUMINANCE:
|
|
|
|
return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
|
|
|
|
case GL_INTENSITY:
|
|
|
|
return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X);
|
|
|
|
case GL_ALPHA:
|
|
|
|
/* The texture(sampler*Shadow) functions from GLSL 1.30 ignore
|
|
|
|
* the depth mode and return float, while older shadow* functions
|
|
|
|
* and ARB_fp instructions return vec4 according to the depth mode.
|
|
|
|
*
|
|
|
|
* The problem with the GLSL 1.30 functions is that GL_ALPHA forces
|
|
|
|
* them to return 0, breaking them completely.
|
|
|
|
*
|
|
|
|
* A proper fix would increase code complexity and that's not worth
|
|
|
|
* it for a rarely used feature such as the GL_ALPHA depth mode
|
|
|
|
* in GL3. Therefore, change GL_ALPHA to GL_INTENSITY for all
|
|
|
|
* shaders that use GLSL 1.30 or later.
|
|
|
|
*
|
|
|
|
* BTW, it's required that sampler views are updated when
|
|
|
|
* shaders change (check_sampler_swizzle takes care of that).
|
|
|
|
*/
|
|
|
|
if (glsl_version && glsl_version >= 130)
|
|
|
|
return SWIZZLE_XXXX;
|
|
|
|
else
|
|
|
|
return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
|
|
|
|
SWIZZLE_ZERO, SWIZZLE_X);
|
|
|
|
case GL_RED:
|
|
|
|
return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
|
|
|
|
SWIZZLE_ZERO, SWIZZLE_ONE);
|
|
|
|
default:
|
|
|
|
assert(!"Unexpected depthMode");
|
|
|
|
return SWIZZLE_XYZW;
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
assert(!"Unexpected baseFormat");
|
|
|
|
return SWIZZLE_XYZW;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static unsigned
|
|
|
|
get_texture_format_swizzle(const struct st_context *st,
|
|
|
|
const struct st_texture_object *stObj,
|
|
|
|
unsigned glsl_version)
|
|
|
|
{
|
2017-06-12 01:04:34 +02:00
|
|
|
GLenum baseFormat = _mesa_base_tex_image(&stObj->base)->_BaseFormat;
|
2016-10-03 09:57:50 -06:00
|
|
|
unsigned tex_swizzle;
|
2017-06-12 01:04:34 +02:00
|
|
|
GLenum depth_mode = stObj->base.DepthMode;
|
2016-10-03 09:57:50 -06:00
|
|
|
|
2017-06-12 01:04:34 +02:00
|
|
|
/* In ES 3.0, DEPTH_TEXTURE_MODE is expected to be GL_RED for textures
|
|
|
|
* with depth component data specified with a sized internal format.
|
|
|
|
*/
|
|
|
|
if (_mesa_is_gles3(st->ctx) &&
|
|
|
|
(baseFormat == GL_DEPTH_COMPONENT ||
|
|
|
|
baseFormat == GL_DEPTH_STENCIL ||
|
|
|
|
baseFormat == GL_STENCIL_INDEX)) {
|
|
|
|
const struct gl_texture_image *firstImage =
|
|
|
|
_mesa_base_tex_image(&stObj->base);
|
|
|
|
if (firstImage->InternalFormat != GL_DEPTH_COMPONENT &&
|
|
|
|
firstImage->InternalFormat != GL_DEPTH_STENCIL &&
|
|
|
|
firstImage->InternalFormat != GL_STENCIL_INDEX)
|
|
|
|
depth_mode = GL_RED;
|
2016-10-03 09:57:50 -06:00
|
|
|
}
|
2017-06-12 01:04:34 +02:00
|
|
|
tex_swizzle = compute_texture_format_swizzle(baseFormat,
|
|
|
|
depth_mode,
|
|
|
|
stObj->pt->format,
|
|
|
|
glsl_version);
|
2016-10-03 09:57:50 -06:00
|
|
|
|
|
|
|
/* Combine the texture format swizzle with user's swizzle */
|
|
|
|
return swizzle_swizzle(stObj->base._Swizzle, tex_swizzle);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Return TRUE if the texture's sampler view swizzle is not equal to
|
|
|
|
* the texture's swizzle.
|
|
|
|
*
|
|
|
|
* \param stObj the st texture object,
|
|
|
|
*/
|
2016-11-16 10:39:04 +01:00
|
|
|
MAYBE_UNUSED static boolean
|
2016-10-03 09:57:50 -06:00
|
|
|
check_sampler_swizzle(const struct st_context *st,
|
|
|
|
const struct st_texture_object *stObj,
|
|
|
|
const struct pipe_sampler_view *sv, unsigned glsl_version)
|
|
|
|
{
|
|
|
|
unsigned swizzle = get_texture_format_swizzle(st, stObj, glsl_version);
|
|
|
|
|
|
|
|
return ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
|
|
|
|
(sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
|
|
|
|
(sv->swizzle_b != GET_SWZ(swizzle, 2)) ||
|
|
|
|
(sv->swizzle_a != GET_SWZ(swizzle, 3)));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static unsigned
|
|
|
|
last_level(const struct st_texture_object *stObj)
|
|
|
|
{
|
|
|
|
unsigned ret = MIN2(stObj->base.MinLevel + stObj->base._MaxLevel,
|
|
|
|
stObj->pt->last_level);
|
|
|
|
if (stObj->base.Immutable)
|
|
|
|
ret = MIN2(ret, stObj->base.MinLevel + stObj->base.NumLevels - 1);
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static unsigned
|
|
|
|
last_layer(const struct st_texture_object *stObj)
|
|
|
|
{
|
|
|
|
if (stObj->base.Immutable && stObj->pt->array_size > 1)
|
|
|
|
return MIN2(stObj->base.MinLayer + stObj->base.NumLayers - 1,
|
|
|
|
stObj->pt->array_size - 1);
|
|
|
|
return stObj->pt->array_size - 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Determine the format for the texture sampler view.
|
|
|
|
*/
|
|
|
|
static enum pipe_format
|
|
|
|
get_sampler_view_format(struct st_context *st,
|
|
|
|
const struct st_texture_object *stObj,
|
|
|
|
const struct gl_sampler_object *samp)
|
|
|
|
{
|
|
|
|
enum pipe_format format;
|
|
|
|
|
2017-06-12 01:00:04 +02:00
|
|
|
GLenum baseFormat = _mesa_base_tex_image(&stObj->base)->_BaseFormat;
|
|
|
|
format = stObj->surface_based ? stObj->surface_format : stObj->pt->format;
|
2016-10-03 09:57:50 -06:00
|
|
|
|
2017-06-12 01:00:04 +02:00
|
|
|
if (baseFormat == GL_DEPTH_COMPONENT ||
|
|
|
|
baseFormat == GL_DEPTH_STENCIL ||
|
|
|
|
baseFormat == GL_STENCIL_INDEX) {
|
|
|
|
if (stObj->base.StencilSampling || baseFormat == GL_STENCIL_INDEX)
|
|
|
|
format = util_format_stencil_only(format);
|
2016-10-03 09:57:50 -06:00
|
|
|
|
2017-06-12 01:00:04 +02:00
|
|
|
return format;
|
2016-10-03 09:57:50 -06:00
|
|
|
}
|
|
|
|
|
2017-06-12 01:00:04 +02:00
|
|
|
/* If sRGB decoding is off, use the linear format */
|
|
|
|
if (samp->sRGBDecode == GL_SKIP_DECODE_EXT)
|
|
|
|
format = util_format_linear(format);
|
|
|
|
|
|
|
|
/* Use R8_UNORM for video formats */
|
|
|
|
switch (format) {
|
|
|
|
case PIPE_FORMAT_NV12:
|
|
|
|
case PIPE_FORMAT_IYUV:
|
|
|
|
format = PIPE_FORMAT_R8_UNORM;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
2016-10-03 09:57:50 -06:00
|
|
|
return format;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static struct pipe_sampler_view *
|
|
|
|
st_create_texture_sampler_view_from_stobj(struct st_context *st,
|
|
|
|
struct st_texture_object *stObj,
|
|
|
|
enum pipe_format format,
|
|
|
|
unsigned glsl_version)
|
|
|
|
{
|
|
|
|
struct pipe_sampler_view templ;
|
|
|
|
unsigned swizzle = get_texture_format_swizzle(st, stObj, glsl_version);
|
|
|
|
|
|
|
|
u_sampler_view_default_template(&templ, stObj->pt, format);
|
|
|
|
|
2017-06-12 01:00:04 +02:00
|
|
|
templ.u.tex.first_level = stObj->base.MinLevel + stObj->base.BaseLevel;
|
|
|
|
templ.u.tex.last_level = last_level(stObj);
|
|
|
|
assert(templ.u.tex.first_level <= templ.u.tex.last_level);
|
|
|
|
if (stObj->layer_override) {
|
|
|
|
templ.u.tex.first_layer = templ.u.tex.last_layer = stObj->layer_override;
|
2016-10-03 09:57:50 -06:00
|
|
|
} else {
|
2017-06-12 01:00:04 +02:00
|
|
|
templ.u.tex.first_layer = stObj->base.MinLayer;
|
|
|
|
templ.u.tex.last_layer = last_layer(stObj);
|
2016-10-03 09:57:50 -06:00
|
|
|
}
|
2017-06-12 01:00:04 +02:00
|
|
|
assert(templ.u.tex.first_layer <= templ.u.tex.last_layer);
|
|
|
|
templ.target = gl_target_to_pipe(stObj->base.Target);
|
2016-10-03 09:57:50 -06:00
|
|
|
|
|
|
|
templ.swizzle_r = GET_SWZ(swizzle, 0);
|
|
|
|
templ.swizzle_g = GET_SWZ(swizzle, 1);
|
|
|
|
templ.swizzle_b = GET_SWZ(swizzle, 2);
|
|
|
|
templ.swizzle_a = GET_SWZ(swizzle, 3);
|
|
|
|
|
|
|
|
return st->pipe->create_sampler_view(st->pipe, stObj->pt, &templ);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
struct pipe_sampler_view *
|
|
|
|
st_get_texture_sampler_view_from_stobj(struct st_context *st,
|
|
|
|
struct st_texture_object *stObj,
|
|
|
|
const struct gl_sampler_object *samp,
|
|
|
|
unsigned glsl_version)
|
|
|
|
{
|
|
|
|
struct pipe_sampler_view **sv;
|
|
|
|
|
|
|
|
if (!stObj || !stObj->pt) {
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
sv = st_texture_get_sampler_view(st, stObj);
|
|
|
|
|
|
|
|
if (*sv) {
|
|
|
|
/* Debug check: make sure that the sampler view's parameters are
|
|
|
|
* what they're supposed to be.
|
|
|
|
*/
|
|
|
|
MAYBE_UNUSED struct pipe_sampler_view *view = *sv;
|
2017-06-12 01:00:04 +02:00
|
|
|
assert(stObj->pt == view->texture);
|
2016-10-03 09:57:50 -06:00
|
|
|
assert(!check_sampler_swizzle(st, stObj, view, glsl_version));
|
|
|
|
assert(get_sampler_view_format(st, stObj, samp) == view->format);
|
|
|
|
assert(gl_target_to_pipe(stObj->base.Target) == view->target);
|
2017-06-12 01:00:04 +02:00
|
|
|
assert(stObj->base.MinLevel + stObj->base.BaseLevel ==
|
|
|
|
view->u.tex.first_level);
|
|
|
|
assert(last_level(stObj) == view->u.tex.last_level);
|
|
|
|
assert(stObj->layer_override || stObj->base.MinLayer == view->u.tex.first_layer);
|
|
|
|
assert(stObj->layer_override || last_layer(stObj) == view->u.tex.last_layer);
|
|
|
|
assert(!stObj->layer_override ||
|
|
|
|
(stObj->layer_override == view->u.tex.first_layer &&
|
|
|
|
stObj->layer_override == view->u.tex.last_layer));
|
2016-10-03 09:57:50 -06:00
|
|
|
}
|
|
|
|
else {
|
|
|
|
/* create new sampler view */
|
|
|
|
enum pipe_format format = get_sampler_view_format(st, stObj, samp);
|
|
|
|
|
|
|
|
*sv = st_create_texture_sampler_view_from_stobj(st, stObj,
|
|
|
|
format, glsl_version);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return *sv;
|
|
|
|
}
|
2017-06-12 01:00:04 +02:00
|
|
|
|
|
|
|
|
|
|
|
struct pipe_sampler_view *
|
|
|
|
st_get_buffer_sampler_view_from_stobj(struct st_context *st,
|
|
|
|
struct st_texture_object *stObj)
|
|
|
|
{
|
|
|
|
struct pipe_sampler_view **sv;
|
|
|
|
struct st_buffer_object *stBuf =
|
|
|
|
st_buffer_object(stObj->base.BufferObject);
|
|
|
|
|
|
|
|
if (!stBuf || !stBuf->buffer)
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
sv = st_texture_get_sampler_view(st, stObj);
|
|
|
|
|
|
|
|
struct pipe_resource *buf = stBuf->buffer;
|
|
|
|
struct pipe_sampler_view *view = *sv;
|
|
|
|
|
|
|
|
if (view && view->texture == buf) {
|
|
|
|
/* Debug check: make sure that the sampler view's parameters are
|
|
|
|
* what they're supposed to be.
|
|
|
|
*/
|
|
|
|
assert(st_mesa_format_to_pipe_format(st, stObj->base._BufferObjectFormat)
|
|
|
|
== view->format);
|
|
|
|
assert(view->target == PIPE_BUFFER);
|
|
|
|
unsigned base = stObj->base.BufferOffset;
|
|
|
|
MAYBE_UNUSED unsigned size = MIN2(buf->width0 - base,
|
|
|
|
(unsigned) stObj->base.BufferSize);
|
|
|
|
assert(view->u.buf.offset == base);
|
|
|
|
assert(view->u.buf.size == size);
|
|
|
|
} else {
|
|
|
|
unsigned base = stObj->base.BufferOffset;
|
|
|
|
|
|
|
|
if (base >= buf->width0)
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
unsigned size = buf->width0 - base;
|
|
|
|
size = MIN2(size, (unsigned)stObj->base.BufferSize);
|
|
|
|
if (!size)
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
/* Create a new sampler view. There is no need to clear the entire
|
|
|
|
* structure (consider CPU overhead).
|
|
|
|
*/
|
|
|
|
struct pipe_sampler_view templ;
|
|
|
|
|
|
|
|
templ.format =
|
|
|
|
st_mesa_format_to_pipe_format(st, stObj->base._BufferObjectFormat);
|
|
|
|
templ.target = PIPE_BUFFER;
|
|
|
|
templ.swizzle_r = PIPE_SWIZZLE_X;
|
|
|
|
templ.swizzle_g = PIPE_SWIZZLE_Y;
|
|
|
|
templ.swizzle_b = PIPE_SWIZZLE_Z;
|
|
|
|
templ.swizzle_a = PIPE_SWIZZLE_W;
|
|
|
|
templ.u.buf.offset = base;
|
|
|
|
templ.u.buf.size = size;
|
|
|
|
|
|
|
|
pipe_sampler_view_reference(sv, NULL);
|
|
|
|
*sv = st->pipe->create_sampler_view(st->pipe, buf, &templ);
|
|
|
|
}
|
|
|
|
return *sv;
|
|
|
|
}
|